HotS MLG Info Updates - Page 47
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Zaros
United Kingdom3692 Posts
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SolidMoose
United States1240 Posts
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Woizit
801 Posts
On June 09 2012 10:14 Defacer wrote: See my response above. Anything that forces good players to be good is a good thing. Does the splash affect friendly units? If so, nobody's going to use it against zerglings or chargelots when it can turn around on them so easily. | ||
takingbackoj
United States684 Posts
On June 09 2012 09:54 Belisarius wrote: Holy freaking 22. I like this so much more than the last update. Three things I'm still concerned about: Tempest.... really, it's just doing the carrier's job and the carrier is so much more interesting. Just buff old faithful. Battle hellion is scary as crap. Battle-hellion plus warhound is horrifying. Not quite sure what to do about that yet. Viper.... get rid of the damn smoker-tongue ability. I don't see any real defense against that, and it's going to take out incredibly valuable units every time it goes off. Really like the mines (although 1-hit colo? O_o), cloak on the oracle and the new mothership, so long as it's accessible pretty early. No vortex is going to hurt like a bitch lategame though. Oh man, I just realised they seem to have taken the oracle's phase thing out. That was the most awesome thing about it. If they got rid of abduct the viper would be completely useless against toss and useless against terran mech which will be used much more in hots. | ||
s3rp
Germany3192 Posts
On June 09 2012 10:18 darkness wrote: I kind of have no hope for PvT now. Protoss must have zealots to fight bio, but those battle hellions just rape shit. -.- We'll see I guess. Nobody is going to have Battle Helions and Bio though and Upgrades . Upgrades will still play a huge role adding unupgrades Helions will still not work ( at least i'd be suprised ) | ||
Belisarius
Australia6191 Posts
On June 09 2012 10:19 takingbackoj wrote: If they got rid of abduct the viper would be completely useless against toss and useless against terran mech which will be used much more in hots. Well obviously they'd give it something else. Also blinding cloud shuts down siege tanks pretty effectively, so it's sure not useless against 'mech. | ||
s3rp
Germany3192 Posts
On June 09 2012 10:18 Zaros wrote: I do laugh whenever the terran complains they get bad units, its because their race is already a complete race not implying OP just they have everything they need already, their new units add a few more options they look fine to me. Yeah Terran is so complete that they basically don't use any of their higher tech because it sucks balls. | ||
FrozenProbe
Italy276 Posts
Omg, the units looks great and in TvP mech is now a solid way to play with warhound (hey, protoss units are all mechanics), mines and battlehellions. Maybe a problem will be against zergs, because the dark swarm is pretty powerful.. I think that the viper will be the first unit to be nerfed, the abduction range has to be reduced. | ||
larse
1611 Posts
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SarcasmMonster
3136 Posts
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memcpy
United States459 Posts
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Shield
Bulgaria4824 Posts
On June 09 2012 10:20 AngryPenguin wrote: Terrans are complaining as usual, they need a different game with only marines and siege tanks. Omg, the units looks great and in TvP mech is now a solid way to play with warhound (hey, protoss units are all mechanics), mines and battlehellions. Maybe a problem will be against zergs, because the dark swarm is pretty powerful.. I think that the viper will be the first unit to be nerfed, the abduction range has to be reduced. Abduct + NP = boss mode. lol Such a nightmare. | ||
MateShade
Australia736 Posts
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s3rp
Germany3192 Posts
On June 09 2012 10:20 larse wrote: The reason that Terran seems like not getting many things is that Dustin once said that Terran already has so many options so they don't want to add too much to it. But the problem is that when Dustin said that, Zerg did not show such strategic diversity like we see today. The recent Zerg strategies are very diverse. The adding of swarm host and viper will definitely give zerg the most strategic diversity in the game. And terran's strategic diversity is clearly decreasing after Dustin said that. I would say they should consider twisting some old terran units to make it more diverse such as raven and thor. If Blizzard manages to actually fix the many options Terran has that they all actually become useful i won't complain. If they stay like they're now giving me tons of options where most of them are totally crappy ain't doing it. | ||
takingbackoj
United States684 Posts
On June 09 2012 10:20 Belisarius wrote: Well obviously they'd give it something else. Also blinding cloud shuts down siege tanks pretty effectively, so it's sure not useless against 'mech. BC only works against bio. Doesnt effect tanks. | ||
Belisarius
Australia6191 Posts
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pmp10
3212 Posts
That unit make no-sense - if it can actually fight zealots it will melt zerglings and get promptly nerfed as a result. With no answer to zealot/templar/archon (or at least some macro mechanics allowing mobility to counter the new recall) mech still looks useless vs P. | ||
Shield
Bulgaria4824 Posts
On June 09 2012 10:25 pmp10 wrote: Why did they keep the battle-hellion? That unit make no-sense - if it can actually fight zealots it will melt zerglings and get promptly nerfed as a result. With no answer to zealot/templar/archon (or at least some macro mechanics allowing mobility to counter the new recall) mech still looks useless vs P. Ghosts? | ||
SarcasmMonster
3136 Posts
On June 09 2012 10:25 pmp10 wrote: Why did they keep the battle-hellion? That unit make no-sense - if it can actually fight zealots it will melt zerglings and get promptly nerfed as a result. With no answer to zealot/templar/archon (or at least some macro mechanics allowing mobility to counter the new recall) mech still looks useless vs P. I don't understand your Zergling argument... Hellions melt Zerglings to begin with. | ||
DarkPlasmaBall
United States43093 Posts
Oh that's good because I was hoping for more viable units in the PvP late game. But in all seriousness, I'm curious to see what niche the tempest actually fits. The range is clearly too long when it gets upgraded to 47 (24? 22? whatever), it doesn't have any spells or decent abilities (like splash), and it doesn't really shoot so quickly that it can do anything exciting micro-wise... it seems decently strong, but it's expensive and high tech so I don't think Protoss can afford to really make it a backbone unit. Looking forward to seeing innovation with it ^^ The range needs to get patched though (and I'm Protoss x.x). On June 09 2012 10:24 Belisarius wrote: lol 22 range is totally hilarious. Has anyone watched the second video? Yes. Everyone. | ||
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