• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:08
CET 03:08
KST 11:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2674 users

HotS MLG Info Updates - Page 131

Forum Index > SC2 General
Post a Reply
Prev 1 129 130 131 132 133 141 Next
tdt
Profile Joined October 2010
United States3179 Posts
June 11 2012 19:59 GMT
#2601
Activison is making this game worse by the release. Such a perfect formula with BW just follow it. .
Viper seriously retarded since it takes away excellent positioning a player works tirelessly for with one click. Not to mention it just looks dumb. How does a flying unit jerk a massive collosus or 50 ton tank accross the map? Physics would never work and looks stupid.

Tempest is boring. 6 sec delay is boring and shots come from off screen is dumb. Maybe two screens away with upgrade. You'll just see a blue blob every so often explode.

Oracle is boring too. No risk jsince nothing can kill or catch it early and just a little econ harrass easily thwarted by workers who attack entomed minerals.

Swarm host is another boring unmicroable unit.

Then a big 100 ton ulltra burrowing through earth at high speed? WTF????

Transformer hellions?

Basically I hate everything I saw from a veiwer prospective. Can't commenrt on balanced but I'm sure it will be tweaked to balance it just looked dumb.
MC for president
Crying
Profile Joined February 2011
Bulgaria778 Posts
June 11 2012 20:00 GMT
#2602
The mine is pretty ridiculous,and anybody that thinks its not is just lying themselves.

I mean..not even close to the BW ones
Determination~ Hard Work Surpass NATURAL GENIUS!
ThirdDegree
Profile Joined February 2011
United States329 Posts
June 11 2012 20:00 GMT
#2603
I think my only real fear/problem, with the mines is the detection issue. Toss and zerg won't be able to safely push out with a detector leading the way to clear the mines. Granted, the overseer and observers tend to float in the middle of the army, but it needs to get dangerously close to mines before they can be killed and it risks getting mined itself. I wish these behaved a bit more like spider mines. There was a short window between unburrow and detonation that allowed them to be killed before damage was done
I am terrible
AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
June 11 2012 20:00 GMT
#2604
On June 12 2012 04:53 Veldril wrote:
Show nested quote +
On June 12 2012 04:51 Flonomenalz wrote:
Was going to contribute to this thread until I saw people arguing in favor of the widow mine.

A movable spider mine that hits air? That's absolutely ridiculous.


I think it's acceptable because it costs gas and supply, while spider mine come from vulture with no supply and gas cost at all.

Yeah, I really think people are over-reacting. You pay 1 supply, factory time, some amount of gas and minerals, and if your opponent plays properly they die without doing any damage at all, or they kill a unit that's much cheaper than them. This is actually exactly the sort of unit that we've been missing: It rewards good play and punishes bad play along a spectrum that ranges from the unit being completely useless to the unit being game-endingly powerful. Units that could be incredibly powerful or very weak depending on the relative skill of the two players were what make BW such a great game, and I'm really happy to see HotS taking SC2 further in that direction, with at least a couple of the units. The Warhound, as has already been pointed out a lot in this thread, seems to be exactly the opposite: It just wanders into a battle and automatically targets mechanical units with a super-attack. That doesn't sound like the sort of thing that separates the men from the boys.
The frumious Bandersnatch
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-06-11 20:07:43
June 11 2012 20:05 GMT
#2605
On June 12 2012 04:12 usethis2 wrote:
Warhound is essentially a factory-version of marauder. Blizzard obviously has no new idea for viable mech T against P. (and honestly I have no creative idea for that, either.)


Personally I would like them to play with the idea of making Tanks 2 food. Being that everything in HOTS kills tanks. Warhound is such a bad unit. And personally I don't like the battle hellion either.

What I would like to seen are Thors to be made smaller, weaker, faster movement, and cheaper. Also remove splash, but keep Air Range. And to be renamed Loki's. Maybe a new Gundum esq Skin.

Also scrap the Raven. Bring the Sci Vessel with Mech Repair and Irradiate. They can replace EMP with a Stasis Field that only works on Mechanical.

And Vikings replaced with Splash air Unit. To put an end to Viking Wars and make Mutas more viable.

And finally a Faster/Weaker Banshee. Banshees are great units, but they need to be more Micro orientated.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 20:08 GMT
#2606
On June 12 2012 05:05 GinDo wrote:
Show nested quote +
On June 12 2012 04:12 usethis2 wrote:
Warhound is essentially a factory-version of marauder. Blizzard obviously has no new idea for viable mech T against P. (and honestly I have no creative idea for that, either.)


