• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:16
CEST 00:16
KST 07:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th145Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th My starcraft 2 changes The Death of Cheese: From a Professional Cheeser Oliveira Would Have Returned If EWC Continued SC2 Parody - "Somebody That I Used to Troll"
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event [BSL22] Non-Korean Championship from 13 to 28 June vespene.gg — BW replays in browser
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread How cold is too cold to be outdoors? Dating: How's your luck? Trading/Investing Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11986 users

Dustin Browder, David Kim Interviews - Page 17

Forum Index > SC2 General
494 CommentsPost a Reply
Prev 1 15 16 17 18 19 25 Next All
Mauldo
Profile Blog Joined January 2011
United States750 Posts
June 13 2012 17:50 GMT
#321
On June 14 2012 00:48 a176 wrote:
Show nested quote +
On June 13 2012 23:01 Blasterion wrote:
On June 13 2012 12:25 Falling wrote:

Happy Birthday

Despite of all the complaint we make against Browder and Kim and etc. The interviews always make me think they're doing a great job.


I wouldn't say that "we want a terran a-move deathball option" is doing a good job.


He never, not once, said that. He said that Terran should have fewer micro intensive units. Did you pay attention to his entire point? Because he went on to say that they added micro-intensive Protoss units because Protoss had too many a-move ready units.

In other words, they're trying to even up the micro intensive/easier to use units. Unless everyone here wants the game to work like BW, which only needed intense micro for every unit because the game engine was 12 years old, then this is a good thing. (Not to shit on BW, but that game is just plain to fucking hard.) You can't micro every unit all the time, so having a few Zealot like units that do their thing while you're microing Stalkers isn't bad at all.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 13 2012 18:02 GMT
#322
Blizz needs to rework Corrupt and Strike Cannons. Both are the signature ability of their respective units (which do see lots of play) but one is never used and the other is by far the dullest ability in the Starcraft series.

At this point in time, Strike Cannon is deadweight and a huge liability because of Feedback.
MMA: The true King of Wings
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
June 13 2012 18:04 GMT
#323
On June 14 2012 03:02 SarcasmMonster wrote:
Blizz needs to rework Corrupt and Strike Cannons. Both are the signature ability of their respective units (which do see lots of play) but one is never used and the other is by far the dullest ability in the Starcraft series.

At this point in time, Strike Cannon is deadweight and a huge liability because of Feedback.



dude, every good zerg player uses corrupt.
moo...for DRG
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 13 2012 18:05 GMT
#324
On June 14 2012 03:04 neoghaleon55 wrote:
Show nested quote +
On June 14 2012 03:02 SarcasmMonster wrote:
Blizz needs to rework Corrupt and Strike Cannons. Both are the signature ability of their respective units (which do see lots of play) but one is never used and the other is by far the dullest ability in the Starcraft series.

At this point in time, Strike Cannon is deadweight and a huge liability because of Feedback.



dude, every good zerg player uses corrupt.


I think you mismatched what I said.

Strike cannon - the one that's never used
Corrupt - the dullest ability ever

I messed up the order of my points, so that was a bit confusing.
MMA: The true King of Wings
TaShadan
Profile Joined February 2010
Germany1981 Posts
June 13 2012 18:05 GMT
#325
On June 14 2012 02:50 Mauldo wrote:
Show nested quote +
On June 14 2012 00:48 a176 wrote:
On June 13 2012 23:01 Blasterion wrote:
On June 13 2012 12:25 Falling wrote:

Happy Birthday

Despite of all the complaint we make against Browder and Kim and etc. The interviews always make me think they're doing a great job.


I wouldn't say that "we want a terran a-move deathball option" is doing a good job.


He never, not once, said that. He said that Terran should have fewer micro intensive units. Did you pay attention to his entire point? Because he went on to say that they added micro-intensive Protoss units because Protoss had too many a-move ready units.

In other words, they're trying to even up the micro intensive/easier to use units. Unless everyone here wants the game to work like BW, which only needed intense micro for every unit because the game engine was 12 years old, then this is a good thing. (Not to shit on BW, but that game is just plain to fucking hard.) You can't micro every unit all the time, so having a few Zealot like units that do their thing while you're microing Stalkers isn't bad at all.


even less micro? how is that possible?
but apart from that i think david kim is a good balance developer, he did a great job with dawn of war
Total Annihilation Zero
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 13 2012 18:06 GMT
#326
Thors hurting e-sports because we can't see how many units there are when they are clumped up?

