• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:14
CEST 16:14
KST 23:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)93
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10774 users

HotS MLG Info Updates - Page 63

Forum Index > SC2 General
Post a Reply
Prev 1 61 62 63 64 65 141 Next
CortoMontez
Profile Joined October 2010
Australia608 Posts
June 09 2012 04:48 GMT
#1241
Personally I think that a lot of the new HoTS units are going in the right direction by following the BW design philosophy of: 'If everything is OP then the game is balanced'. I mean, on their own, just about every new unit for each race seems overpowered, but because every race receives a unit of this sort, it will lead to a more interesting dynamic.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
smash1
Profile Joined January 2012
60 Posts
June 09 2012 04:49 GMT
#1242
HOTS is fucking amazing.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
June 09 2012 04:51 GMT
#1243
On June 09 2012 13:15 Roarer wrote:
Show nested quote +
On June 09 2012 12:50 Elvin wrote:
I like the fact that terran gets absolutely nothing new against zerg in HotS.

Warhound is only good against mechanical units ,zerg has none.

Widow mines are bullshit since they'll just attach to zerglings which will make them into an ultimate allahu akhbar unit.

Transformer hellions are without comment ,do not see any use for them in TvZ.


I do think Terran changes will have an effect to the TvZ match up... with mines can be reactored out ..., Terran can definitely hold off eoch banes pushes easily. Moreover .. the transformed hellion can boost the power of the infamous marauder hellion push...which means zerg may not be able to take the third that quickly / safely.

However, it seems the anti-air weapon are taken away from the warhounds ...


Don't forget that reapers have regeneration now and their speed upgrade no longer requires factory tech . So we could see a lot of cool reaper builds that may set you up better economy wise in the middle game then in WOL .
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-06-09 04:53:43
June 09 2012 04:52 GMT
#1244
On June 09 2012 13:45 oogieogie wrote:
Show nested quote +
On June 09 2012 13:06 Plethora wrote:
On June 09 2012 12:47 -Exalt- wrote:
On June 09 2012 12:44 Plethora wrote:
Know what I'm deciding I dislike most about SC2 and all these new units are just hammering home? The lack of anything fun and microable...

I miss vultures, reaver & shuttle, muta micro, hell even marine vs lurker micro.

What are the most microable units in SC2?
Reaper (nerfed to the point of being irrelevent)
Banshees maybe? Blink Stalkers? Both have some fun micro tricks but nothing thats really going to make a crowd ooh and ahh. I think the coolest microing in SC2 is probably marine splitting vs banelings. That's one of the very few things you can watch a pro do and really just kinda marvel at sometimes. Aside from that, what is there?


the oracle isn't micro-able and won't rely on multitasking/micro late game? oh, ok.

what about a new mech TvP that will involve a lot of hellions that can be dropped / microd at protoss expansions, or mines that can be placed at mineral fields, etc. that isn't just as micro intensive as spam right-clicking a flock of mutas? ok.


The kind of thing I'm talking about is a unit that, if microed well, can kill many times its cost in enemy units but if microed poorly will just die without doing much of anything. I never said anything about multi-tasking. I don't have that much of a problem with multi-tasking demands in SC2.

Just take a vulture... a-move a vulture and it'll die to just about anything in the game. Do some top teir Korean micro with a vulture and it is capable of killing basically infinity zealots. What unit in SC2 can do that?

stalker vs marine?


his quote is "..still like brood war better.." so yeah.. gl arguing with a brick wall

On June 09 2012 12:40 Nagano wrote:
Oracle entomb delays up to 31 seconds? Basically reducing income by 50% if cast once per minute? -.-

And abduct, don't have to say much about how this ability pretty much ruins any type of positional play. Especially when you combine it with Consume, you pretty much always have it up.


do people not realize that the mineral-block can easily be attacked/ destroyed?? IMO it's comparable to a weak unit drop in a mineral like, your probes lose mining time but you can deal with it easily if you have the apm. some speedlings will probably clean it up in seconds (assuming they didn't change the mechanic and they are still attackable).
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
June 09 2012 04:53 GMT
#1245
Ultra charge looks imba! I'm really sad that many things are making tanks useless....
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 09 2012 04:57 GMT
#1246
Looking pretty good so far. Don't really like the 22 range tempest and viper yank.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 09 2012 04:57 GMT
#1247
On June 09 2012 13:53 Black[CAT] wrote:
Ultra charge looks imba! I'm really sad that many things are making tanks useless....