Personally I would like them to play with the idea of making Tanks 2 food. Being that everything in HOTS kills tanks. Warhound is such a bad unit. And personally I don't like the battle hellion either.

What I would like to seen are Thors to be made smaller, weaker, faster movement, and cheaper. Also remove splash, but keep Air Range. And to be renamed Loki's. Maybe a new Gundum esq Skin.

Also scrap the Raven. Bring the Sci Vessel with Mech Repair and Irradiate. They can replace EMP with a Stasis Field that only works on Mechanical.

And Vikings replaced with Splash air Unit. To put an end to Viking Wars and make Mutas more viable.

And finally a Faster/Weaker Banshee. Banshees are great units, but they need to be more Micro orientated.


I disagree with all these proposals except for possibly 2 food Tanks.
MMA: The true King of Wings
usethis2
Profile Joined December 2010
2164 Posts
June 11 2012 20:13 GMT
#2607
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.
whateversclever
Profile Joined November 2009
United States197 Posts
June 11 2012 20:16 GMT
#2608
On June 12 2012 04:58 Broodie wrote:
lol will somebody read this.

My suggested change to the Oracle.

I would like to know thoughts and get some theory crafting involved around this and soon, the widow mine, which is currently being disputed but I'm at work lol


I've long wanted Warp Prism as Stargate tech, but I don't care much the Oracle change.
ReadySetFire
Profile Joined October 2011
Kuwait545 Posts
June 11 2012 20:19 GMT
#2609
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:20 GMT
#2610
On June 12 2012 05:00 ThirdDegree wrote:
I think my only real fear/problem, with the mines is the detection issue. Toss and zerg won't be able to safely push out with a detector leading the way to clear the mines. Granted, the overseer and observers tend to float in the middle of the army, but it needs to get dangerously close to mines before they can be killed and it risks getting mined itself. I wish these behaved a bit more like spider mines. There was a short window between unburrow and detonation that allowed them to be killed before damage was done

Overseers and Observers have detection range 11. Widow Mines are range 4 (I've seen it reported to be 5 but the radius is clearly shown in the TvZ battle report and it looks to be the same size as a guardian shield, which is radius 4).
"Show me your teeth."
daliLlama
Profile Joined September 2011
Sweden25 Posts
June 11 2012 20:21 GMT
#2611
I love the viper, save the god-awful animation for abduct. Given the model of the unit with its snake-like nature and mesmerizing wings i think it would look better, and probably be more balanced, if the animation was something like the viper pulls its head and upper body up like a cobra and starts flickering with its bundle of insectwings, creating a weird sound, and basicly hypnotizing the unit to move towards it.
Maybe alittle longer range but the viper has to remain still while casting it, if moved the spell is instantly interupted.

AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
June 11 2012 20:21 GMT
#2612
On June 12 2012 05:08 SarcasmMonster wrote:
Show nested quote +
On June 12 2012 05:05 GinDo wrote:
On June 12 2012 04:12 usethis2 wrote:
Warhound is essentially a factory-version of marauder. Blizzard obviously has no new idea for viable mech T against P. (and honestly I have no creative idea for that, either.)


Personally I would like them to play with the idea of making Tanks 2 food. Being that everything in HOTS kills tanks. Warhound is such a bad unit. And personally I don't like the battle hellion either.

What I would like to seen are Thors to be made smaller, weaker, faster movement, and cheaper. Also remove splash, but keep Air Range. And to be renamed Loki's. Maybe a new Gundum esq Skin.

Also scrap the Raven. Bring the Sci Vessel with Mech Repair and Irradiate. They can replace EMP with a Stasis Field that only works on Mechanical.

And Vikings replaced with Splash air Unit. To put an end to Viking Wars and make Mutas more viable.

And finally a Faster/Weaker Banshee. Banshees are great units, but they need to be more Micro orientated.


I disagree with all these proposals except for possibly 2 food Tanks.