>Nerf thors instead of fixing unit clumping.

-stOpSKY-
Profile Joined September 2010
Canada498 Posts
June 13 2012 18:14 GMT
#327
Tbh I'm kind of disappointed Browder said that he wasnt aware of NP being an issue for motherships. You get a NP off, lose both your vortex and then it dies... you have to wait for another mothership plus the energy for vortex. On the other hand if you get archon with good vortex and the zerg doesnt spread the match is almost certainly over.

ZvP is just so coinflip like in the end game it seems ridiculous he claims he wasnt even aware of this.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
Last Edited: 2012-06-13 18:25:38
June 13 2012 18:21 GMT
#328
On June 13 2012 18:48 Everlong wrote:
Show nested quote +
On June 13 2012 17:17 Yoshi Kirishima wrote:
On June 13 2012 17:04 dezi wrote:
DK really said the tank is to strong? WTF!


I missed that... but I agree! With the popularity of just pure MMM in TvZ, it seems there may need to be more incentive to get tanks in TvZ. By making tanks stronger, they could give T more supply to use for other units instead, making lategame TvZ easier (if that actually is a problem), but if it's not, that new viper/harass style, giving zerg more options, should be enough to help. And making tanks stronger would make mech much more viable in TvP. Also it doesn't seem buffing tanks would change too much in TvT neither -- mech in TvT is already pretty rare/weak. Yeah, there are arguments that if you play "perfectly", it is the strongest. But no one is perfect; there are always mistakes. Anyways, if someone were to be able to play mech perfectly, then you could theorize that someone could micro their MMM perfectly, stutter stepping to the exact frame, and splitting insanely well, etc. For marine/tank TvT, there should be no real problem because both of them have tanks anyway, though they might not like being able to 1 shot marines with tanks (though really I don't think it's a big deal, that would only apply for marines being hit by 1 single tank shot, and that one target marine dying or not dying).


Anyways those are just my thoughts, I think the tank is such an important unit for Terran, it really opens up a lot of strategies. And I mean it's just so traditional, giving terran a real terran feel. Terrans are supposed to also be able to be defensive, right? Or was that only BW? Walls, tanks, turrets, mines, bunkers, etc.. Terran had a lot of defensive tools, and now they have PFs too and soon widow mines. I know David said they definitely want to allow terran to have more options, instead of just bio TvP, which is awesome, but I just hope the tank doesn't become obsolete with the warhound, or that tank play becomes very minimal or rare.


On June 13 2012 16:31 IshinShishi wrote:
On June 13 2012 16:22 Woizit wrote:
On June 13 2012 16:20 AxionSteel wrote:
On June 13 2012 15:58 Woizit wrote:
David Kim feels that siege tanks are too strong in TvZ...? It seems weird that DB understands the role of a "board control" unit better than him.


I know right....My heart sank and my interest in the interview kind of declined from that point. Absolutely bizarre.



I couldn't follow the rest of the interview right after hearing that either. I just can't fathom why he feels that siege tanks have to be made useless.

Statistics are telling him that siege tanks are too strong, ergo a bunker build time nerf will follow.Also terran has too many options and poor zergies can't do anything vs scary hellions killing drones,that's why the bunk... err the queen was buffed.



Haha hilarious, thanks.



Am I out of my mind? :D Are you sure you didn't read "too weak" instead of "too strong"? :-)


dezi was surprised david said tanks were too strong. So this probably means dezi things tanks are not too strong. So I was talking about how I felt it was anything but strong, in agreement.



@Thors and esports. I think the reason wasn't only because of the art team. At least i'd like to believe so, otherwise their nerfing the thor turned out pretty useless, seeing as people still did thor/marine/banshee 2 base all-ins TvP, in which the marine/scv ARE actually hard to see (though I don't see why it seems they nerfed it cus of thorzain, since he did thor hellion , not thor marine...). I thought a lot about different styles/compositions, i think the strategy is actually more diverse with thors having energy bars. Though of course, mech was way less flexible and weaker after that.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Garmer
Profile Joined October 2010
1286 Posts
June 13 2012 18:24 GMT
#329
On June 14 2012 03:06 RavenLoud wrote:
Thors hurting e-sports because we can't see how many units there are when they are clumped up?

