• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:22
CEST 14:22
KST 21:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1349 users

HotS MLG Info Updates - Page 54

Forum Index > SC2 General
Post a Reply
Prev 1 52 53 54 55 56 141 Next
Parcelleus
Profile Joined January 2011
Australia1662 Posts
June 09 2012 02:53 GMT
#1061
Looks good.

Except Viper ability is too strong when coupled with the new Hydra speed and swarm hosts.

Good to see that Blizzard didn't retire mothership ! kudos !

Looks like lots of balancing to do , but looks interesting.
*burp*
Snoodles
Profile Joined March 2012
401 Posts
June 09 2012 02:54 GMT
#1062
On June 09 2012 11:52 acker wrote:
Show nested quote +
On June 09 2012 11:47 Destroyr wrote:
This pseudo spider mines look terrible. Build at the Fac. Move over Map on there own. Attache themselves to a unit (in a certain range !!!). cant be denied. Not slightly as in BW... and yes BW is the thing to beat for them... But yeah A move units are awesome.....

I'd load them into a Medevac. Then I'd use them for annihilating workers lines.

Hell, load some with mines, load some with marines, and do multi-pronged drops.


Attach them to your own units when you see the vipers aiming for them.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-06-09 02:55:20
June 09 2012 02:54 GMT
#1063
On June 09 2012 11:50 SolidMoose wrote:
Show nested quote +
On June 09 2012 11:47 ImNightmare wrote:
On June 09 2012 11:46 L0thar wrote:
....aaand the TvZ battlereport only supported my previous view that Terrans are getting shafted in HoTS. They are getting the weakest (which could be balanced) and most boring (which sadly couldn't) additions from all races.

But the one mine detonation was kinda funny, I'll give you that. Too bad other things were rather cryworthy.


Because its a zerg expansion? Like WoL is a terrans game? I hope you do realise you have more units then zerg or protoss currently right?


Why do people keep insisting that it's ok for a race to be OP because it's "their expansion"? That makes no sense. Maybe we should all just switch to protoss because they are allowed to be broken in the last expansion.



who the hell cares what is OP and isn't right now? you are complaining about an expansion that did not even hit beta phase yet. do you remember the WoL battle reports and how much has changed since then?

seriously people, you're being stupid as all hell. stop crying and moaning about something that can and will change over time.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
June 09 2012 02:54 GMT
#1064
On June 09 2012 11:44 ImNightmare wrote:
Show nested quote +
On June 09 2012 11:42 fuzzylogic44 wrote:
I think they should make it so Abduct doesn't work on massive units, or units that are rooted to the ground like Siege tanks and burrowed units, then lower the energy cost so it's worth it to use on smaller units.

LOL, you are so funny. Abduct shouldn't work on massive units? That's what they said for neural parasite. -_- I guess us zergs should abduct a marine and use him to threaten the enemy to give up or we kill him?

Hey! This suits your nick, fuzzylogic. I think you just balanced HoTs


If it costs 50 energy something, then its comparable to graviton beam for phoenixes, except better. Even if its more, it would still be very nice against things like void rays, immortals, sentries, banshees, ghosts, warhounds, medivacs, tanks when unsieged, high templars, infestors... you get the idea.
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 02:55 GMT
#1065
On June 09 2012 11:54 Snoodles wrote:
Show nested quote +
On June 09 2012 11:52 acker wrote:
On June 09 2012 11:47 Destroyr wrote:
This pseudo spider mines look terrible. Build at the Fac. Move over Map on there own. Attache themselves to a unit (in a certain range !!!). cant be denied. Not slightly as in BW... and yes BW is the thing to beat for them... But yeah A move units are awesome.....

I'd load them into a Medevac. Then I'd use them for annihilating workers lines.

Hell, load some with mines, load some with marines, and do multi-pronged drops.


Attach them to your own units when you see the vipers aiming for them.

