• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:41
CET 15:41
KST 23:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)36
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best?
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Provigil(modafinil) pills Cape Town+27 81 850 2816
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1743 users

HotS MLG Info Updates - Page 46

Forum Index > SC2 General
Post a Reply
Prev 1 44 45 46 47 48 141 Next
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 01:15:54
June 09 2012 01:01 GMT
#901
On June 09 2012 09:57 SarcasmMonster wrote:
Show nested quote +
On June 09 2012 09:54 s3rp wrote:
On June 09 2012 09:49 Whiztard wrote:
On June 09 2012 09:17 Corrosive wrote:
On June 09 2012 08:50 Ev0lution wrote:
Add me to the list of dissappointed/not impressed. What is the point of practising to become good at SC2 when they totally change the game every 3 years? I was hoping SC2 would become a timeless game like chess only for future generations. But with the pieces changing (not even for the better, herp derp caster units WC3 derp) alas we see that it is just another money hungry company trying to squeeze every dollar out of your wallet.

...sc --> brood war?


War3 RoC -> FT?

EDIT: also, I don't understand ur WC3 argument, evolution, and how its relevant. the new caster units in FT were awesome and changed the dynamic of the game for the better.


The TFT units weren't as gimmicky as those units currently look like. Way too much fancy stuff that is just not needed. Keep it freaking simple.


got the simple units and we already see all the crying on the forums over the units because they are "boring". What you are recommending will literally make community in 100% complaint mode, unfortunately.


Battle Helion is the only kinda simple unit. The Warhound with Anti-Mech specialty is unneccsary and he mines the way they currently work really look too much like a gimmick.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2012-06-09 01:05:34
June 09 2012 01:01 GMT
#902
On June 09 2012 09:49 s3rp wrote:
Show nested quote +
On June 09 2012 09:45 Kaw wrote:
On June 09 2012 09:39 s3rp wrote:
On June 09 2012 09:36 Kaw wrote:
On June 09 2012 09:32 s3rp wrote:
On June 09 2012 09:30 Kaw wrote:
On June 09 2012 09:21 s3rp wrote:
On June 09 2012 09:19 Kaw wrote:
On June 09 2012 09:14 obsidia wrote:
On June 09 2012 09:00 Vertig0 wrote:


The widow mine looks great, Terran has to figure out the best places to place them, and the opponent has to micro once




really? I cant imagine them being useful under any situation, unless your just playing bronze people all day. Its nice blizzard think about the lower ranked people in development terms, but its certainly doesnt add much to the scene in terms of viability or mixing up current Terran meta


When a protoss moves out to attack put mines between his robo and his army. Put mines behind your mineral lines and he loses his 200 gas Oracle for free.


I could just place a few Turrets for defense ? The mine right now looks a gigantic gimmick . Why the hell does Terran need another gimmick we already have Ravens/Reapers .Why do we need another Unit with no real use in combat situations ?



I'm glad you agree the oracle is worthless as a harasser. If the mine actually is as bad as you think it is, you are only getting screwed as badly as protoss is.

Beyond that, you can't be cost effectively attacked if your opponent doesn't have detection. That is an unbelievable amount of utility.


ANd other than Terran who doesn't build mobile detection units ? Observers,Overseers aren't a big investment.


If you see a protoss clearing your minefield, scan and snipe the obs with two vikings. Because of the mines his army has to be behind the obs.


If he has no Colossi or Air though guess what i don't have , Vikings ...


HotS is going to be a different game. By that argument, protoss isn't getting anything at all because I never make a stargate against Terran.

All of the new protoss shit comes off the stargate. I think it is fair to speculate that you will be making vikings. You are so caught up in being the victim that you are looking for ways that the mine will be useless rather than looking for ways to use the mine.


But why do the mines need that timer and the 200 damage ? 30-50ish with splash instantly and i'm happy. That 200 damage with Splash only comes into play if your oponent goes full retard .. 10 ingame seconds is ages .

The mines have to be really really cheap ( like 25 mins or smt ) to be worth it if the only thing they do is kill exactly one random unit with max 200 hp unless the opponent alt-tabs , falls asleep etc.


They're not meant to be banelings. Terran-banelings + marine/marauder would be ridiculous.

They look like they're intended for zoning areas and punishing lazy players.



KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
June 09 2012 01:03 GMT
#903
AFter watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..
England will fight to the last American
FinestHour
Profile Joined August 2010
United States18466 Posts
June 09 2012 01:04 GMT
#904
On June 09 2012 10:03 KaiserJohan wrote:
AFter watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..


