• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:43
CEST 16:43
KST 23:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!8Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)71Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
HORROR STARCRAFT MOVIE BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? BW General Discussion screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4727 users

HotS MLG Info Updates - Page 132

Forum Index > SC2 General
Post a Reply
Prev 1 130 131 132 133 134 141 Next
kranten
Profile Joined January 2012
Netherlands236 Posts
June 11 2012 20:36 GMT
#2621
So did they release a TvP battle report?
GinDo
Profile Blog Joined September 2010
3327 Posts
June 11 2012 20:38 GMT
#2622
On June 12 2012 05:36 kranten wrote:
So did they release a TvP battle report?


Nope
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:38 GMT
#2623
On June 12 2012 05:32 usethis2 wrote:
Show nested quote +
On June 12 2012 05:25 SmileZerg wrote:
On June 12 2012 05:19 ReadySetFire wrote:
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.

The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game.

If you are a zerg player, you should be unhappy about it.

There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race.

Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend.
"Show me your teeth."
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-06-11 20:50:40
June 11 2012 20:42 GMT
#2624
I played a 5 or 6 times as protoss and a few things I noticed

Sentry:i didnt see this listed anywhere but in this build guardian shield is only 75 energy.

Mothership Core: with a 2 base8 gate all in having the core re energize all chrono on nexus and then teleporting to natural nexus to do same thing gives you so much chrono. Makes any type of 2 base a whole lot stronger since you can chrono out upgrades so much faster

Tempest: Having 22 range is great but thats it. In a straight up battle its pathetic.

Oracle: cloaking a mothership is lol. Emtombing a patch against terran that just drops 8 mules is really powerful.

Mothership: I was really interested in stasis the most. It can be used really well to bait a reaction ( corrupters, or vikings) and just locking down there air to air and rolling with the rest of your army



Overall I think every race was purposely overpowered in some way or another and they will tone back everything with the beta release
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 20:44 GMT
#2625
On June 12 2012 05:42 SuperYo1000 wrote:
I played a 5 or 6 times and a few things I noticed

Sentry:i didnt see this listed anywhere but in this build guardian shield is only 75 energy.

Mothership Core: with a 2 base8 gate all in having the core re energize all chrono on nexus and then teleporting to natural nexus to do same thing gives you so much chrono. Makes any type of 2 base a whole lot stronger since you can chrono out upgrades so much faster

Tempest: Having 22 range is great but thats it. In a straight up battle its pathetic


That's not a change lol.
MMA: The true King of Wings
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:46 GMT
#2626
On June 12 2012 05:42 SuperYo1000 wrote:
I played a 5 or 6 times and a few things I noticed

Sentry:i didnt see this listed anywhere but in this build guardian shield is only 75 energy.

Mothership Core: with a 2 base8 gate all in having the core re energize all chrono on nexus and then teleporting to natural nexus to do same thing gives you so much chrono. Makes any type of 2 base a whole lot stronger since you can chrono out upgrades so much faster

Tempest: Having 22 range is great but thats it. In a straight up battle its pathetic

Guardian shield has always been 75 energy.... how long have you been playing Protoss??

I'm 100% certain they're going to remove Energize's ability to target buildings. They were probably just playing around with it because why not.

Tempest is definitely not designed for a straight up battle. Why would you ever want it in one when you have 22 range in the first place?
"Show me your teeth."
Veldril
Profile Joined August 2010
Thailand1817 Posts
June 11 2012 20:47 GMT
#2627
I think the current build of warhound is just a placeholder because Blizz cannot tweak it in time for MLG.

In my opinion, I think warhound should be tweak to be a "mech's ghost" more than a mech's marauder, with the missile tweak to be like snipe but only affects the mechanical unit.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2012-06-11 20:52:01
June 11 2012 20:49 GMT
#2628
serious? lol

where did i get 100 energy from then? I play probably 2-3 games every day for last year....talk about brain dead
Aenur
Profile Joined April 2012
Germany66 Posts
June 11 2012 20:50 GMT
#2629
Is there any reason to build the Warhound in TvZ? I don't really like units, which are near useless in a specific matchup.
Then the swarm host and the widow mine, do they really need to be anti air? I also think the range of the widow mine is abit too high.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 11 2012 20:50 GMT
#2630
On June 12 2012 05:33 Sapphire.lux wrote:
I agree MCDayC, no one looks able to defend the warhound as an interesting unit. That's because it so blatantly isn't lol.