You just thought up the new metagame. Attach a mine to a stim marine, run him in. orgasm.
Woizit
Profile Joined June 2011
801 Posts
June 09 2012 02:55 GMT
#1066
On June 09 2012 11:44 Pr0wler wrote:
Guys, are you serious ? In these Battle reports all they are doing is showing the new units in action. As you can see all the zerg is building is Hydras, vipers, swarm hosts and ultras. It's funny how many people make conclusions from games where zerg rushes hive(10-11min) and terran does not build a single marine.



I wish they showed some finer details on how the unit works. I was seriously wondering if or how mines would attach to ultras mid-charge, and the first thing I wondered when I saw the PvZ was how the swarm hosts would work with sentry FFs on top of them.
RifleCow
Profile Joined February 2008
Canada637 Posts
June 09 2012 02:56 GMT
#1067
On June 09 2012 11:51 Roe wrote:
Show nested quote +
On June 09 2012 11:50 Elvin wrote:
On June 09 2012 11:38 Elvin wrote:
Can anyone link me to the TvZ HotS battle report everyone talks about here?


Please respond

it was live on the MLG stream before the symbol/mk game


Start the MLG stream and rewind to about 2 hours 10 minutes. You can watch the whole thing!
hohoho
Snoodles
Profile Joined March 2012
401 Posts
June 09 2012 02:56 GMT
#1068
The detonation time on mines should only be a couple seconds, at best, long enough for a pro to move them out of his ball if he's fast, but punishing if he's not. I mean, toss and zerg get storm and fungal and thermal lance and all that, and you have almost no time to react, but Terran AoE like siege and nukes, are completely avoidable and slow.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 02:56 GMT
#1069
On June 09 2012 11:55 ImNightmare wrote:
Show nested quote +
On June 09 2012 11:54 Snoodles wrote:
On June 09 2012 11:52 acker wrote:
On June 09 2012 11:47 Destroyr wrote:
This pseudo spider mines look terrible. Build at the Fac. Move over Map on there own. Attache themselves to a unit (in a certain range !!!). cant be denied. Not slightly as in BW... and yes BW is the thing to beat for them... But yeah A move units are awesome.....

I'd load them into a Medevac. Then I'd use them for annihilating workers lines.

Hell, load some with mines, load some with marines, and do multi-pronged drops.


Attach them to your own units when you see the vipers aiming for them.

You just thought up the new metagame. Attach a mine to a stim marine, run him in. orgasm.


Not gonna work unit dead = no boom.
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 09 2012 02:57 GMT
#1070
Looks frickin awesome. I love what they've done to Protoss especially
https://liquipedia.net/starcraft2/Monitor
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 02:57 GMT
#1071
On June 09 2012 11:54 fuzzylogic44 wrote:
Show nested quote +
On June 09 2012 11:44 ImNightmare wrote:
On June 09 2012 11:42 fuzzylogic44 wrote:
I think they should make it so Abduct doesn't work on massive units, or units that are rooted to the ground like Siege tanks and burrowed units, then lower the energy cost so it's worth it to use on smaller units.

LOL, you are so funny. Abduct shouldn't work on massive units? That's what they said for neural parasite. -_- I guess us zergs should abduct a marine and use him to threaten the enemy to give up or we kill him?

Hey! This suits your nick, fuzzylogic. I think you just balanced HoTs


If it costs 50 energy something, then its comparable to graviton beam for phoenixes, except better. Even if its more, it would still be very nice against things like void rays, immortals, sentries, banshees, ghosts, warhounds, medivacs, tanks when unsieged, high templars, infestors... you get the idea.