Tanks will still be big inTvT and mid game ZvT imo. Warhounds will make TvT more exciting because it wont be a pure positional campfest ( which is sometimes fun but not great for spectators), and ultras dont come out till late game so...
ETisME
Profile Blog Joined April 2011
12809 Posts
June 09 2012 04:58 GMT
#1248
On June 09 2012 13:52 -Exalt- wrote:
Show nested quote +
On June 09 2012 13:45 oogieogie wrote:
On June 09 2012 13:06 Plethora wrote:
On June 09 2012 12:47 -Exalt- wrote:
On June 09 2012 12:44 Plethora wrote:
Know what I'm deciding I dislike most about SC2 and all these new units are just hammering home? The lack of anything fun and microable...

I miss vultures, reaver & shuttle, muta micro, hell even marine vs lurker micro.

What are the most microable units in SC2?
Reaper (nerfed to the point of being irrelevent)
Banshees maybe? Blink Stalkers? Both have some fun micro tricks but nothing thats really going to make a crowd ooh and ahh. I think the coolest microing in SC2 is probably marine splitting vs banelings. That's one of the very few things you can watch a pro do and really just kinda marvel at sometimes. Aside from that, what is there?


the oracle isn't micro-able and won't rely on multitasking/micro late game? oh, ok.

what about a new mech TvP that will involve a lot of hellions that can be dropped / microd at protoss expansions, or mines that can be placed at mineral fields, etc. that isn't just as micro intensive as spam right-clicking a flock of mutas? ok.


The kind of thing I'm talking about is a unit that, if microed well, can kill many times its cost in enemy units but if microed poorly will just die without doing much of anything. I never said anything about multi-tasking. I don't have that much of a problem with multi-tasking demands in SC2.

Just take a vulture... a-move a vulture and it'll die to just about anything in the game. Do some top teir Korean micro with a vulture and it is capable of killing basically infinity zealots. What unit in SC2 can do that?

stalker vs marine?


his quote is "..still like brood war better.." so yeah.. gl arguing with a brick wall

Show nested quote +
On June 09 2012 12:40 Nagano wrote:
Oracle entomb delays up to 31 seconds? Basically reducing income by 50% if cast once per minute? -.-

And abduct, don't have to say much about how this ability pretty much ruins any type of positional play. Especially when you combine it with Consume, you pretty much always have it up.


do people not realize that the mineral-block can easily be attacked/ destroyed?? IMO it's comparable to a weak unit drop in a mineral like, your probes lose mining time but you can deal with it easily if you have the apm. some speedlings will probably clean it up in seconds (assuming they didn't change the mechanic and they are still attackable).

drops and harassment is more than just dealing damage, it is about controlling the opponent's army position as well
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Kaiyotic
Profile Joined October 2011
United States90 Posts
Last Edited: 2012-06-09 05:39:35
June 09 2012 05:02 GMT
#1249
On June 09 2012 12:50 Elvin wrote:
I like the fact that terran gets absolutely nothing new against zerg in HotS.
[snip]
Widow mines are bullshit since they'll just attach to zerglings which will make them into an ultimate allahu akhbar unit.


If I interpreted the Battle Report correctly, you can choose which units the mines attach to. "Smart spider mines" was what I heard.
Rain: Idra's face is scary
WhiteKnight
Profile Joined December 2009
New Zealand134 Posts
June 09 2012 05:03 GMT
#1250
Is there going to be more battlereports?
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-06-09 05:04:12
June 09 2012 05:03 GMT
#1251
On June 09 2012 13:58 ETisME wrote:
Show nested quote +
On June 09 2012 13:52 -Exalt- wrote:
On June 09 2012 13:45 oogieogie wrote:
On June 09 2012 13:06 Plethora wrote:
On June 09 2012 12:47 -Exalt- wrote:
On June 09 2012 12:44 Plethora wrote:
Know what I'm deciding I dislike most about SC2 and all these new units are just hammering home? The lack of anything fun and microable...

