• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:12
CEST 07:12
KST 14:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League14Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7162 users

1 Month later... Is Queen Range still too strong [TvZ]? -…

Forum Index > SC2 General
Post a Reply
Prev 1 115 116 117 118 119 136 Next
This thread is going nowhere and I'm tired of dealing with it. Either drop the personal attacks and whining and replace it with actual discussion or it'll be closed.

12:09 KST Page 98
MstrJinbo
Profile Joined March 2011
United States1251 Posts
June 26 2012 16:07 GMT
#2321
On June 27 2012 01:01 Neurosis wrote:
Show nested quote +
On June 27 2012 00:58 Dosey wrote:
On June 27 2012 00:38 Assirra wrote:
So this went from queen to now just plain old zerg whine thread.
Sigh...


Standard.

Thread should have been closed 100 pages ago. I understand that they may have kept it around to keep the whiners attention here, but every thread has pretty much devolved to this so there is really no point in keeping the thread open...


Why is there always someone saying a thread should be closed? Zerg is stupid right now of course people are going to complain in a thread asking if the last buffs were too much? What are you expecting exactly. No one is forcing you to read it.


We expect more from postings on TL. If we wanted constant balance whine we'd visit the Bnet forums more often. Also most of the comments have nothing to do with the queen buff but are rather gripes about zerg in general.
the`postman
Profile Joined June 2011
United States1643 Posts
June 26 2012 16:07 GMT
#2322
On June 27 2012 01:01 Neurosis wrote:
Show nested quote +
On June 27 2012 00:58 Dosey wrote:
On June 27 2012 00:38 Assirra wrote:
So this went from queen to now just plain old zerg whine thread.
Sigh...


Standard.

Thread should have been closed 100 pages ago. I understand that they may have kept it around to keep the whiners attention here, but every thread has pretty much devolved to this so there is really no point in keeping the thread open...


Why is there always someone saying a thread should be closed? Zerg is stupid right now of course people are going to complain in a thread asking if the last buffs were too much? What are you expecting exactly. No one is forcing you to read it.

Too bad about every zerg being knocked into code B last night.
Meff
Profile Joined June 2010
Italy287 Posts
June 26 2012 16:09 GMT
#2323
On June 27 2012 00:49 Durp wrote:
I wonder what the effect off changing the cost of fungal to 100 energy would result in. Immediate ability to storm after warp in got amulet taken out because it was too powerful, and I'd love to see them tinker with this concept.

Part of the problem many terrans seem to be having is that their bio composition in the late game can't close out games (or even leads) because infestors can rally in and fungal bio units easily to shut down the left over units in a terran push.

If infestors had to wait a while before fungaling, much like protoss must wait and attack/defend around the 25 energy they need to amass on their HTs, I wonder if that would effect the late game enough to cause a difference.

This mechanism is already in place. Z must already spend 100/150 per infestor 50 seconds (plus travel time) before they want to throw a fungal. P must wait 5 seconds for warp-in, plus 40 seconds for the energy.

Not that you couldn't lengthen the time, mind. Let's see the likely results.
30 seconds after the pit ends, you can start infestor production to have the +25 energy from pathogen; 50 seconds to complete, then 40 to gain another 25 energy would mean getting the first fungal 120 seconds after infestation pit completion.
This seems too large of a time window, so it would expose Z to timing attacks; likely, they'd need to fill the gap with large amounts of banelings. This would definitely slow down a transition to hive tech. Nothing too dramatic in the current state of TvZ (though if T does figure out another standard opener, and I still firmly believe that the solution revolves around not tossing units at a wall of queens, things might change).
It wouldn't stop there, though, as it would be a huge nerf to the re-usability of infestors. Considering that they are casters without a secondary role (can't morph into archons, can't attack directly), this would risk turning them into sort-of-banelings. Not sure I'd be thrilled about this. Removing pathogen glands would probably be better.
worldsnap
Profile Joined November 2010
Canada222 Posts
June 26 2012 16:11 GMT
#2324
On June 27 2012 01:01 Neurosis wrote:
Show nested quote +
On June 27 2012 00:58 Dosey wrote:
On June 27 2012 00:38 Assirra wrote:
So this went from queen to now just plain old zerg whine thread.
Sigh...


Standard.

Thread should have been closed 100 pages ago. I understand that they may have kept it around to keep the whiners attention here, but every thread has pretty much devolved to this so there is really no point in keeping the thread open...


