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Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2012-06-09 03:04:43
June 09 2012 03:04 GMT
#1081
i still think entomb and abduct are really dumb, contrived abilities. but i'm liking most of the rest of it. i especially like how they've decided to use the mothership.
payed off security
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 03:04 GMT
#1082
Anyone making comments about balance right now is absolutely ridiculous, and should wear their underwear as hats. -TLO


On June 09 2012 12:00 Natespank wrote:
They're further nerfing the hell out of siege tanks, every race got a new unit that counters them. Come on, why even have them in the game at this point?


I wanna see your underwear over head.
MMA: The true King of Wings
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 03:05 GMT
#1083
On June 09 2012 12:04 SarcasmMonster wrote:
Show nested quote +
Anyone making comments about balance right now is absolutely ridiculous, and should wear their underwear as hats. -TLO


Show nested quote +
On June 09 2012 12:00 Natespank wrote:
They're further nerfing the hell out of siege tanks, every race got a new unit that counters them. Come on, why even have them in the game at this point?


I wanna see your underwear over head.

Pics please! Because TLO said so
Im_hell
Profile Joined March 2012
United States16 Posts
June 09 2012 03:05 GMT
#1084
David Kim so f***ing stupid
why dont you just remove terran from starcraft??
terran needs buff emediately
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 09 2012 03:06 GMT
#1085
Everyone keeps talking about how there are loads of things strong vs Tanks, but no one acknowledges that all the Mech support units are stronger, meaning that we'll get even more tanks just because of that. Bar the new Ultras (which I don't think are necessary, Ultras are perfectly good now) Tanks seemed very viable.
VERY FRAGILE, LIKE A BABY PANDA EGG
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 03:06 GMT
#1086
Seriously i hope this is far far away from Beta Status right now this looks completely broken.
AsymptoticClimax
Profile Joined May 2012
United Kingdom249 Posts
June 09 2012 03:06 GMT
#1087
On June 09 2012 12:05 Im_hell wrote:
David Kim so f***ing stupid
why dont you just remove terran from starcraft??
terran needs buff emediately


hahah yes this is indeed the final version we're seeing.
i wish my motherboard would find a fatherboard so i could have anotherboard
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 03:08:58
June 09 2012 03:07 GMT
#1088
On June 09 2012 12:06 MCDayC wrote:
Everyone keeps talking about how there are loads of things strong vs Tanks, but no one acknowledges that all the Mech support units are stronger, meaning that we'll get even more tanks just because of that. Bar the new Ultras (which I don't think are necessary, Ultras are perfectly good now) Tanks seemed very viable.


IF and thats a big if Ultras now deal Bonus damage to light and not armored Thors should do very well against Ultras.
L0thar
Profile Blog Joined September 2007
987 Posts
June 09 2012 03:08 GMT
#1089
On June 09 2012 12:04 ImNightmare wrote:
Show nested quote +
On June 09 2012 12:00 L0thar wrote:
On June 09 2012 11:52 ImNightmare wrote:
On June 09 2012 11:50 L0thar wrote:
On June 09 2012 11:47 ImNightmare wrote:
On June 09 2012 11:46 L0thar wrote:
....aaand the TvZ battlereport only supported my previous view that Terrans are getting shafted in HoTS. They are getting the weakest (which could be balanced) and most boring (which sadly couldn't) additions from all races.

But the one mine detonation was kinda funny, I'll give you that. Too bad other things were rather cryworthy.


Because its a zerg expansion? Like WoL is a terrans game? I hope you do realise you have more units then zerg or protoss currently right?


WoL's not Terran game, where the fuck that sentinent comes from? It's singleplayer is T centered, just as HotS will be Z centered. Multiplayer experience should be equally balanced and fun for all races, otherwise Blizz is failing big time.

Because it is, blizzard already said Wing's of liberty is a TERRAN'S GAME. You have the most units now. Of course you won't have 5 more units. And in case you didn't count, HoTs allows zerg to have the same amount of units as terran.