I miss vultures, reaver & shuttle, muta micro, hell even marine vs lurker micro.

What are the most microable units in SC2?
Reaper (nerfed to the point of being irrelevent)
Banshees maybe? Blink Stalkers? Both have some fun micro tricks but nothing thats really going to make a crowd ooh and ahh. I think the coolest microing in SC2 is probably marine splitting vs banelings. That's one of the very few things you can watch a pro do and really just kinda marvel at sometimes. Aside from that, what is there?


the oracle isn't micro-able and won't rely on multitasking/micro late game? oh, ok.

what about a new mech TvP that will involve a lot of hellions that can be dropped / microd at protoss expansions, or mines that can be placed at mineral fields, etc. that isn't just as micro intensive as spam right-clicking a flock of mutas? ok.


The kind of thing I'm talking about is a unit that, if microed well, can kill many times its cost in enemy units but if microed poorly will just die without doing much of anything. I never said anything about multi-tasking. I don't have that much of a problem with multi-tasking demands in SC2.

Just take a vulture... a-move a vulture and it'll die to just about anything in the game. Do some top teir Korean micro with a vulture and it is capable of killing basically infinity zealots. What unit in SC2 can do that?

stalker vs marine?


his quote is "..still like brood war better.." so yeah.. gl arguing with a brick wall

On June 09 2012 12:40 Nagano wrote:
Oracle entomb delays up to 31 seconds? Basically reducing income by 50% if cast once per minute? -.-

And abduct, don't have to say much about how this ability pretty much ruins any type of positional play. Especially when you combine it with Consume, you pretty much always have it up.


do people not realize that the mineral-block can easily be attacked/ destroyed?? IMO it's comparable to a weak unit drop in a mineral like, your probes lose mining time but you can deal with it easily if you have the apm. some speedlings will probably clean it up in seconds (assuming they didn't change the mechanic and they are still attackable).

drops and harassment is more than just dealing damage, it is about controlling the opponent's army position as well


That's the thing though, entombed doesn't do that.

Depending how much hp they have, like 6 supply of zerglings is probably able to clean it up in about the amount of time you'd lose to an actual drop, but with zero losses on either side. So once there's a dozen lings at each mineral line, entombed requires zero reaction.

In comparison, a drop always requires a reaction because you never quite know what's going to come out of it and always want to be sure you have overwhelming force to defend, because that minimises your losses. Entomb might be annoying as hell and sure, those are 20-odd zerglings that aren't in your army, but it's not the same kind of threat as a drop.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 05:06:02
June 09 2012 05:05 GMT
#1252
On June 09 2012 14:03 Belisarius wrote:
Show nested quote +
On June 09 2012 13:58 ETisME wrote:
On June 09 2012 13:52 -Exalt- wrote:
On June 09 2012 13:45 oogieogie wrote:
On June 09 2012 13:06 Plethora wrote:
On June 09 2012 12:47 -Exalt- wrote:
On June 09 2012 12:44 Plethora wrote:
Know what I'm deciding I dislike most about SC2 and all these new units are just hammering home? The lack of anything fun and microable...

I miss vultures, reaver & shuttle, muta micro, hell even marine vs lurker micro.

What are the most microable units in SC2?
Reaper (nerfed to the point of being irrelevent)
Banshees maybe? Blink Stalkers? Both have some fun micro tricks but nothing thats really going to make a crowd ooh and ahh. I think the coolest microing in SC2 is probably marine splitting vs banelings. That's one of the very few things you can watch a pro do and really just kinda marvel at sometimes. Aside from that, what is there?


the oracle isn't micro-able and won't rely on multitasking/micro late game? oh, ok.

what about a new mech TvP that will involve a lot of hellions that can be dropped / microd at protoss expansions, or mines that can be placed at mineral fields, etc. that isn't just as micro intensive as spam right-clicking a flock of mutas? ok.