Why is there always someone saying a thread should be closed? Zerg is stupid right now of course people are going to complain in a thread asking if the last buffs were too much? What are you expecting exactly. No one is forcing you to read it.


All four zergs, including monster who is (was) on fire right now, just got eliminated from code A last night. It looks like terran is perfectly capable of winning against high level players.
Shiori
Profile Blog Joined July 2011
3815 Posts
June 26 2012 16:11 GMT
#2325
On June 27 2012 01:07 MstrJinbo wrote:
Show nested quote +
On June 27 2012 01:01 Neurosis wrote:
On June 27 2012 00:58 Dosey wrote:
On June 27 2012 00:38 Assirra wrote:
So this went from queen to now just plain old zerg whine thread.
Sigh...


Standard.

Thread should have been closed 100 pages ago. I understand that they may have kept it around to keep the whiners attention here, but every thread has pretty much devolved to this so there is really no point in keeping the thread open...


Why is there always someone saying a thread should be closed? Zerg is stupid right now of course people are going to complain in a thread asking if the last buffs were too much? What are you expecting exactly. No one is forcing you to read it.


We expect more from postings on TL. If we wanted constant balance whine we'd visit the Bnet forums more often. Also most of the comments have nothing to do with the queen buff but are rather gripes about zerg in general.

The reason people are talking about general Zerg problems is because there are Zerg players claiming that the Queen buff is necessary to get Zerg into a macro game, and that the other races don't really need to do damage to be on even footing. By showing that an untouched Zerg is virtually impossible to deal with, people are trying to show why the aforementioned argument is false.
bLo0d
Profile Joined June 2011
58 Posts
June 26 2012 16:14 GMT
#2326
On June 26 2012 23:44 Meff wrote:
Show nested quote +
On June 26 2012 22:31 Dalavita wrote:
On June 26 2012 22:29 Meff wrote:
On June 26 2012 21:06 Snowbear wrote:
On June 26 2012 19:57 Meff wrote:
On June 26 2012 19:03 moki wrote:
On June 26 2012 18:28 Protosnake wrote:

It wasnt that "unbalanced" but it was pretty much a nobrainer, you could contain a Z on 2 base, deny creep, deny map control, get safe against any zergling aggression and could potentially end the game with a runby



So just like how speedlings works in the early/midgame? That does not sound very unfair.

Well, there are some differences between T and Z that make this actually quite different from a speedling contain. Here are a few:

1) Z needs to be ahead in bases to survive. 2 base against 2 base is considered being at an advantage for T.


Wrong wrong wrong: infestor + hive can trade cost efficient with terran, so 3 base vs 3 base is perfectly possible.
Please play the game at high masters or above, so you understand it.

Instead of trying to bringing things on a personal, condescending level, why don't you take a moment to elaborate on what you're saying? That way this forum and specifically this thread could be used to improve somebody's understanding of the game, which seems much more constructive.
('sides, you don't really need to be high masters to know that infestors + broods or ultras can be cost efficient vT, but that's another issue)

Specifically, I don't quite get how hive tech and infestors are relevant when discussing the differences between two early-midgame situations (a speedling contain on 2 bases and a hellion contain on 2 bases). Could you elaborate? Saying that Z does fine on hive tech 3b vs 3b doesn't quite imply that it does the same on hatch/lair tech for 2b vs 2b.


Ling infestor isn't hive tech and replaces the muta ling baneling composition, and it works fine against marine tank or any equivalent mech force with some roaches mixed in I guess as needed. The additional benefits of this is that it lets you get upgrades earlier, tech faster, survive on less bases and is a lot easier to control.

Yeah, I'm familiar with infestor/ling. Problem is, unilke infestor + hive (for which I agree that you can be cost-effective), I'm quite skeptical about the cost-effectiveness of infestor+ling, pre patch, against a standard marine/tank/medivac mix.

Specifically, refer to (Z)DRG vs (T)TheStC, first game of season 2 of the 2012 GSL, RO32. Here's a link, it doesn't require a pass: http://www.gomtv.net/2012gsls2/vod/67112

I don't think that it gets much more standard than this game: reactor hellion opener from T, Z reacts by building a spine at the front and a few queens, delaying the third which starts to get constructed right as T's third OC lands (so: Z is actually behind on bases, and so far there have been no significant mistakes from either player). Z opts for the aforementioned ling+infestor composition, gets attacked by a pre-ultralisk timing push with marine/tank/medivac, pulls a relatively good surround but proceeds to lose the engagement and the game as a result.

