• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:13
CET 05:13
KST 13:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)19Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey! Rongyi Cup S3 - RO16 Preview
Tourneys
Arc Raiders Cat Bed Map Guide OSC Season 13 World Championship $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates Which foreign pros are considered the best? BW General Discussion BW AKA finder tool
Tourneys
Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread NASA and the Private Sector Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1268 users

1 Month later... Is Queen Range still too strong [TvZ]? -…

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 136 Next
This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
xSTaRFiSHx
Profile Joined February 2012
Germany176 Posts
June 20 2012 09:00 GMT
#201
SteakLight makes some excellent point, I fully agree with him.
I wonder if there will be cake...
Killmouse
Profile Joined August 2010
Austria5700 Posts
June 20 2012 09:01 GMT
#202
On June 20 2012 17:32 Tenken wrote:
queen range made it so half of the terran winrates were not based on the first 8 minutes of the game. now that that it has changed, bad terrans start to die. good zergs begin to win.

terran cant win early game, zerg dominate in late game, just sayin

its a loose loose situation for terran
yo
xSTaRFiSHx
Profile Joined February 2012
Germany176 Posts
June 20 2012 09:04 GMT
#203
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<
I wonder if there will be cake...
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-06-20 09:08:48
June 20 2012 09:07 GMT
#204
On June 20 2012 18:04 xSTaRFiSHx wrote:
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<

As I've said, Blizzard balancing philosophy since WoW has been to overnerf imbalanced stuff while overbuffing underpowered stuff, making them in turn overpowered. Now's Zerg's turn. Soon they will probably make Zerg underpowered and something like Terran overpowered and the cycle will go on.

By the way I don't really know why people don't do mass queen builds ? The mobility is no issue with overlord speed while dropping tumors while walking to their base, and it's the most cost-efficient 2 supply unit even without taking into account transfusion. Perfect synergy with Roaches as well. Thoughts? I used to do this back when they only had 3 range and it worked pretty well in low-mid masters
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
n0ise
Profile Joined April 2010
3452 Posts
June 20 2012 09:09 GMT
#205
so, outside of balance talk, anyone figured a way to still have map control, or get good harass, or at least control creep spread early on?
avc
Profile Joined December 2011
121 Posts
June 20 2012 09:09 GMT
#206
On June 20 2012 17:52 andropopp wrote:
queens for 2food actually will kill a zealot, marauder, or stalker which also cost 2food. a queen kills 2 combat shield + stim marines too


The only one of those which costs more than the Queen is the Marauder and that is a unit which is anti armour and the Queen isn't anti armoured.

Are you going to complain how a Zealot does well against a Marauder?

Do you really think it's ok for two Marines to be able to kill a Queen?

What changed TvZ wasn't the Queen change, it was the new builds and styles emerging from Zerg players. The patch itself wouldn't have changed much if Zerg players continued to play the same, but they aren't and Terran players are finding it really hard to work out how to deal with it.

The Queen change most likely wont be reversed since they plan on giving the Reaper 7 range in HOTS and that's insanely good even against a 5 range Queen, can you imagine a 7 range Reaper against a 3 range Queen?

What Terran needs are some subtle changes to things like the Raven and Reapers to make them just a little bit more useful/desirable and then some time is needed to see what comes of it. The research to get the Raven out should probably come out quicker but cost the same and the Seeker Missile should have it's range boosted one or two units. The Reaper in WoL should go back to it's previous build time of 40seconds (it's bounced between those for some time).

It's frustrating to try and judge balance from all the win rates thrown around because it's mostly lower skilled Terran players and as anyone who's used to this game will know, the results of a TvZ are often decided by how well the Terran can micro his units. If the Terran isn't MarineKing standard but plays against a pretty good Zerg they will have more trouble and the game will be tilted. You can't judge balance off that and that fact also makes it very hard to balance the match up anyway.

You can't balance it based on MarineKing level of skill, because you'd have to buff Banelings to make them useful as he's so good at control and you can't balance it based on mediocre Terran players because they fear Banelings and die to them all the time as they can't control that well.

