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HotS MLG Info Updates - Page 87

Forum Index > SC2 General
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zmansman17
Profile Joined March 2011
United States2567 Posts
June 09 2012 16:40 GMT
#1721
On June 09 2012 23:46 MorroW wrote:
Show nested quote +
On June 09 2012 23:31 pallad wrote:
On June 09 2012 22:56 Gackt_ wrote:
Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S


And what is wrong with that ? I personaly dont like Day9 , but i know that is his job.. everyone wanna make money.
You gonna give him cash for living ?

i think everyone could notice the game was probably staged and commentated in a fashion to display all the new utilities of both zerg and protoss

but that was the point of this video so they did a good job, plus it was funny to see zerg throw away the game on purpose last 5 minutes of that game xD

im so excited for hots man, only thing i dont like are the 22range flying catapults. they seem to force toss victory every single game in split map scenario

how do you break a massive toss defensive line with those bastards chipping away at you? i dont think its possible. but its stupid to talk balance already its just random a thought of mine. otherwise from that i like the changes for zerg really much, except the ultralisk change, which will obviously be nerfed or removed


Yeah I don't even understand why the ultra changed was implemented.

Morrow what are your thoughts on Terran?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Sankanyo
Profile Joined August 2011
United States140 Posts
June 09 2012 16:40 GMT
#1722
IMO I like how they are bringing some of the similarities of BW back to hots. Idk, it just kinda remind me of bw haha

do you guys feel the same why?
Azhrei16
Profile Joined August 2011
United States284 Posts
June 09 2012 16:41 GMT
#1723
On June 10 2012 01:38 BronzeKnee wrote:
After watching that battle report, basically Protoss going to be forced to use only Gateway compositions vs Zerg or risk having any more expensive unit being abducted by Vipers and simply killed by a swarm of Roaches/Hydras before it can be effective.

And that is what is really funny about all this. In WOL and now even more in HOTS, the high tech units in the game seem to just hard counter other high tech units, so much so they you're constantly forced back on to Tier 1 units.

I guess I need to work heavily on Blink Stalker micro.


I said in an earlier post that they need to remove Abduct and just give the Viper Neural Parasite, but keep it at it's current range. The Infestor already has infested terran and fungal growth, that's good enough.
Snoodles
Profile Joined March 2012
401 Posts
June 09 2012 16:42 GMT
#1724
I just got a new cheese idea: proxy factory widow mine rush. Around 5 minutes in you should be able to get your mines into the mineral lines.
zmansman17
Profile Joined March 2011
United States2567 Posts
June 09 2012 16:42 GMT
#1725
On June 10 2012 01:38 BronzeKnee wrote:
After watching that battle report, basically Protoss going to be forced to use only Gateway compositions vs Zerg or risk having any more expensive unit being abducted by Vipers and simply killed by a swarm of Roaches/Hydras before it can be effective.

And that is what is really funny about all this. In WOL and now even more in HOTS, the high tech units in the game seem to just hard counter other high tech units, so much so they you're constantly forced back on to Tier 1 units.

I guess I need to work heavily on Blink Stalker micro.


Yeah it seems to be a strange concept that they can trade the energy of the viper for a Tank, Collosi, etc. But I guess I will have to wait and see this unit in action. However, I'm guessing players are going to exceed Blizzard's expectations with these units
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 09 2012 16:43 GMT
#1726
Really looking forward to hots. Especially abduct, can't wait to see colossi deathballs cut down :D.
When I think of something else, something will go here
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-09 16:44:34
June 09 2012 16:44 GMT
#1727
i think warhound can counter even zealot, because they can kite them

anyway why no TVP battlereport?
Shiori
Profile Blog Joined July 2011
3815 Posts
June 09 2012 16:44 GMT
#1728
On June 10 2012 01:38 BronzeKnee wrote:
After watching that battle report, basically Protoss going to be forced to use only Gateway compositions vs Zerg or risk having any more expensive unit being abducted by Vipers and simply killed by a swarm of Roaches/Hydras before it can be effective.

And that is what is really funny about all this. In WOL and now even more in HOTS, the high tech units in the game seem to just hard counter other high tech units, so much so they you're constantly forced back on to Tier 1 units.

I guess I need to work heavily on Blink Stalker micro.

Yeah, I don't see the Protoss metagame changing much. I guess we'll be a little stronger against all-ins and we'll have more security with attacks from MS Core, but we're still going to be going fast third into Colossi, because the Tempest isn't AoE and because Colossi are still the best AoE unit we have. Now it's just going to be like Zerg has a better version of neural on a unit that's way harder to kill, especially since Colossi can't even hit it. HTs are too slow and unwieldy to be effective against flying units of that number and speed (just like the counter to mass Infestor was more Colossi, not mass Temps).

It's sad because I actually really like the MS Core idea. The Oracle is sorta uninspired I think, and the Tempest just seems like it has about 1 use (killing BLs in Bl/Infestor) which I'm fine with, but I kinda doubt Protoss will ever be able to pressure or hold pressure in the midgame since Colossi are going to be so, so awful.
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2012-06-09 16:45:40
June 09 2012 16:45 GMT
#1729
On June 09 2012 23:55 SarcasmMonster wrote:
A bit sad they didn't take the opportunity to redesign some of the annoying aspects of WOL like Force Fields, Fungals, Concussive Shell, etc. Now would be the time


Agreed. I only can hope that someday fungal will not inhibit movement completely, so that we could get passed chain fungal with impunity.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
zmansman17
Profile Joined March 2011
United States2567 Posts
June 09 2012 16:46 GMT
#1730
On June 10 2012 01:44 Garmer wrote:
i think warhound can counter even zealot, because they can kite them

anyway why no TVP battlereport?


