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1 Month later... Is Queen Range still too strong [TvZ]? -…

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This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
xSTaRFiSHx
Profile Joined February 2012
Germany176 Posts
June 20 2012 09:00 GMT
#201
SteakLight makes some excellent point, I fully agree with him.
I wonder if there will be cake...
Killmouse
Profile Joined August 2010
Austria5700 Posts
June 20 2012 09:01 GMT
#202
On June 20 2012 17:32 Tenken wrote:
queen range made it so half of the terran winrates were not based on the first 8 minutes of the game. now that that it has changed, bad terrans start to die. good zergs begin to win.

terran cant win early game, zerg dominate in late game, just sayin

its a loose loose situation for terran
yo
xSTaRFiSHx
Profile Joined February 2012
Germany176 Posts
June 20 2012 09:04 GMT
#203
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<
I wonder if there will be cake...
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-06-20 09:08:48
June 20 2012 09:07 GMT
#204
On June 20 2012 18:04 xSTaRFiSHx wrote:
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<

As I've said, Blizzard balancing philosophy since WoW has been to overnerf imbalanced stuff while overbuffing underpowered stuff, making them in turn overpowered. Now's Zerg's turn. Soon they will probably make Zerg underpowered and something like Terran overpowered and the cycle will go on.

By the way I don't really know why people don't do mass queen builds ? The mobility is no issue with overlord speed while dropping tumors while walking to their base, and it's the most cost-efficient 2 supply unit even without taking into account transfusion. Perfect synergy with Roaches as well. Thoughts? I used to do this back when they only had 3 range and it worked pretty well in low-mid masters
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
n0ise
Profile Joined April 2010
3452 Posts
June 20 2012 09:09 GMT
#205
so, outside of balance talk, anyone figured a way to still have map control, or get good harass, or at least control creep spread early on?
avc
Profile Joined December 2011
121 Posts
June 20 2012 09:09 GMT
#206
On June 20 2012 17:52 andropopp wrote:
queens for 2food actually will kill a zealot, marauder, or stalker which also cost 2food. a queen kills 2 combat shield + stim marines too


The only one of those which costs more than the Queen is the Marauder and that is a unit which is anti armour and the Queen isn't anti armoured.

Are you going to complain how a Zealot does well against a Marauder?

Do you really think it's ok for two Marines to be able to kill a Queen?

What changed TvZ wasn't the Queen change, it was the new builds and styles emerging from Zerg players. The patch itself wouldn't have changed much if Zerg players continued to play the same, but they aren't and Terran players are finding it really hard to work out how to deal with it.

The Queen change most likely wont be reversed since they plan on giving the Reaper 7 range in HOTS and that's insanely good even against a 5 range Queen, can you imagine a 7 range Reaper against a 3 range Queen?

What Terran needs are some subtle changes to things like the Raven and Reapers to make them just a little bit more useful/desirable and then some time is needed to see what comes of it. The research to get the Raven out should probably come out quicker but cost the same and the Seeker Missile should have it's range boosted one or two units. The Reaper in WoL should go back to it's previous build time of 40seconds (it's bounced between those for some time).

It's frustrating to try and judge balance from all the win rates thrown around because it's mostly lower skilled Terran players and as anyone who's used to this game will know, the results of a TvZ are often decided by how well the Terran can micro his units. If the Terran isn't MarineKing standard but plays against a pretty good Zerg they will have more trouble and the game will be tilted. You can't judge balance off that and that fact also makes it very hard to balance the match up anyway.

You can't balance it based on MarineKing level of skill, because you'd have to buff Banelings to make them useful as he's so good at control and you can't balance it based on mediocre Terran players because they fear Banelings and die to them all the time as they can't control that well.

Time and effort are needed, but also a slight improvement to the speed at which you can get a Raven and Reaper out would certainly help the Terran variate what they do a little more.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 20 2012 09:09 GMT
#207
On June 20 2012 18:07 Shikyo wrote:
Show nested quote +
On June 20 2012 18:04 xSTaRFiSHx wrote:
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<

As I've said, Blizzard balancing philosophy since WoW has been to overnerf imbalanced stuff while overbuffing underpowered stuff, making them in turn overpowered. Now's Zerg's turn. Soon they will probably make Zerg underpowered and something like Terran overpowered and the cycle will go on.

still a really really flawed logic in a game that was planned to be an esport. zzz
Twitter: @zhurai | Site: http://zhurai.com
Fueled
Profile Joined October 2011
United States1610 Posts
Last Edited: 2012-06-20 09:15:40
June 20 2012 09:11 GMT
#208
On June 20 2012 18:01 Killmouse wrote:
Show nested quote +
On June 20 2012 17:32 Tenken wrote:
queen range made it so half of the terran winrates were not based on the first 8 minutes of the game. now that that it has changed, bad terrans start to die. good zergs begin to win.

terran cant win early game, zerg dominate in late game, just sayin

its a loose loose situation for terran

Give it a few more weeks and we'll see some new creative openings instead of the reactored hellion into expand builds in TvZ and it will all balance itself out.

