• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:00
CEST 04:00
KST 11:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy8ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9869 users

1 Month later... Is Queen Range still too strong [TvZ]? -…

Forum Index > SC2 General
Post a Reply
Prev 1 83 84 85 86 87 136 Next
This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
andropopp
Profile Joined June 2012
United States88 Posts
June 24 2012 08:54 GMT
#1681
On June 24 2012 17:18 SnipedSoul wrote:
I'm actually frightened at how good transfusion is. I've seen it plenty in lategame scenarios on BL and ultras and it's fine there. However, in the early game it's so good. If used properly it gives a queen ~70% of its health back. So any sort of push from the terran is easily warded off with minimal losses. Once the zerg has a dozen or so tumors going and starts to bank energy on the non-injecting queens any sort of pressure is doomed to fail horribly.

3 Banshees can beat 3 queens quite handily. If the queens have at least 1 transfusion each then the queens will beat the banshees without micro even if both sides target fire.


agreed here once you start adding transfuse into the equation, queens are fricken godly


queens kill a stalker, a zealot, a marauder, stim combat shield marines, or a roach food for food and are 2food and come from hatcherys so the zerg can make drones and queens at the same time


then to top it off early game when single units matter, queens for 50 energy essentially get to pop out an extra free queen with transfuse
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
June 24 2012 09:02 GMT
#1682
On June 24 2012 17:14 Adrenal6land wrote:
Hellion : 100 minerals 0 gas 30 build time 2 supply 5 range (you can build 2 at a time)
queen : 150 minerals 0gas 50 build time 2 supply 5 range

what are people complaining about?

Uhm....
Hellion DPS to queen: 3.2
Queen DPS to hellions: 8
svefnleysi
Profile Joined March 2011
Iceland623 Posts
June 24 2012 09:18 GMT
#1683
I think people are looking at TvZ right now with the wrong mindset.

Zerg is favored these days, but I don't think it's because of the queens. "Oh you made an extra 8 hellions? Guess I'm dead now..." is not a fun way to play or watch the game.

I believe the problem lies more in the late game than in the early to late game.

Zerg can easily switch from Broodlords to Ultralisks in the lategame while Terran has to react seperately to both. Make a bunch of vikings to counter my broodlords? Have fun with those vikings when I show up with 8 ultras two minutes later. Same thing with tanks/marauders and broodlords.

I believe the underlying problem is the ghost nerf. Both the snipe and EMP nerf.

I'll throw this out there while I'm at it: I'd love to see Terrans experiment with Yamato battle cruiser switches. It seems like a good idea in terms of both brood lords and ultralisks
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
June 24 2012 09:40 GMT
#1684
On June 24 2012 16:12 BandonBanshee wrote:
The change is fine, Hellion openers still work they are just harder (considering it was one of the easiest and safest openings this is a good thing). Queens still do shit damage...people act like their hellions get 1 shotted now. Why are you so entitled? Why should the fact that you made hellions give you an automatic advantage? Hellions still do all the shit they did before except now it takes a bit of thought/micro.

Marinekings 1 rax CC into cloaked banshee has been working wonders for me on ladder. There's still tons of options for terran.....can you imagine if zerg could make 4 roaches and contain a terran for 7-8 minutes. The whining from terrans would never end. Try to look at the game without your massive bias and maybe off race once and a while. You'll find that your not as good as you think you are and your opinions on balance are even worse.

( Notice none of the qqers provide replays )


So much of what you say here is wrong, here's a start:
hellions are no longer a threat to queens because queens can kite them, it used to be the other way around, where if you were good with your hellion micro as terran you could kite queens and slow down their creep spread. You still had to have extremely fast reactions if they went for a surround with lings. This interaction between the range 3 queen and range 4 hellion rewarded good control, and punished terrans who played sloppy. Now queens just sit there and spread creep, and if the hellions come into range it doesn't really matter if the pick off a creep tumor or two as there are 4 queens spreading creep....
The only threat hellions present is a runby, and that was really the only issue I saw with hellions pre-patch (terrans were suiciding hellions just to trade them for drones, this patch doesn't fix that, and in fact makes it worse since zergs are less likely to make spine/walloffs).

The 1 rax CC into cloakshee is gimmicky and dies to roach bane.

I wouldn't really have an issue if zerg making 4 roaches was able to contain me to 2 bases until i teched up or built some units to kill them, a single bunker with some marines in it holds 4 roaches off fine, and a few queens easily fends off hellions.
The reason people don't post replays is because there is no point to posting a single replay, it's too specific an example to really prove much, and if you just go to any replay site and search for GM TvZ played in the latest patch you'll have an example. Zergs going from 47% winrate ZvT in GSL to 79% in 1 week, and then not having that number equalize after over a month, shows a huge problem. The worst winrate you're going to get in a matchup is around 80/20, as it's not to difficult to catch someone off guard with a crazy build order or huge risk or favorable map once every 5 games... It also means it's almost impossible for terrans to win a series (bo3, bo5).
TheSamuraj
Profile Joined October 2011
Netherlands27 Posts
June 24 2012 09:50 GMT
#1685
On June 24 2012 18:18 svefnleysi wrote:
I think people are looking at TvZ right now with the wrong mindset.

