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HotS MLG Info Updates - Page 132

Forum Index > SC2 General
Post a Reply
Prev 1 130 131 132 133 134 141 Next
kranten
Profile Joined January 2012
Netherlands236 Posts
June 11 2012 20:36 GMT
#2621
So did they release a TvP battle report?
GinDo
Profile Blog Joined September 2010
3327 Posts
June 11 2012 20:38 GMT
#2622
On June 12 2012 05:36 kranten wrote:
So did they release a TvP battle report?


Nope
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:38 GMT
#2623
On June 12 2012 05:32 usethis2 wrote:
Show nested quote +
On June 12 2012 05:25 SmileZerg wrote:
On June 12 2012 05:19 ReadySetFire wrote:
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.

The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game.

If you are a zerg player, you should be unhappy about it.

There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race.

Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend.
"Show me your teeth."
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-06-11 20:50:40
June 11 2012 20:42 GMT
#2624
I played a 5 or 6 times as protoss and a few things I noticed

Sentry:i didnt see this listed anywhere but in this build guardian shield is only 75 energy.

Mothership Core: with a 2 base8 gate all in having the core re energize all chrono on nexus and then teleporting to natural nexus to do same thing gives you so much chrono. Makes any type of 2 base a whole lot stronger since you can chrono out upgrades so much faster

Tempest: Having 22 range is great but thats it. In a straight up battle its pathetic.

Oracle: cloaking a mothership is lol. Emtombing a patch against terran that just drops 8 mules is really powerful.

Mothership: I was really interested in stasis the most. It can be used really well to bait a reaction ( corrupters, or vikings) and just locking down there air to air and rolling with the rest of your army



Overall I think every race was purposely overpowered in some way or another and they will tone back everything with the beta release
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 20:44 GMT
#2625
On June 12 2012 05:42 SuperYo1000 wrote:
I played a 5 or 6 times and a few things I noticed

Sentry:i didnt see this listed anywhere but in this build guardian shield is only 75 energy.

Mothership Core: with a 2 base8 gate all in having the core re energize all chrono on nexus and then teleporting to natural nexus to do same thing gives you so much chrono. Makes any type of 2 base a whole lot stronger since you can chrono out upgrades so much faster

Tempest: Having 22 range is great but thats it. In a straight up battle its pathetic


That's not a change lol.
MMA: The true King of Wings
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:46 GMT
#2626
On June 12 2012 05:42 SuperYo1000 wrote:
I played a 5 or 6 times and a few things I noticed

Sentry:i didnt see this listed anywhere but in this build guardian shield is only 75 energy.

Mothership Core: with a 2 base8 gate all in having the core re energize all chrono on nexus and then teleporting to natural nexus to do same thing gives you so much chrono. Makes any type of 2 base a whole lot stronger since you can chrono out upgrades so much faster

Tempest: Having 22 range is great but thats it. In a straight up battle its pathetic

Guardian shield has always been 75 energy.... how long have you been playing Protoss??

I'm 100% certain they're going to remove Energize's ability to target buildings. They were probably just playing around with it because why not.

Tempest is definitely not designed for a straight up battle. Why would you ever want it in one when you have 22 range in the first place?
"Show me your teeth."
Veldril
Profile Joined August 2010
Thailand1817 Posts
June 11 2012 20:47 GMT
#2627
I think the current build of warhound is just a placeholder because Blizz cannot tweak it in time for MLG.

In my opinion, I think warhound should be tweak to be a "mech's ghost" more than a mech's marauder, with the missile tweak to be like snipe but only affects the mechanical unit.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-06-11 20:52:01
June 11 2012 20:49 GMT
#2628
serious? lol

where did i get 100 energy from then? I play probably 2-3 games every day for last year....talk about brain dead
Aenur
Profile Joined April 2012
Germany66 Posts
June 11 2012 20:50 GMT
#2629
Is there any reason to build the Warhound in TvZ? I don't really like units, which are near useless in a specific matchup.
Then the swarm host and the widow mine, do they really need to be anti air? I also think the range of the widow mine is abit too high.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 11 2012 20:50 GMT
#2630
On June 12 2012 05:33 Sapphire.lux wrote:
I agree MCDayC, no one looks able to defend the warhound as an interesting unit. That's because it so blatantly isn't lol.

T_T Yup.
I agree with your sig.
VERY FRAGILE, LIKE A BABY PANDA EGG
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
June 11 2012 20:51 GMT
#2631
First time Ive heard someone say Pre-Ignitor instead of Blue Flame.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2012-06-11 20:58:06
June 11 2012 20:52 GMT
#2632
On June 12 2012 05:00 Crying wrote:
The mine is pretty ridiculous,and anybody that thinks its not is just lying themselves.

