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HotS MLG Info Updates - Page 78

Forum Index > SC2 General
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SiroKO
Profile Joined February 2012
France721 Posts
June 09 2012 12:14 GMT
#1541
On June 09 2012 21:12 Garmer wrote:
i know why tempest has 22 range, because swarm host has a pretty good range too, is 14, without the 22 range it would be impossible to pass a ton of zerg units to kill mass of swarm host.


Considering tempest costs 300 gaz and has the dps of a roach, it wouldn't counter anything.
Maybe in the lategame PvZ it will prevent Zerg from camping with infestors/broodlords, and even then, I've great doubts.
Our envy always last longer than the happiness of those we envy
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 09 2012 12:15 GMT
#1542
Tempest: hard counter to mass swarm host.
I love.
Dvriel
Profile Joined November 2011
607 Posts
June 09 2012 12:15 GMT
#1543
On June 09 2012 20:49 emc wrote:
I just watched the TvZ at http://www.majorleaguegaming.com/live#sc2 at 2:10:00

widow mines look crazy. the game looked insanely fun, zerg had hive tech early and later had ultras at 100 supply, it really felt like a BW match, different of course but engagements all over the map.


Can anyone post the TvZ Report on youtube?
freestalker
Profile Joined March 2010
469 Posts
Last Edited: 2012-06-09 12:17:43
June 09 2012 12:15 GMT
#1544
On June 09 2012 21:08 TAMinator wrote:
22 range? ok ill make 100 tempest put them in corner of map and LOL then o_O

good luck with that buddy

you can also make 100 battlecruisers in WotL right?
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
June 09 2012 12:16 GMT
#1545
On June 09 2012 21:06 CrtBalorda wrote:
I am really sad about one thing. Blinding cloud only works on bio units, that means it is useless against protoss. And I think it looks dumb when threre are abilaties that are only meant for one matchup. There is no crossover, imagine if PvZ used abilaties x,y,z and ZvT used u,i,k or whatever cuz they arnt usefull in other matchups. It would make the game dumb, especially when this expansion is suposed to add units for vearity not to fix problems or add something to 1 matchup by adding units.


You can use it in ZvZ aswell, but if it affects non biological i dont actually see how protoss can beat zerg lol the viper is already amazing with abduct.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 09 2012 12:17 GMT
#1546
If they made an archon biological as well, it would have it's use against protoss, lol. :p

I love.
Garmer
Profile Joined October 2010
1286 Posts
June 09 2012 12:19 GMT
#1547
actually is 33 tempest at max
1A1A1A
Profile Joined June 2012
Belize20 Posts
June 09 2012 12:19 GMT
#1548
Maybe it's just me but I think blizzard want the tempest to snipe infestors, without getting hit by fungal growth.

On the zergs end, we might see a similar scenario to the warp prism/ht micro that goes on in pvt.
sVnteen
Profile Joined January 2011
Germany2238 Posts
June 09 2012 12:20 GMT
#1549
wtf 22 range?
we would need completely new maps without a large airspace behind the expansions or the tempests will just kill it from faaaaaaaaaaaaaaaaaaaaaaaaaaar away...
MY LIFE STARTS NOW ♥
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 09 2012 12:21 GMT
#1550
On June 09 2012 21:19 Garmer wrote:
actually is 33 tempest at max


A zerg (neural parasite) could actually make more.

Lol. I can't wait to see that game.
I love.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
June 09 2012 12:22 GMT
#1551
On June 09 2012 21:20 sVnteen wrote:
wtf 22 range?
we would need completely new maps without a large airspace behind the expansions or the tempests will just kill it from faaaaaaaaaaaaaaaaaaaaaaaaaaar away...


Get 5 anti-air units (phoenix/void ray, corruptor, viking) and problem solved.
I love.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
June 09 2012 12:22 GMT
#1552
Have we gotten any pro feedback yet?
ლ(╹◡╹ლ)
FatBat
Profile Joined May 2011
Germany326 Posts
Last Edited: 2012-06-09 12:24:29
June 09 2012 12:22 GMT
#1553
I dont like the viper pull. imo it makes high tier units just some kind of useless.
Edit: i just thought about the pull and Neural, i think it may be really strong
"This game went full retard"- Totalbiscuit
tztztz
Profile Joined March 2011
Germany314 Posts
June 09 2012 12:23 GMT
#1554
sad to see that the ingame time is still messed up
Cuce
Profile Joined March 2011
Turkey1127 Posts
June 09 2012 12:26 GMT
#1555
as it is tempest might help with attrition.
with the cost of upgrade and beacon, unless you get 4-5 of them its meaningless. less then 4 wont be enought to snipe tanks/broodlords/swarmhosts/warhounds, any more you got too much suplly invested in a pretty weak combat unit, so they will overwhelm you anyway.

if maps allow it they might force a dedicated air to air force, but thats standart vP anyway.
64K RAM SYSTEM 38911 BASIC BYTES FREE
Tryagain4free
Profile Joined March 2012
81 Posts
June 09 2012 12:28 GMT
#1556
So far HotS feedback abstract:

Zerg: "Wow, even Idra will be satisfied!"

Protoss: "Not sure, but MC will win no matter what!"

Terran: "Oh god, not even Flash will save our souls!"
ReadySetFire
Profile Joined October 2011
Kuwait545 Posts
June 09 2012 12:28 GMT
#1557
wait binding cloud only works against bio? not sure how i feel about that
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
Last Edited: 2012-06-09 12:30:46
June 09 2012 12:29 GMT
#1558
On June 09 2012 21:14 SiroKO wrote:
Show nested quote +
On June 09 2012 21:12 Garmer wrote:
i know why tempest has 22 range, because swarm host has a pretty good range too, is 14, without the 22 range it would be impossible to pass a ton of zerg units to kill mass of swarm host.


Considering tempest costs 300 gaz and has the dps of a roach, it wouldn't counter anything.
Maybe in the lategame PvZ it will prevent Zerg from camping with infestors/broodlords, and even then, I've great doubts.

Tempest has base dps of 8,16. Roach base dps is 8

Tempest does more dps than roach.

Also, tempest seems to be yet another good siegebreaker unit for protos. Also, did tempest do splash damage? it would very well compensate for the lowish dps
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
June 09 2012 12:30 GMT
#1559
On June 09 2012 20:56 TDH wrote:
Can you make proxy hatch for the vipers, som they can regen energy with their consume spell?

build evo chamber as it's building consume then cancel when you're done with it.
i wish my motherboard would find a fatherboard so i could have anotherboard
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 09 2012 12:32 GMT
#1560
I think they need to buff tanks so terran can deal with all the new zerg units and hydras otherwise they seem completely useless.
All I do is Stim.
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