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HotS MLG Info Updates - Page 49

Forum Index > SC2 General
Post a Reply
Prev 1 47 48 49 50 51 141 Next
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
June 09 2012 01:51 GMT
#961
Terran once had a nice siege unit, but oh boy is that tempest range HUGE!
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
June 09 2012 01:52 GMT
#962
On June 09 2012 10:18 Woizit wrote:
Show nested quote +
On June 09 2012 10:14 Defacer wrote:
On June 09 2012 10:12 s3rp wrote:
On June 09 2012 10:01 Defacer wrote:
On June 09 2012 09:49 s3rp wrote:
On June 09 2012 09:45 Kaw wrote:
On June 09 2012 09:39 s3rp wrote:
On June 09 2012 09:36 Kaw wrote:
On June 09 2012 09:32 s3rp wrote:
On June 09 2012 09:30 Kaw wrote:
[quote]

I'm glad you agree the oracle is worthless as a harasser. If the mine actually is as bad as you think it is, you are only getting screwed as badly as protoss is.

Beyond that, you can't be cost effectively attacked if your opponent doesn't have detection. That is an unbelievable amount of utility.


ANd other than Terran who doesn't build mobile detection units ? Observers,Overseers aren't a big investment.


If you see a protoss clearing your minefield, scan and snipe the obs with two vikings. Because of the mines his army has to be behind the obs.


If he has no Colossi or Air though guess what i don't have , Vikings ...


HotS is going to be a different game. By that argument, protoss isn't getting anything at all because I never make a stargate against Terran.

All of the new protoss shit comes off the stargate. I think it is fair to speculate that you will be making vikings. You are so caught up in being the victim that you are looking for ways that the mine will be useless rather than looking for ways to use the mine.


But why do the mines need that timer and the 200 damage ? 30-50ish with splash instantly and i'm happy. That 200 damage with Splash only comes into play if your oponent goes full retard .. 10 ingame seconds is ages .

The mines have to be really really cheap ( like 25 mins or smt ) to be worth it if the only thing they do is kill exactly one random unit with max 200 hp unless the opponent alt-tabs , falls asleep etc.


They're not meant to be banelings. Terran-banelings + marine/marauder would be ridiculous.

They look like they're intended for zoning areas and punishing lazy players.





The way its currently in the game it doesn't look very useful though. I can burrow a few all around and hope to hit a jackpot but 75/25 ( if this is true ) for 1 random units from Ling to really expensive unit could be just about anything. I don't know.

And punishing lazy players come on nobody is that lazy that pays any attention to his screen.


See my response above.

Anything that forces good players to be good is a good thing.


Does the splash affect friendly units? If so, nobody's going to use it against zerglings or chargelots when it can turn around on them so easily.


It's undecided. They're still tweaking the unit internally.

I like the idea. It's like Terran has all these ticking time bombs (hunter-seeker, nuke, mines) at their disposal. Really distinguishes the race.


LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
June 09 2012 01:54 GMT
#963
On June 09 2012 10:33 0neder wrote:
Show nested quote +
On June 09 2012 10:27 KrazyTrumpet wrote:
It's funny to me how so many people in this thread are acting like this current build of HotS is the one that's going to go retail lmao

It's serious to me how Browder and his team think that doing a better job of filtering ideas up front is not an urgent matter for SC2 game design.


Yea. By the time we hit beta they can't make too drastic a change to anything really.

Same problem with WoL. I'm pretty sure they'd changed a thing or two with the game engine had they actually allowed for earlier feedback.

MOBA game developers are leading by example in this department. Blizzard's way of making and testing games is a bit archaic if the games are supposed to be tailored for esports.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
June 09 2012 01:54 GMT
#964
On June 09 2012 10:40 tnud wrote:
Show nested quote +
On June 09 2012 10:03 KaiserJohan wrote:
After watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..

I'm also very confused.. Z now has abduct, dark swarm (BUT NOT REALLY LOL, IT'S NEW) and Ultralisks that close distances faster,
P still has immortals and now the raaaaaaaaaaaaaaaaaaaaaaaaaaaaange on Tempest.

Honestly bring 70 damage Siege tanks back and I doubt they'll see any play outside 1/1/1. Tanks are dead people.


Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever.


-_-
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
ntssauce
Profile Joined February 2011
Germany750 Posts
June 09 2012 01:56 GMT
#965
On June 09 2012 10:54 KrazyTrumpet wrote:
Show nested quote +
On June 09 2012 10:40 tnud wrote:
On June 09 2012 10:03 KaiserJohan wrote:
After watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..

I'm also very confused.. Z now has abduct, dark swarm (BUT NOT REALLY LOL, IT'S NEW) and Ultralisks that close distances faster,
P still has immortals and now the raaaaaaaaaaaaaaaaaaaaaaaaaaaaange on Tempest.