Now, I do realize that one game is not conclusive evidence. However, I also claim that having one of the best progamers in the world lose to somebody who then gets kicked out at the RO16 with exactly the composition/gameplan that is supposed to be the only one that is cost-efficient against T before hive tech is at least good evidence that it is hard for Z to be cost efficient enough with it if their third comes that late due to a hellion contain. Which... is exactly my point. The consequences of a hellion contain on two bases are huge, those of a speedling contain on two bases are T laughing at the wasted larvae and getting a freewin.


It didn't work for DRG because going infestor off 2 bases is just not good. The reason the majority of Zergs went mutas was because it wasn't as gas intensive and it allowed for harass/denial of a landed third from Terran while Zerg secures their own third. Infestor ling is so good now because 6 gases can be acquired easily and 3 bases can be droned quickly, so there is no gas starve waiting for your third base and there is no tech transition out of mutas. You can just go straight to hive. The difference of infestor ling pre patch and post patch is due to the easy 3rd base. Of course DRG would be behind this game, he doesn't counteract the map control of the hellions with the mapcontrol and harass of mutas. Mutas were what allowed Zergs to make up for early lost map control.
Dosey
Profile Joined September 2010
United States4505 Posts
June 26 2012 16:15 GMT
#2327
On June 27 2012 01:07 MstrJinbo wrote:
Show nested quote +
On June 27 2012 01:01 Neurosis wrote:
On June 27 2012 00:58 Dosey wrote:
On June 27 2012 00:38 Assirra wrote:
So this went from queen to now just plain old zerg whine thread.
Sigh...


Standard.

Thread should have been closed 100 pages ago. I understand that they may have kept it around to keep the whiners attention here, but every thread has pretty much devolved to this so there is really no point in keeping the thread open...


Why is there always someone saying a thread should be closed? Zerg is stupid right now of course people are going to complain in a thread asking if the last buffs were too much? What are you expecting exactly. No one is forcing you to read it.


We expect more from postings on TL. If we wanted constant balance whine we'd visit the Bnet forums more often. Also most of the comments have nothing to do with the queen buff but are rather gripes about zerg in general.

My favorite recent tidbit to this thread was about 6 pages ago, someone asked "How did zergs feel about the matchup pre-patch? Because I personally loved it because I had map control, denied creep, and could do anything I wanted while also threatening to crush you with a 2 base timing!" Of course it was rhetorical, I'm assuming, because someone replied exactly how every Zerg felt (paraphrasing - "Helpless & Blind") and it was completely ignored as the balance whine continued. Then Freakys infestors were brought up and the discussion devolved even further.
worldsnap
Profile Joined November 2010
Canada222 Posts
Last Edited: 2012-06-26 16:17:02
June 26 2012 16:16 GMT
#2328
On June 27 2012 01:11 Shiori wrote:
By showing that an untouched Zerg is virtually impossible to deal with, people are trying to show why the aforementioned argument is false.


No one has shown this. Stop arguing in absolutes based on nothing at all.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
June 26 2012 16:17 GMT
#2329
If your post isn't about Queens, don't post.
Moderator
SnowFox2ne1
Profile Joined June 2012
United States52 Posts
June 26 2012 16:21 GMT
#2330
On June 27 2012 01:07 the`postman wrote:
Show nested quote +
On June 27 2012 01:01 Neurosis wrote:
On June 27 2012 00:58 Dosey wrote:
On June 27 2012 00:38 Assirra wrote:
So this went from queen to now just plain old zerg whine thread.
Sigh...


Standard.

Thread should have been closed 100 pages ago. I understand that they may have kept it around to keep the whiners attention here, but every thread has pretty much devolved to this so there is really no point in keeping the thread open...


Why is there always someone saying a thread should be closed? Zerg is stupid right now of course people are going to complain in a thread asking if the last buffs were too much? What are you expecting exactly. No one is forcing you to read it.

Too bad about every zerg being knocked into code B last night.