Zerg is favored these days, but I don't think it's because of the queens. "Oh you made an extra 8 hellions? Guess I'm dead now..." is not a fun way to play or watch the game.

I believe the problem lies more in the late game than in the early to late game.

Zerg can easily switch from Broodlords to Ultralisks in the lategame while Terran has to react seperately to both. Make a bunch of vikings to counter my broodlords? Have fun with those vikings when I show up with 8 ultras two minutes later. Same thing with tanks/marauders and broodlords.

I believe the underlying problem is the ghost nerf. Both the snipe and EMP nerf.

I'll throw this out there while I'm at it: I'd love to see Terrans experiment with Yamato battle cruiser switches. It seems like a good idea in terms of both brood lords and ultralisks


The problem with BC's is that u need to start upgrading ship weapons and armor early in the game so that u have 3/3 (or 2/2) BCs when u are making them. If u dont upgrade u will do 3 damage per shot against fully upgraded ultras. Yamato does do 300 damage but for each ultralisk u need two battlecruisers (if yamatoing).

I like the idea of going BCs but ultras could just stampede past your bcs. Against broodlords they have to get past the corrupters which do extra damage against massive targets, so vikings required.
Also mass zergling.
"Be ready for all the miracles that are going to happen today": A Friend of Day[9]
furo
Profile Joined March 2012
Germany449 Posts
Last Edited: 2012-06-24 10:05:44
June 24 2012 10:03 GMT
#1686
On June 24 2012 18:18 svefnleysi wrote:
I think people are looking at TvZ right now with the wrong mindset.

Zerg is favored these days, but I don't think it's because of the queens. "Oh you made an extra 8 hellions? Guess I'm dead now..." is not a fun way to play or watch the game.

I believe the problem lies more in the late game than in the early to late game.

Zerg can easily switch from Broodlords to Ultralisks in the lategame while Terran has to react seperately to both. Make a bunch of vikings to counter my broodlords? Have fun with those vikings when I show up with 8 ultras two minutes later. Same thing with tanks/marauders and broodlords.

I believe the underlying problem is the ghost nerf. Both the snipe and EMP nerf.

I'll throw this out there while I'm at it: I'd love to see Terrans experiment with Yamato battle cruiser switches. It seems like a good idea in terms of both brood lords and ultralisks



its the ability to spread creep with queens only which can later in the game defend vs pushes + add lava to expensions.
the synergy is just too high and the cost too little for the zerg.

lategame has always been broken vs zergballs once the infester was buffed insanely.

Yamato while behind in eco vs the zerg who teches double air upgrade? are you kidding me? terran in midgame to lategame can be happy to have 3 bases, and you cant invest in any tech switches without dying.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
June 24 2012 10:10 GMT
#1687

On June 24 2012 17:14 Adrenal6land wrote:
Hellion : 100 minerals 0 gas 30 build time 2 supply 5 range (you can build 2 at a time)
queen : 150 minerals 0gas 50 build time 2 supply 5 range

what are people complaining about?


Again, it must be a superb troll, but just in case :

Lower DPS
No Transfuse
No creepsread
Can't Attack air.
0 armor
Need gas to be pulled of (and even a bit more for "2 at a time").
Less HP;

No, seriously, you're missing the point.
LiquipediaWanderer
mememolly
Profile Joined December 2011
4765 Posts
June 24 2012 10:12 GMT
#1688
On June 24 2012 19:03 furo wrote:
Show nested quote +
On June 24 2012 18:18 svefnleysi wrote:
I think people are looking at TvZ right now with the wrong mindset.

Zerg is favored these days, but I don't think it's because of the queens. "Oh you made an extra 8 hellions? Guess I'm dead now..." is not a fun way to play or watch the game.

I believe the problem lies more in the late game than in the early to late game.

Zerg can easily switch from Broodlords to Ultralisks in the lategame while Terran has to react seperately to both. Make a bunch of vikings to counter my broodlords? Have fun with those vikings when I show up with 8 ultras two minutes later. Same thing with tanks/marauders and broodlords.

I believe the underlying problem is the ghost nerf. Both the snipe and EMP nerf.