Honestly bring 70 damage Siege tanks back and I doubt they'll see any play outside 1/1/1. Tanks are dead people.


Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever.


-_-


when were tanks ever used in TvP? so tempest = senseless?
MMA and Alive you are the best! | Goodbye ST_Sound ~
Tausken
Profile Joined March 2011
United States81 Posts
June 09 2012 01:57 GMT
#966
I don't like how they seperated the thor and warhound. It feels like with how weak tanks are and how strong warhounds are vs P...we will get this silly battle hellion, warhound, ghost army....just doesnt seem like real mech without tanks.
Peace Through Power
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2012-06-09 02:00:34
June 09 2012 01:59 GMT
#967
On June 09 2012 10:54 LaLuSh wrote:
Show nested quote +
On June 09 2012 10:33 0neder wrote:
On June 09 2012 10:27 KrazyTrumpet wrote:
It's funny to me how so many people in this thread are acting like this current build of HotS is the one that's going to go retail lmao

It's serious to me how Browder and his team think that doing a better job of filtering ideas up front is not an urgent matter for SC2 game design.


Yea. By the time we hit beta they can't make too drastic a change to anything really.

Same problem with WoL. I'm pretty sure they'd changed a thing or two with the game engine had they actually allowed for earlier feedback.

MOBA game developers are leading by example in this department. Blizzard's way of making and testing games is a bit archaic if the games are supposed to be tailored for esports.


If they go earlier feedback, then there would be no auto-mining or mothership in the game. You'd probably end up with a prettier versus of Broodwar.

Truth is, you don't know if most design ideas are going to work until you try it out in the context of others.

Blizzard is a lot better than most companies. They at least take their time developing a game, versus rushing them in one or two years.

SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 01:59 GMT
#968
I'm pretty sure that Tempest are intended for the ultimate composition: Broodlord+Infestor. Now that Archon-toilet doesn't work anymore, because Vortex only targets grounds, I think Blizz is trying to design a unit that's good against slow Broodlords, but can stay out of the Infestor range. Unfortunately, they overdid the range.
MMA: The true King of Wings
larse
Profile Blog Joined March 2012
1611 Posts
June 09 2012 02:00 GMT
#969
On June 09 2012 10:54 KrazyTrumpet wrote:
Show nested quote +
On June 09 2012 10:40 tnud wrote:
On June 09 2012 10:03 KaiserJohan wrote:
After watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..

I'm also very confused.. Z now has abduct, dark swarm (BUT NOT REALLY LOL, IT'S NEW) and Ultralisks that close distances faster,
P still has immortals and now the raaaaaaaaaaaaaaaaaaaaaaaaaaaaange on Tempest.

Honestly bring 70 damage Siege tanks back and I doubt they'll see any play outside 1/1/1. Tanks are dead people.


Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever.


-_-



Tanks are dead.
Tausken
Profile Joined March 2011
United States81 Posts
June 09 2012 02:02 GMT
#970
I dont get how terran bio is suppose to survive TvZ either...I mean fungal and Blinding cloud just sounds like one hell of a combo.
Peace Through Power
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2012-06-09 02:08:28
June 09 2012 02:03 GMT
#971
Woww.

I am laughing hysterically seeing the new units, they always make them seem so good when they show them off, it's pretty funny how overpowered every new unit seems. I'm sure theyll be fine though, I think they add a ton of depth. semi-spider mines, dark swarm, those 2 alone made me so happy.

I seriously cannot wait to have these units, the Viper is the only one I really don't like... abduct makes me sad, even though I'm not Terran...

Watching the Ultralisk literally explode a group of Marines with 1 charge was great.


"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
June 09 2012 02:03 GMT
#972
--- Nuked ---
Esk23
Profile Joined July 2011
United States447 Posts
June 09 2012 02:06 GMT
#973
Terran is looking more and more like trash. Why would anyone want to play the highest skill cap race in the game AND play the worst race in the game at the same time. RIP T.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-06-09 02:07:44
June 09 2012 02:07 GMT
#974
On June 09 2012 10:54 KrazyTrumpet wrote:
Show nested quote +
On June 09 2012 10:40 tnud wrote:
On June 09 2012 10:03 KaiserJohan wrote:
After watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..

I'm also very confused.. Z now has abduct, dark swarm (BUT NOT REALLY LOL, IT'S NEW) and Ultralisks that close distances faster,
P still has immortals and now the raaaaaaaaaaaaaaaaaaaaaaaaaaaaange on Tempest.

Honestly bring 70 damage Siege tanks back and I doubt they'll see any play outside 1/1/1. Tanks are dead people.


Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever.


-_-

Tanks in their current form were balanced based on STEPPES OF WAR. Enough said.
Roarer
Profile Joined December 2011
Hong Kong124 Posts
June 09 2012 02:07 GMT
#975
On June 09 2012 09:54 Belisarius wrote:
Holy freaking 22.

