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All of you complaining about the new units being imba need to understand something from the game designer's point of view.
The best way to design new units IS to make them too powerful, because that way everyone will use them a lot, so you get a lot of feedback on the unit and can tone it down to the appropriate level.
If you do it the other way, and make them weak to begin with, hardly anyone will use them and you won't really know enough about the unit to balance it correctly, so you have to guess a lot and the process takes longer.
Just because they seem broken now doesn't mean they will be anywhere near as powerful on release, it's just the smartest and most efficient way to introduce and balance new units.
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Reaper speed was removed too? Seems like they won't be used at all after early game harass. I think they will be great units in TvT since you can retreat the reapers after taking damage from marines.
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On June 09 2012 11:17 RinconH wrote: Eh I'll wait until I see how the units play.
TBH I'm more interested in if there will be any engine changes... something that causes units to spread out more, for instance... Why, is the aoe damage too hard to avoid?
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Wow.. widow mines replacing hellions for early game map control. Those queens got rocked!
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Wow the mines are super alpha lol.
Disappearing and attaching to the swarm host instead of the locust lol.
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Reapers seem to have slightly different stats, 60hp instead of 50 and no more nitro packs. Can someone at MLG test and see if their movement speed, damage and attack speed have changed?
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Wow those new Reapers really look even more useless now.
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Question: Can you target your own units that have widow mines attached to them to nullify the mine? Will it do anything or detonate earlier?
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All of this new stuff looks fucking awesome.
I really like the zerg and terran units. The protoss units, I think the Orcale's mineral block power is over powered, and tempest is cool that it has so much range but is otherwise pretty boring. I like what they've done with the mothership core thingy.
All of the engagements in the battle reports were actually really cool. The swarm host in particular its probably the most well designed unit in the game.
But as a terran player, that supposedly new and improved mech army lost nearly every fight against Hydra and then Hydra/Ultralisks. Thanks look like a horrible unit in TvZ in addition to TvP.
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Terran mech looks okay v in the Battle Report. Can't really tell how good these players are though.
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So exciting! I love the new zerg units, swarm host doesn't seem imbalance, viper does though, but we will see after they adjust everything. I love the new synergy I can see with the current zerg units, I AM BUYING HoTs on day 1!
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On June 09 2012 11:27 zEnVy wrote: All of this new stuff looks fucking awesome.
I really like the zerg and terran units. The protoss units, I think the Orcale's mineral block power is over powered, and tempest is cool that it has so much range but is otherwise pretty boring. I like what they've done with the mothership core thingy.
All of the engagements in the battle reports were actually really cool. The swarm host in particular its probably the most well designed unit in the game. Yeah man!! I love the swarm host, but i feel itchy when I look at it. Weird.
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Watching the terran battle report and tanks look pretty useless. Looks like they're only in there for show.
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Hmmm.. I am kind of worried about the performance requirements, I hope they don't go overboard with the system requirements
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Man Terran looks freaking weak in this battle report ... Seriously he never stood a chance the whole game. And the mines are exactly as stupid as i thought the only time they actually did something is when the Zerg only had units had couldn't defend themselves ^^.
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Fully expecting >70% Zerg winrate on ladder and in tournaments if abduct isn't nerfed to shit.
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Oh man we didn't get to see the warhounds! Only the BH.
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I am shocked, they actually made zerg FUN to use. I love it! I LOVE IT!!!!!!
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