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HotS MLG Info Updates - Page 86

Forum Index > SC2 General
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bardtown
Profile Joined June 2011
England2313 Posts
June 09 2012 16:25 GMT
#1701
On June 10 2012 01:12 Lukeeze[zR] wrote:
Show nested quote +
On June 10 2012 01:10 zmansman17 wrote:
On June 10 2012 01:00 Leviance wrote:
^^ reminds me somewhat of Nony's quote regarding Broodwar: Every race just throws a bunch of OP shit at each other

:D that's the impression I got watching the HotS multiplayer video. And it's a good thing, I think. I don't like Entomb though. Whatever.


What "OP" thing does Terran get in HotS? Leaves Much to be desired.


warhound could be very ugly vs protoss


Warhound is always ugly :D. But seriously, I am not impressed by any of the changes being made to Terran. Feels like a step backwards from its current unique style. Probably going to switch to zerg or at least play both races.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 16:26 GMT
#1702
On June 10 2012 01:23 zmansman17 wrote:
Show nested quote +
On June 10 2012 01:19 SarcasmMonster wrote:
On June 10 2012 01:14 zmansman17 wrote:
On June 10 2012 01:12 Lukeeze[zR] wrote:
On June 10 2012 01:10 zmansman17 wrote:
On June 10 2012 01:00 Leviance wrote:
^^ reminds me somewhat of Nony's quote regarding Broodwar: Every race just throws a bunch of OP shit at each other

:D that's the impression I got watching the HotS multiplayer video. And it's a good thing, I think. I don't like Entomb though. Whatever.


What "OP" thing does Terran get in HotS? Leaves Much to be desired.


warhound could be very ugly vs protoss


Really? I thought the Zealots actually effectively destroyed the Warhounds in their own video :D. Seemed interesting to me that the unit designed to counter the other seemed to trade pretty evenly with the zealot.


Warhounds aren't suppose to counter Zealots. Otherwise, they would counter every gateway unit lol.


Why would they counter all gateway units if they countered zealots? Also, it's my understanding that they are indeed meant to provide a counter for zealots.


Warhound

Costs:
Minerals: 150
Vespene: 75
Supply: 2
Time: 45
Stats:
Health: 220
Armor: 1
Damage: 23
Range: 7
Weapon Speed: 1.3
Movement Speed: 2.81
Abilities:
Haywire Missile
Cooldown: 6, autocast
Blasts target ground mechanical unit, dealing 30 damage

They cost a little more than a stalker, double the damage, faster attack, 60 more health, same supply, almost the same speed, more range, an ability that boosts DPS vs mechanical...

They obviously counter Stalkers (maybe Colossus?), not Zealots.
MMA: The true King of Wings
zmansman17
Profile Joined March 2011
United States2567 Posts
June 09 2012 16:27 GMT
#1703
On June 10 2012 01:25 Azhrei16 wrote:
Show nested quote +
On June 09 2012 23:30 emc wrote:
On June 09 2012 23:06 Azhrei16 wrote:
The only thing I don't like about the Widow Mine is that there is no way to avoid it or remove it once it has attached to the unit. It deals 200 damage, so you could just lay them around your base and if an Overlord/Overseer comes by to scout, boom dead. Really high gas cost flying units like the Viper/Oracle will just get obliterated instantly and there is nothing you can do about it. They need to either make it so there is a limit on how many you can have (highly doubtful since that would be too complicated) or have them require a Tech Lab.


to be honest, I would gladly sacrifice speed overlords to take out the widow mines over losing my swarm hosts/vipers. I think it will become a strategy to actually sacrifice overlords or lings to clear out mines to protect your more expensive units.


That's actually a really sick idea, I didn't even think of that. I wonder how much supply the mines take up though, I just have a feeling people will flood entire areas with them and it will get ridiculous.


Yeah there's a pretty cool way to circumvent the very costly widow mines. I think Blizzard is underestimating the strength they are giving to Zerg by giving them all these options and flexibility.