I like this so much more than the last update. Three things I'm still concerned about:
Tempest.... really, it's just doing the carrier's job and the carrier is so much more interesting. Just buff old faithful.
Battle hellion is scary as crap. Battle-hellion plus warhound is horrifying. Not quite sure what to do about that yet.
Viper.... get rid of the damn smoker-tongue ability. I don't see any real defense against that, and it's going to take out incredibly valuable units every time it goes off.

Really like the mines (although 1-hit colo? O_o), cloak on the oracle and the new mothership, so long as it's accessible pretty early. No vortex is going to hurt like a bitch lategame though.

Oh man, I just realised they seem to have taken the oracle's phase thing out. That was the most awesome thing about it.


Juding from your pic, I guess oyu are a toss player ...

I think Tempest acts a slightly different role from the carrier. Its range make it better at controlling space. It can be a seige unit to bust defensive position like the carriers, but it is not as micro intensive as the (bw)carriers. And I do not think the tempest has that high dps as the carriers if the toss has superior air upgrades.

Regarding the Viper... I think protoss can deal with them good enough with high templar in the mid to late game... if you do a 2 base timing...I am quite confident that the viper would not come into play when you hit it...judging by the timing in the battle report.
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2012-06-09 02:15:49
June 09 2012 02:08 GMT
#976
I like some of the changes. Giving cloaking field to Oracle means it actually has some utility in combat, meaning your investment in harass isn't completely wasted. Mothership core looks really cool. Viper abduct looks crazy, especially since they should be going into all battles with full energy. Looking forward to more info!

Edit: 22 range on tempest seems pretty ridiculous, just let us keep the carrier and buff it please...
JuneMay
Profile Joined May 2011
49 Posts
June 09 2012 02:10 GMT
#977
Terran: Overall I think they did good job. I see lots of people are scared that tanks are gonna be useless. But I'm thinking now with battle-helions there is possibility to make TvT even more fun. First they should make BH weak vs marines. And second they should buff tanks vs marines. So now you have scenario BH > Tanks > Marines > BH. If they could make this while keeping balance vs other match-ups it would be great. I also love those mines.

Zerg: I think they did perfect job. I love units like vipers where you need to think more strategically compared to just attack move. Also that swarm is very nice unit. Its great positional unit.

Protoss: I think they went too much here. Mass recall, mass cloak, deny mining, cannon base... and that stupid tempest. I hate boring units like that. I mean, it doesn't have to be imbalanced to suck. It can also be very boring. Its just click attack unit. Personally I think they should just tweak carrier and make it more viable. That unit have so much potential and to show people with true multitask skill. I suggest swap tempest for carrier, some minor balance tweaks and protoss would be also great.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
June 09 2012 02:14 GMT
#978
The way the tempest was used, to harass a mineral line from far away, is pretty clever. Yet I dont know if its worth it for that cost
WWJD (What Would Jaedong Do)
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
June 09 2012 02:15 GMT
#979
On June 09 2012 11:00 larse wrote:
Show nested quote +
On June 09 2012 10:54 KrazyTrumpet wrote:
On June 09 2012 10:40 tnud wrote:
On June 09 2012 10:03 KaiserJohan wrote:
After watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..

I'm also very confused.. Z now has abduct, dark swarm (BUT NOT REALLY LOL, IT'S NEW) and Ultralisks that close distances faster,
P still has immortals and now the raaaaaaaaaaaaaaaaaaaaaaaaaaaaange on Tempest.

Honestly bring 70 damage Siege tanks back and I doubt they'll see any play outside 1/1/1. Tanks are dead people.


Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever.


-_-



Tanks are dead.



On June 09 2012 11:07 0neder wrote:
Show nested quote +
On June 09 2012 10:54 KrazyTrumpet wrote:
On June 09 2012 10:40 tnud wrote:
On June 09 2012 10:03 KaiserJohan wrote:
After watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..

I'm also very confused.. Z now has abduct, dark swarm (BUT NOT REALLY LOL, IT'S NEW) and Ultralisks that close distances faster,
P still has immortals and now the raaaaaaaaaaaaaaaaaaaaaaaaaaaaange on Tempest.

Honestly bring 70 damage Siege tanks back and I doubt they'll see any play outside 1/1/1. Tanks are dead people.


Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever.


-_-

Tanks in their current form were balanced based on STEPPES OF WAR. Enough said.


lmao, seriously the game isn't even in freaking public beta testing yet. there are so many things that can be changed and tweaked.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
RinconH
Profile Joined April 2010
United States512 Posts
June 09 2012 02:17 GMT
#980
Eh I'll wait until I see how the units play.

TBH I'm more interested in if there will be any engine changes... something that causes units to spread out more, for instance...
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