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HotS MLG Info Updates - Page 80

Forum Index > SC2 General
Post a Reply
Prev 1 78 79 80 81 82 141 Next
ShatterZer0
Profile Joined November 2010
United States1843 Posts
June 09 2012 13:01 GMT
#1581
The HOTS look of PvZ is make my heart flutter.... I CAN'T WAIT!

My billion year early HOTS preorder feels worth it already :D
A time to live.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 13:02 GMT
#1582
On June 09 2012 21:56 Treble557 wrote:
Am I the only one that thinks the widow mine and oracle are broken as shit and need to be changed/removed?

Everyone else seems to be overly focused on the 22 range slow hitting tempest, eventho the oracles just 100% shut you down and the widow mines just blow you up, and both come way early and are relatively cost effective.

Also, wtf is with all the hydra spamming? Did they drop the cost on them? or are all the zergs seriously blowing all their money on hydras in these games?

*edit*

It'd be badass btw if widow mines had FF splash dmg. You could go all sorts of jihad with zerglings then. XD

Widow mines -do- have FF splash damage.

Widow mine isn't broken at all to be honest. A baneling has more useful applications in an army. Window Mines also cost supply and as said before has friendly fire. It's not as weak as people are saying it is (20 sec build time, 75/25, burrows in 3 seconds, 10 second dentonator time), but it's not really broken.

Oracle's Entomb is just really boring to deal with to be honest.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
June 09 2012 13:03 GMT
#1583
On June 09 2012 21:32 najreteip wrote:
Show nested quote +
On June 09 2012 21:19 1A1A1A wrote:
Maybe it's just me but I think blizzard want the tempest to snipe infestors, without getting hit by fungal growth.

On the zergs end, we might see a similar scenario to the warp prism/ht micro that goes on in pvt.

Honestly, tempest seems like a decent way to solve a lot of the problems surrounding current lategame pvz,
no more archon toilet vs mass brood

we'll have to see what happens, but I think there's a lot of potential in this current HOTS build.
Hopefully beta starts soon and the balancing can truly begin


It also helps that archon toilet no longer exists vs broods. Vortex only affects ground units! I wonder if this means units will no longer have 1.5 second invincibility when leaving the vortex.
A time to live.
redviper
Profile Joined May 2010
Pakistan2333 Posts
June 09 2012 13:05 GMT
#1584
I also noticed that blue flame battle hellions will shut down lings totally hard. Mech can now push through without actually seiging at every few seconds. Marines can back the battlehellions from behind to take care of mutas.

I am so fucking excited about the expansion.
SoundProof
Profile Blog Joined September 2010
Sweden99 Posts
June 09 2012 13:08 GMT
#1585
The Ultralisk charge look so ugly why not have it look like a normal charge but with the same effects?

"Jag är för stark helt enkelt"
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
June 09 2012 13:08 GMT
#1586
Whenever I see these changes it makes me feel that I should have never played this game. At least, as terran.
redviper
Profile Joined May 2010
Pakistan2333 Posts
June 09 2012 13:09 GMT
#1587
You could go all sorts of jihad with zerglings then. XD


Seriously this constant muslim bashing should be toned down.
gnatinator
Profile Joined June 2009
Canada169 Posts
June 09 2012 13:11 GMT
#1588
OUR ENEMIES ARE LEGION, YET STILL YOU PROCRASTINATE.

User was warned for this post
LANPartyList.com supports Team Liquid -- Find LAN Parties world wide!
MeyerA
Profile Blog Joined September 2005
Sweden126 Posts
June 09 2012 13:11 GMT
#1589
On June 09 2012 20:46 redviper wrote:
Show nested quote +
On June 09 2012 20:38 MeyerA wrote:
looking good but I really want them to remove the swarmhost and add lurker insted, it would be so nice with speed hydras .


Why do you want to play BW all over again? SH is probably the best new unit imo. Its very zergy, can be used effectively with great micro and fits very nicely with the rest of the zerg units.


what are u talking about? a unit that spits out a smaller unit every 12 seconds is very zergy? Also please stfu with your "play bw all over again" the lurker would be a faster and more fun unit.