>Nerf thors instead of fixing unit clumping.


stupid decision ever
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 13 2012 18:32 GMT
#330
when is kennigit gonna change that hair >.>
AzureD
Profile Joined September 2010
United States320 Posts
June 13 2012 18:33 GMT
#331
On June 14 2012 00:50 FabledIntegral wrote:
Show nested quote +
On June 13 2012 22:22 AzureD wrote:
On June 13 2012 14:06 FabledIntegral wrote:
On June 13 2012 13:52 AzureD wrote:
Why does almost no one use Banelings + Infested Terrans to counter Archon toilets? I don't understand this.

On June 13 2012 13:47 ktimekiller wrote:
ROFL Dustin is not aware of the Mothership in ZvP

Freaking pathetic awareness of his own game hes designing (ruining)


Here we have an example of hearing what you want to hear. People want to find faults in people to justify their prejudices.


IT can be good but the issue is that you'll still lose all your BL to archons, then toss just sacks his archons. Now what? You have no energy on your infestors - they're taking up supply, and if toss remaxes on something you're boned. You have to be careful with teh energy, and it's not like Toss throws their entire army into the toilet. It's meant to get the Zerg army coupled with Toss archons, and some blink stalkers. That's it. Which is also why banes, which are fickle due to storm and colossi being in play, are also not used. You going to throw in banes to do splash dmg to archons? It' snot like the banes get to hit every unit in the toilet - archons only work because they're so good vs the air. Also, vortex is used to phase out certain units from a battle as well, not just for the toilet.


40 Banes will destroy the vast majority of a Protoss army if he puts it in his toilet. Besides the Protoss tends to not do this at all. If a Toss does do this and it does not kill the Archons instantly he will have traded his entire army for the Zerg army inside the Vortex. If the Toss only puts in Archons and a small handeful of units then you only need a few infested terrans to cleanup what the Banes do not one shot.


And then Zerg is behind. You're going to put in forty banes to kill like 4 archons, that still manage to take out the BL's? (or at least, half their health, if only 2-3 archons)? It's not a good move, to invest so much gas in banes, not to mention they are so incredibly fragile to storm.


If he only puts in 3-4 Archons then you only need 20 Banes and they one shot Archons before they can get a single shot off. They might get 1 shot if they are lucky. You will be way ahead if you do this as Archons are way more expensive than Banes when you do this as well as save all your Broodlords. In terms of gas cost 40 Banes is cheaper than 4 Archons and it would be 16 supply of Archons vs 20 supply of Banes. But 40 Banes is way overkill against 4 Archons. 40 Banes is if he just plain puts his whole army in there.

Why on earth do you think the Archons fire faster than Banes can blow up? The only way that can happen is if they are cloaked and get first shot. You should have a few Overseers by then.
Nimelrian
Profile Joined March 2011
Germany142 Posts
June 13 2012 18:34 GMT
#332
What I really do not like is the fact that they say "this might be to strong right now, so we're doing this to fix it in HotS". Why do we have to wait for HotS? Why can't we have the Hydra upgrade, or the Burrow Charge Ultra right now? ZvP is kinda messy right now, if I want to go for the 200 max, I do either get crushed by an Immortal Sentry army waiting for me, or coming at me directly, or I get harassed by Void Rays and Phoenixes, both forcing me to get Hydras, since Infestors are too expensive to build up such a mass to counter them. If I go Hydra, the Protoss can just switch to Colossus Tech and I'm dead.
catplanetcatplanet
Profile Blog Joined March 2012
3836 Posts
June 13 2012 18:55 GMT
#333
On June 13 2012 12:17 destian wrote:
i've never seen neural parasite on a mothership. can someone please link a pro game where this happened?

Ive seen Stephano doing it. They neural the ship and waste the vortex energy on nothing.
I think it's finally time to admit it might not be the year of Pet
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 13 2012 18:58 GMT
#334
On June 14 2012 00:35 HeroMystic wrote:
Show nested quote +
On June 13 2012 22:28 Torte de Lini wrote:
David Kim interview was good, Dustin Browder seemed better somehow.


