• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:43
CEST 10:43
KST 17:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists9[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers5Maestros of the Game 2 announced22026 GSL Tour plans announced4Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Maestros of the Game 2 announced Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid
Tourneys
https://open.firstory.me/story/cmnzmkgd6001401wy1z 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow
Tourneys
[ASL21] Ro16 Group A [ASL21] Ro16 Group B [ASL21] Ro24 Group F [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2625 users

HotS MLG Info Updates - Page 133

Forum Index > SC2 General
Post a Reply
Prev 1 131 132 133 134 135 141 Next
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-06-11 21:15:44
June 11 2012 21:13 GMT
#2641
On June 12 2012 05:56 SmileZerg wrote:
Show nested quote +
On June 12 2012 05:53 usethis2 wrote:
On June 12 2012 05:38 SmileZerg wrote:
On June 12 2012 05:32 usethis2 wrote:
On June 12 2012 05:25 SmileZerg wrote:
On June 12 2012 05:19 ReadySetFire wrote:
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.

The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game.

If you are a zerg player, you should be unhappy about it.

There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race.

Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend.

Are we talking about HoTS or WoTL?

Early game is identical for both... wasn't that the point?

I said the rationale Blizzard gave when they brought Vipers in for Zerg is for them to be able to break fortified positions before obtaining hive tech. But now they're pushed to Hive along with the speed Hydra also in Hive. Do you understand why that has to be the case? I do. And it's stupid.
canikizu
Profile Joined September 2010
4860 Posts
June 11 2012 21:16 GMT
#2642
On June 12 2012 06:01 MCDayC wrote:
Show nested quote +
On June 12 2012 05:52 canikizu wrote:
On June 12 2012 05:00 Crying wrote:
The mine is pretty ridiculous,and anybody that thinks its not is just lying themselves.

I mean..not even close to the BW ones

Just run random zerglings all over the place and activate all the mines
Or when you got stuck with the mine, you can kill that unit off by yoursel. Moreover, right now the mine is still in experiment, it can friendly-fire, so if you got hit by the mine, just move that unit into the Terran and let it explode.

Imagine a bunch of zergling got hit by the mines and run toward Terran's army, this looks just like baneling, except faster and stronger lol. Well, at least Terran will know they have 10 sec to get the f out of there.

Almost none of this is true. Units can't draw more than one mine, and there is no friendly fire. The killing your own unit to defuse the mine is true, but I find that kinda cool.

Of course units can't draw more than one mine, that's why I said a bunch.

Widow mine is factory unit - no tech lab required (can reactor it). Can move them around the map. Dustin expects that most pros will never get hit by widow mine splash. Experimenting with friendly splash. Still testing - if it's air, the splash only hits air, if its ground only ground. Range of vipers is 9 - turrets are 7.

That's why I said experiment.
usethis2
Profile Joined December 2010
2164 Posts
June 11 2012 21:17 GMT
#2643
On June 12 2012 05:36 kranten wrote:
So did they release a TvP battle report?

There won't be one until there is something legitimate other than MMM+Ghosts/Vikings. Warhound is a factory-made marauder and it's embarassing.
GinDo
Profile Blog Joined September 2010
3327 Posts
June 11 2012 21:20 GMT
#2644
On June 12 2012 06:09 SarcasmMonster wrote:
If Blizzard really wanted to do what's right for the game, they should bite the bullet and redesign the really hated stuff in WOL before HOTS is final. Stuff like Force fields, Fungals, and Concussive Shell. It would suck from a balance standpoint for a while because it would really change the fundamentals of the matchups, but it would be the right move in the long run.

Doubt they have the cojones to do the right thing though.


Unfortunately FF is very necessary. The whole game has been balanced around keeping that ability.

With "Dark Swarm" and Ultra Charge(which I think is too strong, should be a speed upgrade instead), I think that FG can be changed to slow. IMO.

