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SC2 Battle-Net UI Mockup (1.5 Beta) - Page 2

Forum Index > SC2 General
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Highways
Profile Joined July 2005
Australia6120 Posts
June 03 2012 13:03 GMT
#21
The next mockup ill like to see is a redesign of the home page.

Make it so when you log in you can feel you just joined a vibrant and active community. Right now when you log in it is so dark and lonely.
#1 Terran hater
Mortal
Profile Blog Joined November 2010
2943 Posts
June 03 2012 13:15 GMT
#22
Less is more in my opinion. Too many shiny things that are meant to add, but actually detract, from the experience.
The universe created an audience for itself.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
Last Edited: 2012-06-03 19:54:13
June 03 2012 19:53 GMT
#23
This would be a big improvement on what we currently have.
Jarvs
Profile Joined December 2009
Australia639 Posts
June 03 2012 20:00 GMT
#24
Make sure you consider low screen resolutions in your mockups as well. Some of these look good but the font size used may be too small for people running lower resolutions. Just something to consider.
urashimakt
Profile Joined October 2009
United States1591 Posts
June 03 2012 20:09 GMT
#25
Who freed you from the SC2mapster dungeon?

Your mockups have a lot of the features I think most people actually want out of Bnet 2.0, but it's also a little bloated. Too much information on a single page or too many options to click to get to a game can be offputting. In order to add in what we want, I think Blizzard would have to resign themselves to cutting out some of what we have.
Who dat ninja?
ProzaicMuze
Profile Joined September 2011
United States10 Posts
Last Edited: 2012-06-03 21:37:12
June 03 2012 21:36 GMT
#26
"Too busy" is actually something that constantly came up when I was creating this, but something that prevented me from removing things was that when I actually thought about it, what is worth removing? I've seen a few mention things I could remove like the "How to Play" section, but I'd love to hear some specifics.

When looking at this, what are the most important parts to you as players? If I had to cut things, what features would you NOT want removed? This would help me tremendously going forward :D

Thanks for the feedback thus far!
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