Zergs were strong before even with very limited units. Now you add in a bunch of new and strong units, I think Zerg is going to be so sick.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
June 09 2012 16:27 GMT
#1704
does i have the thors ?
Kaw
Profile Joined February 2011
United States73 Posts
June 09 2012 16:28 GMT
#1705
On June 10 2012 01:23 zmansman17 wrote:
Show nested quote +
On June 10 2012 01:19 SarcasmMonster wrote:
On June 10 2012 01:14 zmansman17 wrote:
On June 10 2012 01:12 Lukeeze[zR] wrote:
On June 10 2012 01:10 zmansman17 wrote:
On June 10 2012 01:00 Leviance wrote:
^^ reminds me somewhat of Nony's quote regarding Broodwar: Every race just throws a bunch of OP shit at each other

:D that's the impression I got watching the HotS multiplayer video. And it's a good thing, I think. I don't like Entomb though. Whatever.


What "OP" thing does Terran get in HotS? Leaves Much to be desired.


warhound could be very ugly vs protoss


Really? I thought the Zealots actually effectively destroyed the Warhounds in their own video :D. Seemed interesting to me that the unit designed to counter the other seemed to trade pretty evenly with the zealot.


Warhounds aren't suppose to counter Zealots. Otherwise, they would counter every gateway unit lol.


Why would they counter all gateway units if they countered zealots? Also, it's my understanding that they are indeed meant to provide a counter for zealots.

You are getting the battle hellion. The entire idea behind its design is to give you a response to zealots. Also, the whole point of beta is to get the game balanced before release. At the start of WoL beta roaches had two armor and cost one food. I expect there to be similar massive issues in the HotS beta, and the whole point is to get those things fixed.
Azhrei16
Profile Joined August 2011
United States284 Posts
June 09 2012 16:28 GMT
#1706
On June 10 2012 01:27 Gyro_SC2 wrote:
does i have the thors ?


Thor's are currently in Heart of the Swarm, yes.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 09 2012 16:29 GMT
#1707
On June 10 2012 01:26 SarcasmMonster wrote:
Show nested quote +
On June 10 2012 01:23 zmansman17 wrote:
On June 10 2012 01:19 SarcasmMonster wrote:
On June 10 2012 01:14 zmansman17 wrote:
On June 10 2012 01:12 Lukeeze[zR] wrote:
On June 10 2012 01:10 zmansman17 wrote:
On June 10 2012 01:00 Leviance wrote:
^^ reminds me somewhat of Nony's quote regarding Broodwar: Every race just throws a bunch of OP shit at each other

:D that's the impression I got watching the HotS multiplayer video. And it's a good thing, I think. I don't like Entomb though. Whatever.


What "OP" thing does Terran get in HotS? Leaves Much to be desired.


warhound could be very ugly vs protoss


Really? I thought the Zealots actually effectively destroyed the Warhounds in their own video :D. Seemed interesting to me that the unit designed to counter the other seemed to trade pretty evenly with the zealot.


Warhounds aren't suppose to counter Zealots. Otherwise, they would counter every gateway unit lol.


Why would they counter all gateway units if they countered zealots? Also, it's my understanding that they are indeed meant to provide a counter for zealots.


Warhound

Costs:
Minerals: 150
Vespene: 75
Supply: 2
Time: 45
Stats:
Health: 220
Armor: 1
Damage: 23
Range: 7
Weapon Speed: 1.3
Movement Speed: 2.81
Abilities:
Haywire Missile
Cooldown: 6, autocast
Blasts target ground mechanical unit, dealing 30 damage

They cost a little more than a stalker, double the damage, faster attack, 60 more health, same supply, almost the same speed, more range, an ability that boosts DPS vs mechanical...

They obviously counter Stalkers (maybe Colossus?), not Zealots.


