My billion year early HOTS preorder feels worth it already :D
HotS MLG Info Updates - Page 80
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ShatterZer0
United States1843 Posts
My billion year early HOTS preorder feels worth it already :D | ||
HeroMystic
United States1217 Posts
On June 09 2012 21:56 Treble557 wrote: Am I the only one that thinks the widow mine and oracle are broken as shit and need to be changed/removed? Everyone else seems to be overly focused on the 22 range slow hitting tempest, eventho the oracles just 100% shut you down and the widow mines just blow you up, and both come way early and are relatively cost effective. Also, wtf is with all the hydra spamming? Did they drop the cost on them? or are all the zergs seriously blowing all their money on hydras in these games? *edit* It'd be badass btw if widow mines had FF splash dmg. You could go all sorts of jihad with zerglings then. XD Widow mines -do- have FF splash damage. Widow mine isn't broken at all to be honest. A baneling has more useful applications in an army. Window Mines also cost supply and as said before has friendly fire. It's not as weak as people are saying it is (20 sec build time, 75/25, burrows in 3 seconds, 10 second dentonator time), but it's not really broken. Oracle's Entomb is just really boring to deal with to be honest. | ||
ShatterZer0
United States1843 Posts
On June 09 2012 21:32 najreteip wrote: Honestly, tempest seems like a decent way to solve a lot of the problems surrounding current lategame pvz, no more archon toilet vs mass brood we'll have to see what happens, but I think there's a lot of potential in this current HOTS build. Hopefully beta starts soon and the balancing can truly begin It also helps that archon toilet no longer exists vs broods. Vortex only affects ground units! I wonder if this means units will no longer have 1.5 second invincibility when leaving the vortex. | ||
redviper
Pakistan2333 Posts
I am so fucking excited about the expansion. | ||
SoundProof
Sweden99 Posts
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DidYuhim
Ukraine1905 Posts
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redviper
Pakistan2333 Posts
You could go all sorts of jihad with zerglings then. XD Seriously this constant muslim bashing should be toned down. | ||
gnatinator
Canada169 Posts
User was warned for this post | ||
MeyerA
Sweden120 Posts
On June 09 2012 20:46 redviper wrote: Why do you want to play BW all over again? SH is probably the best new unit imo. Its very zergy, can be used effectively with great micro and fits very nicely with the rest of the zerg units. what are u talking about? a unit that spits out a smaller unit every 12 seconds is very zergy? Also please stfu with your "play bw all over again" the lurker would be a faster and more fun unit. Swarmhost would be used like another brood lord, but worse and zerg would just stick to a fucking ball insted of harassing, attacking all over the place and constant reinforce. THAT IS ZERGY. | ||
MekTypro
France360 Posts
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SarcasmMonster
3136 Posts
On June 09 2012 22:11 MeyerA wrote: what are u talking about? a unit that spits out a smaller unit every 12 seconds is very zergy? Also please stfu with your "play bw all over again" the lurker would be a faster and more fun unit. Swarmhost would be used like another brood lord, but worse and zerg would just stick to a fucking ball insted of harassing, attacking all over the place and constant reinforce. THAT IS ZERGY. That's like saying the Lurker should be should be harassing unit that attacks all over the place. The SH and Lurker are both slow units that need to be defended. | ||
Toadvine
Poland2234 Posts
On June 09 2012 22:15 SarcasmMonster wrote: That's like saying the Lurker should be should be harassing unit that attacks all over the place. The SH and Lurker are both slow units that need to be defended. Lurkers actually move faster than stimmed Marines when unburrowed. | ||
Lukeeze[zR]
Switzerland6838 Posts
On June 09 2012 22:08 SoundProof wrote: The Ultralisk charge look so ugly why not have it look like a normal charge but with the same effects? Ultras should charge like a Bull : scratch the ground with the leg, look at your enemy with arrogance and BAAAM | ||
Existor
Russian Federation4295 Posts
On June 09 2012 22:15 MekTypro wrote: I see people are talking about a Terran video ? Is that from the "Multiplayer unit update" or is there another one that I haven't seen yet ? http://www.majorleaguegaming.com/live#sc2 2:09:00 - TvZ | ||
cablesc
United States1540 Posts
On June 09 2012 22:15 MekTypro wrote: I see people are talking about a Terran video ? Is that from the "Multiplayer unit update" or is there another one that I haven't seen yet ? They broadcasted a TvZ HOTS battle report during MLG on the red stream. You can find it on the red stream vod at around the 2 hour 10 minute mark. | ||
Garmer
1286 Posts
On June 09 2012 22:11 gnatinator wrote: OUR ENEMIES ARE LEGION, YET STILL YOU PROCRASTINATE. no more carrier make me sad... | ||
Wildmoon
Thailand4189 Posts
On June 09 2012 22:17 Toadvine wrote: Lurkers actually move faster than stimmed Marines when unburrowed. SH is not that slow too when unburrowed. | ||
FeyFey
Germany10114 Posts
On June 09 2012 22:03 ShatterZer0 wrote: It also helps that archon toilet no longer exists vs broods. Vortex only affects ground units! I wonder if this means units will no longer have 1.5 second invincibility when leaving the vortex. it basically means your infestors would be gone while voidrays rip through your broodlords that are to slow to get away from above the vortex. Archon toilet is gone, but broodlords are even more vortex victims now. If the 1.5 seconds would be removed archon toilet would work against ground units again, so i guess that stays. But an evil Oracle can now hover over the vortex make everything invisible, while your arial detection units are all chased away by toss air units. Moving in the Vortex with your ground army is more suicide then ever ^.^. Really like how they try to break up the death balls. | ||
Jochan
Poland1730 Posts
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Wildmoon
Thailand4189 Posts
On June 09 2012 22:21 FeyFey wrote: it basically means your infestors would be gone while voidrays rip through your broodlords that are to slow to get away from above the vortex. Archon toilet is gone, but broodlords are even more vortex victims now. If the 1.5 seconds would be removed archon toilet would work against ground units again, so i guess that stays. But an evil Oracle can now hover over the vortex make everything invisible, while your arial detection units are all chased away by toss air units. Moving in the Vortex with your ground army is more suicide then ever ^.^. Really like how they try to break up the death balls. I love it when people can say about how the game will turn out without even playing it. | ||
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