Concussive should be removed.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 11 2012 21:21 GMT
#2645
Anyone else dislike the swarm host? It feels like if you have enough firepower, then it will be absolutely useless. I can only see it being useful in situations where a t/p is turtling and being greedy early on, and even then it would probably lose effectiveness pretty fast. In general, the new units seem like too much of a deviation from the current standard play, and I feel like infestor into rushing broodlords would probably always be a better response than trying to do cute stuff with swarm host/viper.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 11 2012 21:21 GMT
#2646
On June 12 2012 06:16 canikizu wrote:
Show nested quote +
On June 12 2012 06:01 MCDayC wrote:
On June 12 2012 05:52 canikizu wrote:
On June 12 2012 05:00 Crying wrote:
The mine is pretty ridiculous,and anybody that thinks its not is just lying themselves.

I mean..not even close to the BW ones

Just run random zerglings all over the place and activate all the mines
Or when you got stuck with the mine, you can kill that unit off by yoursel. Moreover, right now the mine is still in experiment, it can friendly-fire, so if you got hit by the mine, just move that unit into the Terran and let it explode.

Imagine a bunch of zergling got hit by the mines and run toward Terran's army, this looks just like baneling, except faster and stronger lol. Well, at least Terran will know they have 10 sec to get the f out of there.

Almost none of this is true. Units can't draw more than one mine, and there is no friendly fire. The killing your own unit to defuse the mine is true, but I find that kinda cool.

Of course units can't draw more than one mine, that's why I said a bunch.

Show nested quote +
Widow mine is factory unit - no tech lab required (can reactor it). Can move them around the map. Dustin expects that most pros will never get hit by widow mine splash. Experimenting with friendly splash. Still testing - if it's air, the splash only hits air, if its ground only ground. Range of vipers is 9 - turrets are 7.

That's why I said experiment.

Oops, sorry, I was wrong about the multiple mines on one unit thing, but:
right now the mine is still in experiment, it can friendly-fire

is technically not true, it can't. Either way, with 200 damage it would be crazy volatile if it could friendly fire.
VERY FRAGILE, LIKE A BABY PANDA EGG
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
June 11 2012 21:22 GMT
#2647
On June 12 2012 06:13 usethis2 wrote:
Show nested quote +
On June 12 2012 05:56 SmileZerg wrote:
On June 12 2012 05:53 usethis2 wrote:
On June 12 2012 05:38 SmileZerg wrote:
On June 12 2012 05:32 usethis2 wrote:
On June 12 2012 05:25 SmileZerg wrote:
On June 12 2012 05:19 ReadySetFire wrote:
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.

The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game.

If you are a zerg player, you should be unhappy about it.

There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race.

Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend.

Are we talking about HoTS or WoTL?

Early game is identical for both... wasn't that the point?

I said the rationale Blizzard gave when they brought Vipers in for Zerg is for them to be able to break fortified positions before obtaining hive tech. But now they're pushed to Hive along with the speed Hydra also in Hive. Do you understand why that has to be the case? I do. And it's stupid.

Blizzard's rationale for creating a unit doesn't really mean anything. The Medivac was originally created so you could have a Medic that could keep up with a Reaper, but obviously Blizzard strayed away from giving the two units any real synergy.
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 21:25 GMT
#2648
On June 12 2012 06:20 GinDo wrote:
Show nested quote +
On June 12 2012 06:09 SarcasmMonster wrote:
If Blizzard really wanted to do what's right for the game, they should bite the bullet and redesign the really hated stuff in WOL before HOTS is final. Stuff like Force fields, Fungals, and Concussive Shell. It would suck from a balance standpoint for a while because it would really change the fundamentals of the matchups, but it would be the right move in the long run.

Doubt they have the cojones to do the right thing though.


Unfortunately FF is very necessary. The whole game has been balanced around keeping that ability.

With "Dark Swarm" and Ultra Charge(which I think is too strong, should be a speed upgrade instead), I think that FG can be changed to slow. IMO.

Concussive should be removed.