Kind of throws a wrench into the idea that the Terran from Code S who are now in Code A were only there cause of their race. If you think players like MMA, Bomber, and Jjakji did not honestly deserve to advance over their zerg counter-parts; then there are bigger problems than balance afoot. It honestly looks like there are more talented terran than any other race at the moment. I don't foresee Terran winning Code S any time soon because of imbalance being such a big deal when skill levels of players are much closer. We shall see, but when 7 terran get into the Ro16; there is a bigger reasoning for certain groups having impossible situations where a terran could not help but advance due to numbers and weak play from one player. If you watched the final group of Code S; Taeja and Ryung looked like the dominant players, while Leenock looked just terrible.
2ne1 % )
the`postman
Profile Joined June 2011
United States1643 Posts
June 26 2012 16:30 GMT
#2331
On June 27 2012 01:21 SnowFox2ne1 wrote:
Show nested quote +
On June 27 2012 01:07 the`postman wrote:
On June 27 2012 01:01 Neurosis wrote:
On June 27 2012 00:58 Dosey wrote:
On June 27 2012 00:38 Assirra wrote:
So this went from queen to now just plain old zerg whine thread.
Sigh...


Standard.

Thread should have been closed 100 pages ago. I understand that they may have kept it around to keep the whiners attention here, but every thread has pretty much devolved to this so there is really no point in keeping the thread open...


Why is there always someone saying a thread should be closed? Zerg is stupid right now of course people are going to complain in a thread asking if the last buffs were too much? What are you expecting exactly. No one is forcing you to read it.

Too bad about every zerg being knocked into code B last night.


Kind of throws a wrench into the idea that the Terran from Code S who are now in Code A were only there cause of their race. If you think players like MMA, Bomber, and Jjakji did not honestly deserve to advance over their zerg counter-parts; then there are bigger problems than balance afoot. It honestly looks like there are more talented terran than any other race at the moment. I don't foresee Terran winning Code S any time soon because of imbalance being such a big deal when skill levels of players are much closer. We shall see, but when 7 terran get into the Ro16; there is a bigger reasoning for certain groups having impossible situations where a terran could not help but advance due to numbers and weak play from one player. If you watched the final group of Code S; Taeja and Ryung looked like the dominant players, while Leenock looked just terrible.

A terran literally won code S last season... I'm glad we are back to the part of the balance discussion where all Terran are just better players than everyone else, although you'd think with Zerg being so overpowered in ZvT they'd be able to beat these better players.
Razith
Profile Joined February 2011
Canada431 Posts
June 26 2012 16:33 GMT
#2332
Diamond Terran here,

The thing I don't like about SC2 is how counter-build, counter-comp specific the game is. In the recent interview some BW pros they all said something along the lines of "units and builds counter each other more than in BW, which makes it hard to have comebacks". I like to see changes that introduce more standard, safe builds.

While the queen range counters a lot of what the Terran can do early game, I think this is good as it exposes the weaknesses of Terran in the late game, which will hopefully be addressed; either through patches or evolution of game play.
Horseballs
Profile Joined July 2011
United States721 Posts
June 26 2012 16:42 GMT
#2333
On June 27 2012 01:17 Chill wrote:
If your post isn't about Queens, don't post.

The thing is that the new queen allows for zergs to be able to get what everyone else is complaining about. Before ghosts started getting used Blizzard even let out that they were "looking into infestor broodlord being too strong against terran," as nothing seemed to be working vs lategame zerg. Then people started getting lategame ghosts and had an answer for zerg T3. Then ghosts were nerfed and the order of the day was "don't let the zerg get to that point," and terran players adapted and used hellion openings to stay even with the zerg and hit a midgame timing with the idea of going into the lategame on relatively equal footing. Then the queen was buffed, and there is simply no way short of a ridiculous all in to "not let zerg get to that point."

The queen buff made every single aspect of the ZvT matchup better from zerg. Creepspread makes ling/bane better. Early defense means more drones faster, and quicker tech to what terran has had trouble with for a while. To demand we only talk about the queen itself doesn't really make this discussion very helpful. Either we talk about reverting the change (which to me seems like the most reasonable option), in which case then only talking about the queen makes sense. Or we talk about what the problem assuming the change remains in place, in which case every single part of TvZ should be fair game to discuss, as every single part needs scrutinizing.
Ophiophilius
Profile Joined April 2012
Canada42 Posts
June 26 2012 16:43 GMT
#2334
diamond random here

the main reason i don't like the queen buff in tvz is that it completely kills reaper openings from the matchup (and i liked to tinker around with them quite a bit)

it kinda kills the "every action requires an appropriate reaction" which should be what winning in a strategy game is about
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
June 26 2012 16:53 GMT
#2335
On June 27 2012 01:42 Horseballs wrote:
Show nested quote +
On June 27 2012 01:17 Chill wrote:
If your post isn't about Queens, don't post.