Hmm... actually that does makes sense. But if I remember correctly, blizzard said the viper is meant to counter the deathball idealogy. Its basically a big fuck you to death balls. So hmm.. I don't know.. I do feel uncomfortable with it being able to pull siege tanks. That shouldn't work. But it must work against the colossus because right now a zerg can't take on a toss death ball head on unless he has BL/Infestor which is retarded since that is the only comp that works.
Juggernaut477
Profile Joined May 2011
United States379 Posts
June 09 2012 02:58 GMT
#1072
Man what they showed on MLG just a bit ago with the TvZ looked sooo good.Have not been this excited about a new game in a long time.
eden-san
Profile Joined October 2010
Belgium42 Posts
June 09 2012 02:58 GMT
#1073
And more importantly I do agree with people complaining about SC2 morphing into a WC3 kinda game with so many abilities around in each and every unit, kinda afraid that all those changes might entirely change the actual gameplay...

Brood gave the player a whole new set of units that required him to rethink his army comps and strategies without introducing any sort of game-breaking abilities, which allowed Blizzard to ensure that even if balance was broken only slight tweaks would be required to restore it.
HotS gives us game-breaking abilities in almost every unit, the kind of abilities that can end games directly... Impossible to truly balance imo and completely stupid. It also seems to dumb down early game by giving every one ways to scare off the opponent (PF-like add-on for Nexus, burrowed swarm host means you need detection before entering Z's base, and T... Well T).

A few good changes still:
- Hydras speed is greatly appreciated and not game breaking, merely renders them finally relevant end-game.
- Ultras charge is cool without being overpowered.

- Versatile, anti-biological hellions and anti-armored warhounds will make mech T an actually viable option in every match-up imo.
- Battlecruisers being buffed always is a welcomed change, even though a little underwhelming imo. I guess they made it to escape those widow mines LOLZ :D

- I actually find tempest to be an interesting unit that will add more depth to any engagement, will make positioning even more important (core mechanics of all Starcraft games).

Now for what I think sucks:
- Mothership core doesn't add more depth to the strategy of the game, I actually think it diminishes it.
- Oracle, from the video you can see how Z was pretty much denied most mining from a base thanks to that one Oracle, and then it got that vision spell (with no possibility to dispell?), and then the cloak... Jesus.
- Tanks were already not used much vP, useless vZ end-game... What of it now? :D
- Reaper healing, lulz, that suddenly make them so much more useful eh? I feel like they could remove the factory requirement on the speed upgrade now that queen range was buffed.
- Swarm host and Vipers... Effectively making Z a slower caster race... Really Blizzard? Really?!
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2012-06-09 03:01:07
June 09 2012 02:59 GMT
#1074
On June 09 2012 11:56 Snoodles wrote:
The detonation time on mines should only be a couple seconds, at best, long enough for a pro to move them out of his ball if he's fast, but punishing if he's not. I mean, toss and zerg get storm and fungal and thermal lance and all that, and you have almost no time to react, but Terran AoE like siege and nukes, are completely avoidable and slow.


You cant compare direct elements when the design of the races are different, ie. Protoss and Zerg do NOT get mules equivalent.
*burp*
L0thar
Profile Blog Joined September 2007
987 Posts
Last Edited: 2012-06-09 03:05:24
June 09 2012 03:00 GMT
#1075
On June 09 2012 11:52 ImNightmare wrote:
Show nested quote +
On June 09 2012 11:50 L0thar wrote:
On June 09 2012 11:47 ImNightmare wrote:
On June 09 2012 11:46 L0thar wrote:
....aaand the TvZ battlereport only supported my previous view that Terrans are getting shafted in HoTS. They are getting the weakest (which could be balanced) and most boring (which sadly couldn't) additions from all races.

But the one mine detonation was kinda funny, I'll give you that. Too bad other things were rather cryworthy.


Because its a zerg expansion? Like WoL is a terrans game? I hope you do realise you have more units then zerg or protoss currently right?


WoL's not Terran game, where the fuck that sentinent comes from? It's singleplayer is T centered, just as HotS will be Z centered. Multiplayer experience should be equally balanced and fun for all races, otherwise Blizz is failing big time.

Because it is, blizzard already said Wing's of liberty is a TERRAN'S GAME. You have the most units now. Of course you won't have 5 more units. And in case you didn't count, HoTs allows zerg to have the same amount of units as terran.