Time and effort are needed, but also a slight improvement to the speed at which you can get a Raven and Reaper out would certainly help the Terran variate what they do a little more.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
June 20 2012 09:09 GMT
#207
On June 20 2012 18:07 Shikyo wrote:
Show nested quote +
On June 20 2012 18:04 xSTaRFiSHx wrote:
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<

As I've said, Blizzard balancing philosophy since WoW has been to overnerf imbalanced stuff while overbuffing underpowered stuff, making them in turn overpowered. Now's Zerg's turn. Soon they will probably make Zerg underpowered and something like Terran overpowered and the cycle will go on.

still a really really flawed logic in a game that was planned to be an esport. zzz
Twitter: @zhurai | Site: http://zhurai.com
Fueled
Profile Joined October 2011
United States1610 Posts
Last Edited: 2012-06-20 09:15:40
June 20 2012 09:11 GMT
#208
On June 20 2012 18:01 Killmouse wrote:
Show nested quote +
On June 20 2012 17:32 Tenken wrote:
queen range made it so half of the terran winrates were not based on the first 8 minutes of the game. now that that it has changed, bad terrans start to die. good zergs begin to win.

terran cant win early game, zerg dominate in late game, just sayin

its a loose loose situation for terran

Give it a few more weeks and we'll see some new creative openings instead of the reactored hellion into expand builds in TvZ and it will all balance itself out.

Edit:
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Bagi
Profile Joined August 2010
Germany6799 Posts
June 20 2012 09:13 GMT
#209
On June 20 2012 18:09 zhurai wrote:
Show nested quote +
On June 20 2012 18:07 Shikyo wrote:
On June 20 2012 18:04 xSTaRFiSHx wrote:
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<

As I've said, Blizzard balancing philosophy since WoW has been to overnerf imbalanced stuff while overbuffing underpowered stuff, making them in turn overpowered. Now's Zerg's turn. Soon they will probably make Zerg underpowered and something like Terran overpowered and the cycle will go on.

still a really really flawed logic in a game that was planned to be an esport. zzz

It would be flawed if it was true.

Good thing it isnt.
n0ise
Profile Joined April 2010
3452 Posts
June 20 2012 09:14 GMT
#210
On June 20 2012 18:09 zhurai wrote:
Show nested quote +
On June 20 2012 18:07 Shikyo wrote:
On June 20 2012 18:04 xSTaRFiSHx wrote:
Why doso many people argue that the queenbuff is justified because zerg might have been underpowered in the past, so it is okay to be overpowered now!?
What kind of flawed logic is this!?
Disgusting. >.<

As I've said, Blizzard balancing philosophy since WoW has been to overnerf imbalanced stuff while overbuffing underpowered stuff, making them in turn overpowered. Now's Zerg's turn. Soon they will probably make Zerg underpowered and something like Terran overpowered and the cycle will go on.

still a really really flawed logic in a game that was planned to be an esport. zzz


Yeah. Regardless of winrates, I think i'd rather have them keep the balance the same for more time, 6months - 1 year etc. I'd much rather have the metagame shaped by players rather then patches. But this has sadly been the model for years now and everyone's getting complacent with just qq-ing on forums and knowing things will get nerfed/buffed asap
sertas
Profile Joined April 2012
Sweden889 Posts
June 20 2012 09:15 GMT
#211
mid master zerg here, and im having a really easy time vs terran with this buff, i definently think zerg is too strong right now, i know im not close to high level but i havent lost to terran since the buff and it used to be my worst matchup. I want the game to be as balanced as possible just beacuse i love watching sc2 and i want to watch a balanced game!
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-06-20 09:37:04
June 20 2012 09:17 GMT
#212
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...

I disagree that the patch made the match-up more refreshing to watch.

Pre-patch, you could have played 14/15CC if you wanted to. IMO all the patch did was to restrict Terran's flexibility in the early game.

I really don't get why everyone hates reactor hellion openings so much. IMO, while it's the same opening every game, there are different ways a Terran can play. 1raxFE into reactor hellion, Reactor hellion into expo, etc etc. And then from there the Terrans could then transition into anything (and by anything I mean, banshees, Mech, standard marine tank, marauder hellion all in, double reactor hellion all-in, anything). All the patch did was weaken not just reactor hellion openings, but a wide variety of other Terran openings, including the now dead Reaper expand (RIP).

