• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:41
CET 05:41
KST 13:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
[Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7405 users

HotS MLG Info Updates - Page 84

Forum Index > SC2 General
Post a Reply
Prev 1 82 83 84 85 86 141 Next
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
June 09 2012 15:21 GMT
#1661
meh, I still don't like the whole '1 build limit'... It just seems like this 1 unit all protosses just HAVE TO HAVE now, instead of actually being able to choose wether they want to stick it in their play or not. Im glad the swarm host is still there, looks like a fun unit to play around with, but might not be as effective as I think it will be.

Also : you can get the mothership core so damn early, seems kinna lame, thoughts?
kranten
Profile Joined January 2012
Netherlands236 Posts
June 09 2012 15:21 GMT
#1662
On June 10 2012 00:03 Schnullerbacke13 wrote:
thr oracles mineral blocking spell is not a good idea, harras should always consume APM. blocking the whole mineral line with a single spell takes no micro and APM at all. boring and lame idea


Agreed, it feels gimmicky and stupid.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
June 09 2012 15:21 GMT
#1663
TvP Battle reprot avaiable?
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 09 2012 15:23 GMT
#1664
I'm rather fearful about this expansion... Feel like the games going farther from skilled engagements to "my unit counters your unit, but your unit counters my other unit so lets hope when we A move into eachother I win based on luck" Like the tempest is an awful unit, terran is still bad, zerg's going to get even more powerful... and protoss is still undiverse (protoss player) ... Seems rather odd how they've actually degressed the game so far. I felt when everyone was using the 1/1/1 the game was just slightly imbalanced for terran, not 5 patch worth of nerfs imbalanced.
FoTG fighting!
gedatsu
Profile Joined December 2011
1286 Posts
June 09 2012 15:25 GMT
#1665
On June 10 2012 00:10 HeroMystic wrote:
Show nested quote +
On June 10 2012 00:01 gedatsu wrote:
On June 09 2012 23:59 HeroMystic wrote:
On June 09 2012 23:55 gedatsu wrote:
I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason.

No they don't.

Uh. Yes.

No, not really.

Try using those "Strongest static map control with bunkers and tanks" vs Protoss that isn't a 1-1-1 all-in build. Try it vs Zerg too.

Widow Mines aren't even static anyway.

Yes, really.

Do tell me what static map control protoss and zerg have that is stronger.

Of course they're static. They can't move if they want to be useful. Not moving is what static means.
razy
Profile Joined February 2010
Russian Federation899 Posts
June 09 2012 15:29 GMT
#1666
On June 09 2012 23:41 Latham wrote:
Show nested quote +
On June 09 2012 23:40 Fus wrote:
Wait, is widowed mine a unit or a spell? i dont understand..


Unit built from a factory.

Show nested quote +
Widow Mine – Light, Mechanical


Requires Factory w/ Tech Lab

Minerals: 75
Gas: 25
Supply: 1
Build Time: 20
Health: -
Speed: -
Attack Damage: 200*
Attack Range: *
Attack Delay: 10 Seconds after latching on.
Special Ability – Burrow: 3 seconds to burrow. Aside from the time to burrow it functions exactly the same as regular burrow.


it doesn't require tech lab btw: check the TvZ battle report
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2012-06-09 15:34:02
June 09 2012 15:33 GMT
#1667
On June 10 2012 00:09 Fig wrote:
Show nested quote +
On June 10 2012 00:03 Schnullerbacke13 wrote:
thr oracles mineral blocking spell is not a good idea, harras should always consume APM. blocking the whole mineral line with a single spell takes no micro and APM at all. boring and lame idea

Agreed. A quick and easy change would be to have the shield go around units instead of mineral patches. Therefore the user of the Oracle would have to aim to hit as many workers as possible. And the opponent would be able to dodge the spell by splitting. Right now you can't make your minerals dodge, but who knows what they'll add in the last expansion XD.

Plus then the spell could be used in battle, as a really weak and destructible stasis. This would make people trend away from keeping all their units in a deathball, and would improve gameplay in general.


Good idea but sadly it seems too micro heavy for blizzard's standards :/ I would say make the mineral blocking a channeling spell like the warp prism : the oracle has to be immobile, if it escapes then the stasis on mineral field is interrupted. Obviously, the oracle would be cheaper in this case.
Terran & Potato Salad.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
June 09 2012 15:34 GMT
#1668
On June 10 2012 00:25 gedatsu wrote:
Show nested quote +
On June 10 2012 00:10 HeroMystic wrote:
On June 10 2012 00:01 gedatsu wrote:
On June 09 2012 23:59 HeroMystic wrote:
On June 09 2012 23:55 gedatsu wrote:
I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason.

No they don't.

Uh. Yes.

No, not really.

Try using those "Strongest static map control with bunkers and tanks" vs Protoss that isn't a 1-1-1 all-in build. Try it vs Zerg too.

Widow Mines aren't even static anyway.

Yes, really.

Do tell me what static map control protoss and zerg have that is stronger.

Of course they're static. They can't move if they want to be useful. Not moving is what static means.


