• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:08
CET 17:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft Data analysis on 70 million replays [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2099 users

HotS MLG Info Updates - Page 64

Forum Index > SC2 General
Post a Reply
Prev 1 62 63 64 65 66 141 Next
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 05:19 GMT
#1261
On June 09 2012 14:16 TechNoTrance wrote:
Looks amazing, but still kinda wish the new terran units were less a-movey. There really isn't anything interesting about the warhound if you ask me.


Warhound is purely a Mech-busting unit, which is incredibly sad to me since it was originally meant to replace the Thor, which is a good all-around unit overall, just too slow and expensive.

I really hope the Warhound missles are enabled to hit non-mechanical units. Otherwise it's just a really boring Marauder.
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 05:23 GMT
#1262
On June 09 2012 14:18 s3rp wrote:
Show nested quote +
On June 09 2012 14:15 Solo Terran wrote:
On June 09 2012 14:10 s3rp wrote:
On June 09 2012 14:08 Solo Terran wrote:
Overall the game looks amazing. The Viper abduct ability, Burrow Charge and Tempest range will all get nerfed probably even before beta, Blizzard said they design new units to be on the overpowered side and then nerf them. The Terran units are a little disappointing in comparison to zerg and protoss but with so much balance still needed I'm sure it will be fine. Just wish the warhound wasn't an a move unit and had an anti air attack.

Also not sure what I think about the recall ability, and the fact that reaper speed doesn't require factory/ it can heal itself. I guess 14 gas 14 pool against terran will be standard in HoTS to get early lings and speed to deal with reapers. I'm excited that at least Terran gets an exciting microable unit even if it's not technically new.


Queens will still deal with Reapers with 6 range.
Thats why they have regen. The point isn't to kill the zerg, Queens should deal with Reapers reasonably. With reapers you just want to sniper a few drones and get out before losing a reaper, not clear the whole mineral line. And with speed before factory and regen that will be very viable.


But it won't force Pool first builds . There's no way to deal damage that big to make the Zerg reconsider hatching first.
Neither of us know for sure, but gas and rax on 11 would make multiple reapers with speed available around the time the pool from a 15-15 hatch is just finishing up, probably before a queen could be built, which would be GG.
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 05:26 GMT
#1263
Is anyone else worried about what Battle Hellions will do to TvT? Obviously battle hellions will rape marines and then warhounds rape tanks. So now instead of interesting positional marine tank battles it could devolve into retarded a move and see who has more shit like PvP.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 05:27 GMT
#1264
On June 09 2012 14:26 Solo Terran wrote:
Is anyone else worried about what Battle Hellions will do to TvT? Obviously battle hellions will rape marines and then warhounds rape tanks. So now instead of interesting positional marine tank battles it could devolve into retarded a move and see who has more shit like PvP.


Sky Terran
MMA: The true King of Wings
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 05:27 GMT
#1265
On June 09 2012 14:23 Solo Terran wrote:
Show nested quote +
On June 09 2012 14:18 s3rp wrote:
On June 09 2012 14:15 Solo Terran wrote:
On June 09 2012 14:10 s3rp wrote:
On June 09 2012 14:08 Solo Terran wrote:
Overall the game looks amazing. The Viper abduct ability, Burrow Charge and Tempest range will all get nerfed probably even before beta, Blizzard said they design new units to be on the overpowered side and then nerf them. The Terran units are a little disappointing in comparison to zerg and protoss but with so much balance still needed I'm sure it will be fine. Just wish the warhound wasn't an a move unit and had an anti air attack.

Also not sure what I think about the recall ability, and the fact that reaper speed doesn't require factory/ it can heal itself. I guess 14 gas 14 pool against terran will be standard in HoTS to get early lings and speed to deal with reapers. I'm excited that at least Terran gets an exciting microable unit even if it's not technically new.