What are you talking about?
http://wiki.teamliquid.net/starcraft2/Terran_Units
http://wiki.teamliquid.net/starcraft2/Zerg_Units

Not counting specials like Mule, Changeling etc, I see 13 units on both sides. Yeah, I counted them, did you?

edit: and for the sake of completeness, Protoss (15!)
http://wiki.teamliquid.net/starcraft2/Protoss_Units
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 09 2012 03:00 GMT
#1076
On June 09 2012 11:56 Snoodles wrote:
The detonation time on mines should only be a couple seconds, at best, long enough for a pro to move them out of his ball if he's fast, but punishing if he's not. I mean, toss and zerg get storm and fungal and thermal lance and all that, and you have almost no time to react, but Terran AoE like siege and nukes, are completely avoidable and slow.


I dunno. I'm actually not sure why people are complaining that the Willow mine sucks. Granted it was a showmatch, but they burrowed so fast and guaranteeing to kill a unit instantly is a good thing.

Willow mines can also be reactored, which is a -huge- factor to take into account.
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 03:00 GMT
#1077
On June 09 2012 11:58 eden-san wrote:
And more importantly I do agree with people complaining about SC2 morphing into a WC3 kinda game with so many abilities around in each and every unit, kinda afraid that all those changes might entirely change the actual gameplay...

Brood gave the player a whole new set of units that required him to rethink his army comps and strategies without introducing any sort of game-breaking abilities, which allowed Blizzard to ensure that even if balance was broken only slight tweaks would be required to restore it.
HotS gives us game-breaking abilities in almost every unit, the kind of abilities that can end games directly... Impossible to truly balance imo and completely stupid. It also seems to dumb down early game by giving every one ways to scare off the opponent (PF-like add-on for Nexus, burrowed swarm host means you need detection before entering Z's base, and T... Well T).

A few good changes still:
- Hydras speed is greatly appreciated and not game breaking, merely renders them finally relevant end-game.
- Ultras charge is cool without being overpowered.

- Versatile, anti-biological hellions and anti-armored warhounds will make mech T an actually viable option in every match-up imo.
- Battlecruisers being buffed always is a welcomed change, even though a little underwhelming imo. I guess they made it to escape those widow mines LOLZ :D

- I actually find tempest to be an interesting unit that will add more depth to any engagement, will make positioning even more important (core mechanics of all Starcraft games).

Now for what I think sucks:
- Mothership core doesn't add more depth to the strategy of the game, I actually think it diminishes it.
- Oracle, from the video you can see how Z was pretty much denied most mining from a base thanks to that one Oracle, and then it got that vision spell (with no possibility to dispell?), and then the cloak... Jesus.
- Tanks were already not used much vP, useless vZ end-game... What of it now? :D
- Reaper healing, lulz, that suddenly make them so much more useful eh? I feel like they could remove the factory requirement on the speed upgrade now that queen range was buffed.
- Swarm host and Vipers... Effectively making Z a slower caster race... Really Blizzard? Really?!

lol, swarm host is fucking cool man. I don't know why you think it sucks, a siege breaker unit? Zerg has been yearning for a before broodlord type of unit. I love it.
Natespank
Profile Joined November 2011
Canada449 Posts
June 09 2012 03:00 GMT
#1078
They're further nerfing the hell out of siege tanks, every race got a new unit that counters them. Come on, why even have them in the game at this point?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 03:04:19
June 09 2012 03:02 GMT
#1079
On June 09 2012 12:00 HeroMystic wrote:
Show nested quote +
On June 09 2012 11:56 Snoodles wrote:
The detonation time on mines should only be a couple seconds, at best, long enough for a pro to move them out of his ball if he's fast, but punishing if he's not. I mean, toss and zerg get storm and fungal and thermal lance and all that, and you have almost no time to react, but Terran AoE like siege and nukes, are completely avoidable and slow.