And having 15cc become the new standard, it puts Terran into the same situation Zerg was a year or 2 ago where Zergs could choose to cheese if they wanted to (with Terran being unable to scout it). MKP has been cheesed so many times because he always goes for CC first almost every game these days.

I don't get why the reactor hellion opening is criticized for being too stagnant, when the FFE and 14 hatch openings have been around since forever.

I'll say it again, while it's entirely possible that Terrans will eventually find a fix, I dislike the patch because of the fact that it has caused a period in which Terrans have to relearn the match-up when it was completely unnecessary prior to that. To me it really just ruined the match-up for me.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
SyrZulu
Profile Joined August 2011
80 Posts
June 20 2012 09:26 GMT
#213
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...



Hellions were used to deny creep and for map control, not to straight up win with them.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-06-20 09:45:36
June 20 2012 09:37 GMT
#214
On June 20 2012 18:11 Fueled wrote:
Show nested quote +
On June 20 2012 18:01 Killmouse wrote:
On June 20 2012 17:32 Tenken wrote:
queen range made it so half of the terran winrates were not based on the first 8 minutes of the game. now that that it has changed, bad terrans start to die. good zergs begin to win.

terran cant win early game, zerg dominate in late game, just sayin

its a loose loose situation for terran

Give it a few more weeks and we'll see some new creative openings instead of the reactored hellion into expand builds in TvZ and it will all balance itself out.

Edit:

This is kind of frustrating me. The brutal fact of the matter is, terran has no unexplored openings. If you want map control to ensure you can spot the allins coming, you need the hellions. If you want to play risky, you can skip the hellions(since it's not like they do anything except spot allins comings), but there really isn't much that you actually gain from it. Bio allins maybe, but with the new overlord a zerg should be able to spot them coming.

Unless a pro player can make a new unit out of thin air, all the different econ builds have been tried and tested, and the hellion sadly still comes out ontop for solid play, as much as it sucks.

Edit: If you go over the units that have been tried and tested by terran, that will result in a count of all the units.
3 tank rine push(MVP did this like 5 times in a row vs Nestea like a year ago)
banshee(with/without cloak, with/without reactor hellion)
reaper openings
Raven SK terran style(which admittedly fell out of grace faster than I expected)
hellion rine timing attacks(ala Demu fx)
rine rauder attacks
2 rax rine
5+ rax rine
hellion rauder
hellion into rine, tank, bc allin

The only unit that really hasn't gotten much love for a while is the Thor(Since Lost temple thorship days). There really isn't much left to play with.
Clefairy
Profile Joined September 2011
1570 Posts
June 20 2012 09:41 GMT
#215
TvZ is boring now. Zerg gets to set up all their cool shit, but Terran doesn't get to set up their cool shit anymore. Before the patch, both races could set up their cool shit and then it became a battle of cool shit.
OnFire
Profile Joined July 2010
324 Posts
Last Edited: 2012-06-20 09:45:29
June 20 2012 09:42 GMT
#216
On June 20 2012 18:26 SyrZulu wrote:
Show nested quote +
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...



Hellions were used to deny creep and for map control, not to straight up win with them.


I never said Hellions were used to win straight up with, I said Hellions were used to carry Terran safely into the midgame. Perhaps the Queen buff was to much... but Hellion openings were to strong in my opinion... in pro games, Terrans hellion expanded like 95% of the time, for like 6 months straight... if any strategy/opening is used that much, it means it's to strong, or possibly that the race is lacking of a different strat/opening...
HYDRA - EFFORT - LETA
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 20 2012 09:48 GMT
#217
On June 20 2012 18:42 OnFire wrote:
Show nested quote +
On June 20 2012 18:26 SyrZulu wrote:
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...



Hellions were used to deny creep and for map control, not to straight up win with them.


I never said Hellions were used to win straight up with, I said Hellions were used to carry Terran safely into the midgame. Perhaps the Queen buff was to much... but Hellion openings were to strong in my opinion... in pro games, Terrans hellion expanded like 95% of the time, for like 6 months straight... if any strategy/opening is used that much, it means it's to strong, or possibly that the race is lacking of a different strat/opening...

