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HotS MLG Info Updates - Page 47

Forum Index > SC2 General
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Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
June 09 2012 01:18 GMT
#921
I do laugh whenever the terran complains they get bad units, its because their race is already a complete race not implying OP just they have everything they need already, their new units add a few more options they look fine to me.
SolidMoose
Profile Joined June 2011
United States1240 Posts
Last Edited: 2012-06-09 01:21:10
June 09 2012 01:18 GMT
#922
Mines with less damage but faster detonation would be SO much better. I don't want to deal with "oh, I accidentally killed the unit that was gonna do AoE for me"
Woizit
Profile Joined June 2011
801 Posts
June 09 2012 01:18 GMT
#923
On June 09 2012 10:14 Defacer wrote:
Show nested quote +
On June 09 2012 10:12 s3rp wrote:
On June 09 2012 10:01 Defacer wrote:
On June 09 2012 09:49 s3rp wrote:
On June 09 2012 09:45 Kaw wrote:
On June 09 2012 09:39 s3rp wrote:
On June 09 2012 09:36 Kaw wrote:
On June 09 2012 09:32 s3rp wrote:
On June 09 2012 09:30 Kaw wrote:
On June 09 2012 09:21 s3rp wrote:
[quote]

I could just place a few Turrets for defense ? The mine right now looks a gigantic gimmick . Why the hell does Terran need another gimmick we already have Ravens/Reapers .Why do we need another Unit with no real use in combat situations ?



I'm glad you agree the oracle is worthless as a harasser. If the mine actually is as bad as you think it is, you are only getting screwed as badly as protoss is.

Beyond that, you can't be cost effectively attacked if your opponent doesn't have detection. That is an unbelievable amount of utility.


ANd other than Terran who doesn't build mobile detection units ? Observers,Overseers aren't a big investment.


If you see a protoss clearing your minefield, scan and snipe the obs with two vikings. Because of the mines his army has to be behind the obs.


If he has no Colossi or Air though guess what i don't have , Vikings ...


HotS is going to be a different game. By that argument, protoss isn't getting anything at all because I never make a stargate against Terran.

All of the new protoss shit comes off the stargate. I think it is fair to speculate that you will be making vikings. You are so caught up in being the victim that you are looking for ways that the mine will be useless rather than looking for ways to use the mine.


But why do the mines need that timer and the 200 damage ? 30-50ish with splash instantly and i'm happy. That 200 damage with Splash only comes into play if your oponent goes full retard .. 10 ingame seconds is ages .

The mines have to be really really cheap ( like 25 mins or smt ) to be worth it if the only thing they do is kill exactly one random unit with max 200 hp unless the opponent alt-tabs , falls asleep etc.


They're not meant to be banelings. Terran-banelings + marine/marauder would be ridiculous.

They look like they're intended for zoning areas and punishing lazy players.





The way its currently in the game it doesn't look very useful though. I can burrow a few all around and hope to hit a jackpot but 75/25 ( if this is true ) for 1 random units from Ling to really expensive unit could be just about anything. I don't know.

And punishing lazy players come on nobody is that lazy that pays any attention to his screen.


See my response above.

Anything that forces good players to be good is a good thing.


Does the splash affect friendly units? If so, nobody's going to use it against zerglings or chargelots when it can turn around on them so easily.
takingbackoj
Profile Joined December 2010
United States684 Posts
June 09 2012 01:19 GMT
#924
On June 09 2012 09:54 Belisarius wrote:
Holy freaking 22.

I like this so much more than the last update. Three things I'm still concerned about:
Tempest.... really, it's just doing the carrier's job and the carrier is so much more interesting. Just buff old faithful.
Battle hellion is scary as crap. Battle-hellion plus warhound is horrifying. Not quite sure what to do about that yet.
Viper.... get rid of the damn smoker-tongue ability. I don't see any real defense against that, and it's going to take out incredibly valuable units every time it goes off.

Really like the mines (although 1-hit colo? O_o), cloak on the oracle and the new mothership, so long as it's accessible pretty early. No vortex is going to hurt like a bitch lategame though.

Oh man, I just realised they seem to have taken the oracle's phase thing out. That was the most awesome thing about it.

If they got rid of abduct the viper would be completely useless against toss and useless against terran mech which will be used much more in hots.
Get the hell outta here Der Beek, your'e ruining my moment.
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 01:19 GMT
#925
On June 09 2012 10:18 darkness wrote:
I kind of have no hope for PvT now. Protoss must have zealots to fight bio, but those battle hellions just rape shit. -.-
We'll see I guess.