I'll throw this out there while I'm at it: I'd love to see Terrans experiment with Yamato battle cruiser switches. It seems like a good idea in terms of both brood lords and ultralisks



its the ability to spread creep with queens only which can later in the game defend vs pushes + add lava to expensions.
the synergy is just too high and the cost too little for the zerg.

lategame has always been broken vs zergballs once the infester was buffed insanely.

Yamato while behind in eco vs the zerg who teches double air upgrade? are you kidding me? terran in midgame to lategame can be happy to have 3 bases, and you cant invest in any tech switches without dying.


you need to try pushing with marauders, rines and hellions early game to contain the Z, you can't expect to just build 6-8 hellions and contain like the old days
furo
Profile Joined March 2012
Germany449 Posts
Last Edited: 2012-06-24 10:20:47
June 24 2012 10:18 GMT
#1689
On June 24 2012 19:12 mememolly wrote:
Show nested quote +
On June 24 2012 19:03 furo wrote:
On June 24 2012 18:18 svefnleysi wrote:
I think people are looking at TvZ right now with the wrong mindset.

Zerg is favored these days, but I don't think it's because of the queens. "Oh you made an extra 8 hellions? Guess I'm dead now..." is not a fun way to play or watch the game.

I believe the problem lies more in the late game than in the early to late game.

Zerg can easily switch from Broodlords to Ultralisks in the lategame while Terran has to react seperately to both. Make a bunch of vikings to counter my broodlords? Have fun with those vikings when I show up with 8 ultras two minutes later. Same thing with tanks/marauders and broodlords.

I believe the underlying problem is the ghost nerf. Both the snipe and EMP nerf.

I'll throw this out there while I'm at it: I'd love to see Terrans experiment with Yamato battle cruiser switches. It seems like a good idea in terms of both brood lords and ultralisks



its the ability to spread creep with queens only which can later in the game defend vs pushes + add lava to expensions.
the synergy is just too high and the cost too little for the zerg.

lategame has always been broken vs zergballs once the infester was buffed insanely.

Yamato while behind in eco vs the zerg who teches double air upgrade? are you kidding me? terran in midgame to lategame can be happy to have 3 bases, and you cant invest in any tech switches without dying.


you need to try pushing with marauders, rines and hellions early game to contain the Z, you can't expect to just build 6-8 hellions and contain like the old days



yes, i do all-ins and dont play macro.

but i dont want to

zerg has his 3rd up at ~7min unless they are <diamond and the push you name with the hellion opener (stim delayed) hits at 8-9min.
the 3rd CC will not go up with this push before the push, so you take your 3rd at 11min or something if the push did some damage, if not just write gg.
furo
Profile Joined March 2012
Germany449 Posts
Last Edited: 2012-06-24 10:25:23
June 24 2012 10:23 GMT
#1690
if you mean the rax, cc, fax, rax rax rax build with double tech lab on raxes and two gas only.
Abort Retry Fail
Profile Joined December 2011
2636 Posts
June 24 2012 10:23 GMT
#1691
1 month is too short to judge metagame and strategy adjustments.

We must be patient and wait a little longer to see terrans properly adapt to this.
BSOD
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 24 2012 10:26 GMT
#1692
On June 24 2012 19:23 Abort Retry Fail wrote:
1 month is too short to judge metagame and strategy adjustments.

We must be patient and wait a little longer to see terrans properly adapt to this.


I was about to write something, but meh.. I'll let players that understeand the game better than me and you to eat you alive.. :D
Bagi
Profile Joined August 2010
Germany6799 Posts
June 24 2012 10:34 GMT
#1693
On June 24 2012 19:23 Abort Retry Fail wrote:
1 month is too short to judge metagame and strategy adjustments.

We must be patient and wait a little longer to see terrans properly adapt to this.

When you have a match-up that is nearly 50/50 winrate and turn it into 70/30 with one single change, is it really a metagame issue?

I mean, it didn't take people a month to conclude that reapers were broken.
mememolly
Profile Joined December 2011
4765 Posts
June 24 2012 10:46 GMT
#1694
On June 24 2012 19:34 Bagi wrote:
Show nested quote +
On June 24 2012 19:23 Abort Retry Fail wrote:
1 month is too short to judge metagame and strategy adjustments.

We must be patient and wait a little longer to see terrans properly adapt to this.

When you have a match-up that is nearly 50/50 winrate and turn it into 70/30 with one single change, is it really a metagame issue?

I mean, it didn't take people a month to conclude that reapers were broken.


got a source to back up those statistics?
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 24 2012 10:49 GMT
#1695
On June 24 2012 19:46 mememolly wrote:
Show nested quote +
On June 24 2012 19:34 Bagi wrote:
On June 24 2012 19:23 Abort Retry Fail wrote:
1 month is too short to judge metagame and strategy adjustments.

We must be patient and wait a little longer to see terrans properly adapt to this.