Then add options to go for, rather than destroy the only one that keeps the terran in the MU.
schaf
Profile Joined August 2010
Germany1326 Posts
June 20 2012 09:50 GMT
#218
On June 20 2012 17:50 bOneSeven wrote:The other guy who said "bad example mkp mma"...Are you disagreeing with MMA who trains at least 8 hours a day when he says 20-30% wr ? LOL - Who by the way, MMA looked beyond godlike in tvz b4 the patch


It's not what he said.
Axiom wins more than it loses. Most viewers don't. - <3 TB
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 20 2012 09:51 GMT
#219
On June 20 2012 18:09 n0ise wrote:
so, outside of balance talk, anyone figured a way to still have map control, or get good harass, or at least control creep spread early on?


QXC's forward bunker.
OnFire
Profile Joined July 2010
324 Posts
June 20 2012 09:52 GMT
#220
On June 20 2012 18:48 Zarahtra wrote:
Show nested quote +
On June 20 2012 18:42 OnFire wrote:
On June 20 2012 18:26 SyrZulu wrote:
On June 20 2012 17:59 OnFire wrote:
These are just some of my thoughts on the subject but still...

You are talking from a perspective of how Terrans played before the patch...
I think Terran definitely has to play differently now. 15CC is the new standard, and I think playing greedily is the best way Terran can play at the moment.
I like the queen change so far because now Terran is much more reliant on having a strong build order, and being able to follow it without misstakes, instead of just relying entirely on Hellions to get into the midgame. The patch was needed because TvZ was getting extremely stagnant, Hellion openings were simply better in almost every single way then any other opening and this is obviously bad for strategy. Having 15CC be the new standard is good, because theres a huge amount of build orders viable afterwards.
From my experience, midgame pushes, atleast in the oldschool kind-of-way, are no longer viable and approaching TvZ with a more turtley state of mind seems to be the way to go. If you watch Flash's games against Soulkey from the showmatch tourney at MLG, I think he's got the right idea. He played a very passive style and only pushed when he knew he had to.
Mech is also on the uprise. Thor/Raven compositions in the lategame are ridiculously good... ultra lategame armies composed of 50/50 Thor/raven is probably the strongest army a Terran can get against Zerg.

WIll write more later...



Hellions were used to deny creep and for map control, not to straight up win with them.


I never said Hellions were used to win straight up with, I said Hellions were used to carry Terran safely into the midgame. Perhaps the Queen buff was to much... but Hellion openings were to strong in my opinion... in pro games, Terrans hellion expanded like 95% of the time, for like 6 months straight... if any strategy/opening is used that much, it means it's to strong, or possibly that the race is lacking of a different strat/opening...

Then add options to go for, rather than destroy the only one that keeps the terran in the MU.


Yeah, you're right. Queen buff was probably to much. They should have buffed something else to encourage Terran trying different strategies. Perhaps made Spines build or burrow faster or something.
Still, I think it's to early to completely call the Queen buff a bad move.
HYDRA - EFFORT - LETA
Prev 1 9 10 11 12 13 136 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 209
StarCraft: Brood War
Shine 91
Shuttle 61
Noble 40
ZergMaN 20
Icarus 5
Dota 2
monkeys_forever162
NeuroSwarm121
League of Legends
C9.Mang0385
Counter-Strike
taco 478
Super Smash Bros
hungrybox946
Mew2King34
Other Games
summit1g7543
JimRising 738
PiGStarcraft233
ViBE151
KnowMe142
Organizations
Other Games
gamesdonequick1252
StarCraft: Brood War
UltimateBattle 75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo617
Upcoming Events
RongYI Cup
6h 47m
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
12h 47m
Percival vs Gerald
Serral vs MaxPax
RongYI Cup
1d 6h
SHIN vs Creator
Classic vs Percival
OSC
1d 8h
BSL 21
1d 10h
RongYI Cup
2 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
2 days
BSL 21
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
OSC
3 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Escore Tournament S1: W5
Rongyi Cup S3
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
Tektek Cup #1
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.