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1 Month later... Is Queen Range still too strong [TvZ]? -…

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This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
Dundron2000
Profile Joined October 2011
Sweden1140 Posts
June 20 2012 09:54 GMT
#221
terran need to adapt, you cant go reactor hellion every game anymore. why not pressure with marauders, that slaughters queens
n.Die_Jaedong
dde
Profile Joined November 2010
Canada796 Posts
June 20 2012 09:57 GMT
#222
starting to think those ppl saying use marauders to kill queens making this thread more like trollish thread.
yes
keglu
Profile Joined June 2011
Poland485 Posts
June 20 2012 09:58 GMT
#223
On June 20 2012 18:54 Dundron2000 wrote:
terran need to adapt, you cant go reactor hellion every game anymore. why not pressure with marauders, that slaughters queens


Where does this myth come from. Queens arent armored so why would anti-armored unit slaughter them.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
June 20 2012 09:59 GMT
#224
On June 20 2012 18:42 OnFire wrote:
Show nested quote +
On June 20 2012 18:26 SyrZulu wrote:
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...



Hellions were used to deny creep and for map control, not to straight up win with them.


I never said Hellions were used to win straight up with, I said Hellions were used to carry Terran safely into the midgame. Perhaps the Queen buff was to much... but Hellion openings were to strong in my opinion... in pro games, Terrans hellion expanded like 95% of the time, for like 6 months straight... if any strategy/opening is used that much, it means it's to strong, or possibly that the race is lacking of a different strat/opening...

I don't see anyone complaining about 95% 14hatch and FFE builds being boring. I really don't understand why hellion openings are overpowered while the other two openings are not. The real game starts only after the openings have been played anyway, and there were a lot of ways to transition following hellion openings... standard marine tank, banshee, banshee into mech.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Dundron2000
Profile Joined October 2011
Sweden1140 Posts
June 20 2012 10:00 GMT
#225
On June 20 2012 18:57 dde wrote:
starting to think those ppl saying use marauders to kill queens making this thread more like trollish thread.


how is it a categorically bad idea?
n.Die_Jaedong
Deleted User 137586
Profile Joined January 2011
7859 Posts
June 20 2012 10:00 GMT
#226
On June 20 2012 19:00 Dundron2000 wrote:
Show nested quote +
On June 20 2012 18:57 dde wrote:
starting to think those ppl saying use marauders to kill queens making this thread more like trollish thread.


how is it a categorically bad idea?


Note who it is that said that.
Cry 'havoc' and let slip the dogs of war
Jojo131
Profile Joined January 2011
Brazil1631 Posts
June 20 2012 10:02 GMT
#227
"Stop telling us we need to innovate, there are no unexplored openings/lategame comps to beat zerg, I'd know cuz I + Show Spoiler +
just copy builds from other top players and dont actually do any of the innovating myself
." -- Average Joe Terran Player

Not saying its a bad thing, I'm guilty of that too. Just saying it wouldn't make me the authority to say there are no options left to consider. Top Terrans are having mixed success against Z, so I wouldn't say all hope is lost.
Dundron2000
Profile Joined October 2011
Sweden1140 Posts
June 20 2012 10:02 GMT
#228
On June 20 2012 18:58 keglu wrote:
Show nested quote +
On June 20 2012 18:54 Dundron2000 wrote:
terran need to adapt, you cant go reactor hellion every game anymore. why not pressure with marauders, that slaughters queens


Where does this myth come from. Queens arent armored so why would anti-armored unit slaughter them.


ok so send marines.. the point is, find a new role for hellions. marines for queens, hellions support against early lings.
n.Die_Jaedong
sleepingdog
Profile Joined August 2008
Austria6145 Posts
June 20 2012 10:04 GMT
#229
On June 20 2012 18:54 Dundron2000 wrote:
terran need to adapt, you cant go reactor hellion every game anymore. why not pressure with marauders, that slaughters queens


I'm protoss and even for me it's very obvious that this is just nonsense.