The kind of thing I'm talking about is a unit that, if microed well, can kill many times its cost in enemy units but if microed poorly will just die without doing much of anything. I never said anything about multi-tasking. I don't have that much of a problem with multi-tasking demands in SC2.

Just take a vulture... a-move a vulture and it'll die to just about anything in the game. Do some top teir Korean micro with a vulture and it is capable of killing basically infinity zealots. What unit in SC2 can do that?

stalker vs marine?


his quote is "..still like brood war better.." so yeah.. gl arguing with a brick wall

On June 09 2012 12:40 Nagano wrote:
Oracle entomb delays up to 31 seconds? Basically reducing income by 50% if cast once per minute? -.-

And abduct, don't have to say much about how this ability pretty much ruins any type of positional play. Especially when you combine it with Consume, you pretty much always have it up.


do people not realize that the mineral-block can easily be attacked/ destroyed?? IMO it's comparable to a weak unit drop in a mineral like, your probes lose mining time but you can deal with it easily if you have the apm. some speedlings will probably clean it up in seconds (assuming they didn't change the mechanic and they are still attackable).

drops and harassment is more than just dealing damage, it is about controlling the opponent's army position as well


That's the thing though, entombed doesn't do that.

Depending how much hp they have, like 6 supply of zerglings is probably able to clean it up in about the amount of time you'd lose to an actual drop, but with zero losses on either side. So once there's a dozen lings at each mineral line, entombed requires zero reaction.

In comparison, a drop always requires a reaction because you never quite know what's going to come out of it and always want to be sure you have overwhelming force to defend, because that minimises your losses. Entomb might be annoying as hell and sure, those are 20-odd zerglings that aren't in your army, but it's not the same kind of threat as a drop.


Entombed had 75 HP each in the Battle Report.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 05:05:49
June 09 2012 05:05 GMT
#1253
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 05:08 GMT
#1254
Overall the game looks amazing. The Viper abduct ability, Burrow Charge and Tempest range will all get nerfed probably even before beta, Blizzard said they design new units to be on the overpowered side and then nerf them. The Terran units are a little disappointing in comparison to zerg and protoss but with so much balance still needed I'm sure it will be fine. Just wish the warhound wasn't an a move unit and had an anti air attack.

Also not sure what I think about the recall ability, and the fact that reaper speed doesn't require factory/ it can heal itself. I guess 14 gas 14 pool against terran will be standard in HoTS to get early lings and speed to deal with reapers. I'm excited that at least Terran gets an exciting microable unit even if it's not technically new.
Falling
Profile Blog Joined June 2009
Canada11587 Posts
June 09 2012 05:08 GMT
#1255
On June 09 2012 14:03 Belisarius wrote:
Show nested quote +
On June 09 2012 13:58 ETisME wrote:
On June 09 2012 13:52 -Exalt- wrote:
On June 09 2012 13:45 oogieogie wrote:
On June 09 2012 13:06 Plethora wrote:
On June 09 2012 12:47 -Exalt- wrote:
On June 09 2012 12:44 Plethora wrote:
Know what I'm deciding I dislike most about SC2 and all these new units are just hammering home? The lack of anything fun and microable...

I miss vultures, reaver & shuttle, muta micro, hell even marine vs lurker micro.

What are the most microable units in SC2?
Reaper (nerfed to the point of being irrelevent)
Banshees maybe? Blink Stalkers? Both have some fun micro tricks but nothing thats really going to make a crowd ooh and ahh. I think the coolest microing in SC2 is probably marine splitting vs banelings. That's one of the very few things you can watch a pro do and really just kinda marvel at sometimes. Aside from that, what is there?


the oracle isn't micro-able and won't rely on multitasking/micro late game? oh, ok.

what about a new mech TvP that will involve a lot of hellions that can be dropped / microd at protoss expansions, or mines that can be placed at mineral fields, etc. that isn't just as micro intensive as spam right-clicking a flock of mutas? ok.


The kind of thing I'm talking about is a unit that, if microed well, can kill many times its cost in enemy units but if microed poorly will just die without doing much of anything. I never said anything about multi-tasking. I don't have that much of a problem with multi-tasking demands in SC2.