FF be replaced with another defensive spell that isn't so annoying and sometimes abusive. Especially since the Mothership Core can transform into a 13-range cannon that does 65dmg and attacks faster than Stalkers. Replace FF I say, and then rebalance accordingly.
MMA: The true King of Wings
Scufo
Profile Joined October 2010
United States136 Posts
June 11 2012 21:31 GMT
#2649
I'm sad for Tanks. Looks like they're gonna be pushed even further out of standard play in HoTS. Let's run it down...

Vipers abduct Tanks.
Locusts are light, making them great at absorbing tank fire.
Ultra charge kills tanks.
Fast hydras are better vs. tanks
Warhounds eat tanks alive
22 range Tempests laugh at Tanks and their silly seige up.

But, if hydras become more important in TvZ Tanks could retain their usefulness against them. Against P they still probably won't be useful since immortals and charge zealots still laugh at them.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 11 2012 21:36 GMT
#2650
On June 12 2012 06:31 Scufo wrote:
I'm sad for Tanks. Looks like they're gonna be pushed even further out of standard play in HoTS. Let's run it down...

Vipers abduct Tanks.
Locusts are light, making them great at absorbing tank fire.
Ultra charge kills tanks.
Fast hydras are better vs. tanks
Warhounds eat tanks alive
22 range Tempests laugh at Tanks and their silly seige up.

But, if hydras become more important in TvZ Tanks could retain their usefulness against them. Against P they still probably won't be useful since immortals and charge zealots still laugh at them.


The matchups could change drastically and Mech be only viable on TvP lol :D
Revolutionist fan
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-06-11 21:43:58
June 11 2012 21:38 GMT
#2651
Seeing as everyone else is having their say:

I think the widow mine is... well, I think it might prove a little strong. I mean, for 25 extra minerals and 0.5 extra supply you get a range 5 burrowed baneling that does between six and ten times the damage, hits air, targets cloaked units and has the threat priority of a move-command worker. Hmm.

I think the Tempest is just super, super dull. Range 22? You could hit someone in a different game with that. Seriously; I'd use them to kill Asmodan. But that's not the point: even if being able to shell my oracle-revealed base from atop unreachable high ground somewhere on the NA servers turns out to be balanced, it's just a boring floaty tank that doesn't need to seige. Yuk.

Viper: Abduct is cool, but I'm sorry: the animation looks like the big foot coming down in the titles of Monty Python's Flying Circus. Blinding cloud seems a bit useless, but I suppose it lets you go vipers rather than infestors and retain some of the same utility. Love the way they recharge (proxy hatch batteries!)

The Oracle is just going to fuck everyone in the lower leagues, and I don't mean in a gentle with-their-consent way. He shift-queues a single ability, and I get to spend the next forty seconds trying to get my drones mining again. At least the widow mines will just kill the drones so I don't have to bother.

All in all, the beta is shaping up to be hilarious. I can't wait
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 21:38 GMT
#2652
On June 12 2012 06:09 SarcasmMonster wrote:
If Blizzard really wanted to do what's right for the game, they should bite the bullet and redesign the really hated stuff in WOL before HOTS is final. Stuff like Force fields, Fungals, and Concussive Shell. It would suck from a balance standpoint for a while because it would really change the fundamentals of the matchups, but it would be the right move in the long run.

Doubt they have the cojones to do the right thing though.

I agree. I actually think Fungal and CShell are pretty easy fixes - the hard one is Force Field, it would require a pretty drastic restructuring of the Protoss.
"Show me your teeth."
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
June 11 2012 21:39 GMT
#2653
On June 12 2012 06:31 Scufo wrote:
I'm sad for Tanks. Looks like they're gonna be pushed even further out of standard play in HoTS. Let's run it down...

Vipers abduct Tanks.
Locusts are light, making them great at absorbing tank fire.
Ultra charge kills tanks.
Fast hydras are better vs. tanks
Warhounds eat tanks alive
22 range Tempests laugh at Tanks and their silly seige up.