What are you talking about?
http://wiki.teamliquid.net/starcraft2/Terran_Units
http://wiki.teamliquid.net/starcraft2/Zerg_Units

Not counting specials like Mule, Changeling etc, I see 13 units on both sides. Yeah, I counted them, did you?

marine,maruder,reaper, ghost, medivac, BC, thor, hellions, raven, banshee, tank, viking. = 12
Queen, lings, baneling, roach, hydra, ultralisk, infestor, corruptor, broodlord, mutalisk= 10. You sure you counted them?


Aside from workers, you missed overlords and overseers. They are units too, you know? Not every unit can be a swiss army knife like queen or infestor.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 09 2012 03:09 GMT
#1090
On June 09 2012 12:02 s3rp wrote:
Show nested quote +
On June 09 2012 12:00 HeroMystic wrote:
On June 09 2012 11:56 Snoodles wrote:
The detonation time on mines should only be a couple seconds, at best, long enough for a pro to move them out of his ball if he's fast, but punishing if he's not. I mean, toss and zerg get storm and fungal and thermal lance and all that, and you have almost no time to react, but Terran AoE like siege and nukes, are completely avoidable and slow.


I dunno. I'm actually not sure why people are complaining that the Willow mine sucks. Granted it was a showmatch, but they burrowed so fast and guaranteeing to kill a unit instantly is a good thing.

Willow mines can also be reactored, which is a -huge- factor to take into account.


The only time they actually did something is when the Zerg had a bunch of units that couldn't defend themselves...

Against the Hydras it looked completely useless and crappy totally not worth 75/25 .

Was that the part where they attached to the front 3 hydras and the zerg player moved them towards the terran to detonate? I wonder if there's a hold position trick with them like we used to in broodwar.
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 03:09 GMT
#1091
On June 09 2012 12:08 L0thar wrote:
Show nested quote +
On June 09 2012 12:04 ImNightmare wrote:
On June 09 2012 12:00 L0thar wrote:
On June 09 2012 11:52 ImNightmare wrote:
On June 09 2012 11:50 L0thar wrote:
On June 09 2012 11:47 ImNightmare wrote:
On June 09 2012 11:46 L0thar wrote:
....aaand the TvZ battlereport only supported my previous view that Terrans are getting shafted in HoTS. They are getting the weakest (which could be balanced) and most boring (which sadly couldn't) additions from all races.

But the one mine detonation was kinda funny, I'll give you that. Too bad other things were rather cryworthy.


Because its a zerg expansion? Like WoL is a terrans game? I hope you do realise you have more units then zerg or protoss currently right?


WoL's not Terran game, where the fuck that sentinent comes from? It's singleplayer is T centered, just as HotS will be Z centered. Multiplayer experience should be equally balanced and fun for all races, otherwise Blizz is failing big time.

Because it is, blizzard already said Wing's of liberty is a TERRAN'S GAME. You have the most units now. Of course you won't have 5 more units. And in case you didn't count, HoTs allows zerg to have the same amount of units as terran.


What are you talking about?
http://wiki.teamliquid.net/starcraft2/Terran_Units
http://wiki.teamliquid.net/starcraft2/Zerg_Units

Not counting specials like Mule, Changeling etc, I see 13 units on both sides. Yeah, I counted them, did you?

marine,maruder,reaper, ghost, medivac, BC, thor, hellions, raven, banshee, tank, viking. = 12
Queen, lings, baneling, roach, hydra, ultralisk, infestor, corruptor, broodlord, mutalisk= 10. You sure you counted them?


Aside from workers, you missed overlords and overseers. They are units too, you know? Not every unit can be a swiss army knife like queen or infestor.

LOL, okay, then lets count your depot as units too. Of course, only the marine can.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-06-09 03:15:03
June 09 2012 03:09 GMT
#1092
On June 09 2012 11:58 eden-san wrote:
And more importantly I do agree with people complaining about SC2 morphing into a WC3 kinda game with so many abilities around in each and every unit, kinda afraid that all those changes might entirely change the actual gameplay...