The thing is that the new queen allows for zergs to be able to get what everyone else is complaining about. Before ghosts started getting used Blizzard even let out that they were "looking into infestor broodlord being too strong against terran," as nothing seemed to be working vs lategame zerg. Then people started getting lategame ghosts and had an answer for zerg T3. Then ghosts were nerfed and the order of the day was "don't let the zerg get to that point," and terran players adapted and used hellion openings to stay even with the zerg and hit a midgame timing with the idea of going into the lategame on relatively equal footing. Then the queen was buffed, and there is simply no way short of a ridiculous all in to "not let zerg get to that point."

The queen buff made every single aspect of the ZvT matchup better from zerg. Creepspread makes ling/bane better. Early defense means more drones faster, and quicker tech to what terran has had trouble with for a while. To demand we only talk about the queen itself doesn't really make this discussion very helpful. Either we talk about reverting the change (which to me seems like the most reasonable option), in which case then only talking about the queen makes sense. Or we talk about what the problem assuming the change remains in place, in which case every single part of TvZ should be fair game to discuss, as every single part needs scrutinizing.

That's fair. Just make sure you reference that in your post please.
Moderator
GeNeSiDe
Profile Blog Joined August 2010
United Kingdom354 Posts
June 26 2012 16:53 GMT
#2336
On June 27 2012 01:42 Horseballs wrote:
Show nested quote +
On June 27 2012 01:17 Chill wrote:
If your post isn't about Queens, don't post.

The thing is that the new queen allows for zergs to be able to get what everyone else is complaining about. Before ghosts started getting used Blizzard even let out that they were "looking into infestor broodlord being too strong against terran," as nothing seemed to be working vs lategame zerg. Then people started getting lategame ghosts and had an answer for zerg T3. Then ghosts were nerfed and the order of the day was "don't let the zerg get to that point," and terran players adapted and used hellion openings to stay even with the zerg and hit a midgame timing with the idea of going into the lategame on relatively equal footing. Then the queen was buffed, and there is simply no way short of a ridiculous all in to "not let zerg get to that point."

The queen buff made every single aspect of the ZvT matchup better from zerg. Creepspread makes ling/bane better. Early defense means more drones faster, and quicker tech to what terran has had trouble with for a while. To demand we only talk about the queen itself doesn't really make this discussion very helpful. Either we talk about reverting the change (which to me seems like the most reasonable option), in which case then only talking about the queen makes sense. Or we talk about what the problem assuming the change remains in place, in which case every single part of TvZ should be fair game to discuss, as every single part needs scrutinizing.


QFT. The queen buff and strong nature of zerg late-game go hand in hand for above reasons. Give queens 50 starting energy but 3 ground range, keep ovie speed, that way zergs aren't helpless and blind, but neither are the terrans. We can sort out infestor/broodlord relationship later.
http://soundcloud.com/eastmanmusic Check out my latest sc2 song "Masters League!"
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 26 2012 16:54 GMT
#2337
I think it's a great change but it might have been too much of a buff to the queen's range. The problem before the patch was that zerg were very susceptible to certain all-ins and the patch fixed that brilliantly. The question now is whether the fun dynamic in zvt has gone and if terrans can play a straight up macro game vs zerg. The zvt early game is less tense at the moment and i think that terrans can play a straight up macro game vs zerg.
I'm Quotable (IQ)
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 26 2012 17:04 GMT
#2338
On June 27 2012 01:53 GeNeSiDe wrote:
Show nested quote +
On June 27 2012 01:42 Horseballs wrote:
On June 27 2012 01:17 Chill wrote:
If your post isn't about Queens, don't post.

The thing is that the new queen allows for zergs to be able to get what everyone else is complaining about. Before ghosts started getting used Blizzard even let out that they were "looking into infestor broodlord being too strong against terran," as nothing seemed to be working vs lategame zerg. Then people started getting lategame ghosts and had an answer for zerg T3. Then ghosts were nerfed and the order of the day was "don't let the zerg get to that point," and terran players adapted and used hellion openings to stay even with the zerg and hit a midgame timing with the idea of going into the lategame on relatively equal footing. Then the queen was buffed, and there is simply no way short of a ridiculous all in to "not let zerg get to that point."