Terran is just going to go even more extinct then it is now. I'm definitely switching if nothing changes.
thug life.                                                       MVP/ex-
ImNightmare
Profile Joined May 2012
1575 Posts
Last Edited: 2012-06-09 01:07:43
June 09 2012 01:07 GMT
#905
On June 09 2012 10:04 FinestHour wrote:
Show nested quote +
On June 09 2012 10:03 KaiserJohan wrote:
AFter watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..


Terran is just going to go even more extinct then it is now. I'm definitely switching if nothing changes.

You are welcome to join zerg. I hope you enjoy Z v Z . Oh and facing forecfields as zerg is nothing like terran, so just a heads up.
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 01:09 GMT
#906
lol, a unit with 22 range ?
Yeah, totaly gonna stay in the game rofl
" I'm not gonna fight you. I'm gonna kick your ass ! "
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2012-06-09 01:12:59
June 09 2012 01:12 GMT
#907
Hunter seeker missile, nukes, now the widow mine ... all these weapons the terran has rarely do maximum damage against good players. But it doesn't mean they are useless. They force opponents to actually micro and control their units. They make the game more stressful and force good players to be good.

I think that's cool, personally. I don't want to be in the middle of a huge fight and have to micro my big dumb ultra out of the way because it has a mine stuck to it. I think it makes the game harder but in the right way.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 01:13:25
June 09 2012 01:12 GMT
#908
On June 09 2012 10:01 Defacer wrote:
Show nested quote +
On June 09 2012 09:49 s3rp wrote:
On June 09 2012 09:45 Kaw wrote:
On June 09 2012 09:39 s3rp wrote:
On June 09 2012 09:36 Kaw wrote:
On June 09 2012 09:32 s3rp wrote:
On June 09 2012 09:30 Kaw wrote:
On June 09 2012 09:21 s3rp wrote:
On June 09 2012 09:19 Kaw wrote:
On June 09 2012 09:14 obsidia wrote:
[quote]


really? I cant imagine them being useful under any situation, unless your just playing bronze people all day. Its nice blizzard think about the lower ranked people in development terms, but its certainly doesnt add much to the scene in terms of viability or mixing up current Terran meta


When a protoss moves out to attack put mines between his robo and his army. Put mines behind your mineral lines and he loses his 200 gas Oracle for free.


I could just place a few Turrets for defense ? The mine right now looks a gigantic gimmick . Why the hell does Terran need another gimmick we already have Ravens/Reapers .Why do we need another Unit with no real use in combat situations ?



I'm glad you agree the oracle is worthless as a harasser. If the mine actually is as bad as you think it is, you are only getting screwed as badly as protoss is.

Beyond that, you can't be cost effectively attacked if your opponent doesn't have detection. That is an unbelievable amount of utility.


ANd other than Terran who doesn't build mobile detection units ? Observers,Overseers aren't a big investment.


If you see a protoss clearing your minefield, scan and snipe the obs with two vikings. Because of the mines his army has to be behind the obs.


If he has no Colossi or Air though guess what i don't have , Vikings ...


HotS is going to be a different game. By that argument, protoss isn't getting anything at all because I never make a stargate against Terran.

All of the new protoss shit comes off the stargate. I think it is fair to speculate that you will be making vikings. You are so caught up in being the victim that you are looking for ways that the mine will be useless rather than looking for ways to use the mine.


But why do the mines need that timer and the 200 damage ? 30-50ish with splash instantly and i'm happy. That 200 damage with Splash only comes into play if your oponent goes full retard .. 10 ingame seconds is ages .

The mines have to be really really cheap ( like 25 mins or smt ) to be worth it if the only thing they do is kill exactly one random unit with max 200 hp unless the opponent alt-tabs , falls asleep etc.


They're not meant to be banelings. Terran-banelings + marine/marauder would be ridiculous.

They look like they're intended for zoning areas and punishing lazy players.





The way its currently in the game it doesn't look very useful though. I can burrow a few all around and hope to hit a jackpot but 75/25 ( if this is true ) for 1 random units from Ling to really expensive unit could be just about anything. I don't know.

And punishing lazy players come on nobody is that lazy that pays any attention to his screen.
NET
Profile Blog Joined February 2009
United States703 Posts
June 09 2012 01:13 GMT
#909
22 Range should be fun. This will actually be pretty cool to see once maps evolve into even larger maps.