Brood gave the player a whole new set of units that required him to rethink his army comps and strategies without introducing any sort of game-breaking abilities, which allowed Blizzard to ensure that even if balance was broken only slight tweaks would be required to restore it.
HotS gives us game-breaking abilities in almost every unit, the kind of abilities that can end games directly... Impossible to truly balance imo and completely stupid. It also seems to dumb down early game by giving every one ways to scare off the opponent (PF-like add-on for Nexus, burrowed swarm host means you need detection before entering Z's base, and T... Well T).

A few good changes still:
- Hydras speed is greatly appreciated and not game breaking, merely renders them finally relevant end-game.
- Ultras charge is cool without being overpowered.

- Versatile, anti-biological hellions and anti-armored warhounds will make mech T an actually viable option in every match-up imo.
- Battlecruisers being buffed always is a welcomed change, even though a little underwhelming imo. I guess they made it to escape those widow mines LOLZ :D

- I actually find tempest to be an interesting unit that will add more depth to any engagement, will make positioning even more important (core mechanics of all Starcraft games).

Now for what I think sucks:
- Mothership core doesn't add more depth to the strategy of the game, I actually think it diminishes it.
- Oracle, from the video you can see how Z was pretty much denied most mining from a base thanks to that one Oracle, and then it got that vision spell (with no possibility to dispell?), and then the cloak... Jesus.
- Tanks were already not used much vP, useless vZ end-game... What of it now? :D
- Reaper healing, lulz, that suddenly make them so much more useful eh? I feel like they could remove the factory requirement on the speed upgrade now that queen range was buffed.
- Swarm host and Vipers... Effectively making Z a slower caster race... Really Blizzard? Really?!


mothership is required, game design wise, for protoss to deal with mass broodlord / infestor / corrupter/ queen for certain timings in end game PvZ (when you are just maxing out, before you have the econ to switch into carriers).. at this timing you can get a vortex to essentially save you from the massive brood lord timings.. if you can not get the vortex for that you will die. the best part is, once zergs reliably split their brood lords, it will not be a simple Vortex = win, it will be a vortex = reduced enough brood damage to allow him to survive.

for people to be angry about the mothership staying, really shows a lack of game knowledge from the community or people are just ignorant.

and about TvP, I've tested it against some high master friends on the HOTS custom map (was accurate for the last version of HOTS) and mech just destroys protoss. Any protoss unit composition can easily be recked by battlehellion/warhound/ghost/viking, and you can almost always be ahead of the protoss w/ this style due to how many hellions you have that can be dropped and kill massive amounts of probes.. mech is finally good against protoss and terrans are still complaining? wuuuuut?
bucckevin
Profile Joined April 2011
858 Posts
June 09 2012 03:10 GMT
#1093
On June 09 2012 11:55 ImNightmare wrote:
Show nested quote +
On June 09 2012 11:54 Snoodles wrote:
On June 09 2012 11:52 acker wrote:
On June 09 2012 11:47 Destroyr wrote:
This pseudo spider mines look terrible. Build at the Fac. Move over Map on there own. Attache themselves to a unit (in a certain range !!!). cant be denied. Not slightly as in BW... and yes BW is the thing to beat for them... But yeah A move units are awesome.....

I'd load them into a Medevac. Then I'd use them for annihilating workers lines.

Hell, load some with mines, load some with marines, and do multi-pronged drops.


Attach them to your own units when you see the vipers aiming for them.

You just thought up the new metagame. Attach a mine to a stim marine, run him in. orgasm.



You just thought up the new metagame. Get a mine to attach to a speedling and take that 10s to run to the terran's mineral line, BOOM. orgasm.
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 03:10 GMT
#1094
On June 09 2012 12:09 -Exalt- wrote:
Show nested quote +
On June 09 2012 12:00 ImNightmare wrote:
On June 09 2012 11:58 eden-san wrote:
And more importantly I do agree with people complaining about SC2 morphing into a WC3 kinda game with so many abilities around in each and every unit, kinda afraid that all those changes might entirely change the actual gameplay...