As a protoss-player I don't have that much clue of TvZ, but even from watching it lately it seems like zerg is way too safe. I don't know why zergs should be able to get a fast 3rd vs terran when terran can't forge FE. Zergs can play really greedily and all terran can seemingly do is to all-in or do risky expands.

Together with the overlord-speed-buff it seems to me that terran has no reliable harassment-options any more that zergs had to prepare for earlier. This made the match-up seem more fair in my eyes because zergs couldn't just go into insane macro mode.

To be honest, the queen change seems like the most unneeded change that blizz had ever made - nobody ever asked for it and even zergs seemed "kinda" fine. Seven hells and for Hood's sake, if they had buffed the queen in the first place they maybe wouldn't have needed to nerf the reaper.
"You see....YOU SEE..." © 2010 Sen
Dundron2000
Profile Joined October 2011
Sweden1140 Posts
June 20 2012 10:08 GMT
#230
watch maru vs drg right now for a good idea. marines take out early queens, hellion follow up. atleast its an attempt to switch up the early game
n.Die_Jaedong
Mwabih
Profile Joined March 2012
France1 Post
June 20 2012 10:09 GMT
#231
here's something terrans who think they lack map control/solutions against creep spread can maybe try out

get quick double banshee and a raven (i guess you wouldn't have enough gas for clock)
you don't need scan to remove creep tumors, and when queens show up, just kill them with a PDD (even if there are 4 of them)
if they counter with roaches or lings... well they can't hit banshees, right?

i've seen this by a pro korean terran in some tournament, can't remember who or even which tournament (maybe mlg anaheim?) so sorry i can't provide any replays
but i think he went for double banshee after a fast expand...

i hope this doesn't work because i'm Z and this seems annoying ^^
kidding, if some terrans would like to try i'm curious in the results
kyllinghest
Profile Joined December 2011
Norway1607 Posts
June 20 2012 10:09 GMT
#232
I think there are solutions for terran. Either marauders or banshees along with the hellions perhaps. The problem though is that this is such a big investment compared to the zerg who only builds four extra queens, not to mention that mutas outright will kill this.
"NO" -Has
rufflesQueso
Profile Joined May 2012
100 Posts
Last Edited: 2012-06-20 10:30:06
June 20 2012 10:10 GMT
#233
Somewhat relevant...

+ Show Spoiler +
Just read a reaper post and it gave me this weird feeling that the Queen range will remain at 5. Why?
All in preparation for HotS.

In the next expansion, reaper range is 7. Queens with range 3 would be worthless against them... think 5 rax reaper style from the early days of WoL.

Of course, nothing is set in stone... and HotS is years away. Still.. something to think about. You know how stubborn Browder can be. :/


EDIT: I DERPED. Reapers don't have 7 range.

On topic:

In my opinion, the problem with the match-up is the late game. The Queen buff made this more obvious because Zerg can comfortably transition into the mid-late game stages of the game with a crap ton of drones.

I've been experimenting with hellion/banshee openers into Mech while trading hellions for drones. When you go Mech, the only thing that matters is gas. Hellions are a nice mineral dump and you can build many many CC/Orbitals.

For late game, you aim for a balance between Thors/Ravens/Siege Tanks/Hellions/Vikings.

Try to keep siege tank count low because they are absolute trash against everything except huge numbers of roach. However, upgraded Thors still do decently against roaches. Just gotta watch out for Neural Parasite.

This composition does really well against Infestor/Brood armies. I try to make the minimal amount of Vikings possible, while relying on Raven's Seeker Missile/Thor to weaken the Corruptors/Broods. This is because if they tech switch to Ultralisks... you suddenly have a bunch of useless supply floating in the air.

Been playing around low-mid masters level. Relatively decent success rates. Of course, I could be playing really bad Zergs, but hey, I am not a pro :D
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
June 20 2012 10:10 GMT
#234
On June 20 2012 19:02 Jojo131 wrote:
"Stop telling us we need to innovate, there are no unexplored openings/lategame comps to beat zerg, I'd know cuz I + Show Spoiler +
just copy builds from other top players and dont actually do any of the innovating myself
." -- Average Joe Terran Player

Not saying its a bad thing, I'm guilty of that too. Just saying it wouldn't make me the authority to say there are no options left to consider. Top Terrans are having mixed success against Z, so I wouldn't say all hope is lost.