To be honest, all of the new units look fun, yet looks as if it requires more micro to use. I like the direction they are going.
"Dark Templar are the saviors of the Protoss Race." -Artosis
happyness
Profile Joined June 2010
United States2400 Posts
June 09 2012 01:14 GMT
#910
COLLAPSABLE ROCK TOWER LOL

MORE ROCKS!!!!
MateShade
Profile Joined July 2011
Australia736 Posts
June 09 2012 01:14 GMT
#911
Ugh tempest collosus gameplay looks so boring. God I wish they'd remove both those things, it's just so dull I hate using units like this
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
June 09 2012 01:14 GMT
#912
On June 09 2012 10:12 s3rp wrote:
Show nested quote +
On June 09 2012 10:01 Defacer wrote:
On June 09 2012 09:49 s3rp wrote:
On June 09 2012 09:45 Kaw wrote:
On June 09 2012 09:39 s3rp wrote:
On June 09 2012 09:36 Kaw wrote:
On June 09 2012 09:32 s3rp wrote:
On June 09 2012 09:30 Kaw wrote:
On June 09 2012 09:21 s3rp wrote:
On June 09 2012 09:19 Kaw wrote:
[quote]

When a protoss moves out to attack put mines between his robo and his army. Put mines behind your mineral lines and he loses his 200 gas Oracle for free.


I could just place a few Turrets for defense ? The mine right now looks a gigantic gimmick . Why the hell does Terran need another gimmick we already have Ravens/Reapers .Why do we need another Unit with no real use in combat situations ?



I'm glad you agree the oracle is worthless as a harasser. If the mine actually is as bad as you think it is, you are only getting screwed as badly as protoss is.

Beyond that, you can't be cost effectively attacked if your opponent doesn't have detection. That is an unbelievable amount of utility.


ANd other than Terran who doesn't build mobile detection units ? Observers,Overseers aren't a big investment.


If you see a protoss clearing your minefield, scan and snipe the obs with two vikings. Because of the mines his army has to be behind the obs.


If he has no Colossi or Air though guess what i don't have , Vikings ...


HotS is going to be a different game. By that argument, protoss isn't getting anything at all because I never make a stargate against Terran.

All of the new protoss shit comes off the stargate. I think it is fair to speculate that you will be making vikings. You are so caught up in being the victim that you are looking for ways that the mine will be useless rather than looking for ways to use the mine.


But why do the mines need that timer and the 200 damage ? 30-50ish with splash instantly and i'm happy. That 200 damage with Splash only comes into play if your oponent goes full retard .. 10 ingame seconds is ages .

The mines have to be really really cheap ( like 25 mins or smt ) to be worth it if the only thing they do is kill exactly one random unit with max 200 hp unless the opponent alt-tabs , falls asleep etc.


They're not meant to be banelings. Terran-banelings + marine/marauder would be ridiculous.

They look like they're intended for zoning areas and punishing lazy players.





The way its currently in the game it doesn't look very useful though. I can burrow a few all around and hope to hit a jackpot but 75/25 ( if this is true ) for 1 random units from Ling to really expensive unit could be just about anything. I don't know.

And punishing lazy players come on nobody is that lazy that pays any attention to his screen.


See my response above.

Anything that forces good players to be good is a good thing.
ryx
Profile Joined March 2006
Philippines38 Posts
June 09 2012 01:14 GMT
#913
Carriers please :/
***To Korea With Love***
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 01:18:18
June 09 2012 01:17 GMT
#914
On June 09 2012 10:14 Defacer wrote:
Show nested quote +
On June 09 2012 10:12 s3rp wrote:
On June 09 2012 10:01 Defacer wrote:
On June 09 2012 09:49 s3rp wrote:
On June 09 2012 09:45 Kaw wrote:
On June 09 2012 09:39 s3rp wrote:
On June 09 2012 09:36 Kaw wrote:
On June 09 2012 09:32 s3rp wrote:
On June 09 2012 09:30 Kaw wrote:
On June 09 2012 09:21 s3rp wrote:
[quote]

I could just place a few Turrets for defense ? The mine right now looks a gigantic gimmick . Why the hell does Terran need another gimmick we already have Ravens/Reapers .Why do we need another Unit with no real use in combat situations ?



I'm glad you agree the oracle is worthless as a harasser. If the mine actually is as bad as you think it is, you are only getting screwed as badly as protoss is.

Beyond that, you can't be cost effectively attacked if your opponent doesn't have detection. That is an unbelievable amount of utility.


ANd other than Terran who doesn't build mobile detection units ? Observers,Overseers aren't a big investment.


If you see a protoss clearing your minefield, scan and snipe the obs with two vikings. Because of the mines his army has to be behind the obs.


If he has no Colossi or Air though guess what i don't have , Vikings ...


HotS is going to be a different game. By that argument, protoss isn't getting anything at all because I never make a stargate against Terran.