Queens will still deal with Reapers with 6 range.
Thats why they have regen. The point isn't to kill the zerg, Queens should deal with Reapers reasonably. With reapers you just want to sniper a few drones and get out before losing a reaper, not clear the whole mineral line. And with speed before factory and regen that will be very viable.


But it won't force Pool first builds . There's no way to deal damage that big to make the Zerg reconsider hatching first.
Neither of us know for sure, but gas and rax on 11 would make multiple reapers with speed available around the time the pool from a 15-15 hatch is just finishing up, probably before a queen could be built, which would be GG.


Very Very Map dependent.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 05:29:43
June 09 2012 05:28 GMT
#1266
On June 09 2012 14:26 Solo Terran wrote:
Is anyone else worried about what Battle Hellions will do to TvT? Obviously battle hellions will rape marines and then warhounds rape tanks. So now instead of interesting positional marine tank battles it could devolve into retarded a move and see who has more shit like PvP.


Battle Helions will do nothing to Marines because they're basically melee range and slow as fuck. You think anyone is going to let his stimmed Marines get even close to those clunky walkers ? Just Stim kite back and win.
Veldril
Profile Joined August 2010
Thailand1817 Posts
June 09 2012 05:29 GMT
#1267
On June 09 2012 14:26 Solo Terran wrote:
Is anyone else worried about what Battle Hellions will do to TvT? Obviously battle hellions will rape marines and then warhounds rape tanks. So now instead of interesting positional marine tank battles it could devolve into retarded a move and see who has more shit like PvP.


Banshee and Viking.

To be honest though, I don't really see Warhound making it out to launch with this kind of ability it has.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 05:30 GMT
#1268
On June 09 2012 14:26 Solo Terran wrote:
Is anyone else worried about what Battle Hellions will do to TvT? Obviously battle hellions will rape marines and then warhounds rape tanks. So now instead of interesting positional marine tank battles it could devolve into retarded a move and see who has more shit like PvP.

I'd say you're actually better off just using BFH against Marines due to stim, and we still don't know the numbers on Warhound yet to make it a definite answer vs Marine/Tank. Also, add Marauders into the mix and those Hellions don't look scary at all.
NoobCrunch
Profile Joined December 2011
79 Posts
June 09 2012 05:32 GMT
#1269
honestly swarm hosts look so lame
warhound model is pretty much bad as well
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 09 2012 05:33 GMT
#1270
On June 09 2012 14:26 Solo Terran wrote:
Is anyone else worried about what Battle Hellions will do to TvT? Obviously battle hellions will rape marines and then warhounds rape tanks. So now instead of interesting positional marine tank battles it could devolve into retarded a move and see who has more shit like PvP.


I don't really think Warhound can break siege line that easily. It's not like you can a move warhounds into huge siege line with other units protecting it.
PhobosSC
Profile Joined May 2012
Canada23 Posts
June 09 2012 05:34 GMT
#1271
Even as a zerg player i have to say im happy baneling movement likely isnt going to make it in, the disaster potential for this race mechanic was far too high for my liking.

Few toughts i had watching the report plus day9/rob's game cast:

-It seems entomb also messes up worker ai, even if you have spines (or whatever) to kill the bubbles, your workers look like theyre going to require you to send them back to mining. This is going to be an absolute nightmare for the lower leagues but introduces an interesting macro mechanic for players to have to get used to (obviously wont be an issue for people that actual hit injects, but im talk.ing noobs here)
-pre ordain giving you sight of the building and surroundings is a great spell, but i worry it being a 2 minute duration is way too much. Protoss already have observers, this spell makes scouting insanely easy and cheap (since youre going to be building them anyways). If it were 30 seconds i think it would be perfect, 2 minutes just seems overkill
-adding in the new mothership mechanic is absolutely awesome, love basically everything about it. My only worry is im unclear aout the energy regen spell. When you highligt the spell it says it regens the energy of any targeted unit or building to max. I love the possibilities this gives for defending bases with templars and such, but does this mean you can charge a nexus back to full chrono? That seems like it can be absued like crazy for cheese...proxy gates are going to be a disaster if you can chrono both gates then recharge the nexus and chrono again.
-terran pushes have been a nightmare to stop for many protoss players, only recently have things been figured out to a degree. With the new anti mechanical mech those stalkers and immortals/colossus are in for it. Perhaps this will entice players more down the templar tech, storm and use nexus to recharge temp back to full and storm again. Cloak spell is also going to be interesting for this.
-new build, the stephano 11 minute hydra max
-with the abduct and blinding cloud spells, how the hell are terrans going to stop zerg pushes exactly? Bunker and seige lines seem kinda pointless now