I dunno. I'm actually not sure why people are complaining that the Willow mine sucks. Granted it was a showmatch, but they burrowed so fast and guaranteeing to kill a unit instantly is a good thing.

Willow mines can also be reactored, which is a -huge- factor to take into account.


The only time they actually did something is when the Zerg had a bunch of units that couldn't defend themselves...

Against the Hydras it looked completely useless and crappy totally not worth 75/25 .
ImNightmare
Profile Joined May 2012
1575 Posts
Last Edited: 2012-06-09 03:04:13
June 09 2012 03:04 GMT
#1080
On June 09 2012 12:00 L0thar wrote:
Show nested quote +
On June 09 2012 11:52 ImNightmare wrote:
On June 09 2012 11:50 L0thar wrote:
On June 09 2012 11:47 ImNightmare wrote:
On June 09 2012 11:46 L0thar wrote:
....aaand the TvZ battlereport only supported my previous view that Terrans are getting shafted in HoTS. They are getting the weakest (which could be balanced) and most boring (which sadly couldn't) additions from all races.

But the one mine detonation was kinda funny, I'll give you that. Too bad other things were rather cryworthy.


Because its a zerg expansion? Like WoL is a terrans game? I hope you do realise you have more units then zerg or protoss currently right?


WoL's not Terran game, where the fuck that sentinent comes from? It's singleplayer is T centered, just as HotS will be Z centered. Multiplayer experience should be equally balanced and fun for all races, otherwise Blizz is failing big time.

Because it is, blizzard already said Wing's of liberty is a TERRAN'S GAME. You have the most units now. Of course you won't have 5 more units. And in case you didn't count, HoTs allows zerg to have the same amount of units as terran.


What are you talking about?
http://wiki.teamliquid.net/starcraft2/Terran_Units
http://wiki.teamliquid.net/starcraft2/Zerg_Units

Not counting specials like Mule, Changeling etc, I see 13 units on both sides. Yeah, I counted them, did you?

marine,maruder,reaper, ghost, medivac, BC, thor, hellions, raven, banshee, tank, viking. = 12
Queen, lings, baneling, roach, hydra, ultralisk, infestor, corruptor, broodlord, mutalisk= 10. You sure you counted them?
Prev 1 52 53 54 55 56 141 Next
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 1: Ro12 Group A
Zoun vs SolarLIVE!
Ryung 395
IntoTheiNu 376
LamboSC2138
CranKy Ducklings SOOP72
Rex37
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 395
Hui .154
LamboSC2 138
BRAT_OK 97
Rex 37
StarCraft: Brood War
Calm 8608
Sea 4471
Jaedong 1960
Mini 772
firebathero 493
Hyuk 444
Soma 345
Snow 317
Stork 310
Light 228
[ Show more ]
actioN 205
EffOrt 203
Last 198
ProTech123
Dewaltoss 107
Hyun 93
hero 91
Rush 87
ToSsGirL 78
ggaemo 70
Pusan 66
sSak 65
ZerO 64
Aegong 47
Free 44
scan(afreeca) 40
Shinee 39
JYJ 33
[sc1f]eonzerg 31
Bale 23
Icarus 18
Backho 17
soO 16
GoRush 15
IntoTheRainbow 14
Sexy 11
Movie 8
Shine 7
Dota 2
XcaliburYe121
ODPixel107
Counter-Strike
olofmeister2753
x6flipin486
byalli356
allub340
Other Games
B2W.Neo729
XaKoH 494
Happy289
crisheroes191
DeMusliM180
Mew2King41
ZerO(Twitch)11
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 1593
Dota 2
PGL Dota 2 - Main Stream90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota236
League of Legends
• TFBlade1034
• Jankos987
Upcoming Events
Replay Cast
11h 38m
GSL
21h 8m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
21h 38m
Big Gabe
23h 38m
Replay Cast
1d 11h
Replay Cast
1d 20h
Escore
1d 21h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.