Swarmhost would be used like another brood lord, but worse and zerg would just stick to a fucking ball insted of harassing, attacking all over the place and constant reinforce. THAT IS ZERGY.
MekTypro
Profile Joined July 2010
France360 Posts
June 09 2012 13:15 GMT
#1590
I see people are talking about a Terran video ? Is that from the "Multiplayer unit update" or is there another one that I haven't seen yet ?
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 13:15 GMT
#1591
On June 09 2012 22:11 MeyerA wrote:
Show nested quote +
On June 09 2012 20:46 redviper wrote:
On June 09 2012 20:38 MeyerA wrote:
looking good but I really want them to remove the swarmhost and add lurker insted, it would be so nice with speed hydras .


Why do you want to play BW all over again? SH is probably the best new unit imo. Its very zergy, can be used effectively with great micro and fits very nicely with the rest of the zerg units.


what are u talking about? a unit that spits out a smaller unit every 12 seconds is very zergy? Also please stfu with your "play bw all over again" the lurker would be a faster and more fun unit.

Swarmhost would be used like another brood lord, but worse and zerg would just stick to a fucking ball insted of harassing, attacking all over the place and constant reinforce. THAT IS ZERGY.


That's like saying the Lurker should be should be harassing unit that attacks all over the place. The SH and Lurker are both slow units that need to be defended.
MMA: The true King of Wings
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 09 2012 13:17 GMT
#1592
On June 09 2012 22:15 SarcasmMonster wrote:
Show nested quote +
On June 09 2012 22:11 MeyerA wrote:
On June 09 2012 20:46 redviper wrote:
On June 09 2012 20:38 MeyerA wrote:
looking good but I really want them to remove the swarmhost and add lurker insted, it would be so nice with speed hydras .


Why do you want to play BW all over again? SH is probably the best new unit imo. Its very zergy, can be used effectively with great micro and fits very nicely with the rest of the zerg units.


what are u talking about? a unit that spits out a smaller unit every 12 seconds is very zergy? Also please stfu with your "play bw all over again" the lurker would be a faster and more fun unit.

Swarmhost would be used like another brood lord, but worse and zerg would just stick to a fucking ball insted of harassing, attacking all over the place and constant reinforce. THAT IS ZERGY.


That's like saying the Lurker should be should be harassing unit that attacks all over the place. The SH and Lurker are both slow units that need to be defended.


Lurkers actually move faster than stimmed Marines when unburrowed.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
June 09 2012 13:18 GMT
#1593
On June 09 2012 22:08 SoundProof wrote:
The Ultralisk charge look so ugly why not have it look like a normal charge but with the same effects?



Ultras should charge like a Bull : scratch the ground with the leg, look at your enemy with arrogance and BAAAM
Terran & Potato Salad.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 09 2012 13:18 GMT
#1594
On June 09 2012 22:15 MekTypro wrote:
I see people are talking about a Terran video ? Is that from the "Multiplayer unit update" or is there another one that I haven't seen yet ?

http://www.majorleaguegaming.com/live#sc2

2:09:00 - TvZ
cablesc
Profile Blog Joined August 2009
United States1540 Posts
June 09 2012 13:19 GMT
#1595
On June 09 2012 22:15 MekTypro wrote:
I see people are talking about a Terran video ? Is that from the "Multiplayer unit update" or is there another one that I haven't seen yet ?


They broadcasted a TvZ HOTS battle report during MLG on the red stream. You can find it on the red stream vod at around the 2 hour 10 minute mark.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 13:19:31
June 09 2012 13:19 GMT
#1596
On June 09 2012 22:11 gnatinator wrote:
OUR ENEMIES ARE LEGION, YET STILL YOU PROCRASTINATE.

no more carrier make me sad...
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 09 2012 13:20 GMT
#1597
On June 09 2012 22:17 Toadvine wrote:
Show nested quote +
On June 09 2012 22:15 SarcasmMonster wrote:
On June 09 2012 22:11 MeyerA wrote:
On June 09 2012 20:46 redviper wrote:
On June 09 2012 20:38 MeyerA wrote:
looking good but I really want them to remove the swarmhost and add lurker insted, it would be so nice with speed hydras .