They're not static. Static defenses don't cost supply; however, bunkers (or the rines that fill them, anyway) and tanks and mines all do. The only official static defense that Terran has are missle turrets, which kind of suck for controlling ground space.

What do Zerg and Toss have that are better? Cannons and Spines, of course.

This isn't a cry of imbalance - just a statement of fact. Terran doesn't have a real ground controlling static defense, which is why Blizzard wanted to give them something else - and hence we have the widow mines.
Garmer
Profile Joined October 2010
1286 Posts
June 09 2012 15:34 GMT
#1669
just make it 25 energy and can be casted only on one at time, but it is more durable like 100 hp instead of 75(i speak about the stasis mineral field)?
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-06-09 15:36:23
June 09 2012 15:35 GMT
#1670
It's really hard to know how the Oracle will work in practice. Can you just shift cast on each of the patches, or what will be the casting mechanism?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
jrdn
Profile Joined September 2010
United States132 Posts
June 09 2012 15:35 GMT
#1671
On June 10 2012 00:25 gedatsu wrote:
Show nested quote +
On June 10 2012 00:10 HeroMystic wrote:
On June 10 2012 00:01 gedatsu wrote:
On June 09 2012 23:59 HeroMystic wrote:
On June 09 2012 23:55 gedatsu wrote:
I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason.

No they don't.

Uh. Yes.

No, not really.

Try using those "Strongest static map control with bunkers and tanks" vs Protoss that isn't a 1-1-1 all-in build. Try it vs Zerg too.

Widow Mines aren't even static anyway.

Yes, really.

Do tell me what static map control protoss and zerg have that is stronger.

Of course they're static. They can't move if they want to be useful. Not moving is what static means.


Technically T does have the best static map control...but only because they have units that can't move to be effective. They certainly do not have the best map control as a maxed zerg or protoss army can many times just A-move over the top of a Terran's position and come out either ahead in the fight or neutral...and then Terran falls behind due to reinforcement mechanics. The only time a Terran really has a powerful static position is sitting behind Planetary Fortresses with bunkers, depots, turrets and the like. Which in itself can become pointless because with the possible exception of Shakuras Plateau no single position is worth such an investment in defense.

I would like to see the siege tank damage un-nerfed so that it once again become a force to be reckoned with...or alternatively...I would like the game makers to stop treating it as a giant force, thus giving Terran opponents even more options to bust "a powerful Terran entrenchment" which never even existed in the first place.
“The sole purpose of an opening is to achieve a playable midgame”
redviper
Profile Joined May 2010
Pakistan2333 Posts
June 09 2012 15:36 GMT
#1672
On June 10 2012 00:34 CakeSauc3 wrote:
Show nested quote +
On June 10 2012 00:25 gedatsu wrote:
On June 10 2012 00:10 HeroMystic wrote:
On June 10 2012 00:01 gedatsu wrote:
On June 09 2012 23:59 HeroMystic wrote:
On June 09 2012 23:55 gedatsu wrote:
I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason.

No they don't.

Uh. Yes.

No, not really.

Try using those "Strongest static map control with bunkers and tanks" vs Protoss that isn't a 1-1-1 all-in build. Try it vs Zerg too.

Widow Mines aren't even static anyway.

Yes, really.

Do tell me what static map control protoss and zerg have that is stronger.

Of course they're static. They can't move if they want to be useful. Not moving is what static means.


They're not static. Static defenses don't cost supply; however, bunkers (or the rines that fill them, anyway) and tanks and mines all do. The only official static defense that Terran has are missle turrets, which kind of suck for controlling ground space.

What do Zerg and Toss have that are better? Cannons and Spines, of course.

This isn't a cry of imbalance - just a statement of fact. Terran doesn't have a real ground controlling static defense, which is why Blizzard wanted to give them something else - and hence we have the widow mines.


Two words: Planetary Fortress.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
June 09 2012 15:38 GMT
#1673
See nice updates, i like the widow mine. Not like my old beloved spider mine but still

I'm a little bit afraid though that the tank will even be dropped in TvT now with the addition of the fearsome warhound. Also afraid of lategame getting even harder for T forcing more and more early on win fast or die slowly situations :/
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
redviper
Profile Joined May 2010
Pakistan2333 Posts
June 09 2012 15:40 GMT
#1674
On June 10 2012 00:09 Fig wrote:
Show nested quote +
On June 10 2012 00:03 Schnullerbacke13 wrote:
thr oracles mineral blocking spell is not a good idea, harras should always consume APM. blocking the whole mineral line with a single spell takes no micro and APM at all. boring and lame idea

Agreed. A quick and easy change would be to have the shield go around units instead of mineral patches. Therefore the user of the Oracle would have to aim to hit as many workers as possible. And the opponent would be able to dodge the spell by splitting. Right now you can't make your minerals dodge, but who knows what they'll add in the last expansion XD.

Plus then the spell could be used in battle, as a really weak and destructible stasis. This would make people trend away from keeping all their units in a deathball, and would improve gameplay in general.