Edit:
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Bagi
Profile Joined August 2010
Germany6799 Posts
June 20 2012 09:13 GMT
#209
On June 20 2012 18:09 zhurai wrote:
Show nested quote +
On June 20 2012 18:07 Shikyo wrote:
On June 20 2012 18:04 xSTaRFiSHx wrote:
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<

As I've said, Blizzard balancing philosophy since WoW has been to overnerf imbalanced stuff while overbuffing underpowered stuff, making them in turn overpowered. Now's Zerg's turn. Soon they will probably make Zerg underpowered and something like Terran overpowered and the cycle will go on.

still a really really flawed logic in a game that was planned to be an esport. zzz

It would be flawed if it was true.

Good thing it isnt.
n0ise
Profile Joined April 2010
3452 Posts
June 20 2012 09:14 GMT
#210
On June 20 2012 18:09 zhurai wrote:
Show nested quote +
On June 20 2012 18:07 Shikyo wrote:
On June 20 2012 18:04 xSTaRFiSHx wrote:
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<

As I've said, Blizzard balancing philosophy since WoW has been to overnerf imbalanced stuff while overbuffing underpowered stuff, making them in turn overpowered. Now's Zerg's turn. Soon they will probably make Zerg underpowered and something like Terran overpowered and the cycle will go on.

still a really really flawed logic in a game that was planned to be an esport. zzz


Yeah. Regardless of winrates, I think i'd rather have them keep the balance the same for more time, 6months - 1 year etc. I'd much rather have the metagame shaped by players rather then patches. But this has sadly been the model for years now and everyone's getting complacent with just qq-ing on forums and knowing things will get nerfed/buffed asap
sertas
Profile Joined April 2012
Sweden887 Posts
June 20 2012 09:15 GMT
#211
mid master zerg here, and im having a really easy time vs terran with this buff, i definently think zerg is too strong right now, i know im not close to high level but i havent lost to terran since the buff and it used to be my worst matchup. I want the game to be as balanced as possible just beacuse i love watching sc2 and i want to watch a balanced game!
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-06-20 09:37:04
June 20 2012 09:17 GMT
#212
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...

I disagree that the patch made the match-up more refreshing to watch.

Pre-patch, you could have played 14/15CC if you wanted to. IMO all the patch did was to restrict Terran's flexibility in the early game.

I really don't get why everyone hates reactor hellion openings so much. IMO, while it's the same opening every game, there are different ways a Terran can play. 1raxFE into reactor hellion, Reactor hellion into expo, etc etc. And then from there the Terrans could then transition into anything (and by anything I mean, banshees, Mech, standard marine tank, marauder hellion all in, double reactor hellion all-in, anything). All the patch did was weaken not just reactor hellion openings, but a wide variety of other Terran openings, including the now dead Reaper expand (RIP).

And having 15cc become the new standard, it puts Terran into the same situation Zerg was a year or 2 ago where Zergs could choose to cheese if they wanted to (with Terran being unable to scout it). MKP has been cheesed so many times because he always goes for CC first almost every game these days.

I don't get why the reactor hellion opening is criticized for being too stagnant, when the FFE and 14 hatch openings have been around since forever.

I'll say it again, while it's entirely possible that Terrans will eventually find a fix, I dislike the patch because of the fact that it has caused a period in which Terrans have to relearn the match-up when it was completely unnecessary prior to that. To me it really just ruined the match-up for me.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
SyrZulu
Profile Joined August 2011
80 Posts
June 20 2012 09:26 GMT
#213
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...



Hellions were used to deny creep and for map control, not to straight up win with them.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-06-20 09:45:36
June 20 2012 09:37 GMT
#214
On June 20 2012 18:11 Fueled wrote:
Show nested quote +
On June 20 2012 18:01 Killmouse wrote:
On June 20 2012 17:32 Tenken wrote:
queen range made it so half of the terran winrates were not based on the first 8 minutes of the game. now that that it has changed, bad terrans start to die. good zergs begin to win.

terran cant win early game, zerg dominate in late game, just sayin

its a loose loose situation for terran

Give it a few more weeks and we'll see some new creative openings instead of the reactored hellion into expand builds in TvZ and it will all balance itself out.