Just take a vulture... a-move a vulture and it'll die to just about anything in the game. Do some top teir Korean micro with a vulture and it is capable of killing basically infinity zealots. What unit in SC2 can do that?

stalker vs marine?


his quote is "..still like brood war better.." so yeah.. gl arguing with a brick wall

On June 09 2012 12:40 Nagano wrote:
Oracle entomb delays up to 31 seconds? Basically reducing income by 50% if cast once per minute? -.-

And abduct, don't have to say much about how this ability pretty much ruins any type of positional play. Especially when you combine it with Consume, you pretty much always have it up.


do people not realize that the mineral-block can easily be attacked/ destroyed?? IMO it's comparable to a weak unit drop in a mineral like, your probes lose mining time but you can deal with it easily if you have the apm. some speedlings will probably clean it up in seconds (assuming they didn't change the mechanic and they are still attackable).

drops and harassment is more than just dealing damage, it is about controlling the opponent's army position as well


That's the thing though, entombed doesn't do that.

Depending how much hp they have, like 6 supply of zerglings is probably able to clean it up in about the amount of time you'd lose to an actual drop, but with zero losses on either side. So once there's a dozen lings at each mineral line, entombed requires zero reaction.

In comparison, a drop always requires a reaction because you never quite know what's going to come out of it and always want to be sure you have overwhelming force to defend, because that minimises your losses. Entomb might be annoying as hell and sure, those are 20-odd zerglings that aren't in your army, but it's not the same kind of threat as a drop.

Not only that, but if you get denied, you can just fly it back and use it to defend or else join the rest of your forces- high templar drops- destroy workers, but can also be used for army support or defence. Now the cloak ability might help a bit, but if it needs to be stationary... It's just a really niche unit. Perhaps too niche. It has 2-3 uses that Blizzard designed and that's it. Rather than be both unique and versatile.
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 05:13:57
June 09 2012 05:10 GMT
#1256
On June 09 2012 14:08 Solo Terran wrote:
Overall the game looks amazing. The Viper abduct ability, Burrow Charge and Tempest range will all get nerfed probably even before beta, Blizzard said they design new units to be on the overpowered side and then nerf them. The Terran units are a little disappointing in comparison to zerg and protoss but with so much balance still needed I'm sure it will be fine. Just wish the warhound wasn't an a move unit and had an anti air attack.

Also not sure what I think about the recall ability, and the fact that reaper speed doesn't require factory/ it can heal itself. I guess 14 gas 14 pool against terran will be standard in HoTS to get early lings and speed to deal with reapers. I'm excited that at least Terran gets an exciting microable unit even if it's not technically new.


Queens will still deal with Reapers with 6 range. 1 Rax FE seems to be dead in TvT though against stronger Reapers.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-06-09 05:15:03
June 09 2012 05:14 GMT
#1257
On June 09 2012 14:10 s3rp wrote:
Show nested quote +
On June 09 2012 14:08 Solo Terran wrote:
Overall the game looks amazing. The Viper abduct ability, Burrow Charge and Tempest range will all get nerfed probably even before beta, Blizzard said they design new units to be on the overpowered side and then nerf them. The Terran units are a little disappointing in comparison to zerg and protoss but with so much balance still needed I'm sure it will be fine. Just wish the warhound wasn't an a move unit and had an anti air attack.

Also not sure what I think about the recall ability, and the fact that reaper speed doesn't require factory/ it can heal itself. I guess 14 gas 14 pool against terran will be standard in HoTS to get early lings and speed to deal with reapers. I'm excited that at least Terran gets an exciting microable unit even if it's not technically new.


Queens will still deal with Reapers with 6 range.


In the PvZ battle report, it only looked like they had 3 range unless I'm misjudging distance. Not sure if the change is reverted in HOTS, or maybe the latest patch changes has not been merged in yet.