But, if hydras become more important in TvZ Tanks could retain their usefulness against them. Against P they still probably won't be useful since immortals and charge zealots still laugh at them.


Calling it now, tempests to be made less often than carriers.
Any sufficiently advanced technology is indistinguishable from magic
Decendos
Profile Joined August 2011
Germany1341 Posts
June 11 2012 21:41 GMT
#2654
HOTS really is the best opportunity to rebalance some WoL units. tanks a little bit better, but most of all: kill FF as been said. FF is so bad for the game. its so abusive and takes out ALL micro from the other site. just give the sentry another shield that buffs all units in that shield and is better than guardian shield only. i dont think they will get rid of warpgate so changing the sentry itself with leaving zealot stalker as they are seems to be the best choice and pretty easy to do.

or just give the FF a (high) hp instead of being indesctructible. P would still be save early game but couldnt abuse FF in midgame that hard.
Falling
Profile Blog Joined June 2009
Canada11489 Posts
Last Edited: 2012-06-11 21:42:48
June 11 2012 21:42 GMT
#2655
On June 12 2012 06:20 GinDo wrote:
Show nested quote +
On June 12 2012 06:09 SarcasmMonster wrote:
If Blizzard really wanted to do what's right for the game, they should bite the bullet and redesign the really hated stuff in WOL before HOTS is final. Stuff like Force fields, Fungals, and Concussive Shell. It would suck from a balance standpoint for a while because it would really change the fundamentals of the matchups, but it would be the right move in the long run.

Doubt they have the cojones to do the right thing though.


Unfortunately FF is very necessary. The whole game has been balanced around keeping that ability.

With "Dark Swarm" and Ultra Charge(which I think is too strong, should be a speed upgrade instead), I think that FG can be changed to slow. IMO.

Concussive should be removed.

I think you could rebalance it. Especially if you also took out warpgate or made it distance based/ made gateways faster. Defender's advantage would be back so gateway units could be buffed like crazy. Of course that would require better defence from T and Z to prevent crazy proxy gates. So then dial up Tanks again to destroy the masses and dial up whatever defensive things Zerg is supposed to have.

And I agree with concussive shells. It's a passive ability that prevents micro (like pre-blink stalkers) and therefore not good.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 11 2012 21:43 GMT
#2656
On June 12 2012 06:25 SarcasmMonster wrote:
Show nested quote +
On June 12 2012 06:20 GinDo wrote:
On June 12 2012 06:09 SarcasmMonster wrote:
If Blizzard really wanted to do what's right for the game, they should bite the bullet and redesign the really hated stuff in WOL before HOTS is final. Stuff like Force fields, Fungals, and Concussive Shell. It would suck from a balance standpoint for a while because it would really change the fundamentals of the matchups, but it would be the right move in the long run.

Doubt they have the cojones to do the right thing though.


Unfortunately FF is very necessary. The whole game has been balanced around keeping that ability.

With "Dark Swarm" and Ultra Charge(which I think is too strong, should be a speed upgrade instead), I think that FG can be changed to slow. IMO.

Concussive should be removed.


FF be replaced with another defensive spell that isn't so annoying and sometimes abusive. Especially since the Mothership Core can transform into a 13-range cannon that does 65dmg and attacks faster than Stalkers. Replace FF I say, and then rebalance accordingly.


You'd also need to remove Warpgates and redesign Zealots and Stalkers. FF isn't just a defensive spell, it is literally impossible for Protoss to engage Zerg before like ~160 supply without being able to FF. Not to mention all sorts of earlygame woes involving Baneling busts and roach/ling all-ins. FF affects Protoss play on a much deeper level than you give it credit for.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 11 2012 21:43 GMT
#2657
On June 12 2012 06:21 KimJongChill wrote:
Anyone else dislike the swarm host? It feels like if you have enough firepower, then it will be absolutely useless. I can only see it being useful in situations where a t/p is turtling and being greedy early on, and even then it would probably lose effectiveness pretty fast. In general, the new units seem like too much of a deviation from the current standard play, and I feel like infestor into rushing broodlords would probably always be a better response than trying to do cute stuff with swarm host/viper.