Nobody is going to have Battle Helions and Bio though and Upgrades . Upgrades will still play a huge role adding unupgrades Helions will still not work ( at least i'd be suprised )
Belisarius
Profile Joined November 2010
Australia6233 Posts
June 09 2012 01:20 GMT
#926
On June 09 2012 10:19 takingbackoj wrote:
Show nested quote +
On June 09 2012 09:54 Belisarius wrote:
Holy freaking 22.

I like this so much more than the last update. Three things I'm still concerned about:
Tempest.... really, it's just doing the carrier's job and the carrier is so much more interesting. Just buff old faithful.
Battle hellion is scary as crap. Battle-hellion plus warhound is horrifying. Not quite sure what to do about that yet.
Viper.... get rid of the damn smoker-tongue ability. I don't see any real defense against that, and it's going to take out incredibly valuable units every time it goes off.

Really like the mines (although 1-hit colo? O_o), cloak on the oracle and the new mothership, so long as it's accessible pretty early. No vortex is going to hurt like a bitch lategame though.

Oh man, I just realised they seem to have taken the oracle's phase thing out. That was the most awesome thing about it.

If they got rid of abduct the viper would be completely useless against toss and useless against terran mech which will be used much more in hots.


Well obviously they'd give it something else. Also blinding cloud shuts down siege tanks pretty effectively, so it's sure not useless against 'mech.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 01:20:42
June 09 2012 01:20 GMT
#927
On June 09 2012 10:18 Zaros wrote:
I do laugh whenever the terran complains they get bad units, its because their race is already a complete race not implying OP just they have everything they need already, their new units add a few more options they look fine to me.


Yeah Terran is so complete that they basically don't use any of their higher tech because it sucks balls.
FrozenProbe
Profile Joined March 2012
Italy276 Posts
June 09 2012 01:20 GMT
#928
Terrans are complaining as usual, they need a different game with only marines and siege tanks.

Omg, the units looks great and in TvP mech is now a solid way to play with warhound (hey, protoss units are all mechanics), mines and battlehellions. Maybe a problem will be against zergs, because the dark swarm is pretty powerful.. I think that the viper will be the first unit to be nerfed, the abduction range has to be reduced.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-06-09 01:22:00
June 09 2012 01:20 GMT
#929
The reason that Terran seems like not getting many things is that Dustin once said that Terran already has so many options so they don't want to add too much to it. But the problem is that when Dustin said that, Zerg did not show such strategic diversity like we see today. The recent Zerg strategies are very diverse. The adding of swarm host and viper will definitely give zerg the most strategic diversity in the game. And terran's strategic diversity is clearly decreasing after Dustin said that. I would say they should consider twisting some old terran units to make it more diverse such as raven and thor.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 01:21 GMT
#930
Hey, apparently Battlecruisers now have a speed boost ability. Wonder how fast they are... fast enough to be viable?
MMA: The true King of Wings
memcpy
Profile Blog Joined April 2010
United States459 Posts
June 09 2012 01:21 GMT
#931
Not a fan of the widow mines. Spider mines were so much more exciting. These seem about as risky as seeker missile. The timer is so long that even with 4-5 mines it's pretty easy to shift select + right click them away from the army... or into theirs.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
June 09 2012 01:22 GMT
#932
On June 09 2012 10:20 AngryPenguin wrote:
Terrans are complaining as usual, they need a different game with only marines and siege tanks.

Omg, the units looks great and in TvP mech is now a solid way to play with warhound (hey, protoss units are all mechanics), mines and battlehellions. Maybe a problem will be against zergs, because the dark swarm is pretty powerful.. I think that the viper will be the first unit to be nerfed, the abduction range has to be reduced.


Abduct + NP = boss mode. lol
Such a nightmare.
MateShade
Profile Joined July 2011
Australia736 Posts
June 09 2012 01:22 GMT
#933
God will somebody please comment on how boring some things are, who cares about balance right now
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 01:24 GMT
#934
On June 09 2012 10:20 larse wrote:
The reason that Terran seems like not getting many things is that Dustin once said that Terran already has so many options so they don't want to add too much to it. But the problem is that when Dustin said that, Zerg did not show such strategic diversity like we see today. The recent Zerg strategies are very diverse. The adding of swarm host and viper will definitely give zerg the most strategic diversity in the game. And terran's strategic diversity is clearly decreasing after Dustin said that. I would say they should consider twisting some old terran units to make it more diverse such as raven and thor.


