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Forum Index > SC2 General
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Azhrei16
Profile Joined August 2011
United States284 Posts
June 09 2012 14:06 GMT
#1621
The only thing I don't like about the Widow Mine is that there is no way to avoid it or remove it once it has attached to the unit. It deals 200 damage, so you could just lay them around your base and if an Overlord/Overseer comes by to scout, boom dead. Really high gas cost flying units like the Viper/Oracle will just get obliterated instantly and there is nothing you can do about it. They need to either make it so there is a limit on how many you can have (highly doubtful since that would be too complicated) or have them require a Tech Lab.
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 14:07 GMT
#1622
On June 09 2012 23:06 Azhrei16 wrote:
The only thing I don't like about the Widow Mine is that there is no way to avoid it or remove it once it has attached to the unit. It deals 200 damage, so you could just lay them around your base and if an Overlord/Overseer comes by to scout, boom dead. Really high gas cost flying units like the Viper/Oracle will just get obliterated instantly and there is nothing you can do about it. They need to either make it so there is a limit on how many you can have (highly doubtful since that would be too complicated) or have them require a Tech Lab.


With them being a suicide unit, you NEED to be able to produce them quickly.
Leaving them being reactor-able need to stay.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Garmer
Profile Joined October 2010
1286 Posts
June 09 2012 14:09 GMT
#1623
anyway, why not amateurs video?
Fig
Profile Joined March 2010
United States1324 Posts
June 09 2012 14:11 GMT
#1624
So can we start calling the Void Ray the Scout of SC2? Now that Blizzard is actually making useful Stargate units, the Void Ray is completely obsolete. It is now never a better choice than an Oracle at the beginning of a PvZ. One Oracle harasses a mineral line better than 3 Void Rays. And is also as mobile as a mutalisk, so it can easily return home to help on defense. Voids would usually not be able to get back in time to stop a huge swarm of roaches. Speaking of which, it is more useful on defense than a Void Ray as well. Void Rays take some time to DPS down units, while the Oracle can cloak all of your units AND buildings for 60 secs. Now this ability costs 100 energy, but with only 25 energy from the new Mothership Core, it restores all 200 of the Oracle's energy. The only thing I can see a Void Ray being more useful for is taking out units on watchtowers in the early game, but I would rather use the quicker, more versatile phoenixes for that, and to take out overlords.
Can't elope with my cantaloupe
luciusvlm
Profile Joined May 2011
Spain134 Posts
June 09 2012 14:13 GMT
#1625
can someone give me the zvt link video? sorry if already posted
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2012-06-09 14:16:51
June 09 2012 14:15 GMT
#1626
On June 09 2012 22:56 Gackt_ wrote:
Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S


How do you know for certain that they're scripted? Source?

edit: The reason i dont agree is that in the vid you have a bunch of slight mess-ups, such as the other caster calling the hatchery a nexus at one point, etc.
sekritzzz
Profile Joined December 2010
1515 Posts
June 09 2012 14:19 GMT
#1627
On June 09 2012 23:15 FallDownMarigold wrote:
Show nested quote +
On June 09 2012 22:56 Gackt_ wrote:
Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S


How do you know for certain that they're scripted? Source?

edit: The reason i dont agree is that in the vid you have a bunch of slight mess-ups, such as the other caster calling the hatchery a nexus at one point, etc.

Im not supporting his insults but its obvious the whole game was scripted to show case the units for the masses which isnt exactly a bad thing imo.
ThaSlayer
Profile Joined March 2011
707 Posts
June 09 2012 14:22 GMT
#1628
Anyone can remotely think of why reapers are still in HOTS? Even after range 5 buff to queens?
DwD
Profile Joined January 2010
Sweden8621 Posts
June 09 2012 14:22 GMT
#1629
No cloak for mothership? >< and no vortex for air really? It's not like its hard to spread brood lords to avoid archon toilet..
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 14:26 GMT
#1630
On June 09 2012 23:22 ThaSlayer wrote:
Anyone can remotely think of why reapers are still in HOTS? Even after range 5 buff to queens?


Because it seems they have 7 range now.
" I'm not gonna fight you. I'm gonna kick your ass ! "
MagmaPunch
Profile Joined November 2011
Bulgaria536 Posts
June 09 2012 14:27 GMT
#1631
Hmm, some changes are quite interesting. Zerg's new units look really useful, especially the viper. Protoss has some nice additions as well, although I don't really understand the 22 range of the tempest. It would have been much better if it had less range, but more attack speed and less dmg on hit. Oracle seems really cool, although it's harrassing abilities don't look that good, compared to medivac drops, it will only make the oponent leave some base defense . Mothership-core looks like an interesting thing as well. As for terran, I don't really like their new units and changes. The warhound looks so stupid and it is just a more advanced marauder, it seems. Widow mines, interesting for ground, it will make the opponent use detectors, but why did it have to attack air as well ?
Aut viam inveniam, aut faciam.
RuneZerg
Profile Joined February 2011
Denmark90 Posts
June 09 2012 14:28 GMT
#1632
tanks+widow mines= best 2 base push ever?
emc
Profile Joined September 2010
United States3088 Posts
June 09 2012 14:30 GMT
#1633
On June 09 2012 23:06 Azhrei16 wrote:
The only thing I don't like about the Widow Mine is that there is no way to avoid it or remove it once it has attached to the unit. It deals 200 damage, so you could just lay them around your base and if an Overlord/Overseer comes by to scout, boom dead. Really high gas cost flying units like the Viper/Oracle will just get obliterated instantly and there is nothing you can do about it. They need to either make it so there is a limit on how many you can have (highly doubtful since that would be too complicated) or have them require a Tech Lab.


to be honest, I would gladly sacrifice speed overlords to take out the widow mines over losing my swarm hosts/vipers. I think it will become a strategy to actually sacrifice overlords or lings to clear out mines to protect your more expensive units.

