Warhound is always ugly :D. But seriously, I am not impressed by any of the changes being made to Terran. Feels like a step backwards from its current unique style. Probably going to switch to zerg or at least play both races.
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bardtown
England2313 Posts
Warhound is always ugly :D. But seriously, I am not impressed by any of the changes being made to Terran. Feels like a step backwards from its current unique style. Probably going to switch to zerg or at least play both races. | ||
SarcasmMonster
3136 Posts
On June 10 2012 01:23 zmansman17 wrote: Why would they counter all gateway units if they countered zealots? Also, it's my understanding that they are indeed meant to provide a counter for zealots. Warhound Costs: Minerals: 150 Vespene: 75 Supply: 2 Time: 45 Stats: Health: 220 Armor: 1 Damage: 23 Range: 7 Weapon Speed: 1.3 Movement Speed: 2.81 Abilities: Haywire Missile Cooldown: 6, autocast Blasts target ground mechanical unit, dealing 30 damage They cost a little more than a stalker, double the damage, faster attack, 60 more health, same supply, almost the same speed, more range, an ability that boosts DPS vs mechanical... They obviously counter Stalkers (maybe Colossus?), not Zealots. | ||
zmansman17
United States2567 Posts
On June 10 2012 01:25 Azhrei16 wrote: That's actually a really sick idea, I didn't even think of that. I wonder how much supply the mines take up though, I just have a feeling people will flood entire areas with them and it will get ridiculous. Yeah there's a pretty cool way to circumvent the very costly widow mines. I think Blizzard is underestimating the strength they are giving to Zerg by giving them all these options and flexibility. Zergs were strong before even with very limited units. Now you add in a bunch of new and strong units, I think Zerg is going to be so sick. | ||
Gyro_SC2
Canada540 Posts
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Kaw
United States73 Posts
On June 10 2012 01:23 zmansman17 wrote: Why would they counter all gateway units if they countered zealots? Also, it's my understanding that they are indeed meant to provide a counter for zealots. You are getting the battle hellion. The entire idea behind its design is to give you a response to zealots. Also, the whole point of beta is to get the game balanced before release. At the start of WoL beta roaches had two armor and cost one food. I expect there to be similar massive issues in the HotS beta, and the whole point is to get those things fixed. | ||
Azhrei16
United States284 Posts
On June 10 2012 01:27 Gyro_SC2 wrote: does i have the thors ? Thor's are currently in Heart of the Swarm, yes. | ||
zmansman17
United States2567 Posts
On June 10 2012 01:26 SarcasmMonster wrote: Warhound Costs: Minerals: 150 Vespene: 75 Supply: 2 Time: 45 Stats: Health: 220 Armor: 1 Damage: 23 Range: 7 Weapon Speed: 1.3 Movement Speed: 2.81 Abilities: Haywire Missile Cooldown: 6, autocast Blasts target ground mechanical unit, dealing 30 damage They cost a little more than a stalker, double the damage, faster attack, 60 more health, same supply, almost the same speed, more range, an ability that boosts DPS vs mechanical... They obviously counter Stalkers (maybe Colossus?), not Zealots. You're right. I conflated the Battle hellion for the Warhound. Everything I said referred to the Battle hellion. I don't know what to think about the War Hound, other than I don't like its graphic design. Doesn't look very Terran-y. | ||
ZenithM
France15952 Posts
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DivinO
United States4796 Posts
On June 10 2012 01:29 zmansman17 wrote: You're right. I conflated the Battle hellion for the Warhound. Everything I said referred to the Battle hellion. I don't know what to think about the War Hound, other than I don't like its graphic design. Doesn't look very Terran-y. The warhound certainly does look pieced together from other franchises, yes. | ||
-TesteR-
Canada1165 Posts
On June 10 2012 01:14 zmansman17 wrote: Really? I thought the Zealots actually effectively destroyed the Warhounds in their own video :D. Seemed interesting to me that the unit designed to counter the other seemed to trade pretty evenly with the zealot. Nah in the warhound video a few of them destroyed a whole colosus stalker ball, with like 3-4 colossus ![]() | ||