You could say the same thing about the brood lord or any other unit in the game. If you have enough fire power and anti air, broodlords and the broodlings should not be a problem. The whole point of the unit is to make something happen or force the terran to respond. If the terran is attempting to do a slow push onto creep and suddenly encounters some locus, he has to stop, kill them and continue forward. But when they continue, they know that the next wave of locus could be supported by zergling, banelings or other units.

Think of them as zerglings that never cost larva, require way more planing and multitasking.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
GinDo
Profile Blog Joined September 2010
3327 Posts
June 11 2012 21:46 GMT
#2658
On June 12 2012 06:42 Falling wrote:
Show nested quote +
On June 12 2012 06:20 GinDo wrote:
On June 12 2012 06:09 SarcasmMonster wrote:
If Blizzard really wanted to do what's right for the game, they should bite the bullet and redesign the really hated stuff in WOL before HOTS is final. Stuff like Force fields, Fungals, and Concussive Shell. It would suck from a balance standpoint for a while because it would really change the fundamentals of the matchups, but it would be the right move in the long run.

Doubt they have the cojones to do the right thing though.


Unfortunately FF is very necessary. The whole game has been balanced around keeping that ability.

With "Dark Swarm" and Ultra Charge(which I think is too strong, should be a speed upgrade instead), I think that FG can be changed to slow. IMO.

Concussive should be removed.

I think you could rebalance it. Especially if you also took out warpgate or made it distance based/ made gateways faster. Defender's advantage would be back so gateway units could be buffed like crazy. Of course that would require better defence from T and Z to prevent crazy proxy gates. So then dial up Tanks again to destroy the masses and dial up whatever defensive things Zerg is supposed to have.

And I agree with concussive shells. It's a passive ability that prevents micro (like pre-blink stalkers) and therefore not good.


Unfortunately the removal of WG would be the last thing Blizzard would do.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 21:51 GMT
#2659
I don't think WG should be removed, not by a long shot. I do think that proxy pylons should be nerfed, however, to make the warp prism more of an integral part of that mechanic. For example, limit pylon placement to within 30-40 range of a Nexus. This also fixes all sorts of problems with maps like needing neutral depots to prevent pylon blocking ramps.
"Show me your teeth."
Decendos
Profile Joined August 2011
Germany1341 Posts
June 11 2012 21:52 GMT
#2660
you wouldnt have to get rid of WG tech. WG e.g. at pushes or prism drops + reinforcement warp ins are fine.

the problem is the low warp-in time of 5 seconds. why not just increase the warp-in time to 15-20 seconds? that way P would still have the possibility to reinforce pushes faster than with gateways + still be able to harrass but it wouldnt be that broken in lategame where toss instantly remaxes on 20-25 gates.
Prev 1 131 132 133 134 135 141 Next
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Zeus 417
Tasteless 359
PianO 243
actioN 191
Soma 109
ZerO 72
Leta 49
Hm[arnc] 42
soO 38
Sharp 36
[ Show more ]
Pusan 27
Shinee 24
Bale 20
NotJumperer 16
Sacsri 14
Dewaltoss 1
Dota 2
XcaliburYe137
febbydoto12
canceldota9
Counter-Strike
Stewie2K1009
shoxiejesuss873
allub85
Other Games
singsing566
ceh9509
PiGStarcraft172
Happy140
Mew2King97
Pyrionflax78
ZerO(Twitch)6
Organizations
Other Games
BasetradeTV721
gamesdonequick423
Counter-Strike
PGL151
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos583
Upcoming Events
Replay Cast
17m
Kung Fu Cup
3h 17m
Replay Cast
15h 17m
The PondCast
1d 1h
WardiTV Map Contest Tou…
1d 2h
CranKy Ducklings
1d 15h
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
Korean StarCraft League
2 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
IPSL
4 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
5 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.