All of the new protoss shit comes off the stargate. I think it is fair to speculate that you will be making vikings. You are so caught up in being the victim that you are looking for ways that the mine will be useless rather than looking for ways to use the mine.


But why do the mines need that timer and the 200 damage ? 30-50ish with splash instantly and i'm happy. That 200 damage with Splash only comes into play if your oponent goes full retard .. 10 ingame seconds is ages .

The mines have to be really really cheap ( like 25 mins or smt ) to be worth it if the only thing they do is kill exactly one random unit with max 200 hp unless the opponent alt-tabs , falls asleep etc.


They're not meant to be banelings. Terran-banelings + marine/marauder would be ridiculous.

They look like they're intended for zoning areas and punishing lazy players.





The way its currently in the game it doesn't look very useful though. I can burrow a few all around and hope to hit a jackpot but 75/25 ( if this is true ) for 1 random units from Ling to really expensive unit could be just about anything. I don't know.

And punishing lazy players come on nobody is that lazy that pays any attention to his screen.


See my response above.

Anything that forces good players to be good is a good thing.


SInce it doesn't go off if the unit dies it basically is a non-combat unit which means you don't need to be really good to avoid the damage ( same as nukes ).

If the player is already solid enough he's not going to be hit be stuff that too easy dogdeable and its just a waste of resources.
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 01:17 GMT
#915
Gonna be fun to not play a single TvT during the beta tho. :<
And to kill players experimenting with the new unit by just going standart marine tanks or MMVG.
" I'm not gonna fight you. I'm gonna kick your ass ! "
BoZiffer
Profile Joined November 2011
United States1841 Posts
June 09 2012 01:17 GMT
#916
On June 09 2012 10:14 happyness wrote:
COLLAPSABLE ROCK TOWER LOL

MORE ROCKS!!!!


I actually thought was an interesting move. Seems like it could be useful early game maybe?
Elvin
Profile Blog Joined May 2010
149 Posts
June 09 2012 01:17 GMT
#917
On June 09 2012 09:53 Omegalisk wrote:
Show nested quote +
On June 09 2012 09:50 Elvin wrote:
R.I.P Siege Tank. HotS is the final blow.


I don't think Siege Tanks will be useless in HotS. Keep in mind that Tempests are late game units, and the Viper range will probably be nerfed. Terran may or may not be able to go Marine+Tank, but Tanks will be used.


Well they will still probably be used but they will keep their underwhelming status.
iko
Profile Joined February 2010
New Zealand137 Posts
June 09 2012 01:18 GMT
#918
No factory response to armored anti-air, Mech's viability isn't going to increase.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
June 09 2012 01:18 GMT
#919
I kind of have no hope for PvT now. Protoss must have zealots to fight bio, but those battle hellions just rape shit. -.-
We'll see I guess.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-06-09 01:19:42
June 09 2012 01:18 GMT
#920
lol the oracle is insanely fast.

And expensive... 150/200 I think, from the second video. I'm not sure I ever see myself using cloaking field if it has to lock-down like the warp prism to bring it online. 200 gas is way too much to get insta-sniped.


...still really hating on entomb. It looks so stupid for both players. Hilariously easy to do for the toss, hilariously easy to deal with for the zerg.
Prev 1 44 45 46 47 48 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 18h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 95
StarCraft: Brood War
Rain 4419
Calm 3351
Flash 1612
Shuttle 849
Hyuk 779
Horang2 760
ZerO 691
EffOrt 600
BeSt 561
Light 502
[ Show more ]
Rush 289
Snow 288
Soulkey 286
Soma 202
hero 190
Mong 155
Zeus 122
Hyun 101
Pusan 69
JYJ 57
Mind 47
Barracks 40
Hm[arnc] 23
ToSsGirL 23
Free 19
Shinee 19
Yoon 18
Rock 17
Nal_rA 17
scan(afreeca) 16
sorry 16
Terrorterran 13
910 11
GoRush 11
SilentControl 10
Icarus 7
Dota 2
qojqva2077
Fuzer 167
420jenkins165
syndereN156
XcaliburYe120
Counter-Strike
olofmeister2644
fl0m2569
x6flipin380
adren_tv4
Heroes of the Storm
Khaldor119
Other Games
hiko683
crisheroes329
DeMusliM291
Happy240
ToD232
Pyrionflax184
Hui .135
Mew2King75
QueenE42
ArmadaUGS32
ZerO(Twitch)16
Rex14
Organizations
StarCraft 2
WardiTV856
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 24
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV473
• lizZardDota269
League of Legends
• Jankos3523
• Stunt732
Upcoming Events
The PondCast
18h 19m
HomeStory Cup
1d 21h
Korean StarCraft League
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-27
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.