When you have a match-up that is nearly 50/50 winrate and turn it into 70/30 with one single change, is it really a metagame issue?

I mean, it didn't take people a month to conclude that reapers were broken.


got a source to back up those statistics?


I suggest reading OP.
Neurosis
Profile Joined October 2010
United States893 Posts
June 24 2012 10:50 GMT
#1696
On June 24 2012 19:23 Abort Retry Fail wrote:
1 month is too short to judge metagame and strategy adjustments.

We must be patient and wait a little longer to see terrans properly adapt to this.


How can you adapt when every build has been nerfed? Reactor hellion was the last opener Terran had that wasn't nerfed in some way. Now we're forced to play vs zergs that start the game off with a built in economic lead and there is nothing you can do about it. Everyone keeps claiming Zerg > terran in the late game, well thats because Zerg players are allowed to be as greedy as they want and there is nothing a terran player can do to stop it.
mememolly
Profile Joined December 2011
4765 Posts
June 24 2012 10:51 GMT
#1697
On June 24 2012 19:49 Everlong wrote:
Show nested quote +
On June 24 2012 19:46 mememolly wrote:
On June 24 2012 19:34 Bagi wrote:
On June 24 2012 19:23 Abort Retry Fail wrote:
1 month is too short to judge metagame and strategy adjustments.

We must be patient and wait a little longer to see terrans properly adapt to this.

When you have a match-up that is nearly 50/50 winrate and turn it into 70/30 with one single change, is it really a metagame issue?

I mean, it didn't take people a month to conclude that reapers were broken.


got a source to back up those statistics?


I suggest reading OP.


i have, no statistics there buddy
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
Last Edited: 2012-06-24 10:57:51
June 24 2012 10:56 GMT
#1698
On June 24 2012 19:51 mememolly wrote:
Show nested quote +
On June 24 2012 19:49 Everlong wrote:
On June 24 2012 19:46 mememolly wrote:
On June 24 2012 19:34 Bagi wrote:
On June 24 2012 19:23 Abort Retry Fail wrote:
1 month is too short to judge metagame and strategy adjustments.

We must be patient and wait a little longer to see terrans properly adapt to this.

When you have a match-up that is nearly 50/50 winrate and turn it into 70/30 with one single change, is it really a metagame issue?

I mean, it didn't take people a month to conclude that reapers were broken.


got a source to back up those statistics?


I suggest reading OP.


i have, no statistics there buddy


Then I suggest reading it again - this time including the spoilers. Or you go to the liquipedia page, enter GSL and add up the GSTL results, the GSL S3 up&down results and the GSL Season 3 Code A qualifiers and the GSL season 3 code S.
][Primarch][
Profile Joined February 2012
Sweden302 Posts
June 24 2012 10:58 GMT
#1699
On June 24 2012 17:46 andropopp wrote:
idra said hes experiencing a style on ladder where terrans go mass MMM tankless and add in ravens later with their gas and he says its really powerful. This is a idea ive been thinking about for a while now because if you spent your gas on ravens instead of tanks you could just get 3-3 bio and you dont need mech or air upgrades and extra gas is in ravens and medivacs, once bio is 3-3 and you have tons of marines and marauders, you put the marauders in front of marines and spread them good and the huge damage output of 200food of MMM can probably kill 200food of ling/bane quickly. if the zerg has broodlords use HSM or if its pure ling/bane then drop tons of auto turrets and some hsm if he commits to the battle



Idra also baptized himself the great genius of the zerg race when he came to the conclusion that roach-bane all ins of 3 hatch crippled a full bio terran early on.
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
June 24 2012 11:00 GMT
#1700
I think that there is probably a way for the matchup to balance out if there are no more patches ever, maybe it will involve going pure marine medivac and using ravens with seeker missle to counter banelings/infestors, but it still doesn't change the fact that we lost a lot of great early game interaction between queens hellions spines and speedlings.
Prev 1 83 84 85 86 87 136 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 168
SpeCial 153
ProTech145
UpATreeSC 63
ROOTCatZ 23
NeuroSwarm 11
StarCraft: Brood War
Shuttle 755
ggaemo 161
scan(afreeca) 66
NaDa 12
Moletrap 3
Dota 2
monkeys_forever509
LuMiX1
League of Legends
JimRising 267
Super Smash Bros
AZ_Axe401
Other Games
summit1g12462
PiGStarcraft365
WinterStarcraft337
crisheroes248
C9.Mang0246
ArmadaUGS178
ViBE130
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 84
• HeavenSC 28
• Airneanach20
• davetesta17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
8h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
10h
BSL
17h
Replay Cast
22h
Replay Cast
1d 7h
Afreeca Starleague
1d 8h
Light vs Calm
Royal vs Mind
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
OSC
1d 22h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.