• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:39
CEST 16:39
KST 23:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1928 users

SC2 Battle-Net UI Mockup (1.5 Beta)

Forum Index > SC2 General
Post a Reply
Normal
ProzaicMuze
Profile Joined September 2011
United States10 Posts
June 03 2012 03:20 GMT
#1
I'm aware that many threads have been created covering suggested design improvements for Battle-Net, but I feel that none of them really matched Blizzard's standard of quality or properly addressed the problems players have with the current UI.

Now that the 1.5 Beta is available, I figured it was a good time to release a mockup I made shortly after BlizzCon 2011. I've already sent this to Blizzard (yes they've seen it) so there's no need to fill this thread with "ZOMG BLIZZARD MUST SEE THIS NAOW!"

My SC2 Battle-Net Arcade Mockup

To avoid confusion, the first image is the BlizzCon 2009 preview and the second image is the BlizzCon 2011 preview. Everything else after that is my work and was made using stock/modified Blizzard assets.

At this point, I want to know what you think about my mockup. Using your feedback, I'll make another mockup matching the new design in patch 1.5. With your help, I can get a good sense of what aspects are truly important when deciding what to make room for. This mockup is largely focused on the modding portion of SC2, but I can easily expand the next mockup to include e-sports features as well.

I'll also be collaborating with my good friend OneTwo to ensure a well-rounded perspective. You may have already seen some of his work if you're a D3 fan:

OneTwo's D3 Mockup

I'm open to answering questions you might have and will be actively discussing any feedback you provide. You can reply here or in the Battle-Net forum thread. Keep it constructive please
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
June 03 2012 03:31 GMT
#2
Are they finally allowing custom maps to have names other than the map's name? or is that only your version?
ProzaicMuze
Profile Joined September 2011
United States10 Posts
Last Edited: 2012-06-03 03:34:48
June 03 2012 03:34 GMT
#3
It's just my version. The mockup shows how many of the desired features could be implemented. Blizzard may change this down the road, but they haven't promised anything yet.
One.two
Profile Joined April 2010
Canada116 Posts
June 03 2012 03:39 GMT
#4
I'm really interested in getting the active lobbies back... that's what I like most in Prozaic's mockup.
SC2 Editor tutorials: http://www.youtube.com/onetwosc
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
June 03 2012 04:10 GMT
#5
Too complicated and busy.
MaBe
Profile Blog Joined July 2010
United States97 Posts
June 03 2012 04:23 GMT
#6
Nice mock-up.

Rocks are great! More Rocks!

I like you're use of Roller Coaster Tycoon in-game feedback.
Still Not Hot_Bid
larse
Profile Blog Joined March 2012
1611 Posts
June 03 2012 04:40 GMT
#7
The color and buttons are good and more consistent with the old UI than the 1.5 beta. But the only layout I like it's the second picture, others are too complicated.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
June 03 2012 04:46 GMT
#8
I like the active games which is very much like BW Bnet 1. I'm one for simplicity and reduction of excess buttons and stuff, so I think there's a bit too many options for people to take a look at. I thought that BW's giant [JOIN GAME] was simple and effective, perhaps a few filter features could be added but I think if a lot of these other buttons were dealt away with it would be much better.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
steamrice
Profile Joined August 2010
435 Posts
June 03 2012 05:52 GMT
#9
Looks like you just threw in EVERYTHING you could think of into the UI. Looks very bloated and too much going on.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
June 03 2012 06:11 GMT
#10
No, way too busy. Sorry.
Chronald
Profile Joined December 2009
United States619 Posts
June 03 2012 06:28 GMT
#11
The best screen was the active games one, the last one.

The reason are very clumped, I feel unnecessarily so.

Too much on one screen isn't good, and idk how I feel about how much clutter there is.
Got that.
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
June 03 2012 06:46 GMT
#12
i personaly think its pretty magnificent. i love the way you handled how the comunity interacts with the hosted games section. The vote things are great.

For people who think that there is too much going on they probably dont appreaciate the way you can find all this information about the map you are looking at and see all the community feedback to it. In the past all this information has been left in the web browser but i much prefer it like this. im not going to google every map i see to get an idea of what you do.

Theres many great features in this mock-up that would be very enjoyable for me, espeacialy being able to give your hosted maps a caption. great for the modding community and for people who want to play a specific match up. Iirc blizz is adding a ladder where your MMR is unaffected so that kind of deals with the last point.

lots of good things to take from this UI, i dont agree its too much for anyone and it wouldnt take long at all to get used to anyway.
Esports is killing Esports.
Syncker
Profile Joined September 2010
Finland142 Posts
June 03 2012 07:11 GMT
#13
Its basically the same with some improvements but it doesn't look very attracting because there is so much in one place.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 03 2012 10:28 GMT
#14
Sadly, that Blizzard will release only 1% of that awesome stuff and upgrades to their UI. They're lazy and mostly think, that 80% of their players are casuals and can be confused by numerous options (for casuals)
Highways
Profile Joined July 2005
Australia6119 Posts
Last Edited: 2012-06-03 11:42:14
June 03 2012 11:35 GMT
#15
I liked the active games box.