T_T Yup.
I agree with your sig.
VERY FRAGILE, LIKE A BABY PANDA EGG
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
June 11 2012 20:51 GMT
#2631
First time Ive heard someone say Pre-Ignitor instead of Blue Flame.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2012-06-11 20:58:06
June 11 2012 20:52 GMT
#2632
On June 12 2012 05:00 Crying wrote:
The mine is pretty ridiculous,and anybody that thinks its not is just lying themselves.

I mean..not even close to the BW ones

Just run random zerglings all over the place and activate all the mines
Or when you got stuck with the mine, you can kill that unit off by yoursel. Moreover, right now the mine is still in experiment, it can friendly-fire, so if you got hit by the mine, just move that unit into the Terran and let it explode.

Imagine a bunch of zergling got hit by the mines and run toward Terran's army, this looks just like baneling, except faster and stronger lol. Well, at least Terran will know they have 10 sec to get the f out of there.
usethis2
Profile Joined December 2010
2164 Posts
June 11 2012 20:53 GMT
#2633
On June 12 2012 05:38 SmileZerg wrote:
Show nested quote +
On June 12 2012 05:32 usethis2 wrote:
On June 12 2012 05:25 SmileZerg wrote:
On June 12 2012 05:19 ReadySetFire wrote:
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.

The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game.

If you are a zerg player, you should be unhappy about it.

There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race.

Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend.

Are we talking about HoTS or WoTL?
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 11 2012 20:55 GMT
#2634
Remember you guys when you saw the colossus and it was so cool and amazing ? But then reality of its gameplay slowly sunk in, and its boringness became aparent. Just think if you aren't making the same mistake with some of the new units we're seeing now just because they look cool and fun.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:56 GMT
#2635
On June 12 2012 05:53 usethis2 wrote:
Show nested quote +
On June 12 2012 05:38 SmileZerg wrote:
On June 12 2012 05:32 usethis2 wrote:
On June 12 2012 05:25 SmileZerg wrote:
On June 12 2012 05:19 ReadySetFire wrote:
On June 12 2012 05:13 usethis2 wrote:
Wasn't the purported usage of Vipers is to break in fortified positions before hive tech? Now they moved Vipers to hive AND give speed to Hydras also in hive. Really, just get rid of spawn larvae if you can't make the balance. The fight against Z will be a fight against time, and Z will cry for their "fragile" early game.

Agreed, Blizzard really wants to make Zerg the turtle into deathball race for some reason. Isn't Zerg suppose to be the swarmy all out aggressive race? I play Terran in SC2 because I'm always forced to be defensive with Zerg.

What in the hell are you talking about. Speed hydras, vipers, swarm hosts, ultralisks becoming more viable than brood lords... every change in HotS is making the zerg more aggressive, fast and swarmy. Did you even watch the battle reports? They were attacking all over the map with extreme mobility, hitting multiple bases at once.

Even now, that's how the good zerg pros play. It just runs into a problem in the lategame when we don't have the tools to deliver a killing blow without resorting to BL/infestor crawls.

The point I raised is that Blizzard will never make Zerg interesting in the early game for fear of its macro ability - spawn larvae. That ability single-handedly delays every doors of zerg, which is unfortunate for them. Even in the battle report they admit that there isn't anything much different for zerg in early game.

If you are a zerg player, you should be unhappy about it.

There are plenty of opportunities to get aggressive early with zerg, most zerg players just don't have the right mindset to pilot their race.

Early roach busts, baneling busts, 6 pool into macro transition... DRG used several of these this weekend.

Are we talking about HoTS or WoTL?

Early game is identical for both... wasn't that the point?
"Show me your teeth."
Warpath
Profile Joined April 2010
Canada1242 Posts
June 11 2012 20:56 GMT
#2636
On June 12 2012 05:55 Apolo wrote:
Remember you guys when you saw the colossus and it was so cool and amazing ? But then reality of its gameplay slowly sunk in, and its boringness became aparent. Just think if you aren't making the same mistake with some of the new units we're seeing now just because they look cool and fun.