Brood gave the player a whole new set of units that required him to rethink his army comps and strategies without introducing any sort of game-breaking abilities, which allowed Blizzard to ensure that even if balance was broken only slight tweaks would be required to restore it.
HotS gives us game-breaking abilities in almost every unit, the kind of abilities that can end games directly... Impossible to truly balance imo and completely stupid. It also seems to dumb down early game by giving every one ways to scare off the opponent (PF-like add-on for Nexus, burrowed swarm host means you need detection before entering Z's base, and T... Well T).

A few good changes still:
- Hydras speed is greatly appreciated and not game breaking, merely renders them finally relevant end-game.
- Ultras charge is cool without being overpowered.

- Versatile, anti-biological hellions and anti-armored warhounds will make mech T an actually viable option in every match-up imo.
- Battlecruisers being buffed always is a welcomed change, even though a little underwhelming imo. I guess they made it to escape those widow mines LOLZ :D

- I actually find tempest to be an interesting unit that will add more depth to any engagement, will make positioning even more important (core mechanics of all Starcraft games).

Now for what I think sucks:
- Mothership core doesn't add more depth to the strategy of the game, I actually think it diminishes it.
- Oracle, from the video you can see how Z was pretty much denied most mining from a base thanks to that one Oracle, and then it got that vision spell (with no possibility to dispell?), and then the cloak... Jesus.
- Tanks were already not used much vP, useless vZ end-game... What of it now? :D
- Reaper healing, lulz, that suddenly make them so much more useful eh? I feel like they could remove the factory requirement on the speed upgrade now that queen range was buffed.
- Swarm host and Vipers... Effectively making Z a slower caster race... Really Blizzard? Really?!

lol, swarm host is fucking cool man. I don't know why you think it sucks, a siege breaker unit? Zerg has been yearning for a before broodlord type of unit. I love it.


mothership is required, game design wise, for protoss to deal with mass broodlord / infestor / corrupter/ queen for certain timings in end game PvZ (when you are just maxing out, before you have the econ to switch into carriers).. at this timing you can get a vortex to essentially save you from the massive brood lord timings.. if you can not get the vortex for that you will die. the best part is, once zergs reliaby split their brood lords, it will not be a simple Vortex = win, it will be a vortex = reduced enough brood damage to allow him to survive.

for people to be angry about the mothership staying, really shows a lack of game knowledge from the community or people are just ignorant.

and about TvP, I've tested it against some high master friends on the HOTS custom map (was accurate for the last version of HOTS) and mech just destroys protoss. Any protoss unit composition can easily be recked by battlehellion/warhound/ghost/viking, and you can almost always be ahead of the protoss w/ this style due to how many hellions you have that can be dropped and kill massive amounts of probes.. mech is finally good against protoss and terrans are still complaining? wuuuuut?

Why are you quoting me for. I am talking about the swarm host.
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
June 09 2012 03:10 GMT
#1095
On June 09 2012 12:04 SarcasmMonster wrote:
Show nested quote +
Anyone making comments about balance right now is absolutely ridiculous, and should wear their underwear as hats. -TLO


Show nested quote +
On June 09 2012 12:00 Natespank wrote:
They're further nerfing the hell out of siege tanks, every race got a new unit that counters them. Come on, why even have them in the game at this point?


I wanna see your underwear over head.


Eh, not as strong an example as it could be. Siege Tanks will have trouble with the current abilities such as Abduct or Tempest as it stands now. He is discussing the aspects of the current design, and if you say that it might change, then what's the point of discussing at all?

I do agree that the post isn't constructive, and really has no purpose. But then, how many posts do?
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 03:11 GMT
#1096
I don't think they can balance it before Beta. In hindsight, remember all the drastic balancing they had to do for WOL beta? 2 armor 1 supply roach...

