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HotS MLG Info Updates - Page 48

Forum Index > SC2 General
Post a Reply
Prev 1 46 47 48 49 50 141 Next
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
June 09 2012 01:27 GMT
#941
It's funny to me how so many people in this thread are acting like this current build of HotS is the one that's going to go retail lmao
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 01:28 GMT
#942
On June 09 2012 10:25 pmp10 wrote:
Why did they keep the battle-hellion?
That unit make no-sense - if it can actually fight zealots it will melt zerglings and get promptly nerfed as a result.
With no answer to zealot/templar/archon (or at least some macro mechanics allowing mobility to counter the new recall) mech still looks useless vs P.


pure zealot archon templar was never a problem.
Heavy marines into ghost deal with it pretty well.

Mech is still trash because nothing is here to deal with Immortals anyway.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2012-06-09 01:31:17
June 09 2012 01:29 GMT
#943
On June 09 2012 10:27 DarkPlasmaBall wrote:
Show nested quote +
On June 09 2012 07:49 Fluid wrote:
On June 09 2012 07:48 Rokoz wrote:
I like that Tempest. A high tech unit, expensive one which flies and can shoot air and ground. Sounds familiar..

I think that..

Was it?...

Oh yes, Battlecruiser, I had almost forgotten because it's so useless.


It's used in TvT late game.


Oh that's good because I was hoping for more viable units in the PvP late game.

But in all seriousness, I'm curious to see what niche the tempest actually fits. The range is clearly too long when it gets upgraded to 47 (24? 22? whatever), it doesn't have any spells or decent abilities (like splash), and it doesn't really shoot so quickly that it can do anything exciting micro-wise... it seems decently strong, but it's expensive and high tech so I don't think Protoss can afford to really make it a backbone unit. Looking forward to seeing innovation with it ^^

Show nested quote +
On June 09 2012 10:24 Belisarius wrote:
lol 22 range is totally hilarious. Has anyone watched the second video?


Yes. Everyone.



I already said.

1. Attack enemy's exp with a tempest or more.
2. Position your army perfectly or well (your army is close to tempest).
3. Enemy may try to attack you, but you have very good positioning.

There, you forced a favourable battle.

Or... snipe infestors/swarm hosts from far away.
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 09 2012 01:29 GMT
#944
On June 09 2012 10:28 Noocta wrote:
Show nested quote +
On June 09 2012 10:25 pmp10 wrote:
Why did they keep the battle-hellion?
That unit make no-sense - if it can actually fight zealots it will melt zerglings and get promptly nerfed as a result.
With no answer to zealot/templar/archon (or at least some macro mechanics allowing mobility to counter the new recall) mech still looks useless vs P.


pure zealot archon templar was never a problem.
Heavy marines into ghost deal with it pretty well.

Mech is still trash because nothing is here to deal with Immortals anyway.


Until a single storm hits your army because you didn't EMP every single templar
Shiger
Profile Joined March 2008
Sweden118 Posts
June 09 2012 01:31 GMT
#945
Having problems with recall? EMP the Mothership Core.
Quidios || Jaedong Symbol Kangho Hero Byun SOS Dear
L3gendary
Profile Joined October 2010
Canada1470 Posts
June 09 2012 01:31 GMT
#946
So what is the actual delay on the swarm host attack? I've heard 15, 25, and 45s.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 01:32 GMT
#947
On June 09 2012 10:31 L3gendary wrote:
So what is the actual delay on the swarm host attack? I've heard 15, 25, and 45s.


It felt like 25 Blizz secs in the video. Def not 45.
MMA: The true King of Wings
Belisarius
Profile Joined November 2010
Australia6233 Posts
June 09 2012 01:32 GMT
#948
Man, screw the viper.
takingbackoj
Profile Joined December 2010
United States684 Posts
June 09 2012 01:33 GMT
#949
On June 09 2012 10:31 L3gendary wrote:
So what is the actual delay on the swarm host attack? I've heard 15, 25, and 45s.

its not 45 even though thats what it said. Just from watching the vid you can tell that but im not sure if its 15 or 25.
Get the hell outta here Der Beek, your'e ruining my moment.
0neder
Profile Joined July 2009
United States3733 Posts
June 09 2012 01:33 GMT
#950
On June 09 2012 10:27 KrazyTrumpet wrote:
It's funny to me how so many people in this thread are acting like this current build of HotS is the one that's going to go retail lmao

It's serious to me how Browder and his team think that doing a better job of filtering ideas up front is not an urgent matter for SC2 game design.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2012 01:33 GMT
#951
On June 09 2012 10:18 iko wrote:
No factory response to armored anti-air, Mech's viability isn't going to increase.

Show me one terran build that doesn't include a reactored starport.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 01:36 GMT
#952
On June 09 2012 10:33 Bagi wrote:
Show nested quote +
On June 09 2012 10:18 iko wrote:
No factory response to armored anti-air, Mech's viability isn't going to increase.

Show me one terran build that doesn't include a reactored starport.


Sometimes, I think mech-superfanboys only want to build factories, no other production structures. Factories factories factories. Have every single solution and viable counter pop out of your factory.
MMA: The true King of Wings
SpecFire
Profile Joined December 2010
United States1681 Posts
June 09 2012 01:38 GMT
#953
I wish they buffed/changed the raven.
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 09 2012 01:38 GMT
#954
On June 09 2012 10:19 s3rp wrote:
Show nested quote +
On June 09 2012 10:18 darkness wrote:
I kind of have no hope for PvT now. Protoss must have zealots to fight bio, but those battle hellions just rape shit. -.-
We'll see I guess.


