GM / Master map hacker and general hacking and cheating th…
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You have to provide some kind of evidence/proof (screenshots/replays etc.) if you are going to accuse somebody. Additionally, a supporting comment of what people should be looking for and when will be necessary if you are posting replays/evidence. | ||
taintmachine
United States431 Posts
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Fyodor
Canada971 Posts
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ButtCraft
United States114 Posts
User was warned for this post | ||
Adreme
United States5574 Posts
On May 28 2012 15:14 aksfjh wrote: Just want to point out that Warden (the Blizzard anti-cheat system) can't catch everything, even if they "know" about it. Part of it has to do with privacy, the fact that if Blizzard put out an anti-cheat system that scanned all your programs and hardware people would be screaming their heads off. The other part has to do with how much resource usage would go up looking for the things. The final part has to do with preventing an abundance of false positives, like that Mumble ban wave. Note: this isn't to detract ANYTHING from the OP, TT1, and co. Just wanted to say that certain hacks are best dealt with from the ground up, with good ol' mass reporting of obvious offenders by users. I assume the reason Warden cant catch people in SC2 is the same reason Warden cant catch anyone in wow. A lot of the hacks detect when warden starts to check you you get crit errord out to avoid it. | ||
nemonic
132 Posts
There is, however, quite an obvious technical solution to completely eliminate maphacks: Dont let your client know about the positions of units inside your fog of war. This would render all maphacks largely useless. It also requires that every game is hosted by a centralized server that serves as a "broker" and permanently checks the view if one player and only forwards unit positions accordingly. It makes things a bit more complex and requires more computing power from the Blizzard servers. But nonetheless I think this is the only viable solution. | ||
Tchado
Jordan1831 Posts
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KiF1rE
United States964 Posts
On May 28 2012 13:19 mTwTT1 wrote: that motherfucker has like 10 different accounts, he even goes blind proxy 2gate on 4 player maps and ive think ive lost to it every single time =/ as I really need help learning to defend an inbase proxy 2 gate on a 4 player map....... | ||
cydial
United States750 Posts
On May 28 2012 20:24 brolaf wrote: yeah its hard for p2p style games like starcraft but if you encrypt all communitcation then its doable. ..................................... I don't even. Encryption has NOTHING to do with information already available to the client side..... | ||
Broodwurst
Germany1586 Posts
On May 28 2012 21:41 taintmachine wrote: isn't maphacking primarily a problem w/ blizzard's method of hosting games? No, it's a problem with online games in general | ||
Bellazuk
Canada146 Posts
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-orb-
United States5770 Posts
At least open up the ladders so we can have something like iCCup again... it is so ridiculous that we are forced to play on a garbage ladder system that is incredibly restrictive with no anti-hack support or lan latency. Honestly there are SO many things that went way downhill from BW -> SC2. It really doesn't make any sense how they can remove features and make the game shittier than the game they made so many years ago... I don't know whether to say "fuck activision" or if it's just the new blizzard employees that have no clue what they are doing. | ||
iNbluE
Switzerland674 Posts
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Deleted User 61629
1664 Posts
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arioch
England403 Posts
Basically - this isn't Blizzards fault, and solving the issue is a difficult task without breaching ethical conduct and getting press/consumer backlash (aka installing spyware), or employing an absurd amount of people to police the issue. This game isn't world of Warcraft where they have a constant revenue stream. As SC2 gets older and the expansions are all finished, hacking will become more prevalent as Blizzard simply cannot afford to continue to police something that is not generating revenue. Sorry guys but hacking is practically unavoidable. | ||
imMUTAble787
United States680 Posts
On May 28 2012 22:23 -orb- wrote: It's really sad that some companies actually care about this stuff and develop systems to prevent it in the first place (like HoN) but Blizzard sticks to the same technology they failed with 14 years ago. At least open up the ladders so we can have something like iCCup again... it is so ridiculous that we are forced to play on a garbage ladder system that is incredibly restrictive with no anti-hack support or lan latency. Honestly there are SO many things that went way downhill from BW -> SC2. It really doesn't make any sense how they can remove features and make the game shittier than the game they made so many years ago... I don't know whether to say "fuck activision" or if it's just the new blizzard employees that have no clue what they are doing. F em' both! Since activision is all about that big brother control over everything (except people hacking their games) I'd bet the regression is more to do with them. Too bad we will never see private ladder systems that are hack proof and more playable. The technology just isn't there yet. | ||
Rubilac
South Africa20 Posts
On May 28 2012 22:29 arioch wrote: Sorry guys but hacking is practically unavoidable. As the OP suggests, this thread and all the related threads are here to provide visibility to Blizzard so that it can potentially be better managed. | ||
FreedomSC2
Canada224 Posts
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mahO
France274 Posts
On May 28 2012 21:34 MeyerA wrote: I'm not sure but I think LATcruZer on NA maphacks, here is a replay: ![]() LATcruZer was chatting with Impa in his VODS, and joking about them map hacking, so yeah, he actually confessed. Those people... Man, when I watched that VOD, i imagined myself behind that fucking retard while he was giggling 'hehehe maphacking bro', this dude is actually proud, he actually brags about how he proxy 2 gated White-Ra, some Code S players etc. And when I actually see his level of play and understanding of the game, it is barely diamond tbh, his decisions and reactions are way below master, the dude sees a Nydus worm in his base close to his minerals, instead of pulling probes to kill it, he warps in 2 zealots and acts surprised when it actually pops, this guy knows NOTHING about the game, and he is GM by map hacking, i would crush this guy's face with such great pleasure, what a waste of air seriously, ruining competitives players' time and effort just so he can brag on how he proxy gated them cross map on tal darim, I mean, someone try and do something so that this idiot gets perma banned, same for his buddy LATcruZer who seems proud of his buddy "achievements", how fucking pathetic Edit: I cannot believe that idiot did what the video above showed, a MICRO HACK, are you fucking kidding me, this guy already got minimap, production tab, and now he needs something that micros for him during fight, and I'm really wondering how is it possible, with the angle, to program something like that, but man, this guy needs to go | ||
rotegirte
Germany2859 Posts
On May 28 2012 22:28 Inori wrote: It's not a viable solution and it's not a question of server power. Anyone thinking this is viable - do an experiment. Take a big replay with a huge battle and let in run through on x8 speed. Feel the lag? Now imagine that your PC would have to endure this strain every single time an opponent goes in/out of FoW. Every single time you're about to see something move out of FoW, your PC would have to recalculate their positioning and re-render every unit. Keeping in mind that SC2 is already a very demanding game and you'd have this game unplayable even with the most high tier PCs. P.S. In before "HoN has something like that" - rendering 1-5 units at once is nothing compared to 200/200, especially if they're some shit like BL/Infestor/ling. How does server-side managed positional information have anything to do with rendering? | ||
Inside.Out
Canada569 Posts
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