Mixed success = 26% win rate in Korea.

To be honest though, marauders are garbage. Lings demolish them. Roaches are meh vs. them (unless you have concussive shell), and they just aren't that cost efficient. Marines are countered by roaches, speedlings, or banelings early on (pre stim), and reapers are...just no. That leaves ghosts for the barracks, which if you're using ghosts pre 10 minutes, I pray for you, and then hellions aren't working and tanks/thors early on...that's a really bad idea unless you want to get run over by mass ling. To finish it off, we have all of the starport units and so far we've seen raven/banshee have mild success, then get stomped on by just going and killing the Terran player.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
June 20 2012 10:15 GMT
#235
blizzard doesn't care
Incredible Miracle
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2012-06-20 10:16:35
June 20 2012 10:15 GMT
#236
Infestor + hive is way too strong, and a queen nerf will never ever fix this. I saw so many progamers die to infestor + ultralisk or infestor + broodlord. I have no problem with zergs being able to
1) remax faster
2) have a better eco

I have a problem with the same race having the strongest army. I am so amazed that people just don't see this. An example is polt vs stephano on taldarim: polt was MAXED, stephano was MAXED, polt had an awesome spread and a good position. Polt lost his whole army.

A race with better macro options and with a better army, HAS to be imbalanced.
Dvriel
Profile Joined November 2011
607 Posts
June 20 2012 10:18 GMT
#237
On June 20 2012 19:08 Dundron2000 wrote:
watch maru vs drg right now for a good idea. marines take out early queens, hellion follow up. atleast its an attempt to switch up the early game


And still lost like he was noob.Couldnt do anything to stop Z macro,trying to attack 3rd and denying some creep in MIDDLE of the Map,but no way,adn queens defending so nice,and rolling over the Terran...Z macro unstoppable if T goes macro too.
Decendos
Profile Joined August 2011
Germany1338 Posts
June 20 2012 10:25 GMT
#238
some strategies T can work with is something like building just 1 scouting helion into superfast 2 banshees + raven while fast 3rd CC. the helions sees speedlings/roaches coming, banshee + raven can kill creep.

with that terran really need to adapt to fast 3rd base zerg. if zerg goes 6 queen into superfast 3rd that means for a really long time Z cant pressure T, so T needs to land their 3rd CC at their 3rd base and establish it with bunker + depot wall.
Striker.superfreunde
Profile Joined May 2010
Germany1119 Posts
June 20 2012 10:25 GMT
#239
Well, maybe we (terran) can hit a timing, go without medivac but therefor an early raven with as good upgraded marines and marauders as possible and imba marine splitting skills. stim and combat shields are required, also the timing has to hit before banelingspeed happens (or before too many roaches join the battle) has to do decent damage/kill fast third. The raven can take care off queens (pdd) and creep.
e-z.

would be cool if this would work out. With HotS we all have to accustom to detector units anyway @.@
'Your ak is pretty... uhm... dank!'
DrPandaPhD
Profile Joined November 2011
5188 Posts
June 20 2012 10:28 GMT
#240
On June 20 2012 19:18 Dvriel wrote:
Show nested quote +
On June 20 2012 19:08 Dundron2000 wrote:
watch maru vs drg right now for a good idea. marines take out early queens, hellion follow up. atleast its an attempt to switch up the early game


And still lost like he was noob.Couldnt do anything to stop Z macro,trying to attack 3rd and denying some creep in MIDDLE of the Map,but no way,adn queens defending so nice,and rolling over the Terran...Z macro unstoppable if T goes macro too.


http://wiki.teamliquid.net/starcraft2/2012_Global_StarCraft_II_League_Season_3/Code_S

More terrans than zerg that has advanced. Not saying Maru is bad (he's amazing), DRG is just on a different level. Still feel like it's too early to call, queen change might have been too much. But since terrans seem to be doing ok in GSL so far I'm going to wait a bit longer.
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