You're right. I conflated the Battle hellion for the Warhound. Everything I said referred to the Battle hellion. I don't know what to think about the War Hound, other than I don't like its graphic design. Doesn't look very Terran-y.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
ZenithM
Profile Joined February 2011
France15952 Posts
June 09 2012 16:30 GMT
#1708
Thors are so cool, glad they kept them in.
DivinO
Profile Blog Joined July 2009
United States4796 Posts
June 09 2012 16:30 GMT
#1709
On June 10 2012 01:29 zmansman17 wrote:
Show nested quote +
On June 10 2012 01:26 SarcasmMonster wrote:
On June 10 2012 01:23 zmansman17 wrote:
On June 10 2012 01:19 SarcasmMonster wrote:
On June 10 2012 01:14 zmansman17 wrote:
On June 10 2012 01:12 Lukeeze[zR] wrote:
On June 10 2012 01:10 zmansman17 wrote:
On June 10 2012 01:00 Leviance wrote:
^^ reminds me somewhat of Nony's quote regarding Broodwar: Every race just throws a bunch of OP shit at each other

:D that's the impression I got watching the HotS multiplayer video. And it's a good thing, I think. I don't like Entomb though. Whatever.


What "OP" thing does Terran get in HotS? Leaves Much to be desired.


warhound could be very ugly vs protoss


Really? I thought the Zealots actually effectively destroyed the Warhounds in their own video :D. Seemed interesting to me that the unit designed to counter the other seemed to trade pretty evenly with the zealot.


Warhounds aren't suppose to counter Zealots. Otherwise, they would counter every gateway unit lol.


Why would they counter all gateway units if they countered zealots? Also, it's my understanding that they are indeed meant to provide a counter for zealots.


Warhound

Costs:
Minerals: 150
Vespene: 75
Supply: 2
Time: 45
Stats:
Health: 220
Armor: 1
Damage: 23
Range: 7
Weapon Speed: 1.3
Movement Speed: 2.81
Abilities:
Haywire Missile
Cooldown: 6, autocast
Blasts target ground mechanical unit, dealing 30 damage

They cost a little more than a stalker, double the damage, faster attack, 60 more health, same supply, almost the same speed, more range, an ability that boosts DPS vs mechanical...

They obviously counter Stalkers (maybe Colossus?), not Zealots.


You're right. I conflated the Battle hellion for the Warhound. Everything I said referred to the Battle hellion. I don't know what to think about the War Hound, other than I don't like its graphic design. Doesn't look very Terran-y.


The warhound certainly does look pieced together from other franchises, yes.
LiquipediaBrain in my filth.
-TesteR-
Profile Joined August 2010
Canada1165 Posts
June 09 2012 16:31 GMT
#1710
On June 10 2012 01:14 zmansman17 wrote:
Show nested quote +
On June 10 2012 01:12 Lukeeze[zR] wrote:
On June 10 2012 01:10 zmansman17 wrote:
On June 10 2012 01:00 Leviance wrote:
^^ reminds me somewhat of Nony's quote regarding Broodwar: Every race just throws a bunch of OP shit at each other

:D that's the impression I got watching the HotS multiplayer video. And it's a good thing, I think. I don't like Entomb though. Whatever.


What "OP" thing does Terran get in HotS? Leaves Much to be desired.


warhound could be very ugly vs protoss


Really? I thought the Zealots actually effectively destroyed the Warhounds in their own video :D. Seemed interesting to me that the unit designed to counter the other seemed to trade pretty evenly with the zealot.


Nah in the warhound video a few of them destroyed a whole colosus stalker ball, with like 3-4 colossus
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2012-06-09 16:31:51
June 09 2012 16:31 GMT
#1711
On June 10 2012 01:23 Spidinko wrote:
Am I the only one who feels uncomfortable looking at swarm host?


+ Show Spoiler +
Terran & Potato Salad.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 09 2012 16:31 GMT
#1712
On June 10 2012 01:25 bardtown wrote:
Show nested quote +
On June 10 2012 01:12 Lukeeze[zR] wrote:
On June 10 2012 01:10 zmansman17 wrote:
On June 10 2012 01:00 Leviance wrote:
^^ reminds me somewhat of Nony's quote regarding Broodwar: Every race just throws a bunch of OP shit at each other

:D that's the impression I got watching the HotS multiplayer video. And it's a good thing, I think. I don't like Entomb though. Whatever.