I'm guessing because Terran really doesn't have that much to offer in HotS. And it is Heart of the Swarm after all.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2012 16:46 GMT
#1731
On June 10 2012 01:42 zmansman17 wrote:
Show nested quote +
On June 10 2012 01:38 BronzeKnee wrote:
After watching that battle report, basically Protoss going to be forced to use only Gateway compositions vs Zerg or risk having any more expensive unit being abducted by Vipers and simply killed by a swarm of Roaches/Hydras before it can be effective.

And that is what is really funny about all this. In WOL and now even more in HOTS, the high tech units in the game seem to just hard counter other high tech units, so much so they you're constantly forced back on to Tier 1 units.

I guess I need to work heavily on Blink Stalker micro.


Yeah it seems to be a strange concept that they can trade the energy of the viper for a Tank, Collosi, etc. But I guess I will have to wait and see this unit in action. However, I'm guessing players are going to exceed Blizzard's expectations with these units


The "get over here" ability(range 7ish) out ranged by vikings and the viper only has 120 HP. As long as the tanks are not the first unit on the front line, I don't think vipers are going to have the easiest time pull them off. The ability also has the same range as a missile turret.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
zmansman17
Profile Joined March 2011
United States2567 Posts
June 09 2012 16:47 GMT
#1732
On June 10 2012 01:42 Snoodles wrote:
I just got a new cheese idea: proxy factory widow mine rush. Around 5 minutes in you should be able to get your mines into the mineral lines.


More of the same rush-based Terran is what it appears we will have. I was really hoping for late game options...
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 09 2012 16:47 GMT
#1733
On June 10 2012 01:45 zmansman17 wrote:
Show nested quote +
On June 09 2012 23:55 SarcasmMonster wrote:
A bit sad they didn't take the opportunity to redesign some of the annoying aspects of WOL like Force Fields, Fungals, Concussive Shell, etc. Now would be the time


Agreed. I only can hope that someday fungal will not inhibit movement completely, so that we could get passed chain fungal with impunity.


tbh I wish FF was gone and Fungal only slowed units and not stopped completely. Don't think it'll ever be changed
When I think of something else, something will go here
Kaw
Profile Joined February 2011
United States73 Posts
June 09 2012 16:48 GMT
#1734
On June 10 2012 01:45 zmansman17 wrote:
Show nested quote +
On June 09 2012 23:55 SarcasmMonster wrote:
A bit sad they didn't take the opportunity to redesign some of the annoying aspects of WOL like Force Fields, Fungals, Concussive Shell, etc. Now would be the time


Agreed. I only can hope that someday fungal will not inhibit movement completely, so that we could get passed chain fungal with impunity.

If anything gets them to change fungal it will be the blinding swarm + fungal combo. Abduct + Neural looks like it might be brutal too.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2012 16:48 GMT
#1735
On June 10 2012 01:47 blade55555 wrote:
Show nested quote +
On June 10 2012 01:45 zmansman17 wrote:
On June 09 2012 23:55 SarcasmMonster wrote:
A bit sad they didn't take the opportunity to redesign some of the annoying aspects of WOL like Force Fields, Fungals, Concussive Shell, etc. Now would be the time


Agreed. I only can hope that someday fungal will not inhibit movement completely, so that we could get passed chain fungal with impunity.


tbh I wish FF was gone and Fungal only slowed units and not stopped completely. Don't think it'll ever be changed


Yeah, I wish they had removed stim too :-P
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Azide
Profile Joined March 2010
Canada566 Posts
June 09 2012 16:50 GMT
#1736
can widow mines be put in medivacs?
Azide and SuperNinja - Best Double Protoss 2v2 Team!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 09 2012 16:50 GMT
#1737
On June 10 2012 01:47 blade55555 wrote:
Show nested quote +
On June 10 2012 01:45 zmansman17 wrote:
On June 09 2012 23:55 SarcasmMonster wrote:
A bit sad they didn't take the opportunity to redesign some of the annoying aspects of WOL like Force Fields, Fungals, Concussive Shell, etc. Now would be the time


Agreed. I only can hope that someday fungal will not inhibit movement completely, so that we could get passed chain fungal with impunity.


tbh I wish FF was gone and Fungal only slowed units and not stopped completely. Don't think it'll ever be changed


Same old story, can't remove FF without also radically changing warpgates, which is really really unlikely.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
June 09 2012 16:51 GMT
#1738
On June 10 2012 01:47 zmansman17 wrote:
Show nested quote +
On June 10 2012 01:42 Snoodles wrote:
I just got a new cheese idea: proxy factory widow mine rush. Around 5 minutes in you should be able to get your mines into the mineral lines.


More of the same rush-based Terran is what it appears we will have. I was really hoping for late game options...


well it would certainly stop all this stupid new wave of nexus before cyber or nexus forge expanding that has been happening recently.
Luggage
Profile Joined August 2010
Canada34 Posts
June 09 2012 16:51 GMT
#1739
Been asked many times now and I can't search my way to it: Where is the TvZ vod people keep talking about? :D
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
June 09 2012 16:51 GMT
#1740
On June 10 2012 01:46 zmansman17 wrote:
Show nested quote +
On June 10 2012 01:44 Garmer wrote:
i think warhound can counter even zealot, because they can kite them

anyway why no TVP battlereport?


I'm guessing because Terran really doesn't have that much to offer in HotS. And it is Heart of the Swarm after all.


Or maybe they will release it today.
I've got moves like Jagger
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