Lukeeze[zR]
Switzerland6838 Posts
On June 10 2012 01:23 Spidinko wrote: Am I the only one who feels uncomfortable looking at swarm host? + Show Spoiler + | ||
zmansman17
United States2567 Posts
On June 10 2012 01:25 bardtown wrote: Warhound is always ugly :D. But seriously, I am not impressed by any of the changes being made to Terran. Feels like a step backwards from its current unique style. Probably going to switch to zerg or at least play both races. I will dedicate myself to a new race. I'm sad to say this as someone who worked so hard to learn and master Terran, but I'm really disappointed by what I've seen. I decided to play Terran after playing Protoss in BW because I was always impressed with how calculated and precise Terrans had to be with positioning and strategy. Now we have units like the viper and the oracle, which would appear to neuter good positioning and strategy. | ||
Plansix
United States60190 Posts
On June 10 2012 01:23 zmansman17 wrote: Why would they counter all gateway units if they countered zealots? Also, it's my understanding that they are indeed meant to provide a counter for zealots. They already do a ton of damage to stalkers and out DPS them. Zealots can beat up the warhound, but battle hellions will likely lead the charge. Still, I will take zealot, stalker immortal vs hellion, warhound, s-tank, any day. It is far better than the MMMVG. | ||
Plansix
United States60190 Posts
On June 10 2012 01:31 zmansman17 wrote: I will dedicate myself to a new race. I'm sad to say this as someone who worked so hard to learn and master Terran, but I'm really disappointed by what I've seen. I decided to play Terran after playing Protoss in BW because I was always impressed with how calculated and precise Terrans had to be with positioning and strategy. Now we have units like the viper and the oracle, which would appear to neuter good positioning and strategy. The viper costs a ton of gas and has not basic attack. I don't think we will see as many as where in the battle report. And a few vikings should be able to zone them out. | ||
Azhrei16
United States284 Posts
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gedatsu
1286 Posts
On June 10 2012 00:34 CakeSauc3 wrote: They're not static. Static defenses don't cost supply; however, bunkers (or the rines that fill them, anyway) and tanks and mines all do. The only official static defense that Terran has are missle turrets, which kind of suck for controlling ground space. What do Zerg and Toss have that are better? Cannons and Spines, of course. This isn't a cry of imbalance - just a statement of fact. Terran doesn't have a real ground controlling static defense, which is why Blizzard wanted to give them something else - and hence we have the widow mines. What the hell is it with you guys and making up new definitions for words? Static doesn't mean "doesn't cost supply". Static means "doesn't move". Look it up in a dictionary. Cannons and spines are not better. Cannons are easy to unpower, have too short range, and cannot be healed. Spines need creep and are therefore much harder to get where you want them (you do remember I was talking about static map control, right?), plus they also have no antiair. It may be healed, but not as efficiently as terran repair. Tanks+bunkers are better than them both. | ||
Doodsmack
United States7224 Posts
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BronzeKnee
United States5217 Posts
And that is what is really funny about all this. In WOL and now even more in HOTS, the high tech units in the game seem to just hard counter other high tech units, so much so they you're constantly forced back on to Tier 1 units. I guess I need to work heavily on Blink Stalker micro. | ||
Solo Terran
367 Posts
On June 10 2012 01:30 ZenithM wrote: They might be cool but they suck ass at their role as an anti air mech unit. We learned that time and time again in WoL as Mutas magic boxed our thors and desttoyed our expensive mech armies because of this. Thors are so cool, glad they kept them in. Give the warhound a non splash anti air attack, then thors will still be useful and we don't have to depend on shitty thors as our only mech anti air. | ||
Terrestrialrage
United States122 Posts
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