I don't remember. Back when it only shot 1 laser and traced targets (or w/e) i still thought it looked weird compared to the reaver.
SmileZerg
Profile Joined March 2012
United States543 Posts
June 11 2012 20:59 GMT
#2637
On June 12 2012 05:55 Apolo wrote:
Remember you guys when you saw the colossus and it was so cool and amazing ? But then reality of its gameplay slowly sunk in, and its boringness became aparent. Just think if you aren't making the same mistake with some of the new units we're seeing now just because they look cool and fun.

The difference here is that back then the entire game was new and shiny and no one had any idea what to expect until Beta when they could actually play it and get a feel for it.
"Show me your teeth."
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
June 11 2012 21:01 GMT
#2638
On June 12 2012 05:52 canikizu wrote:
Show nested quote +
On June 12 2012 05:00 Crying wrote:
The mine is pretty ridiculous,and anybody that thinks its not is just lying themselves.

I mean..not even close to the BW ones

Just run random zerglings all over the place and activate all the mines
Or when you got stuck with the mine, you can kill that unit off by yoursel. Moreover, right now the mine is still in experiment, it can friendly-fire, so if you got hit by the mine, just move that unit into the Terran and let it explode.

Imagine a bunch of zergling got hit by the mines and run toward Terran's army, this looks just like baneling, except faster and stronger lol. Well, at least Terran will know they have 10 sec to get the f out of there.

Almost none of this is true. Units can't draw more than one mine, and there is no friendly fire. The killing your own unit to defuse the mine is true, but I find that kinda cool.
VERY FRAGILE, LIKE A BABY PANDA EGG
SarcasmMonster
Profile Joined October 2011
3136 Posts
June 11 2012 21:09 GMT
#2639
If Blizzard really wanted to do what's right for the game, they should bite the bullet and redesign the really hated stuff in WOL before HOTS is final. Stuff like Force fields, Fungals, and Concussive Shell. It would suck from a balance standpoint for a while because it would really change the fundamentals of the matchups, but it would be the right move in the long run.

Doubt they have the cojones to do the right thing though.
MMA: The true King of Wings
BuddhaMonk
Profile Joined August 2010
781 Posts
June 11 2012 21:12 GMT
#2640
I have to admit that from a spectator point of view the Terran updates look very boring compared to the Protoss and Zerg updates.

Prev 1 130 131 132 133 134 141 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:05
Summer Cup Group B
WardiTV844
TKL 230
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 194
ProTech88
SHIN 66
RushiSC 14
StarCraft: Brood War
Calm 6935
Bisu 2933
Jaedong 1861
Shuttle 1817
Soma 833
Light 417
Hyuk 333
firebathero 326
Larva 307
Stork 256
[ Show more ]
Mini 248
Soulkey 199
Snow 199
ggaemo 189
hero 188
actioN 169
Mong 127
Dewaltoss 124
Rush 111
Hyun 96
Sharp 86
Pusan 74
sorry 60
soO 40
Free 38
ToSsGirL 34
910 29
JYJ 28
Movie 20
Bale 20
Sexy 18
Hm[arnc] 16
Sacsri 16
Rock 15
IntoTheRainbow 14
Barracks 11
GoRush 11
Noble 10
zelot 10
ajuk12(nOOB) 9
Terrorterran 8
Dota 2
qojqva2092
Dendi1287
syndereN376
XaKoH 344
XcaliburYe195
League of Legends
KnowMe42
Counter-Strike
fl0m3127
byalli304
Other Games
FrodaN4957
singsing2568
B2W.Neo877
hiko744
Lowko600
Harstem506
crisheroes304
TKL 230
Hui .208
Liquid`VortiX190
ArmadaUGS132
Livibee93
CosmosSc2 40
Trikslyr30
Chillindude13
SteadfastSC1
Organizations
Other Games
gamesdonequick1132
BasetradeTV116
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 74
• poizon28 15
• mYiSmile111
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2966
• TFBlade965
Upcoming Events
PiGosaur Cup
9h 17m
The PondCast
19h 17m
Kung Fu Cup
20h 17m
OSC
1d 9h
CrankTV Team League
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
4 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.