On June 09 2012 23:22 ThaSlayer wrote:
Anyone can remotely think of why reapers are still in HOTS? Even after range 5 buff to queens?


they seemed to do pretty well in the TvZ that was show cased. They got to scout everything, kill like 8 drones, allowed the terran to go mech without any harm, managed to heal up and keep zerg on their feet. I think reapers are going to be standard if terran goes mech.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
June 09 2012 14:30 GMT
#1634
On June 09 2012 23:28 RuneZerg wrote:
tanks+widow mines= best 2 base push ever?

that depends. Do Locusts and changelings activate widow mines?
aka ChillyGonzalo / GnozL
pallad
Profile Joined September 2010
Poland1958 Posts
June 09 2012 14:31 GMT
#1635
On June 09 2012 22:56 Gackt_ wrote:
Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S


And what is wrong with that ? I personaly dont like Day9 , but i know that is his job.. everyone wanna make money.
You gonna give him cash for living ?
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 09 2012 14:32 GMT
#1636
On June 09 2012 23:15 FallDownMarigold wrote:
Show nested quote +
On June 09 2012 22:56 Gackt_ wrote:
Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S


How do you know for certain that they're scripted? Source?

edit: The reason i dont agree is that in the vid you have a bunch of slight mess-ups, such as the other caster calling the hatchery a nexus at one point, etc.


Definitly not scripted regarding Day9. What could be scripted is the two players just trying to show all the new units in action. But tha's not a bad thing.
Pokemon Master
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 14:33:10
June 09 2012 14:32 GMT
#1637
On June 09 2012 23:30 Fishgle wrote:
Show nested quote +
On June 09 2012 23:28 RuneZerg wrote:
tanks+widow mines= best 2 base push ever?

that depends. Do Locusts and changelings activate widow mines?

no, they can only destroy them, appear in the video, apparently, units that die after a short time, does not activate the widow mines
ChriseC
Profile Joined December 2010
Germany440 Posts
June 09 2012 14:33 GMT
#1638
can hellions transform into battle hellions right from the start?
if it is so i guess hellion/marauder pushes will be unbelievable strong, since there arnt added t1 units to deal with it, its hardcounter charakter of the push is just really hard to deal with
ThaSlayer
Profile Joined March 2011
707 Posts
June 09 2012 14:35 GMT
#1639
On June 09 2012 23:30 emc wrote:
Show nested quote +
On June 09 2012 23:06 Azhrei16 wrote:
The only thing I don't like about the Widow Mine is that there is no way to avoid it or remove it once it has attached to the unit. It deals 200 damage, so you could just lay them around your base and if an Overlord/Overseer comes by to scout, boom dead. Really high gas cost flying units like the Viper/Oracle will just get obliterated instantly and there is nothing you can do about it. They need to either make it so there is a limit on how many you can have (highly doubtful since that would be too complicated) or have them require a Tech Lab.


to be honest, I would gladly sacrifice speed overlords to take out the widow mines over losing my swarm hosts/vipers. I think it will become a strategy to actually sacrifice overlords or lings to clear out mines to protect your more expensive units.

Show nested quote +
On June 09 2012 23:22 ThaSlayer wrote:
Anyone can remotely think of why reapers are still in HOTS? Even after range 5 buff to queens?


they seemed to do pretty well in the TvZ that was show cased. They got to scout everything, kill like 8 drones, allowed the terran to go mech without any harm, managed to heal up and keep zerg on their feet. I think reapers are going to be standard if terran goes mech.

Thanks for clearing that up. There was a T v Z battle report??
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-06-09 14:37:32
June 09 2012 14:36 GMT
#1640
On June 09 2012 23:35 ThaSlayer wrote:
Show nested quote +
On June 09 2012 23:30 emc wrote:
On June 09 2012 23:06 Azhrei16 wrote:
The only thing I don't like about the Widow Mine is that there is no way to avoid it or remove it once it has attached to the unit. It deals 200 damage, so you could just lay them around your base and if an Overlord/Overseer comes by to scout, boom dead. Really high gas cost flying units like the Viper/Oracle will just get obliterated instantly and there is nothing you can do about it. They need to either make it so there is a limit on how many you can have (highly doubtful since that would be too complicated) or have them require a Tech Lab.


to be honest, I would gladly sacrifice speed overlords to take out the widow mines over losing my swarm hosts/vipers. I think it will become a strategy to actually sacrifice overlords or lings to clear out mines to protect your more expensive units.

On June 09 2012 23:22 ThaSlayer wrote:
Anyone can remotely think of why reapers are still in HOTS? Even after range 5 buff to queens?


they seemed to do pretty well in the TvZ that was show cased. They got to scout everything, kill like 8 drones, allowed the terran to go mech without any harm, managed to heal up and keep zerg on their feet. I think reapers are going to be standard if terran goes mech.

Thanks for clearing that up. There was a T v Z battle report??


yea, it really needs to be in the OP, but here it is @ 2:10:00 is the TvZ http://www.majorleaguegaming.com/live#sc2

On June 09 2012 23:33 ChriseC wrote:
can hellions transform into battle hellions right from the start?
if it is so i guess hellion/marauder pushes will be unbelievable strong, since there arnt added t1 units to deal with it, its hardcounter charakter of the push is just really hard to deal with


they spawn as battle hellion, you must transform them after creating them to go into WoL hellion.
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