What "OP" thing does Terran get in HotS? Leaves Much to be desired.


warhound could be very ugly vs protoss


Warhound is always ugly :D. But seriously, I am not impressed by any of the changes being made to Terran. Feels like a step backwards from its current unique style. Probably going to switch to zerg or at least play both races.


I will dedicate myself to a new race. I'm sad to say this as someone who worked so hard to learn and master Terran, but I'm really disappointed by what I've seen. I decided to play Terran after playing Protoss in BW because I was always impressed with how calculated and precise Terrans had to be with positioning and strategy.

Now we have units like the viper and the oracle, which would appear to neuter good positioning and strategy.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2012 16:32 GMT
#1713
On June 10 2012 01:23 zmansman17 wrote:
Show nested quote +
On June 10 2012 01:19 SarcasmMonster wrote:
On June 10 2012 01:14 zmansman17 wrote:
On June 10 2012 01:12 Lukeeze[zR] wrote:
On June 10 2012 01:10 zmansman17 wrote:
On June 10 2012 01:00 Leviance wrote:
^^ reminds me somewhat of Nony's quote regarding Broodwar: Every race just throws a bunch of OP shit at each other

:D that's the impression I got watching the HotS multiplayer video. And it's a good thing, I think. I don't like Entomb though. Whatever.


What "OP" thing does Terran get in HotS? Leaves Much to be desired.


warhound could be very ugly vs protoss


Really? I thought the Zealots actually effectively destroyed the Warhounds in their own video :D. Seemed interesting to me that the unit designed to counter the other seemed to trade pretty evenly with the zealot.


Warhounds aren't suppose to counter Zealots. Otherwise, they would counter every gateway unit lol.


Why would they counter all gateway units if they countered zealots? Also, it's my understanding that they are indeed meant to provide a counter for zealots.


They already do a ton of damage to stalkers and out DPS them. Zealots can beat up the warhound, but battle hellions will likely lead the charge. Still, I will take zealot, stalker immortal vs hellion, warhound, s-tank, any day. It is far better than the MMMVG.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2012 16:33 GMT
#1714
On June 10 2012 01:31 zmansman17 wrote:
Show nested quote +
On June 10 2012 01:25 bardtown wrote:
On June 10 2012 01:12 Lukeeze[zR] wrote:
On June 10 2012 01:10 zmansman17 wrote:
On June 10 2012 01:00 Leviance wrote:
^^ reminds me somewhat of Nony's quote regarding Broodwar: Every race just throws a bunch of OP shit at each other

:D that's the impression I got watching the HotS multiplayer video. And it's a good thing, I think. I don't like Entomb though. Whatever.


What "OP" thing does Terran get in HotS? Leaves Much to be desired.


warhound could be very ugly vs protoss


Warhound is always ugly :D. But seriously, I am not impressed by any of the changes being made to Terran. Feels like a step backwards from its current unique style. Probably going to switch to zerg or at least play both races.


I will dedicate myself to a new race. I'm sad to say this as someone who worked so hard to learn and master Terran, but I'm really disappointed by what I've seen. I decided to play Terran after playing Protoss in BW because I was always impressed with how calculated and precise Terrans had to be with positioning and strategy.

Now we have units like the viper and the oracle, which would appear to neuter good positioning and strategy.