The guy's name is SarcasmMonster, and he proposes Terran get an air-to-air splash unit to make Mutas more viable. I'm not sure he's making serious proposals o.O
The frumious Bandersnatch
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 20:22 GMT
#2613
On June 12 2012 05:21 AmericanUmlaut wrote:
Show nested quote +
On June 12 2012 05:08 SarcasmMonster wrote:
On June 12 2012 05:05 GinDo wrote:
On June 12 2012 04:12 usethis2 wrote:
Warhound is essentially a factory-version of marauder. Blizzard obviously has no new idea for viable mech T against P. (and honestly I have no creative idea for that, either.)


Personally I would like them to play with the idea of making Tanks 2 food. Being that everything in HOTS kills tanks. Warhound is such a bad unit. And personally I don't like the battle hellion either.

What I would like to seen are Thors to be made smaller, weaker, faster movement, and cheaper. Also remove splash, but keep Air Range. And to be renamed Loki's. Maybe a new Gundum esq Skin.

Also scrap the Raven. Bring the Sci Vessel with Mech Repair and Irradiate. They can replace EMP with a Stasis Field that only works on Mechanical.

And Vikings replaced with Splash air Unit. To put an end to Viking Wars and make Mutas more viable.

And finally a Faster/Weaker Banshee. Banshees are great units, but they need to be more Micro orientated.


I disagree with all these proposals except for possibly 2 food Tanks.

The guy's name is SarcasmMonster, and he proposes Terran get an air-to-air splash unit to make Mutas more viable. I'm not sure he's making serious proposals o.O


You may wanna double check who you are quoting good sir.
MMA: The true King of Wings
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 11 2012 20:23 GMT
#2614
On June 12 2012 04:51 Flonomenalz wrote:
Was going to contribute to this thread until I saw people arguing in favor of the widow mine.

A movable spider mine that hits air? That's absolutely ridiculous.

Could you explain that? It's more useful to people than just "absolutely ridiculous"
On June 12 2012 04:55 Sapphire.lux wrote:
Show nested quote +
On June 12 2012 04:43 MCDayC wrote:
On June 12 2012 04:29 Sapphire.lux wrote:
And yes, Warhound IS a boring unit. That I 100% agree with you on.

High five!

I haven't seen a single written, thought out defence of the warhound, in fact a lot of the people defending it think that it is still an mobile anti-air replacement for the Thor (an idea that I didn't mind, as long as it kept the aerial splash) but the current form is terrible, and I'd be interested to see why some people thought it was a great addition in the poll thread.

I've seen a couple of posters saying it's cool bacause it's strong (and easy to use). Looks like some people like it for the same reasons others don't. Probably more interested in potential ladder points then fun gameplay and fun pro games. Sounds harsh and elitistic maybe but that's the impression i've got so far.

Well yes, but being strong isn't a defence of a unit. I'm not saying every unit should should require 100 apm and constant babysitting to work, but every unit should be dynamic and interesting in some way, and have at least something to cause micro from the opposition, or benefit from micro and positioning.
On June 12 2012 04:55 SarcasmMonster wrote:
Show nested quote +
On June 12 2012 04:43 MCDayC wrote:
On June 12 2012 04:29 Sapphire.lux wrote:
And yes, Warhound IS a boring unit. That I 100% agree with you on.

High five!

I haven't seen a single written, thought out defence of the warhound, in fact a lot of the people defending it think that it is still an mobile anti-air replacement for the Thor (an idea that I didn't mind, as long as it kept the aerial splash) but the current form is terrible, and I'd be interested to see why some people thought it was a great addition in the poll thread.


Because its a buffed up Marauder lol. A 's worst nightmare
Good thing I'm probably gonna switch to Terran ^_^
VERY FRAGILE, LIKE A BABY PANDA EGG
ReadySetFire
Profile Joined October 2011
Kuwait545 Posts
June 11 2012 20:23 GMT
#2615
i laughed
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:25 GMT
#2616
On June 12 2012 05:19 ReadySetFire wrote:
Show nested quote +
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.
"Show me your teeth."
AmericanUmlaut
Profile Blog Joined November 2010
Germany2592 Posts
June 11 2012 20:28 GMT
#2617
On June 12 2012 05:22 SarcasmMonster wrote:
Show nested quote +
On June 12 2012 05:21 AmericanUmlaut wrote:
On June 12 2012 05:08 SarcasmMonster wrote:
On June 12 2012 05:05 GinDo wrote:
On June 12 2012 04:12 usethis2 wrote:
Warhound is essentially a factory-version of marauder. Blizzard obviously has no new idea for viable mech T against P. (and honestly I have no creative idea for that, either.)


