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HotS MLG Info Updates - Page 50

Forum Index > SC2 General
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FuRong
Profile Joined April 2010
New Zealand3089 Posts
Last Edited: 2012-06-09 02:20:31
June 09 2012 02:18 GMT
#981
All of you complaining about the new units being imba need to understand something from the game designer's point of view.

The best way to design new units IS to make them too powerful, because that way everyone will use them a lot, so you get a lot of feedback on the unit and can tone it down to the appropriate level.

If you do it the other way, and make them weak to begin with, hardly anyone will use them and you won't really know enough about the unit to balance it correctly, so you have to guess a lot and the process takes longer.

Just because they seem broken now doesn't mean they will be anywhere near as powerful on release, it's just the smartest and most efficient way to introduce and balance new units.
Don't hate the player, hate the game
Chicken Chaser
Profile Joined July 2010
United States533 Posts
June 09 2012 02:18 GMT
#982
Reaper speed was removed too? Seems like they won't be used at all after early game harass. I think they will be great units in TvT since you can retreat the reapers after taking damage from marines.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 09 2012 02:19 GMT
#983
On June 09 2012 11:17 RinconH wrote:
Eh I'll wait until I see how the units play.

TBH I'm more interested in if there will be any engine changes... something that causes units to spread out more, for instance...

Why, is the aoe damage too hard to avoid?
Chicken Chaser
Profile Joined July 2010
United States533 Posts
June 09 2012 02:20 GMT
#984
Wow.. widow mines replacing hellions for early game map control. Those queens got rocked!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 09 2012 02:23 GMT
#985
Wow the mines are super alpha lol.

Disappearing and attaching to the swarm host instead of the locust lol.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
aullinar
Profile Joined April 2010
Australia4 Posts
June 09 2012 02:24 GMT
#986
Reapers seem to have slightly different stats, 60hp instead of 50 and no more nitro packs. Can someone at MLG test and see if their movement speed, damage and attack speed have changed?
s3rp
Profile Joined May 2011
Germany3192 Posts
June 09 2012 02:26 GMT
#987
Wow those new Reapers really look even more useless now.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
June 09 2012 02:27 GMT
#988
Question: Can you target your own units that have widow mines attached to them to nullify the mine? Will it do anything or detonate earlier?
zEnVy
Profile Joined June 2011
United States446 Posts
Last Edited: 2012-06-09 02:33:52
June 09 2012 02:27 GMT
#989
All of this new stuff looks fucking awesome.

I really like the zerg and terran units. The protoss units, I think the Orcale's mineral block power is over powered, and tempest is cool that it has so much range but is otherwise pretty boring. I like what they've done with the mothership core thingy.

All of the engagements in the battle reports were actually really cool. The swarm host in particular its probably the most well designed unit in the game.

But as a terran player, that supposedly new and improved mech army lost nearly every fight against Hydra and then Hydra/Ultralisks. Thanks look like a horrible unit in TvZ in addition to TvP.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 09 2012 02:27 GMT
#990
Terran mech looks okay v in the Battle Report. Can't really tell how good these players are though.
MMA: The true King of Wings
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 02:28 GMT
#991
So exciting! I love the new zerg units, swarm host doesn't seem imbalance, viper does though, but we will see after they adjust everything. I love the new synergy I can see with the current zerg units, I AM BUYING HoTs on day 1!
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 02:28 GMT
#992
On June 09 2012 11:27 zEnVy wrote:
All of this new stuff looks fucking awesome.

I really like the zerg and terran units. The protoss units, I think the Orcale's mineral block power is over powered, and tempest is cool that it has so much range but is otherwise pretty boring. I like what they've done with the mothership core thingy.

All of the engagements in the battle reports were actually really cool. The swarm host in particular its probably the most well designed unit in the game.

Yeah man!! I love the swarm host, but i feel itchy when I look at it. Weird.
Snoodles
Profile Joined March 2012
401 Posts
June 09 2012 02:30 GMT
#993
Watching the terran battle report and tanks look pretty useless. Looks like they're only in there for show.
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 02:32 GMT
#994
Hmmm.. I am kind of worried about the performance requirements, I hope they don't go overboard with the system requirements
Woizit
Profile Joined June 2011
801 Posts
June 09 2012 02:32 GMT
#995
Those poor tanks...
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-06-09 02:34:08
June 09 2012 02:32 GMT
#996
Man Terran looks freaking weak in this battle report ... Seriously he never stood a chance the whole game. And the mines are exactly as stupid as i thought the only time they actually did something is when the Zerg only had units had couldn't defend themselves ^^.
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 09 2012 02:33 GMT
#997
Fully expecting >70% Zerg winrate on ladder and in tournaments if abduct isn't nerfed to shit.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Snoodles
Profile Joined March 2012
401 Posts
June 09 2012 02:33 GMT
#998
Oh man we didn't get to see the warhounds! Only the BH.
ImNightmare
Profile Joined May 2012
1575 Posts
June 09 2012 02:33 GMT
#999
I am shocked, they actually made zerg FUN to use. I love it! I LOVE IT!!!!!!
geokilla
Profile Joined May 2011
Canada8254 Posts
June 09 2012 02:33 GMT
#1000
Zerg imba
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