Edit: Also, I think you mean 5 range.
MMA: The true King of Wings
Solo Terran
Profile Joined November 2011
367 Posts
June 09 2012 05:15 GMT
#1258
On June 09 2012 14:10 s3rp wrote:
Show nested quote +
On June 09 2012 14:08 Solo Terran wrote:
Overall the game looks amazing. The Viper abduct ability, Burrow Charge and Tempest range will all get nerfed probably even before beta, Blizzard said they design new units to be on the overpowered side and then nerf them. The Terran units are a little disappointing in comparison to zerg and protoss but with so much balance still needed I'm sure it will be fine. Just wish the warhound wasn't an a move unit and had an anti air attack.

Also not sure what I think about the recall ability, and the fact that reaper speed doesn't require factory/ it can heal itself. I guess 14 gas 14 pool against terran will be standard in HoTS to get early lings and speed to deal with reapers. I'm excited that at least Terran gets an exciting microable unit even if it's not technically new.


Queens will still deal with Reapers with 6 range.
Thats why they have regen. The point isn't to kill the zerg, Queens should deal with Reapers reasonably. With reapers you just want to sniper a few drones and get out before losing a reaper, not clear the whole mineral line. And with speed before factory and regen that will be very viable.
TechNoTrance
Profile Joined May 2012
Canada1007 Posts
June 09 2012 05:16 GMT
#1259
Looks amazing, but still kinda wish the new terran units were less a-movey. There really isn't anything interesting about the warhound if you ask me.
All we have to decide is what to do with the time that is given to us.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 05:18 GMT
#1260
On June 09 2012 14:15 Solo Terran wrote:
Show nested quote +
On June 09 2012 14:10 s3rp wrote:
On June 09 2012 14:08 Solo Terran wrote:
Overall the game looks amazing. The Viper abduct ability, Burrow Charge and Tempest range will all get nerfed probably even before beta, Blizzard said they design new units to be on the overpowered side and then nerf them. The Terran units are a little disappointing in comparison to zerg and protoss but with so much balance still needed I'm sure it will be fine. Just wish the warhound wasn't an a move unit and had an anti air attack.

Also not sure what I think about the recall ability, and the fact that reaper speed doesn't require factory/ it can heal itself. I guess 14 gas 14 pool against terran will be standard in HoTS to get early lings and speed to deal with reapers. I'm excited that at least Terran gets an exciting microable unit even if it's not technically new.


Queens will still deal with Reapers with 6 range.
Thats why they have regen. The point isn't to kill the zerg, Queens should deal with Reapers reasonably. With reapers you just want to sniper a few drones and get out before losing a reaper, not clear the whole mineral line. And with speed before factory and regen that will be very viable.


But it won't force Pool first builds . There's no way to deal damage that big to make the Zerg reconsider hatching first.
Prev 1 61 62 63 64 65 141 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #256
WardiTV792
EmpressLilyy32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 395
ProTech74
StarCraft: Brood War
Rain 4125
Shuttle 1416
EffOrt 1066
Mini 828
Soma 586
Light 387
BeSt 368
Larva 268
hero 214
Stork 194
[ Show more ]
Last 134
JYJ 129
actioN 125
Dewaltoss 96
Free 62
Sexy 57
Sea.KH 56
Mind 53
Sharp 48
910 34
Shine 33
soO 31
ToSsGirL 30
Sacsri 28
Barracks 16
HiyA 16
IntoTheRainbow 14
Rock 14
yabsab 11
zelot 10
Icarus 9
firebathero 0
Dota 2
Gorgc4529
Dendi1219
syndereN323
420jenkins161
Counter-Strike
fl0m3366
byalli783
Super Smash Bros
Mew2King117
Heroes of the Storm
Khaldor381
Liquid`Hasu304
Other Games
singsing1970
B2W.Neo1484
Happy175
ToD170
elazer133
amsayoshi6
Organizations
StarCraft: Brood War
lovetv 14
Kim Chul Min (afreeca) 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 5
• Response 1
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV582
League of Legends
• Jankos1752
• Nemesis514
Upcoming Events
Online Event
46m
WardiTV Weekly
20h 46m
Sparkling Tuna Cup
1d 19h
INu's Battles
1d 20h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
3 days
Replay Cast
3 days
CrankTV Team League
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.