Probably because Dustin is a far better at interviews. He never stutters and he always knows what to say. I think the only problem he has is he tends to ramble, but that's just him filling up dead space so he can think of the real answer. It's a common technique used for Q&A.

David doesn't have any of Dustin's techniques and it's obvious that he's pretty nervous about his answers. Wax was being pretty aggressive about his questions as well.

David saying that Zerg can't really crack a Siege tank line is pretty bullshit too. In fact it seems DK and DB have totally different philosophies when it comes to controlling space. DB seems very clear that controlling space and forcing the opponent to move around this is a solid strategy. However DK seems to believe that every defense should be cracked straight up.

Nevermind the fact that Zerg can already do this anyway.


I think Wax wasn't being aggressive, just a lot less passive and accepting. It takes heart for an interviewer to make a sensible and confronting reply that gives a nice follow-up!

They're essentially saying the same thing, DB just added a scenario and thought-process that DK didn't mention.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
guN-viCe
Profile Joined March 2010
United States687 Posts
June 13 2012 18:59 GMT
#335
It's interesting that they nerfed Thor's because they obscured vision of Terran's MMM army. I think that was a poor adjustment. I can gauge pretty much any army except for maybe when a Mothership is involved.
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
Bagi
Profile Joined August 2010
Germany6799 Posts
June 13 2012 19:02 GMT
#336
On June 14 2012 03:34 Nimelrian wrote:
What I really do not like is the fact that they say "this might be to strong right now, so we're doing this to fix it in HotS". Why do we have to wait for HotS? Why can't we have the Hydra upgrade, or the Burrow Charge Ultra right now? ZvP is kinda messy right now, if I want to go for the 200 max, I do either get crushed by an Immortal Sentry army waiting for me, or coming at me directly, or I get harassed by Void Rays and Phoenixes, both forcing me to get Hydras, since Infestors are too expensive to build up such a mass to counter them. If I go Hydra, the Protoss can just switch to Colossus Tech and I'm dead.

Because just slapping those solutions into the game would cause more problems than it would solve.

With an expansion pack you get a full development process and a beta lasting months that allows you to properly tune changes like this.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
June 13 2012 19:12 GMT
#337
David Kim is wearing a Terran shirt.

I BELIEVE.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-13 19:13:15
June 13 2012 19:13 GMT
#338
the comment on youtube
"thors hurt esport" lool
Whiztard
Profile Blog Joined July 2009
United States236 Posts
June 13 2012 19:25 GMT
#339
good guy david kim
[image loading]
when Bisu switches to SC2...... (2014 update: sighh)
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
June 13 2012 19:33 GMT
#340
David Kim is really tiny in person
I dare say he is barely 5 feet tall.
moo...for DRG
Prev 1 15 16 17 18 19 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub145
ProTech111
elazer 110
JuggernautJason94
StarCraft: Brood War
Calm 3574
Liquid`Hasu 292
Artosis 234
Rock 14
Dota 2
capcasts62
canceldota47
LuMiX1
Other Games
summit1g10587
Grubby3800
singsing1933
shahzam647
mouzStarbuck261
C9.Mang0230
uThermal198
UpATreeSC118
DenverSC226
ViBE23
Organizations
Other Games
BasetradeTV245
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 72
• davetesta5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2905
Other Games
• imaqtpie1398
• Shiphtur317
Upcoming Events
Replay Cast
10h 44m
WardiTV Spring Champion…
12h 44m
OSC
14h 44m
Maestros of the Game
17h 14m
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
1d 1h
Replay Cast
1d 10h
uThermal 2v2 Circuit
1d 16h
Maestros of the Game
1d 17h
Clem vs Lambo
Zoun vs SKillous
Replay Cast
2 days
Replay Cast
2 days
Solar vs Classic
[ Show More ]
uThermal 2v2 Circuit
2 days
Grudge Match
2 days
FlaShFTW vs A.Alm
OSC
2 days
GSL
3 days
herO vs Rogue
Maru vs Cure
Patches Events
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.