If Blizzard manages to actually fix the many options Terran has that they all actually become useful i won't complain. If they stay like they're now giving me tons of options where most of them are totally crappy ain't doing it.
takingbackoj
Profile Joined December 2010
United States684 Posts
Last Edited: 2012-06-09 01:25:25
June 09 2012 01:24 GMT
#935
On June 09 2012 10:20 Belisarius wrote:
Show nested quote +
On June 09 2012 10:19 takingbackoj wrote:
On June 09 2012 09:54 Belisarius wrote:
Holy freaking 22.

I like this so much more than the last update. Three things I'm still concerned about:
Tempest.... really, it's just doing the carrier's job and the carrier is so much more interesting. Just buff old faithful.
Battle hellion is scary as crap. Battle-hellion plus warhound is horrifying. Not quite sure what to do about that yet.
Viper.... get rid of the damn smoker-tongue ability. I don't see any real defense against that, and it's going to take out incredibly valuable units every time it goes off.

Really like the mines (although 1-hit colo? O_o), cloak on the oracle and the new mothership, so long as it's accessible pretty early. No vortex is going to hurt like a bitch lategame though.

Oh man, I just realised they seem to have taken the oracle's phase thing out. That was the most awesome thing about it.

If they got rid of abduct the viper would be completely useless against toss and useless against terran mech which will be used much more in hots.


Well obviously they'd give it something else. Also blinding cloud shuts down siege tanks pretty effectively, so it's sure not useless against 'mech.

BC only works against bio. Doesnt effect tanks.
Get the hell outta here Der Beek, your'e ruining my moment.
Belisarius
Profile Joined November 2010
Australia6233 Posts
June 09 2012 01:24 GMT
#936
lol 22 range is totally hilarious. Has anyone watched the second video?
pmp10
Profile Joined April 2012
3401 Posts
June 09 2012 01:25 GMT
#937
Why did they keep the battle-hellion?
That unit make no-sense - if it can actually fight zealots it will melt zerglings and get promptly nerfed as a result.
With no answer to zealot/templar/archon (or at least some macro mechanics allowing mobility to counter the new recall) mech still looks useless vs P.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
June 09 2012 01:26 GMT
#938
On June 09 2012 10:25 pmp10 wrote:
Why did they keep the battle-hellion?
That unit make no-sense - if it can actually fight zealots it will melt zerglings and get promptly nerfed as a result.
With no answer to zealot/templar/archon (or at least some macro mechanics allowing mobility to counter the new recall) mech still looks useless vs P.


Ghosts?
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 01:27 GMT
#939
On June 09 2012 10:25 pmp10 wrote:
Why did they keep the battle-hellion?
That unit make no-sense - if it can actually fight zealots it will melt zerglings and get promptly nerfed as a result.
With no answer to zealot/templar/archon (or at least some macro mechanics allowing mobility to counter the new recall) mech still looks useless vs P.


I don't understand your Zergling argument... Hellions melt Zerglings to begin with.
MMA: The true King of Wings
DarkPlasmaBall
Profile Blog Joined March 2010
United States46651 Posts
Last Edited: 2012-06-09 01:29:11
June 09 2012 01:27 GMT
#940
On June 09 2012 07:49 Fluid wrote:
Show nested quote +
On June 09 2012 07:48 Rokoz wrote:
I like that Tempest. A high tech unit, expensive one which flies and can shoot air and ground. Sounds familiar..

I think that..

Was it?...

Oh yes, Battlecruiser, I had almost forgotten because it's so useless.


It's used in TvT late game.


Oh that's good because I was hoping for more viable units in the PvP late game.

But in all seriousness, I'm curious to see what niche the tempest actually fits. The range is clearly too long when it gets upgraded to 47 (24? 22? whatever), it doesn't have any spells or decent abilities (like splash), and it doesn't really shoot so quickly that it can do anything exciting micro-wise... it seems decently strong, but it's expensive and high tech so I don't think Protoss can afford to really make it a backbone unit. Looking forward to seeing innovation with it ^^ The range needs to get patched though (and I'm Protoss x.x).

On June 09 2012 10:24 Belisarius wrote:
lol 22 range is totally hilarious. Has anyone watched the second video?


Yes. Everyone.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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