Edit:

This is kind of frustrating me. The brutal fact of the matter is, terran has no unexplored openings. If you want map control to ensure you can spot the allins coming, you need the hellions. If you want to play risky, you can skip the hellions(since it's not like they do anything except spot allins comings), but there really isn't much that you actually gain from it. Bio allins maybe, but with the new overlord a zerg should be able to spot them coming.

Unless a pro player can make a new unit out of thin air, all the different econ builds have been tried and tested, and the hellion sadly still comes out ontop for solid play, as much as it sucks.

Edit: If you go over the units that have been tried and tested by terran, that will result in a count of all the units.
3 tank rine push(MVP did this like 5 times in a row vs Nestea like a year ago)
banshee(with/without cloak, with/without reactor hellion)
reaper openings
Raven SK terran style(which admittedly fell out of grace faster than I expected)
hellion rine timing attacks(ala Demu fx)
rine rauder attacks
2 rax rine
5+ rax rine
hellion rauder
hellion into rine, tank, bc allin

The only unit that really hasn't gotten much love for a while is the Thor(Since Lost temple thorship days). There really isn't much left to play with.
Clefairy
Profile Joined September 2011
1570 Posts
June 20 2012 09:41 GMT
#215
TvZ is boring now. Zerg gets to set up all their cool shit, but Terran doesn't get to set up their cool shit anymore. Before the patch, both races could set up their cool shit and then it became a battle of cool shit.
OnFire
Profile Joined July 2010
324 Posts
Last Edited: 2012-06-20 09:45:29
June 20 2012 09:42 GMT
#216
On June 20 2012 18:26 SyrZulu wrote:
Show nested quote +
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...



Hellions were used to deny creep and for map control, not to straight up win with them.


I never said Hellions were used to win straight up with, I said Hellions were used to carry Terran safely into the midgame. Perhaps the Queen buff was to much... but Hellion openings were to strong in my opinion... in pro games, Terrans hellion expanded like 95% of the time, for like 6 months straight... if any strategy/opening is used that much, it means it's to strong, or possibly that the race is lacking of a different strat/opening...
HYDRA - EFFORT - LETA
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 20 2012 09:48 GMT
#217
On June 20 2012 18:42 OnFire wrote:
Show nested quote +
On June 20 2012 18:26 SyrZulu wrote:
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...



Hellions were used to deny creep and for map control, not to straight up win with them.


I never said Hellions were used to win straight up with, I said Hellions were used to carry Terran safely into the midgame. Perhaps the Queen buff was to much... but Hellion openings were to strong in my opinion... in pro games, Terrans hellion expanded like 95% of the time, for like 6 months straight... if any strategy/opening is used that much, it means it's to strong, or possibly that the race is lacking of a different strat/opening...

Then add options to go for, rather than destroy the only one that keeps the terran in the MU.
schaf
Profile Joined August 2010
Germany1326 Posts
June 20 2012 09:50 GMT
#218
On June 20 2012 17:50 bOneSeven wrote:The other guy who said "bad example mkp mma"...Are you disagreeing with MMA who trains at least 8 hours a day when he says 20-30% wr ? LOL - Who by the way, MMA looked beyond godlike in tvz b4 the patch


It's not what he said.
Axiom wins more than it loses. Most viewers don't. - <3 TB
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 20 2012 09:51 GMT
#219
On June 20 2012 18:09 n0ise wrote:
so, outside of balance talk, anyone figured a way to still have map control, or get good harass, or at least control creep spread early on?


QXC's forward bunker.
OnFire
Profile Joined July 2010
324 Posts
June 20 2012 09:52 GMT
#220
On June 20 2012 18:48 Zarahtra wrote:
Show nested quote +
On June 20 2012 18:42 OnFire wrote:
On June 20 2012 18:26 SyrZulu wrote:
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...



Hellions were used to deny creep and for map control, not to straight up win with them.


I never said Hellions were used to win straight up with, I said Hellions were used to carry Terran safely into the midgame. Perhaps the Queen buff was to much... but Hellion openings were to strong in my opinion... in pro games, Terrans hellion expanded like 95% of the time, for like 6 months straight... if any strategy/opening is used that much, it means it's to strong, or possibly that the race is lacking of a different strat/opening...

Then add options to go for, rather than destroy the only one that keeps the terran in the MU.


Yeah, you're right. Queen buff was probably to much. They should have buffed something else to encourage Terran trying different strategies. Perhaps made Spines build or burrow faster or something.
Still, I think it's to early to completely call the Queen buff a bad move.
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