Why do you want to play BW all over again? SH is probably the best new unit imo. Its very zergy, can be used effectively with great micro and fits very nicely with the rest of the zerg units.


what are u talking about? a unit that spits out a smaller unit every 12 seconds is very zergy? Also please stfu with your "play bw all over again" the lurker would be a faster and more fun unit.

Swarmhost would be used like another brood lord, but worse and zerg would just stick to a fucking ball insted of harassing, attacking all over the place and constant reinforce. THAT IS ZERGY.


That's like saying the Lurker should be should be harassing unit that attacks all over the place. The SH and Lurker are both slow units that need to be defended.


Lurkers actually move faster than stimmed Marines when unburrowed.


SH is not that slow too when unburrowed.
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 09 2012 13:21 GMT
#1598
On June 09 2012 22:03 ShatterZer0 wrote:
Show nested quote +
On June 09 2012 21:32 najreteip wrote:
On June 09 2012 21:19 1A1A1A wrote:
Maybe it's just me but I think blizzard want the tempest to snipe infestors, without getting hit by fungal growth.

On the zergs end, we might see a similar scenario to the warp prism/ht micro that goes on in pvt.

Honestly, tempest seems like a decent way to solve a lot of the problems surrounding current lategame pvz,
no more archon toilet vs mass brood

we'll have to see what happens, but I think there's a lot of potential in this current HOTS build.
Hopefully beta starts soon and the balancing can truly begin


It also helps that archon toilet no longer exists vs broods. Vortex only affects ground units! I wonder if this means units will no longer have 1.5 second invincibility when leaving the vortex.


it basically means your infestors would be gone while voidrays rip through your broodlords that are to slow to get away from above the vortex. Archon toilet is gone, but broodlords are even more vortex victims now. If the 1.5 seconds would be removed archon toilet would work against ground units again, so i guess that stays.

But an evil Oracle can now hover over the vortex make everything invisible, while your arial detection units are all chased away by toss air units. Moving in the Vortex with your ground army is more suicide then ever ^.^. Really like how they try to break up the death balls.
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
June 09 2012 13:24 GMT
#1599
Those videos, that PvZ, omg, so cool. I don't care/know anything about Hots balance but daaaaamn. That was so incredibly fun to watch. Completely different fights and styles, great video. These brought back memories when I watched last battlereports and went to a friend, "dude you gotta see that, there is this unit a guy with a jet pack and he jump cliffs, so awesome !!!!"
"(...)all in the game, yo. All in the game"
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 09 2012 13:26 GMT
#1600
On June 09 2012 22:21 FeyFey wrote:
Show nested quote +
On June 09 2012 22:03 ShatterZer0 wrote:
On June 09 2012 21:32 najreteip wrote:
On June 09 2012 21:19 1A1A1A wrote:
Maybe it's just me but I think blizzard want the tempest to snipe infestors, without getting hit by fungal growth.

On the zergs end, we might see a similar scenario to the warp prism/ht micro that goes on in pvt.

Honestly, tempest seems like a decent way to solve a lot of the problems surrounding current lategame pvz,
no more archon toilet vs mass brood

we'll have to see what happens, but I think there's a lot of potential in this current HOTS build.
Hopefully beta starts soon and the balancing can truly begin


It also helps that archon toilet no longer exists vs broods. Vortex only affects ground units! I wonder if this means units will no longer have 1.5 second invincibility when leaving the vortex.


it basically means your infestors would be gone while voidrays rip through your broodlords that are to slow to get away from above the vortex. Archon toilet is gone, but broodlords are even more vortex victims now. If the 1.5 seconds would be removed archon toilet would work against ground units again, so i guess that stays.

But an evil Oracle can now hover over the vortex make everything invisible, while your arial detection units are all chased away by toss air units. Moving in the Vortex with your ground army is more suicide then ever ^.^. Really like how they try to break up the death balls.


I love it when people can say about how the game will turn out without even playing it.
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