Personally I would like them to play with the idea of making Tanks 2 food. Being that everything in HOTS kills tanks. Warhound is such a bad unit. And personally I don't like the battle hellion either.

What I would like to seen are Thors to be made smaller, weaker, faster movement, and cheaper. Also remove splash, but keep Air Range. And to be renamed Loki's. Maybe a new Gundum esq Skin.

Also scrap the Raven. Bring the Sci Vessel with Mech Repair and Irradiate. They can replace EMP with a Stasis Field that only works on Mechanical.

And Vikings replaced with Splash air Unit. To put an end to Viking Wars and make Mutas more viable.

And finally a Faster/Weaker Banshee. Banshees are great units, but they need to be more Micro orientated.


I disagree with all these proposals except for possibly 2 food Tanks.

The guy's name is SarcasmMonster, and he proposes Terran get an air-to-air splash unit to make Mutas more viable. I'm not sure he's making serious proposals o.O


You may wanna double check who you are quoting good sir.

My apologies! Under the influence of excellent scotch and a really hot bath, I confused who was posting what.

Regardless, the proposal that adding more mobile, splashy anti-air to Terran's arsenal will make Mutas a more viable choice has got to be enough to assume the guy's not serious. Though to be fair, I think that smaller, faster, weaker Thors aren't the worst idea. They're very boring, unmicroable units, and they're a pretty big investment, and they win or lose games (at least in PvT) mostly based on whether or not Protoss scouts that they're on the map soon enough to make their (laughably powerful) counters. Making it possible to produce, for example, half of a Thor at a time, would allow Terran to lean into that tech route a bit more gradually without committing to it totally and opening himself to a ridiculously powerful counter.
The frumious Bandersnatch
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-06-11 20:33:36
June 11 2012 20:29 GMT
#2618
On June 12 2012 04:51 Flonomenalz wrote:
Was going to contribute to this thread until I saw people arguing in favor of the widow mine.

A movable spider mine that hits air? That's absolutely ridiculous.

Posts like this contribute so much to the discussion. "If you disagree with me, you're absolutely ridiculous" with no real reasoning behind it.

The reason terran players are arguing for the widow mine is because its pretty much the only unit that provides us new strategies. The hellion is nice, but its really just a more powerful version of their current form. Doesn't really provide new opportunities at face value. The warhound is, like other have said, a marauder-like unit for mech builds. It provides nice DPS and tanking capabilities against protoss, but it should end up as a support unit for your core tank army. So we have 2 units that make existing mech builds stronger, and one unit that is completely unique.

Are the widow mines overtuned in their currently form? Absolutely, but that goes for pretty much every new unit. They would rather make them too strong now to get people to use them, and then tone them down to the point where they feel balanced. The stats can be changed, but the fundamental concept is sound and very interesting from a gameplay POV. That's why many terrans want to see it go through.
usethis2
Profile Joined December 2010
2164 Posts
June 11 2012 20:32 GMT
#2619
On June 12 2012 05:25 SmileZerg wrote:
Show nested quote +
On June 12 2012 05:19 ReadySetFire wrote:
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.

The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game.

If you are a zerg player, you should be unhappy about it.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 11 2012 20:33 GMT
#2620
I agree MCDayC, no one looks able to defend the warhound as an interesting unit. That's because it so blatantly isn't lol.
Head Coach Park: "They should buff tanks!"
Prev 1 129 130 131 132 133 141 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group B
CranKy Ducklings144
LiquipediaDiscussion
AI Arena Tournament
20:00
RO8
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta76
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 174
Ketroc 63
StarCraft: Brood War
GuemChi 2166
ggaemo 185
NaDa 47
Jaeyun 43
Shine 37
Dota 2
LuMiX1
Counter-Strike
Fnx 1835
fl0m1412
Stewie2K1072
Super Smash Bros
hungrybox977
Heroes of the Storm
Khaldor170
Other Games
summit1g10586
JimRising 437
crisheroes335
ViBE194
Organizations
Other Games
gamesdonequick849
Counter-Strike
PGL224
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 460
• musti20045 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift7805
Upcoming Events
PiG Sty Festival
6h 52m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
7h 52m
uThermal 2v2 Circuit
12h 52m
Replay Cast
1d 6h
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
Replay Cast
1d 21h
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.