On June 14 2012 04:33 neoghaleon55 wrote:
David Kim is really tiny in person
I dare say he is barely 5 feet tall.
David Kim is really tiny in person
I dare say he is barely 5 feet tall.
Yes, tiny ... I wonder ...
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ProbeEtPylon
168 Posts
On June 14 2012 04:33 neoghaleon55 wrote: David Kim is really tiny in person I dare say he is barely 5 feet tall. Yes, tiny ... I wonder ... | ||
neoghaleon55
United States7434 Posts
On June 14 2012 04:35 ProbeEtPylon wrote: Show nested quote + On June 14 2012 04:33 neoghaleon55 wrote: David Kim is really tiny in person I dare say he is barely 5 feet tall. Yes, tiny ... I wonder ... Now that you mention it, I don't know who's bigger Huk or David Kim... ...hmmm | ||
Solo Terran
367 Posts
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Alexj
Ukraine440 Posts
Nice interviews, not much of new info though. One thing stuck for me is how they actually look into matchup stats by the length of the games -- a lot of people claimed that Blizzard doesn't do this | ||
ProbeEtPylon
168 Posts
On June 14 2012 05:00 neoghaleon55 wrote: Show nested quote + On June 14 2012 04:35 ProbeEtPylon wrote: On June 14 2012 04:33 neoghaleon55 wrote: David Kim is really tiny in person I dare say he is barely 5 feet tall. Yes, tiny ... I wonder ... Now that you mention it, I don't know who's bigger Huk or David Kim... ...hmmm After having watched alot of ...videos in the internet, I think I know the answer to our question :-| | ||
Heweree
United Kingdom497 Posts
But, damn, be more confident | ||
SovietHammer
United States166 Posts
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naastyOne
491 Posts
I think the idea of making terran less micro intensive is meant to address a concern that terran has a heigher skill reuqirment to play at the same level as the other races. Terran macro might still remain the least forgiving of the three races, but if they truly commit to making mech viable it might work as an effective patch to cover up the fundemental game desgin flaw that they are unwilling to address.[/QUOTE] And that is? | ||
Zato-1
Chile4253 Posts
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HeroMystic
United States1217 Posts
On June 14 2012 06:24 naastyOne wrote: Show nested quote + On June 14 2012 05:57 SovietHammer wrote: I think the idea of making terran less micro intensive is meant to address a concern that terran has a heigher skill reuqirment to play at the same level as the other races. Terran macro might still remain the least forgiving of the three races, but if they truly commit to making mech viable it might work as an effective patch to cover up the fundemental game desgin flaw that they are unwilling to address. And that is? That Protoss' production design is plainly better than Terran's production design, so Terran is forced to be cost-efficient with his units so they can handle the next wave of Protoss units. If Mech becomes truely viable, that means Mech can be very cost efficient against Protoss units and can handle multiple battles while replenishing units, because right now neither Mech or Bio can keep up with Protoss production. | ||
naastyOne
491 Posts
On June 14 2012 06:35 HeroMystic wrote: Show nested quote + On June 14 2012 06:24 naastyOne wrote: On June 14 2012 05:57 SovietHammer wrote: I think the idea of making terran less micro intensive is meant to address a concern that terran has a heigher skill reuqirment to play at the same level as the other races. Terran macro might still remain the least forgiving of the three races, but if they truly commit to making mech viable it might work as an effective patch to cover up the fundemental game desgin flaw that they are unwilling to address. And that is? That Protoss' production design is plainly better than Terran's production design, so Terran is forced to be cost-efficient with his units so they can handle the next wave of Protoss units. If Mech becomes truely viable, that means Mech can be very cost efficient against Protoss units and can handle multiple battles while replenishing units, because right now neither Mech or Bio can keep up with Protoss production. Not really, since Terran just gets unit with a delay that is less than a warp-in cycle, so the Terran needs an advantage to hold the warp-in for 30-40 seconds, and that is about it. Which terran perfectly can, due to Mules that can replace SCVs, so the late game battles are ~170 army supply of terran vs ~130 army supply of Protos, and Protos warp-in of about 20-40 supply. So generally it is pretty balanced if mules taken into accout. | ||
listal
United States228 Posts
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SupLilSon
Malaysia4123 Posts
On June 14 2012 05:00 neoghaleon55 wrote: Show nested quote + On June 14 2012 04:35 ProbeEtPylon wrote: On June 14 2012 04:33 neoghaleon55 wrote: David Kim is really tiny in person I dare say he is barely 5 feet tall. Yes, tiny ... I wonder ... Now that you mention it, I don't know who's bigger Huk or David Kim... ...hmmm I'd put 500 dollars on HuK | ||
crms
United States11933 Posts
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YMCApylons
Taiwan359 Posts
Really enjoyed the David Kim interview, it's nice to see all the various parameters they are optimizing for. | ||
zezamer
Finland5701 Posts
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Nazeron
Canada1046 Posts
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Apolo
Portugal1259 Posts
On June 14 2012 06:41 naastyOne wrote: Show nested quote + On June 14 2012 06:35 HeroMystic wrote: On June 14 2012 06:24 naastyOne wrote: On June 14 2012 05:57 SovietHammer wrote: I think the idea of making terran less micro intensive is meant to address a concern that terran has a heigher skill reuqirment to play at the same level as the other races. Terran macro might still remain the least forgiving of the three races, but if they truly commit to making mech viable it might work as an effective patch to cover up the fundemental game desgin flaw that they are unwilling to address. And that is? That Protoss' production design is plainly better than Terran's production design, so Terran is forced to be cost-efficient with his units so they can handle the next wave of Protoss units. If Mech becomes truely viable, that means Mech can be very cost efficient against Protoss units and can handle multiple battles while replenishing units, because right now neither Mech or Bio can keep up with Protoss production. Not really, since Terran just gets unit with a delay that is less than a warp-in cycle, so the Terran needs an advantage to hold the warp-in for 30-40 seconds, and that is about it. Which terran perfectly can, due to Mules that can replace SCVs, so the late game battles are ~170 army supply of terran vs ~130 army supply of Protos, and Protos warp-in of about 20-40 supply. So generally it is pretty balanced if mules taken into accout. Actually, if Blizzard has brains they should be doing it like this: | ||
SarcasmMonster
3136 Posts
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Plansix
United States60190 Posts
On June 14 2012 07:15 YMCApylons wrote: I know this can't be true, since David Kim and Dustin Browder work together, but why does it seem that David Kim knows so much more about the game than Dustin Browder? I mean, the ignorance of mothership in PvZ was mind-blowing. Really enjoyed the David Kim interview, it's nice to see all the various parameters they are optimizing for. I think people are misreading into that section of the interview. From what I heard, I think Dustin Browder misunderstood Kennigit and thought that he was staying the NP was with the mothership an issue in PvZ late game. The whole discussion would have been more on point if Kennigit had focused on vortex. It is just an misunderstanding. I liked the interviews and think they have a good idea what they are doing. They seem to be listening to the right people and taking the more "one-sided" points of view with a grain of salt. I also like the comments about 1-a units and the understanding that some units need to at least function without directly control. Since control isn't defined by number of actions alone, I am glad to hear that they are giving terran some ability play a more passive style. I also am excited how they are trying to pull units out of the death ball. But the best comment was the part when Dustin said "Players are always going to gravitate toward the death ball. It is the easiest way to play." As designers, they can try to force us to fight with smaller groups, but without artificial limits(aka, 12 max control groups) we are still going to come back to that death ball. | ||
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