The viper costs a ton of gas and has not basic attack. I don't think we will see as many as where in the battle report. And a few vikings should be able to zone them out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Azhrei16
Profile Joined August 2011
United States284 Posts
June 09 2012 16:33 GMT
#1715
I don't know if someone has mentioned it but I think it would be neat if the Oracles Entombed would work on units instead. Lower the radius and make it so the unit can't attack and make the shield have the lowest target priority, but you also can't attack that unit either. Sort of like Stasis I guess but it can be removed by focus firing. I think this would be a nice addition if we start seeing Terrans going mech in TvP. Might be too strong though, Terran seems pretty lame at the moment. If they include friendly fire on the Widow Mines I can see Protosses sacrificing blink stalkers to take out huge clumps of a terran army.
gedatsu
Profile Joined December 2011
1286 Posts
June 09 2012 16:34 GMT
#1716
On June 10 2012 00:34 CakeSauc3 wrote:
Show nested quote +
On June 10 2012 00:25 gedatsu wrote:
On June 10 2012 00:10 HeroMystic wrote:
On June 10 2012 00:01 gedatsu wrote:
On June 09 2012 23:59 HeroMystic wrote:
On June 09 2012 23:55 gedatsu wrote:
I don't understand the purpose of the widow mine. Terrans already have the strongest static map control with bunkers and tanks. Why is another addition needed? The shredder was bad for the same reason.

No they don't.

Uh. Yes.

No, not really.

Try using those "Strongest static map control with bunkers and tanks" vs Protoss that isn't a 1-1-1 all-in build. Try it vs Zerg too.

Widow Mines aren't even static anyway.

Yes, really.

Do tell me what static map control protoss and zerg have that is stronger.

Of course they're static. They can't move if they want to be useful. Not moving is what static means.


They're not static. Static defenses don't cost supply; however, bunkers (or the rines that fill them, anyway) and tanks and mines all do. The only official static defense that Terran has are missle turrets, which kind of suck for controlling ground space.

What do Zerg and Toss have that are better? Cannons and Spines, of course.

This isn't a cry of imbalance - just a statement of fact. Terran doesn't have a real ground controlling static defense, which is why Blizzard wanted to give them something else - and hence we have the widow mines.

What the hell is it with you guys and making up new definitions for words? Static doesn't mean "doesn't cost supply". Static means "doesn't move". Look it up in a dictionary.

Cannons and spines are not better. Cannons are easy to unpower, have too short range, and cannot be healed. Spines need creep and are therefore much harder to get where you want them (you do remember I was talking about static map control, right?), plus they also have no antiair. It may be healed, but not as efficiently as terran repair. Tanks+bunkers are better than them both.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
June 09 2012 16:37 GMT
#1717
You would think that players of a strategy would have learned after two years of WoL that you can't draw conclusions about balance changes until you tested them.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
June 09 2012 16:38 GMT
#1718
After watching that battle report, basically Protoss going to be forced to use only Gateway compositions vs Zerg or risk having any more expensive unit being abducted by Vipers and simply killed by a swarm of Roaches/Hydras before it can be effective.

And that is what is really funny about all this. In WOL and now even more in HOTS, the high tech units in the game seem to just hard counter other high tech units, so much so they you're constantly forced back on to Tier 1 units.

I guess I need to work heavily on Blink Stalker micro.
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 16:39 GMT
#1719
On June 10 2012 01:30 ZenithM wrote:
Thors are so cool, glad they kept them in.
They might be cool but they suck ass at their role as an anti air mech unit. We learned that time and time again in WoL as Mutas magic boxed our thors and desttoyed our expensive mech armies because of this.

Give the warhound a non splash anti air attack, then thors will still be useful and we don't have to depend on shitty thors as our only mech anti air.
Terrestrialrage
Profile Joined February 2011
United States122 Posts
June 09 2012 16:39 GMT
#1720
Will stick with Terran even after the expansion just because Ive always played Terran, but the 10 second mines are ridiculously useless and possibly even more detrimental to the Terran than opponents. Zerglings can charge them into battle for FF damage and 75/25 isnt worth the cost of the zealot/ling/hellion that youll be blowing up to begin with. Love the concept but as it stands it wont see much usage. The Warhound and Battle Hellion are sexy though, loving them. That being said, the other races are getting some amazing stuff...
We need more Lemon Pledge....
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