I mean..not even close to the BW ones

Just run random zerglings all over the place and activate all the mines
Or when you got stuck with the mine, you can kill that unit off by yoursel. Moreover, right now the mine is still in experiment, it can friendly-fire, so if you got hit by the mine, just move that unit into the Terran and let it explode.

Imagine a bunch of zergling got hit by the mines and run toward Terran's army, this looks just like baneling, except faster and stronger lol. Well, at least Terran will know they have 10 sec to get the f out of there.
usethis2
Profile Joined December 2010
2164 Posts
June 11 2012 20:53 GMT
#2633
On June 12 2012 05:38 SmileZerg wrote:
Show nested quote +
On June 12 2012 05:32 usethis2 wrote:
On June 12 2012 05:25 SmileZerg wrote:
On June 12 2012 05:19 ReadySetFire wrote:
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.

The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game.

If you are a zerg player, you should be unhappy about it.

There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race.

Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend.

Are we talking about HoTS or WoTL?
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 11 2012 20:55 GMT
#2634
Remember you guys when you saw the colossus and it was so cool and amazing ? But then reality of its gameplay slowly sunk in, and its boringness became aparent. Just think if you aren't making the same mistake with some of the new units we're seeing now just because they look cool and fun.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:56 GMT
#2635
On June 12 2012 05:53 usethis2 wrote:
Show nested quote +
On June 12 2012 05:38 SmileZerg wrote:
On June 12 2012 05:32 usethis2 wrote:
On June 12 2012 05:25 SmileZerg wrote:
On June 12 2012 05:19 ReadySetFire wrote:
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.

The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game.

If you are a zerg player, you should be unhappy about it.

There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race.

Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend.

Are we talking about HoTS or WoTL?

Early game is identical for both... wasn't that the point?
"Show me your teeth."
Warpath
Profile Joined April 2010
Canada1242 Posts
June 11 2012 20:56 GMT
#2636
On June 12 2012 05:55 Apolo wrote:
Remember you guys when you saw the colossus and it was so cool and amazing ? But then reality of its gameplay slowly sunk in, and its boringness became aparent. Just think if you aren't making the same mistake with some of the new units we're seeing now just because they look cool and fun.


I don't remember. Back when it only shot 1 laser and traced targets (or w/e) i still thought it looked weird compared to the reaver.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:59 GMT
#2637
On June 12 2012 05:55 Apolo wrote:
Remember you guys when you saw the colossus and it was so cool and amazing ? But then reality of its gameplay slowly sunk in, and its boringness became aparent. Just think if you aren't making the same mistake with some of the new units we're seeing now just because they look cool and fun.

The difference here is that back then the entire game was new and shiny and no one had any idea what to expect until Beta when they could actually play it and get a feel for it.
"Show me your teeth."
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 11 2012 21:01 GMT
#2638
On June 12 2012 05:52 canikizu wrote:
Show nested quote +
On June 12 2012 05:00 Crying wrote:
The mine is pretty ridiculous,and anybody that thinks its not is just lying themselves.

I mean..not even close to the BW ones

Just run random zerglings all over the place and activate all the mines
Or when you got stuck with the mine, you can kill that unit off by yoursel. Moreover, right now the mine is still in experiment, it can friendly-fire, so if you got hit by the mine, just move that unit into the Terran and let it explode.

Imagine a bunch of zergling got hit by the mines and run toward Terran's army, this looks just like baneling, except faster and stronger lol. Well, at least Terran will know they have 10 sec to get the f out of there.

Almost none of this is true. Units can't draw more than one mine, and there is no friendly fire. The killing your own unit to defuse the mine is true, but I find that kinda cool.
VERY FRAGILE, LIKE A BABY PANDA EGG
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 21:09 GMT
#2639
If Blizzard really wanted to do what's right for the game, they should bite the bullet and redesign the really hated stuff in WOL before HOTS is final. Stuff like Force fields, Fungals, and Concussive Shell. It would suck from a balance standpoint for a while because it would really change the fundamentals of the matchups, but it would be the right move in the long run.

Doubt they have the cojones to do the right thing though.
MMA: The true King of Wings
BuddhaMonk
Profile Joined August 2010
781 Posts
June 11 2012 21:12 GMT
#2640
I have to admit that from a spectator point of view the Terran updates look very boring compared to the Protoss and Zerg updates.

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