It's impossible for a small team of testers to create a balanced game. It takes one big active pool of PRO players and a long long time to balance a game.

From a game design perspective, most of the units look fun Still waiting for the TvP battle report to make that first impression about the Warhound.
MMA: The true King of Wings
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 03:11 GMT
#1097
On June 09 2012 12:10 bucckevin wrote:
Show nested quote +
On June 09 2012 11:55 ImNightmare wrote:
On June 09 2012 11:54 Snoodles wrote:
On June 09 2012 11:52 acker wrote:
On June 09 2012 11:47 Destroyr wrote:
This pseudo spider mines look terrible. Build at the Fac. Move over Map on there own. Attache themselves to a unit (in a certain range !!!). cant be denied. Not slightly as in BW... and yes BW is the thing to beat for them... But yeah A move units are awesome.....

I'd load them into a Medevac. Then I'd use them for annihilating workers lines.

Hell, load some with mines, load some with marines, and do multi-pronged drops.


Attach them to your own units when you see the vipers aiming for them.

You just thought up the new metagame. Attach a mine to a stim marine, run him in. orgasm.



You just thought up the new metagame. Get a mine to attach to a speedling and take that 10s to run to the terran's mineral line, BOOM. orgasm.

You just screwed up that metagame! Ling dies two second later to marine! no boom! no orgasm!
Kaw
Profile Joined February 2011
United States74 Posts
June 09 2012 03:11 GMT
#1098
On June 09 2012 12:06 s3rp wrote:
Seriously i hope this is far far away from Beta Status right now this looks completely broken.

When WoL beta started roachs had two armor and cost one supply. Even if the game is broken, the whole point of beta is to figure that out and fix it.
Natespank
Profile Joined November 2011
Canada449 Posts
June 09 2012 03:12 GMT
#1099
early game defense for every race but terran. Terran nerf again.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 03:12 GMT
#1100
On June 09 2012 12:09 ImNightmare wrote:
Show nested quote +
On June 09 2012 12:08 L0thar wrote:
On June 09 2012 12:04 ImNightmare wrote:
On June 09 2012 12:00 L0thar wrote:
On June 09 2012 11:52 ImNightmare wrote:
On June 09 2012 11:50 L0thar wrote:
On June 09 2012 11:47 ImNightmare wrote:
On June 09 2012 11:46 L0thar wrote:
....aaand the TvZ battlereport only supported my previous view that Terrans are getting shafted in HoTS. They are getting the weakest (which could be balanced) and most boring (which sadly couldn't) additions from all races.

But the one mine detonation was kinda funny, I'll give you that. Too bad other things were rather cryworthy.


Because its a zerg expansion? Like WoL is a terrans game? I hope you do realise you have more units then zerg or protoss currently right?


WoL's not Terran game, where the fuck that sentinent comes from? It's singleplayer is T centered, just as HotS will be Z centered. Multiplayer experience should be equally balanced and fun for all races, otherwise Blizz is failing big time.

Because it is, blizzard already said Wing's of liberty is a TERRAN'S GAME. You have the most units now. Of course you won't have 5 more units. And in case you didn't count, HoTs allows zerg to have the same amount of units as terran.


What are you talking about?
http://wiki.teamliquid.net/starcraft2/Terran_Units
http://wiki.teamliquid.net/starcraft2/Zerg_Units

Not counting specials like Mule, Changeling etc, I see 13 units on both sides. Yeah, I counted them, did you?

marine,maruder,reaper, ghost, medivac, BC, thor, hellions, raven, banshee, tank, viking. = 12
Queen, lings, baneling, roach, hydra, ultralisk, infestor, corruptor, broodlord, mutalisk= 10. You sure you counted them?


Aside from workers, you missed overlords and overseers. They are units too, you know? Not every unit can be a swiss army knife like queen or infestor.

LOL, okay, then lets count your depot as units too. Of course, only the marine can.


THose Depots sure can transport my units... Overlords count as Units fact.
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BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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