HotS MLG Info Updates - Page 132
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kranten
Netherlands236 Posts
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GinDo
3327 Posts
On June 12 2012 05:36 kranten wrote: So did they release a TvP battle report? Nope | ||
SmileZerg
United States543 Posts
On June 12 2012 05:32 usethis2 wrote: The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game. If you are a zerg player, you should be unhappy about it. There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race. Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend. | ||
SuperYo1000
United States880 Posts
Sentry:i didnt see this listed anywhere but in this build guardian shield is only 75 energy. Mothership Core: with a 2 base8 gate all in having the core re energize all chrono on nexus and then teleporting to natural nexus to do same thing gives you so much chrono. Makes any type of 2 base a whole lot stronger since you can chrono out upgrades so much faster Tempest: Having 22 range is great but thats it. In a straight up battle its pathetic. Oracle: cloaking a mothership is lol. Emtombing a patch against terran that just drops 8 mules is really powerful. Mothership: I was really interested in stasis the most. It can be used really well to bait a reaction ( corrupters, or vikings) and just locking down there air to air and rolling with the rest of your army Overall I think every race was purposely overpowered in some way or another and they will tone back everything with the beta release | ||
SarcasmMonster
3136 Posts
On June 12 2012 05:42 SuperYo1000 wrote: I played a 5 or 6 times and a few things I noticed Sentry:i didnt see this listed anywhere but in this build guardian shield is only 75 energy. Mothership Core: with a 2 base8 gate all in having the core re energize all chrono on nexus and then teleporting to natural nexus to do same thing gives you so much chrono. Makes any type of 2 base a whole lot stronger since you can chrono out upgrades so much faster Tempest: Having 22 range is great but thats it. In a straight up battle its pathetic That's not a change lol. | ||
SmileZerg
United States543 Posts
On June 12 2012 05:42 SuperYo1000 wrote: I played a 5 or 6 times and a few things I noticed Sentry:i didnt see this listed anywhere but in this build guardian shield is only 75 energy. Mothership Core: with a 2 base8 gate all in having the core re energize all chrono on nexus and then teleporting to natural nexus to do same thing gives you so much chrono. Makes any type of 2 base a whole lot stronger since you can chrono out upgrades so much faster Tempest: Having 22 range is great but thats it. In a straight up battle its pathetic Guardian shield has always been 75 energy.... how long have you been playing Protoss?? I'm 100% certain they're going to remove Energize's ability to target buildings. They were probably just playing around with it because why not. Tempest is definitely not designed for a straight up battle. Why would you ever want it in one when you have 22 range in the first place? | ||
Veldril
Thailand1817 Posts
In my opinion, I think warhound should be tweak to be a "mech's ghost" more than a mech's marauder, with the missile tweak to be like snipe but only affects the mechanical unit. | ||
SuperYo1000
United States880 Posts
where did i get 100 energy from then? I play probably 2-3 games every day for last year....talk about brain dead | ||
Aenur
Germany66 Posts
Then the swarm host and the widow mine, do they really need to be anti air? I also think the range of the widow mine is abit too high. | ||
MCDayC
United Kingdom14464 Posts
On June 12 2012 05:33 Sapphire.lux wrote: I agree MCDayC, no one looks able to defend the warhound as an interesting unit. That's because it so blatantly isn't lol. T_T Yup. I agree with your sig. | ||
neobowman
Canada3324 Posts
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canikizu
4860 Posts
On June 12 2012 05:00 Crying wrote: The mine is pretty ridiculous,and anybody that thinks its not is just lying themselves. I mean..not even close to the BW ones Just run random zerglings all over the place and activate all the mines Or when you got stuck with the mine, you can kill that unit off by yoursel. Moreover, right now the mine is still in experiment, it can friendly-fire, so if you got hit by the mine, just move that unit into the Terran and let it explode. Imagine a bunch of zergling got hit by the mines and run toward Terran's army, this looks just like baneling, except faster and stronger lol. Well, at least Terran will know they have 10 sec to get the f out of there. | ||
usethis2
2164 Posts
On June 12 2012 05:38 SmileZerg wrote: There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race. Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend. Are we talking about HoTS or WoTL? | ||
Apolo
Portugal1259 Posts
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SmileZerg
United States543 Posts
Early game is identical for both... wasn't that the point? | ||
Warpath
Canada1242 Posts
On June 12 2012 05:55 Apolo wrote: Remember you guys when you saw the colossus and it was so cool and amazing ? But then reality of its gameplay slowly sunk in, and its boringness became aparent. Just think if you aren't making the same mistake with some of the new units we're seeing now just because they look cool and fun. I don't remember. Back when it only shot 1 laser and traced targets (or w/e) i still thought it looked weird compared to the reaver. | ||
SmileZerg
United States543 Posts
On June 12 2012 05:55 Apolo wrote: Remember you guys when you saw the colossus and it was so cool and amazing ? But then reality of its gameplay slowly sunk in, and its boringness became aparent. Just think if you aren't making the same mistake with some of the new units we're seeing now just because they look cool and fun. The difference here is that back then the entire game was new and shiny and no one had any idea what to expect until Beta when they could actually play it and get a feel for it. | ||
MCDayC
United Kingdom14464 Posts
On June 12 2012 05:52 canikizu wrote: Just run random zerglings all over the place and activate all the mines Or when you got stuck with the mine, you can kill that unit off by yoursel. Moreover, right now the mine is still in experiment, it can friendly-fire, so if you got hit by the mine, just move that unit into the Terran and let it explode. Imagine a bunch of zergling got hit by the mines and run toward Terran's army, this looks just like baneling, except faster and stronger lol. Well, at least Terran will know they have 10 sec to get the f out of there. Almost none of this is true. Units can't draw more than one mine, and there is no friendly fire. The killing your own unit to defuse the mine is true, but I find that kinda cool. | ||
SarcasmMonster
3136 Posts
Doubt they have the cojones to do the right thing though. | ||
BuddhaMonk
781 Posts
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