HotS MLG Info Updates - Page 55
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Doc Daneeka
United States577 Posts
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SarcasmMonster
3136 Posts
Anyone making comments about balance right now is absolutely ridiculous, and should wear their underwear as hats. -TLO On June 09 2012 12:00 Natespank wrote: They're further nerfing the hell out of siege tanks, every race got a new unit that counters them. Come on, why even have them in the game at this point? I wanna see your underwear over head. | ||
ImNightmare
1575 Posts
On June 09 2012 12:04 SarcasmMonster wrote: I wanna see your underwear over head. Pics please! Because TLO said so | ||
Im_hell
United States16 Posts
why dont you just remove terran from starcraft?? terran needs buff emediately | ||
MCDayC
United Kingdom14464 Posts
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s3rp
Germany3192 Posts
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AsymptoticClimax
United Kingdom249 Posts
On June 09 2012 12:05 Im_hell wrote: David Kim so f***ing stupid why dont you just remove terran from starcraft?? terran needs buff emediately hahah yes this is indeed the final version we're seeing. | ||
s3rp
Germany3192 Posts
On June 09 2012 12:06 MCDayC wrote: Everyone keeps talking about how there are loads of things strong vs Tanks, but no one acknowledges that all the Mech support units are stronger, meaning that we'll get even more tanks just because of that. Bar the new Ultras (which I don't think are necessary, Ultras are perfectly good now) Tanks seemed very viable. IF and thats a big if Ultras now deal Bonus damage to light and not armored Thors should do very well against Ultras. | ||
L0thar
987 Posts
On June 09 2012 12:04 ImNightmare wrote: marine,maruder,reaper, ghost, medivac, BC, thor, hellions, raven, banshee, tank, viking. = 12 Queen, lings, baneling, roach, hydra, ultralisk, infestor, corruptor, broodlord, mutalisk= 10. You sure you counted them? Aside from workers, you missed overlords and overseers. They are units too, you know? Not every unit can be a swiss army knife like queen or infestor. | ||
Roe
Canada6002 Posts
On June 09 2012 12:02 s3rp wrote: The only time they actually did something is when the Zerg had a bunch of units that couldn't defend themselves... Against the Hydras it looked completely useless and crappy totally not worth 75/25 . Was that the part where they attached to the front 3 hydras and the zerg player moved them towards the terran to detonate? I wonder if there's a hold position trick with them like we used to in broodwar. | ||
ImNightmare
1575 Posts
On June 09 2012 12:08 L0thar wrote: Aside from workers, you missed overlords and overseers. They are units too, you know? Not every unit can be a swiss army knife like queen or infestor. LOL, okay, then lets count your depot as units too. Of course, only the marine can. | ||
-Exalt-
United States972 Posts
On June 09 2012 11:58 eden-san wrote: And more importantly I do agree with people complaining about SC2 morphing into a WC3 kinda game with so many abilities around in each and every unit, kinda afraid that all those changes might entirely change the actual gameplay... Brood gave the player a whole new set of units that required him to rethink his army comps and strategies without introducing any sort of game-breaking abilities, which allowed Blizzard to ensure that even if balance was broken only slight tweaks would be required to restore it. HotS gives us game-breaking abilities in almost every unit, the kind of abilities that can end games directly... Impossible to truly balance imo and completely stupid. It also seems to dumb down early game by giving every one ways to scare off the opponent (PF-like add-on for Nexus, burrowed swarm host means you need detection before entering Z's base, and T... Well T). A few good changes still: - Hydras speed is greatly appreciated and not game breaking, merely renders them finally relevant end-game. - Ultras charge is cool without being overpowered. - Versatile, anti-biological hellions and anti-armored warhounds will make mech T an actually viable option in every match-up imo. - Battlecruisers being buffed always is a welcomed change, even though a little underwhelming imo. I guess they made it to escape those widow mines LOLZ :D - I actually find tempest to be an interesting unit that will add more depth to any engagement, will make positioning even more important (core mechanics of all Starcraft games). Now for what I think sucks: - Mothership core doesn't add more depth to the strategy of the game, I actually think it diminishes it. - Oracle, from the video you can see how Z was pretty much denied most mining from a base thanks to that one Oracle, and then it got that vision spell (with no possibility to dispell?), and then the cloak... Jesus. - Tanks were already not used much vP, useless vZ end-game... What of it now? :D - Reaper healing, lulz, that suddenly make them so much more useful eh? I feel like they could remove the factory requirement on the speed upgrade now that queen range was buffed. - Swarm host and Vipers... Effectively making Z a slower caster race... Really Blizzard? Really?! mothership is required, game design wise, for protoss to deal with mass broodlord / infestor / corrupter/ queen for certain timings in end game PvZ (when you are just maxing out, before you have the econ to switch into carriers).. at this timing you can get a vortex to essentially save you from the massive brood lord timings.. if you can not get the vortex for that you will die. the best part is, once zergs reliably split their brood lords, it will not be a simple Vortex = win, it will be a vortex = reduced enough brood damage to allow him to survive. for people to be angry about the mothership staying, really shows a lack of game knowledge from the community or people are just ignorant. and about TvP, I've tested it against some high master friends on the HOTS custom map (was accurate for the last version of HOTS) and mech just destroys protoss. Any protoss unit composition can easily be recked by battlehellion/warhound/ghost/viking, and you can almost always be ahead of the protoss w/ this style due to how many hellions you have that can be dropped and kill massive amounts of probes.. mech is finally good against protoss and terrans are still complaining? wuuuuut? | ||
bucckevin
858 Posts
On June 09 2012 11:55 ImNightmare wrote: You just thought up the new metagame. Attach a mine to a stim marine, run him in. orgasm. You just thought up the new metagame. Get a mine to attach to a speedling and take that 10s to run to the terran's mineral line, BOOM. orgasm. | ||
ImNightmare
1575 Posts
On June 09 2012 12:09 -Exalt- wrote: mothership is required, game design wise, for protoss to deal with mass broodlord / infestor / corrupter/ queen for certain timings in end game PvZ (when you are just maxing out, before you have the econ to switch into carriers).. at this timing you can get a vortex to essentially save you from the massive brood lord timings.. if you can not get the vortex for that you will die. the best part is, once zergs reliaby split their brood lords, it will not be a simple Vortex = win, it will be a vortex = reduced enough brood damage to allow him to survive. for people to be angry about the mothership staying, really shows a lack of game knowledge from the community or people are just ignorant. and about TvP, I've tested it against some high master friends on the HOTS custom map (was accurate for the last version of HOTS) and mech just destroys protoss. Any protoss unit composition can easily be recked by battlehellion/warhound/ghost/viking, and you can almost always be ahead of the protoss w/ this style due to how many hellions you have that can be dropped and kill massive amounts of probes.. mech is finally good against protoss and terrans are still complaining? wuuuuut? Why are you quoting me for. I am talking about the swarm host. | ||
Omegalisk
United States337 Posts
On June 09 2012 12:04 SarcasmMonster wrote: I wanna see your underwear over head. Eh, not as strong an example as it could be. Siege Tanks will have trouble with the current abilities such as Abduct or Tempest as it stands now. He is discussing the aspects of the current design, and if you say that it might change, then what's the point of discussing at all? I do agree that the post isn't constructive, and really has no purpose. But then, how many posts do? | ||
SarcasmMonster
3136 Posts
It's impossible for a small team of testers to create a balanced game. It takes one big active pool of PRO players and a long long time to balance a game. From a game design perspective, most of the units look fun Still waiting for the TvP battle report to make that first impression about the Warhound. | ||
ImNightmare
1575 Posts
On June 09 2012 12:10 bucckevin wrote: You just thought up the new metagame. Get a mine to attach to a speedling and take that 10s to run to the terran's mineral line, BOOM. orgasm. You just screwed up that metagame! Ling dies two second later to marine! no boom! no orgasm! | ||
Kaw
United States73 Posts
On June 09 2012 12:06 s3rp wrote: Seriously i hope this is far far away from Beta Status right now this looks completely broken. When WoL beta started roachs had two armor and cost one supply. Even if the game is broken, the whole point of beta is to figure that out and fix it. | ||
Natespank
Canada449 Posts
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s3rp
Germany3192 Posts
On June 09 2012 12:09 ImNightmare wrote: LOL, okay, then lets count your depot as units too. Of course, only the marine can. THose Depots sure can transport my units... Overlords count as Units fact. | ||
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