HotS MLG Info Updates - Page 82
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Azhrei16
United States284 Posts
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Noocta
France12577 Posts
On June 09 2012 23:06 Azhrei16 wrote: The only thing I don't like about the Widow Mine is that there is no way to avoid it or remove it once it has attached to the unit. It deals 200 damage, so you could just lay them around your base and if an Overlord/Overseer comes by to scout, boom dead. Really high gas cost flying units like the Viper/Oracle will just get obliterated instantly and there is nothing you can do about it. They need to either make it so there is a limit on how many you can have (highly doubtful since that would be too complicated) or have them require a Tech Lab. With them being a suicide unit, you NEED to be able to produce them quickly. Leaving them being reactor-able need to stay. | ||
Garmer
1286 Posts
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Fig
United States1324 Posts
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luciusvlm
Spain134 Posts
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FallDownMarigold
United States3710 Posts
On June 09 2012 22:56 Gackt_ wrote: Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S How do you know for certain that they're scripted? Source? edit: The reason i dont agree is that in the vid you have a bunch of slight mess-ups, such as the other caster calling the hatchery a nexus at one point, etc. | ||
sekritzzz
1515 Posts
On June 09 2012 23:15 FallDownMarigold wrote: How do you know for certain that they're scripted? Source? edit: The reason i dont agree is that in the vid you have a bunch of slight mess-ups, such as the other caster calling the hatchery a nexus at one point, etc. Im not supporting his insults but its obvious the whole game was scripted to show case the units for the masses which isnt exactly a bad thing imo. | ||
ThaSlayer
707 Posts
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DwD
Sweden8621 Posts
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Noocta
France12577 Posts
On June 09 2012 23:22 ThaSlayer wrote: Anyone can remotely think of why reapers are still in HOTS? Even after range 5 buff to queens? Because it seems they have 7 range now. | ||
MagmaPunch
Bulgaria536 Posts
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RuneZerg
Denmark90 Posts
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emc
United States3088 Posts
On June 09 2012 23:06 Azhrei16 wrote: The only thing I don't like about the Widow Mine is that there is no way to avoid it or remove it once it has attached to the unit. It deals 200 damage, so you could just lay them around your base and if an Overlord/Overseer comes by to scout, boom dead. Really high gas cost flying units like the Viper/Oracle will just get obliterated instantly and there is nothing you can do about it. They need to either make it so there is a limit on how many you can have (highly doubtful since that would be too complicated) or have them require a Tech Lab. to be honest, I would gladly sacrifice speed overlords to take out the widow mines over losing my swarm hosts/vipers. I think it will become a strategy to actually sacrifice overlords or lings to clear out mines to protect your more expensive units. On June 09 2012 23:22 ThaSlayer wrote: Anyone can remotely think of why reapers are still in HOTS? Even after range 5 buff to queens? they seemed to do pretty well in the TvZ that was show cased. They got to scout everything, kill like 8 drones, allowed the terran to go mech without any harm, managed to heal up and keep zerg on their feet. I think reapers are going to be standard if terran goes mech. | ||
Fishgle
United States2174 Posts
On June 09 2012 23:28 RuneZerg wrote: tanks+widow mines= best 2 base push ever? that depends. Do Locusts and changelings activate widow mines? | ||
pallad
Poland1958 Posts
On June 09 2012 22:56 Gackt_ wrote: Wow Day9 is a total sellout as usual,..? The videos are so scripted that Im about to throw up. :S And what is wrong with that ? I personaly dont like Day9 , but i know that is his job.. everyone wanna make money. You gonna give him cash for living ? | ||
Seiniyta
Belgium1815 Posts
On June 09 2012 23:15 FallDownMarigold wrote: How do you know for certain that they're scripted? Source? edit: The reason i dont agree is that in the vid you have a bunch of slight mess-ups, such as the other caster calling the hatchery a nexus at one point, etc. Definitly not scripted regarding Day9. What could be scripted is the two players just trying to show all the new units in action. But tha's not a bad thing. | ||
Garmer
1286 Posts
On June 09 2012 23:30 Fishgle wrote: that depends. Do Locusts and changelings activate widow mines? no, they can only destroy them, appear in the video, apparently, units that die after a short time, does not activate the widow mines | ||
ChriseC
Germany440 Posts
if it is so i guess hellion/marauder pushes will be unbelievable strong, since there arnt added t1 units to deal with it, its hardcounter charakter of the push is just really hard to deal with | ||
ThaSlayer
707 Posts
On June 09 2012 23:30 emc wrote: to be honest, I would gladly sacrifice speed overlords to take out the widow mines over losing my swarm hosts/vipers. I think it will become a strategy to actually sacrifice overlords or lings to clear out mines to protect your more expensive units. they seemed to do pretty well in the TvZ that was show cased. They got to scout everything, kill like 8 drones, allowed the terran to go mech without any harm, managed to heal up and keep zerg on their feet. I think reapers are going to be standard if terran goes mech. Thanks for clearing that up. There was a T v Z battle report?? | ||
emc
United States3088 Posts
On June 09 2012 23:35 ThaSlayer wrote: Thanks for clearing that up. There was a T v Z battle report?? yea, it really needs to be in the OP, but here it is @ 2:10:00 is the TvZ http://www.majorleaguegaming.com/live#sc2 On June 09 2012 23:33 ChriseC wrote: can hellions transform into battle hellions right from the start? if it is so i guess hellion/marauder pushes will be unbelievable strong, since there arnt added t1 units to deal with it, its hardcounter charakter of the push is just really hard to deal with they spawn as battle hellion, you must transform them after creating them to go into WoL hellion. | ||
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