HotS MLG Info Updates - Page 49
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KenZo-
Faroe Islands190 Posts
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Defacer
Canada5052 Posts
On June 09 2012 10:18 Woizit wrote: Does the splash affect friendly units? If so, nobody's going to use it against zerglings or chargelots when it can turn around on them so easily. It's undecided. They're still tweaking the unit internally. I like the idea. It's like Terran has all these ticking time bombs (hunter-seeker, nuke, mines) at their disposal. Really distinguishes the race. | ||
LaLuSh
Sweden2358 Posts
On June 09 2012 10:33 0neder wrote: It's serious to me how Browder and his team think that doing a better job of filtering ideas up front is not an urgent matter for SC2 game design. Yea. By the time we hit beta they can't make too drastic a change to anything really. Same problem with WoL. I'm pretty sure they'd changed a thing or two with the game engine had they actually allowed for earlier feedback. MOBA game developers are leading by example in this department. Blizzard's way of making and testing games is a bit archaic if the games are supposed to be tailored for esports. | ||
KrazyTrumpet
United States2520 Posts
On June 09 2012 10:40 tnud wrote: I'm also very confused.. Z now has abduct, dark swarm (BUT NOT REALLY LOL, IT'S NEW) and Ultralisks that close distances faster, P still has immortals and now the raaaaaaaaaaaaaaaaaaaaaaaaaaaaange on Tempest. Honestly bring 70 damage Siege tanks back and I doubt they'll see any play outside 1/1/1. Tanks are dead people. Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever. -_- | ||
ntssauce
Germany750 Posts
On June 09 2012 10:54 KrazyTrumpet wrote: Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever. -_- when were tanks ever used in TvP? so tempest = senseless? | ||
Tausken
United States81 Posts
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Defacer
Canada5052 Posts
On June 09 2012 10:54 LaLuSh wrote: Yea. By the time we hit beta they can't make too drastic a change to anything really. Same problem with WoL. I'm pretty sure they'd changed a thing or two with the game engine had they actually allowed for earlier feedback. MOBA game developers are leading by example in this department. Blizzard's way of making and testing games is a bit archaic if the games are supposed to be tailored for esports. If they go earlier feedback, then there would be no auto-mining or mothership in the game. You'd probably end up with a prettier versus of Broodwar. Truth is, you don't know if most design ideas are going to work until you try it out in the context of others. Blizzard is a lot better than most companies. They at least take their time developing a game, versus rushing them in one or two years. | ||
SarcasmMonster
3136 Posts
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larse
1611 Posts
On June 09 2012 10:54 KrazyTrumpet wrote: Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever. -_- Tanks are dead. | ||
Tausken
United States81 Posts
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v3chr0
United States856 Posts
I am laughing hysterically seeing the new units, they always make them seem so good when they show them off, it's pretty funny how overpowered every new unit seems. I'm sure theyll be fine though, I think they add a ton of depth. semi-spider mines, dark swarm, those 2 alone made me so happy. I seriously cannot wait to have these units, the Viper is the only one I really don't like... abduct makes me sad, even though I'm not Terran... Watching the Ultralisk literally explode a group of Marines with 1 charge was great. | ||
Kaeru
Sweden552 Posts
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Esk23
United States447 Posts
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0neder
United States3733 Posts
On June 09 2012 10:54 KrazyTrumpet wrote: Yeah, this is clearly how all the units are going to be balanced for the release, and they will never patch the game to help tank play at all in the future, ever. -_- Tanks in their current form were balanced based on STEPPES OF WAR. Enough said. | ||
Roarer
Hong Kong124 Posts
On June 09 2012 09:54 Belisarius wrote: Holy freaking 22. I like this so much more than the last update. Three things I'm still concerned about: Tempest.... really, it's just doing the carrier's job and the carrier is so much more interesting. Just buff old faithful. Battle hellion is scary as crap. Battle-hellion plus warhound is horrifying. Not quite sure what to do about that yet. Viper.... get rid of the damn smoker-tongue ability. I don't see any real defense against that, and it's going to take out incredibly valuable units every time it goes off. Really like the mines (although 1-hit colo? O_o), cloak on the oracle and the new mothership, so long as it's accessible pretty early. No vortex is going to hurt like a bitch lategame though. Oh man, I just realised they seem to have taken the oracle's phase thing out. That was the most awesome thing about it. Juding from your pic, I guess oyu are a toss player ... I think Tempest acts a slightly different role from the carrier. Its range make it better at controlling space. It can be a seige unit to bust defensive position like the carriers, but it is not as micro intensive as the (bw)carriers. And I do not think the tempest has that high dps as the carriers if the toss has superior air upgrades. Regarding the Viper... I think protoss can deal with them good enough with high templar in the mid to late game... if you do a 2 base timing...I am quite confident that the viper would not come into play when you hit it...judging by the timing in the battle report. | ||
Ryder.
1117 Posts
Edit: 22 range on tempest seems pretty ridiculous, just let us keep the carrier and buff it please... | ||
JuneMay
49 Posts
Zerg: I think they did perfect job. I love units like vipers where you need to think more strategically compared to just attack move. Also that swarm is very nice unit. Its great positional unit. Protoss: I think they went too much here. Mass recall, mass cloak, deny mining, cannon base... and that stupid tempest. I hate boring units like that. I mean, it doesn't have to be imbalanced to suck. It can also be very boring. Its just click attack unit. Personally I think they should just tweak carrier and make it more viable. That unit have so much potential and to show people with true multitask skill. I suggest swap tempest for carrier, some minor balance tweaks and protoss would be also great. | ||
raf3776
United States1904 Posts
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KrazyTrumpet
United States2520 Posts
On June 09 2012 11:07 0neder wrote: Tanks in their current form were balanced based on STEPPES OF WAR. Enough said. lmao, seriously the game isn't even in freaking public beta testing yet. there are so many things that can be changed and tweaked. | ||
RinconH
United States512 Posts
TBH I'm more interested in if there will be any engine changes... something that causes units to spread out more, for instance... | ||
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