But most screens carry too much information imo, it looks too complicated and overwhelming. Good job though!
#1 Terran hater
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 03 2012 11:41 GMT
#16
This is much better than what we currently have.

You should take a look at the UI of LoL since it's very neat as well.
ragnorr
Profile Joined April 2011
Denmark6097 Posts
June 03 2012 11:44 GMT
#17
Some of the mockups have far to much information on them, it makes it really hard to read some of the information you are trying to get out on them
DangerAl
Profile Joined January 2012
Australia88 Posts
June 03 2012 11:49 GMT
#18
In my opinion you should scrap a lot of the user-input stuff such as the "how to play" sections. Pare it back a bit and allow the really good stuff such as the star ratings and the active games tab to come to the fore. I thought the map search functions looked pretty good.
Marti
Profile Joined August 2011
552 Posts
June 03 2012 11:57 GMT
#19
I find it hilarious that you can make a better ui, tell them about it in 2011 and we still have to put up with this sh*t. They really don't care. It's actually more sad than hilarious.
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
pallad
Profile Joined September 2010
Poland1958 Posts
June 03 2012 12:55 GMT
#20
To much everthing for me.. I like simple stuff , but good work anyway
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Highways
Profile Joined July 2005
Australia6119 Posts
June 03 2012 13:03 GMT
#21
The next mockup ill like to see is a redesign of the home page.

Make it so when you log in you can feel you just joined a vibrant and active community. Right now when you log in it is so dark and lonely.
#1 Terran hater
Mortal
Profile Blog Joined November 2010
2943 Posts
June 03 2012 13:15 GMT
#22
Less is more in my opinion. Too many shiny things that are meant to add, but actually detract, from the experience.
The universe created an audience for itself.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
Last Edited: 2012-06-03 19:54:13
June 03 2012 19:53 GMT
#23
This would be a big improvement on what we currently have.
Jarvs
Profile Joined December 2009
Australia639 Posts
June 03 2012 20:00 GMT
#24
Make sure you consider low screen resolutions in your mockups as well. Some of these look good but the font size used may be too small for people running lower resolutions. Just something to consider.
urashimakt
Profile Joined October 2009
United States1591 Posts
June 03 2012 20:09 GMT
#25
Who freed you from the SC2mapster dungeon?

Your mockups have a lot of the features I think most people actually want out of Bnet 2.0, but it's also a little bloated. Too much information on a single page or too many options to click to get to a game can be offputting. In order to add in what we want, I think Blizzard would have to resign themselves to cutting out some of what we have.
Who dat ninja?
ProzaicMuze
Profile Joined September 2011
United States10 Posts
Last Edited: 2012-06-03 21:37:12
June 03 2012 21:36 GMT
#26
"Too busy" is actually something that constantly came up when I was creating this, but something that prevented me from removing things was that when I actually thought about it, what is worth removing? I've seen a few mention things I could remove like the "How to Play" section, but I'd love to hear some specifics.

When looking at this, what are the most important parts to you as players? If I had to cut things, what features would you NOT want removed? This would help me tremendously going forward :D

Thanks for the feedback thus far!
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
12:00
Group Stage 1 - Group C
Lambo vs Ryung
WardiTV953
TKL 214
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 402
TKL 214
elazer 97
ProTech73
StarCraft: Brood War
Britney 40256
Jaedong 1247
Mini 1218
EffOrt 990
Horang2 737
Light 357
BeSt 288
ggaemo 281
actioN 240
firebathero 205
[ Show more ]
Soulkey 200
Leta 89
hero 73
Sharp 72
Mind 71
Last 69
Rush 61
Barracks 58
ToSsGirL 55
Pusan 46
Aegong 31
Rock 26
Movie 26
soO 23
zelot 23
Terrorterran 22
Sacsri 18
Shinee 16
IntoTheRainbow 15
ajuk12(nOOB) 15
Sexy 15
GoRush 14
Shine 9
Noble 6
Dota 2
qojqva1510
Heroes of the Storm
XaKoH 115
Other Games
B2W.Neo898
hiko754
Lowko578
Dendi568
Mlord475
Hui .308
DeMusliM261
Beastyqt204
Mew2King86
ArmadaUGS47
QueenE3
Organizations
Counter-Strike
PGL290
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• poizon28 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2107
• Jankos1973
• TFBlade658
Upcoming Events
OSC
4h 21m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
9h 21m
Maestros of the Game
22h 21m
Big Brain Bouts
1d 1h
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d 9h
RSL Revival
1d 16h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 20h
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
2 days
OSC
2 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.