GM / Master map hacker and general hacking and cheating th…
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You have to provide some kind of evidence/proof (screenshots/replays etc.) if you are going to accuse somebody. Additionally, a supporting comment of what people should be looking for and when will be necessary if you are posting replays/evidence. | ||
Gladiator6
Sweden7024 Posts
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hellokittySC2
United States395 Posts
On May 28 2012 19:45 NeMeSiS3 wrote: Since BW I've seen my share of funky games where someone just knows what the other player is doing, sees everything coming and 100% was not hacking (playing chaos on iccup), so seeing this here and there isn't surprising. there are vods of him fucking doing it... are you blind? | ||
khazgore
Norway104 Posts
I never imagined hacks gave such a advantage. not only can he look at his opponents base but he also have the production tab for both his and his opponent. And a ingame worker counter and probably more. i am high master now and could prolly make top gm with a hack like this. I actually blame blizzard more for not fixing stuff like this than the players using it.People are stupid.. | ||
Sergio1992
Italy522 Posts
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Pantythief
Denmark657 Posts
On May 28 2012 19:52 Gladiator333 wrote: Blizzard needs to improve their Warden for HotS =/ You missed the point -- no matter how many times Blizzard is improving Warden it won't help. In fact, Warden is working perfectly fine, but the way hacks are developed today is like a completely different language to Warden that it cannot understand or recognize. Most hacks today do not even come close to StarCraft 2 -- they're external, meaning that the software detects the executable file through memory and creates a virtual overlay across your screen to give you the extra "menu" you want, much like how hacks in FPS games work. Warden cannot detect this, because there's literally nothing for it to detect. Blizzard would have to scan this memory in order to catch hackers on-the-go but that'd be a breach on the law of privacy. | ||
Broodwurst
Germany1586 Posts
On May 28 2012 19:54 khazgore wrote: Lol watched the stream its embarrassing that blizzard let something like this pass. i mean how hard can it be to make a hackproof system for a company as big as blizzard? there's no such thing as hackproof | ||
AlphaWhale
Australia328 Posts
On May 28 2012 13:27 Insane wrote: It's pretty shameful how the Blizzard system in SC2 prevents other ladders, while not even patrolling their own. At least in BW, although they gave up on patrolling the ladder it didn't particularly matter because other people created their own ladders and patrolled them, even creating anti-hack programs to be run... Now we don't really have that option, so we're stuck with the incredibly slow/ineffective Blizzard anti-hack methods. The benefits of a compulsory Battle.Net 2.0 just keep piling up... | ||
Junichi
Germany1056 Posts
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arioch
England403 Posts
I cannot believe that he streams himself hacking... | ||
VoO
Germany278 Posts
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Orracle
United States314 Posts
On May 28 2012 19:45 NeMeSiS3 wrote: Since BW I've seen my share of funky games where someone just knows what the other player is doing, sees everything coming and 100% was not hacking (playing chaos on iccup), so seeing this here and there isn't surprising. You understand if you go to like page 4, this guy's stream is linked, which shows him personally maphacking while streaming? | ||
Mentalizor
Denmark1596 Posts
On May 28 2012 20:09 VoO wrote: Half the Master league on EU is maphacking. Nothing you can do about it. Not true. Why would you say this? Do you have any replays to back this up? Half the master league players are a huuuuge portion of players. I've played like 1500 1v1's in master league and I've only ever played 3-4 maphackers. This is really not a huge issue on EU | ||
Vivax
21768 Posts
On May 28 2012 20:19 Mentalizor wrote: Not true. Why would you say this? Do you have any replays to back this up? Half the master league players are a huuuuge portion of players. I've played like 1500 1v1's in master league and I've only ever played 3-4 maphackers. This is really not a huge issue on EU You've discovered 3-4 maphackers. There might be enough smart ones who don't make obvious moves, scout normally and just use the minimap to gain positioning advantages and bust hidden expos, or getting perfect runby/drop timings. | ||
brolaf
291 Posts
yeah its hard for p2p style games like starcraft but if you encrypt all communitcation then its doable. | ||
B.I.G.
3251 Posts
On May 28 2012 13:33 Pinna wrote: I feel like that blizzard really doesn't give a fu*k about all the hackers in StarCraft 2. For how many months did the RatZ dude (Can't rembember his name) go on until he was finally banned, banning almost-innocent destiny at the same time? The report-function in game, I 100% believe that they don't even monitor that. You can spam the report, write tons of shit on those, and still nothing happens. StarCraft 2 doesn't even have it's own gamemasters, and some of the gamemasters have no idea about starcraft.. (tickets) Personally, I have gotten the feeling that Blizzard doesn't give a shit about anything, except if it can get them money. Much money. What did you expect when you hit the report button? An immediate response saying: "Forgive us for displeasing you master! What would you have us do?" or something? It's probably just that if a certain player gets reported for the same thing over and over again that they start investigating him. And I'm glad they do it that way because there are probably a whole lot of frustrated fucks out there who falsely report you for hacking or harassment because they lost. | ||
Akriloth
Turkey18 Posts
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-ForeverAlone-
274 Posts
On May 28 2012 20:24 brolaf wrote: yeah its hard for p2p style games like starcraft but if you encrypt all communitcation then its doable. What? That doesn't even make any sense. Why are you spurting off things you clearly don't understand. rofl 1. I'd wager the communication between Blizzard's servers and clients is already encrypted to a degree. 2. Client side hacking has nothing to do with the blizzard-client connection... it's all done locally. 3. If you're saying the data in memory should be encrypted so it can't easily be "understood", that's a different story and as I'm not sure... I won't invent anything. | ||
CruelZeratul
Germany4588 Posts
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sleepingdog
Austria6145 Posts
And let's be honest, we all play against people with very bad micro/macro but crazy "gamesense" every now and then... | ||
KvltMan
Sweden1609 Posts
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