And most importantly:

-god damn was that show match day9 and rob casted ever entertaining! Cant wait for this expansion
My mom has been sleeping around with the european ladder - InControL
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 05:35 GMT
#1272
On June 09 2012 14:28 s3rp wrote:
Show nested quote +
On June 09 2012 14:26 Solo Terran wrote:
Is anyone else worried about what Battle Hellions will do to TvT? Obviously battle hellions will rape marines and then warhounds rape tanks. So now instead of interesting positional marine tank battles it could devolve into retarded a move and see who has more shit like PvP.


Battle Helions will do nothing to Marines because they're basically melee range and slow as fuck. You think anyone is going to let his stimmed Marines get even close to those clunky walkers ? Just Stim kite back and win.
I imagine most players will learn that having a 50/50 mix of hellions in battle mode/ regular mode will be ideal at almost all situations against Terran bio and Zerg.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 05:35 GMT
#1273
I must be the only person who likes the Warhound model since it looks so much like something out of MechWarrior, though I will agree that it looks way too much like an SCV with legs.
Fueled
Profile Joined October 2011
United States1610 Posts
Last Edited: 2012-06-09 05:39:03
June 09 2012 05:37 GMT
#1274
On June 09 2012 14:32 NoobCrunch wrote:
honestly swarm hosts look so lame
warhound model is pretty much bad as well

I can see the swarm host being pretty viable in some fights in TvZ, but I think it'll shine in PvZ.

Also, is its ability automatic or do you need press a hotkey to get those broodlings out?
The Wood League - Where a double gas opening can still mean a Marine/SCV all-in
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
June 09 2012 05:38 GMT
#1275
I wish they had just given the Lurker Siege Range, made it attack more slowly, and maybe increased the size of the attack. That would be a pretty cool unit that would fit the siege role. Or, better yet, just add the Lurker back in with the Swarm Host modified (more Locusts with higher health but lower damage). Burrow Zerg would be awesome.
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
June 09 2012 05:38 GMT
#1276
On June 09 2012 14:34 PhobosSC wrote:
-new build, the stephano 11 minute hydra max


Bwhhahah. Even with speed, hydra won't survive against a single colossus. The speed upgrade is hive tech, and roaches usually begin production way before lair is done with these early3h builds. There is no way to max hydra @ 11m, and especially not with the future speed upgrade.
Die tomorrow - Live today
PredY
Profile Joined September 2009
Czech Republic1731 Posts
June 09 2012 05:41 GMT
#1277
fuuckkkk yeahhhhhhhh spider mines
http://www.twitch.tv/czelpredy
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 05:45:28
June 09 2012 05:42 GMT
#1278
On June 09 2012 14:35 Solo Terran wrote:
Show nested quote +
On June 09 2012 14:28 s3rp wrote:
On June 09 2012 14:26 Solo Terran wrote:
Is anyone else worried about what Battle Hellions will do to TvT? Obviously battle hellions will rape marines and then warhounds rape tanks. So now instead of interesting positional marine tank battles it could devolve into retarded a move and see who has more shit like PvP.