You say this as if storm drops or fungal drops on workers require a ton of micro. Not to mention 16 marine drops that can end a game. At best they should make the oracle shield each individual patch separately. I personally like the way oracle is now.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
June 09 2012 15:42 GMT
#1675
On June 10 2012 00:35 jrdn wrote:
Show nested quote +
On June 10 2012 00:25 gedatsu wrote:
On June 10 2012 00:10 HeroMystic wrote:
On June 10 2012 00:01 gedatsu wrote:
On June 09 2012 23:59 HeroMystic wrote:
On June 09 2012 23:55 gedatsu wrote:
I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason.

No they don't.

Uh. Yes.

No, not really.

Try using those "Strongest static map control with bunkers and tanks" vs Protoss that isn't a 1-1-1 all-in build. Try it vs Zerg too.

Widow Mines aren't even static anyway.

Yes, really.

Do tell me what static map control protoss and zerg have that is stronger.

Of course they're static. They can't move if they want to be useful. Not moving is what static means.


Technically T does have the best static map control...but only because they have units that can't move to be effective. They certainly do not have the best map control as a maxed zerg or protoss army can many times just A-move over the top of a Terran's position and come out either ahead in the fight or neutral...and then Terran falls behind due to reinforcement mechanics. The only time a Terran really has a powerful static position is sitting behind Planetary Fortresses with bunkers, depots, turrets and the like. Which in itself can become pointless because with the possible exception of Shakuras Plateau no single position is worth such an investment in defense.

I would like to see the siege tank damage un-nerfed so that it once again become a force to be reckoned with...or alternatively...I would like the game makers to stop treating it as a giant force, thus giving Terran opponents even more options to bust "a powerful Terran entrenchment" which never even existed in the first place.

Yeah, tanks are really wimpy compared to BW, not just in combat but also in look/sounds (especially sound..).
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 15:43 GMT
#1676
On June 10 2012 00:36 redviper wrote:
Show nested quote +
On June 10 2012 00:34 CakeSauc3 wrote:
On June 10 2012 00:25 gedatsu wrote:
On June 10 2012 00:10 HeroMystic wrote:
On June 10 2012 00:01 gedatsu wrote:
On June 09 2012 23:59 HeroMystic wrote:
On June 09 2012 23:55 gedatsu wrote:
I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason.

No they don't.

Uh. Yes.

No, not really.

Try using those "Strongest static map control with bunkers and tanks" vs Protoss that isn't a 1-1-1 all-in build. Try it vs Zerg too.

Widow Mines aren't even static anyway.

Yes, really.

Do tell me what static map control protoss and zerg have that is stronger.

Of course they're static. They can't move if they want to be useful. Not moving is what static means.


They're not static. Static defenses don't cost supply; however, bunkers (or the rines that fill them, anyway) and tanks and mines all do. The only official static defense that Terran has are missle turrets, which kind of suck for controlling ground space.

What do Zerg and Toss have that are better? Cannons and Spines, of course.

This isn't a cry of imbalance - just a statement of fact. Terran doesn't have a real ground controlling static defense, which is why Blizzard wanted to give them something else - and hence we have the widow mines.


Two words: Planetary Fortress.

Was waiting for that.

PF is 500/150 and can be repaired, but also dies fast to a deathball army. What it does do, is create a powerful fallback because supported with a Terran army, it's worth it's investment.

But that is seriously Map specific, and is only truly worth it in Shakuras. In other cases, they're placed as extra defense at your expansions to buy time.
Vague
Profile Joined April 2011
170 Posts
June 09 2012 15:43 GMT
#1677
Even less players will play terran in HoTS...
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
June 09 2012 15:44 GMT
#1678
Are there VODs of the 2nd and 3rd battle reports anywhere?????
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 09 2012 15:44 GMT
#1679
On June 09 2012 22:56 Gackt_ wrote:
Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S


How the fuck is that selling out.
Aira
Profile Joined February 2011
Germany10 Posts
June 09 2012 15:49 GMT
#1680
On June 10 2012 00:44 Doodsmack wrote:
Are there VODs of the 2nd and 3rd battle reports anywhere?????


There is no 3rd I think.
just TvZ and PvZ
Prev 1 82 83 84 85 86 141 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 222
StarCraft: Brood War
Rain 3540
GuemChi 1795
Hyuk 184
ProTech168
Larva 125
Rush 86
sOs 30
ZergMaN 25
Icarus 7
LuMiX 1
League of Legends
JimRising 652
Counter-Strike
taco 546
Super Smash Bros
hungrybox750
Other Games
summit1g12210
WinterStarcraft334
C9.Mang0311
Cr1tdota228
Maynarde110
Fuzer 88
NeuroSwarm80
ViBE44
Mew2King21
ROOTIllusion15
Organizations
Other Games
gamesdonequick753
Counter-Strike
PGL149
Other Games
BasetradeTV39
[ Show 16 non-featured ]
StarCraft 2
• practicex 14
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• Pr0nogo 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1039
Other Games
• imaqtpie743
• Shiphtur175
Upcoming Events
The PondCast
5h 19m
KCM Race Survival
5h 19m
OSC
9h 19m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.