Nobody is going to have Battle Helions and Bio though and Upgrades . Upgrades will still play a huge role adding unupgrades Helions will still not work ( at least i'd be suprised )

I want to see a Bionic into Mech transition in SC2, kinda like what Terrans do in modern BW TvZ. Upgrade the Bio a little bit, but not too much and eventually transition into Mech once early timings are repelled and extra bases are secured. The only time I've seen something like this in SC2 is during that epic MVP vs Squirtle GSTL finals game on Terminus over a year ago where MVP tried to transition into Mech but ended up dying.

And I think Entombed could be a pretty cool spell and very skill-based if they tweaked it. Like, perhaps reduce the spell's area of effect, reduce its mana cost, and tweak the cooldown so that the Protoss player has to pay more attention to the Oracle if he wants to completely Entomb a mineral line.

And I would LOVE buffed Siege Tanks in the face of all these anti-Tank shenanigans.

And everything else looks pretty cool too.

Btw, has anyone tested if Pylons can warp-in units across cliffs? Apparently, one of the hidden changes not mentioned in the Blizzcon 2011 build of HotS made it so that units couldn't be warped-in from low ground to high ground. I wonder if that change is still in the game.
ㅇㅅㅌㅅ
Noocta
Profile Joined June 2010
France12578 Posts
June 09 2012 01:40 GMT
#955
On June 09 2012 10:29 SolidMoose wrote:
Show nested quote +
On June 09 2012 10:28 Noocta wrote:
On June 09 2012 10:25 pmp10 wrote:
Why did they keep the battle-hellion?
That unit make no-sense - if it can actually fight zealots it will melt zerglings and get promptly nerfed as a result.
With no answer to zealot/templar/archon (or at least some macro mechanics allowing mobility to counter the new recall) mech still looks useless vs P.


pure zealot archon templar was never a problem.
Heavy marines into ghost deal with it pretty well.

Mech is still trash because nothing is here to deal with Immortals anyway.


Until a single storm hits your army because you didn't EMP every single templar


That's what I call a player problem.
" I'm not gonna fight you. I'm gonna kick your ass ! "
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
June 09 2012 01:40 GMT
#956
On June 09 2012 10:03 KaiserJohan wrote:
After watching the video, how the hell is the siege tank going to be viable at all? It seems like EVERYTHING is designed to counter it?
Hopefully it will get some buff to compensate..

I'm also very confused.. Z now has abduct, dark swarm (BUT NOT REALLY LOL, IT'S NEW) and Ultralisks that close distances faster,
P still has immortals and now the raaaaaaaaaaaaaaaaaaaaaaaaaaaaange on Tempest.

Honestly bring 70 damage Siege tanks back and I doubt they'll see any play outside 1/1/1. Tanks are dead people.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Bagi
Profile Joined August 2010
Germany6799 Posts
June 09 2012 01:41 GMT
#957
On June 09 2012 10:38 SpecFire wrote:
I wish they buffed/changed the raven.

I think they might have to, just because how similar HSM and the mine thing are. Especially if the mine gets a more reasonable duration (something like 3 seconds), they will pretty much serve the same exact purpose.

The closest equivalent the raven will have in HOTS is the viper. Both are flying casters that cost 200 gas. Which one would you build if you had the choice?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 02:01:48
June 09 2012 01:43 GMT
#958
On June 09 2012 10:36 SarcasmMonster wrote:
Show nested quote +
On June 09 2012 10:33 Bagi wrote:
On June 09 2012 10:18 iko wrote:
No factory response to armored anti-air, Mech's viability isn't going to increase.

Show me one terran build that doesn't include a reactored starport.


Sometimes, I think mech-superfanboys only want to build factories, no other production structures. Factories factories factories. Have every single solution and viable counter pop out of your factory.


If the new Mech actually work against a purely groundbased Toss army there will be no complains. Forcing Units with different upgrades though while only using one set yourself is something that shouldn't exist. Seriously forcing tech switches between units with different upgrades while everything you switch to has the same thing is just retarted.

Vikings as Anti-Air against Units that themselves have different upgrades than the rest of your army is fine. No reasonable person should be complaining about that.
Woizit
Profile Joined June 2011
801 Posts
Last Edited: 2012-06-09 01:47:03
June 09 2012 01:44 GMT
#959
On June 09 2012 10:33 0neder wrote:
Show nested quote +
On June 09 2012 10:27 KrazyTrumpet wrote:
It's funny to me how so many people in this thread are acting like this current build of HotS is the one that's going to go retail lmao

It's serious to me how Browder and his team think that doing a better job of filtering ideas up front is not an urgent matter for SC2 game design.



It worries me how a massive siege unit like the Tempest has an attack that sounds so weak (and it doesn't look that great either without an AoE) compared to say, a Photon Cannon. It makes me feel like they're trying to squeeze in their "cool" unit designs no matter what.
ntssauce
Profile Joined February 2011
Germany750 Posts
June 09 2012 01:45 GMT
#960
somehow it's sad that terrans basically get forced into mech play... i would've wished a new bio unit :/
MMA and Alive you are the best! | Goodbye ST_Sound ~
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