Battle Helions will do nothing to Marines because they're basically melee range and slow as fuck. You think anyone is going to let his stimmed Marines get even close to those clunky walkers ? Just Stim kite back and win.
I imagine most players will learn that having a 50/50 mix of hellions in battle mode/ regular mode will be ideal at almost all situations against Terran bio and Zerg.


BF Helions are not as strong as people think though unless you clump up like crazy . A Bio army with Stim and Medivacs cleans house against anything not involving enough tanks. Hell if Reapers become viable Helions might suck even more.

Quick question is +45 HP the only thing Battle helions gain in walker form ? Because that wouldn't make them all that great.
thunk
Profile Blog Joined March 2008
United States6233 Posts
June 09 2012 05:43 GMT
#1279
It looks awesome, great job casting Day.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 09 2012 05:44 GMT
#1280
Battle hellion model looks great.

Warhound still looks stupid (but slightly slightly better). Seriously why does it look so bad? Blizz has so many artists, but it looks so bad? I saw some people linking some cool mech designs earlier. There's many kinds of mech designs they could use. Please improve it ;;


I really like that the thor is still in. No odin thingy, but whatever. The new warhound has its own niche and is different than thor. Seems like mech TvZ will be mostly the same then, with spider mines helping (mech isn't "standard" so it seems pros think marine/tank is better), while vipers blinding cloud only affects bio so it won't change too much there. I wonder then, will warhound be useless in TvZ? Meh. Well anyways, thors will still have their own niche away from warhounds in TvP. So yay!

As like others I'm still very worried about TvT. I hope it turns out well.

Also the spider mine is sorta like a HSM haha.

It's weird that you build the spider mines though... I would prefer it be built in some other way =/. Why not let hellions drop it or something? Though I'm sure they considered it so I will trust them on that. I guess it was a bit weird that vultures only had limited spider mines as well though, so maybe it won't be too bad. It will give more incentive to make reactors for mech and not just tech labs.

Tempest DPS seems pretty low, so that's awesome. Fires slower than a tank but seems to do roughly 50 damage. Like I said before seems sorta like a zoning unit actually, though it's so slow so idk if it'll actually be able to function like that. At least not like burrowing lurkers around. It will certainly help control space around the protoss deathball though.

I can't wait to try out the beta haha...

still sort of annoyed at swarm host art/design after seeing that thread about that "phobia" haha
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Prev 1 62 63 64 65 66 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 86
StarCraft: Brood War
Britney 49580
Calm 4748
Rain 2703
BeSt 943
Mini 738
Stork 606
EffOrt 587
Larva 560
Light 453
firebathero 273
[ Show more ]
ZerO 265
Rush 166
hero 150
Mind 68
Sharp 67
Sea.KH 62
Leta 56
zelot 42
Pusan 41
ToSsGirL 34
Backho 29
scan(afreeca) 24
HiyA 16
Terrorterran 16
Hm[arnc] 14
JulyZerg 12
ivOry 3
Dota 2
Gorgc6542
qojqva2412
Dendi716
Counter-Strike
oskar103
Other Games
singsing1831
B2W.Neo1524
FrodaN796
hiko689
crisheroes429
Lowko356
Hui .330
RotterdaM214
Mlord130
DeMusliM120
KnowMe118
QueenE103
XaKoH 43
Trikslyr39
ZerO(Twitch)14
Organizations
Dota 2
PGL Dota 2 - Main Stream19975
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4030
• WagamamaTV378
• Ler74
League of Legends
• Nemesis4500
• Jankos1459
• TFBlade1078
Upcoming Events
RSL Revival
15h 23m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
19h 53m
SC Evo League
20h 23m
IPSL
1d
Julia vs Artosis
JDConan vs DragOn
OSC
1d
BSL 21
1d 3h
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 15h
Wardi Open
1d 21h
IPSL
2 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
2 days
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
2 days
OSC
2 days
Monday Night Weeklies
3 days
OSC
3 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.