The queen buff made every single aspect of the ZvT matchup better from zerg. Creepspread makes ling/bane better. Early defense means more drones faster, and quicker tech to what terran has had trouble with for a while. To demand we only talk about the queen itself doesn't really make this discussion very helpful. Either we talk about reverting the change (which to me seems like the most reasonable option), in which case then only talking about the queen makes sense. Or we talk about what the problem assuming the change remains in place, in which case every single part of TvZ should be fair game to discuss, as every single part needs scrutinizing.


QFT. The queen buff and strong nature of zerg late-game go hand in hand for above reasons. Give queens 50 starting energy but 3 ground range, keep ovie speed, that way zergs aren't helpless and blind, but neither are the terrans. We can sort out infestor/broodlord relationship later.


I think queen maybe getting 4 range would be better than getting 50 queen energy.

The reasoning for 3 range to 5 range from blizzard was because hellions could deny creep and prevent 3rd for a long time.
So reverting back to 3 range would be redundant.

The 5 range queen also totally change the metagame of ZvZ. Now all zergs go for 15/15 hatch first and we would see more macro-oriented play.

As for 50 queen energy instead of 5 range( meaning only 3 range but have 50 energy), i got no idea about50 energy queen but you get to creep spread immediately and faster i guess? Not really sure about that

But i rerember Grubby was saying something that 50 queen energy would rendered stargate play much much weaker in ZvP because of immediate tranfuse you can just build queen to respond to stargate play.

Making queen start with 50 energy maybe affect the other match-ups when we only want it to affect only ZvT.
So yeah i think 50 starting queen energy is a bad idea.
Play your best
Citherna
Profile Joined October 2011
United States33 Posts
Last Edited: 2012-06-26 17:11:13
June 26 2012 17:08 GMT
#2339
I don't really think the queen buff was necessary. Competent Zerg players were able to deal with hellion harass effectively enough with three range on their queens; five range simply allows Zerg players to build nothing besides queens to hold off effectively all forms of harass (marines/hellions/banshees). Given that the Overlord speed buff was granted to help Zerg scout what kind of harass/gameplay the Terran is doing in the first place, giving Zerg a catch-all solution to Terran harass seems a bit overkill.

As for the discussion of pros/Code S/A/etc.; it's very hard to say whether or not Terran players held dominance because of imbalances or whether or not they were simply the better players at the time. I'd like to think that currently the metagame simply favors Zerg (as opposed to favoring Terran a few seasons back), because the strategies players are using simply tend to result in Zerg wins. Hopefully Terran will find something out soon.
jdsowa
Profile Joined March 2011
405 Posts
June 26 2012 17:09 GMT
#2340
I don't think 1 month is enough to tell anything. Right now everyone is too emotional.

You have players who have been playing a race that has had at least a slight in-built advantage against the other two races right from the game's release two years ago up until 2 months ago. It's like raising your child on candy and then all of a sudden asking them to add in some vegetables. It's not gonna be pretty at first.
Prev 1 115 116 117 118 119 136 Next
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
12:00
KSL Week 92
davetesta53
EnkiAlexander 52
Liquipedia
PSISTORM Gaming Misc
09:00
FSL draft
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 254
StarCraft: Brood War
Rain 2927
ZergMaN 102
Sexy 52
Terrorterran 14
Noble 13
Icarus 7
Dota 2
NeuroSwarm228
League of Legends
JimRising 692
Other Games
summit1g6834
WinterStarcraft559
C9.Mang0290
Livibee160
Liquid`Ken11
Organizations
Other Games
gamesdonequick874
StarCraft 2
IntoTheiNu 532
[ Show 12 non-featured ]
StarCraft 2
• Nickrosys11
• practicex 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur601
Upcoming Events
Afreeca Starleague
48m
Rush vs Soulkey
CranKy Ducklings
4h 48m
WardiTV Invitational
5h 48m
AI Arena Tournament
10h 48m
BSL Open Qualifier
13h 48m
Sparkling Tuna Cup
1d 4h
OSC
1d 7h
IPSL
1d 10h
BSL Open Qualifier
1d 13h
WardiTV Weekly
2 days
[ Show More ]
IntoTheTV X SOOP
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
eXTREMESLAND '26: SEA 4th Place
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.