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Active: 1747 users

GM / Master map hacker and general hacking and cheating th…

Forum Index > SC2 General
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You have to provide some kind of evidence/proof (screenshots/replays etc.) if you are going to accuse somebody.

Additionally, a supporting comment of what people should be looking for and when will be necessary if you are posting replays/evidence.
taintmachine
Profile Joined May 2010
United States431 Posts
May 28 2012 12:41 GMT
#161
isn't maphacking primarily a problem w/ blizzard's method of hosting games?
Fyodor
Profile Blog Joined September 2010
Canada971 Posts
May 28 2012 12:42 GMT
#162
Modern methods for dealing with hackers is that you log the offenders until the hack spreads enough and you patch the vulnerability. They take down everyone by the thousands like once every 4-6 months. That way the hackers can't try multiple things to try to stealth their program. If you ban as you find them, they can use that as a way to test the detection method.
llllllllllllllllllllllllllllllllllllllllllll
ButtCraft
Profile Joined March 2011
United States114 Posts
May 28 2012 12:46 GMT
#163
Lucifer is a 1200 pt master who hacks. LGBolero was also hacking when I played him I'm pretty sure. (was obvious from replay).



User was warned for this post
Sometimes you just gotta say fuck it, and swing for the fuckin fences
Adreme
Profile Joined June 2011
United States5574 Posts
May 28 2012 12:49 GMT
#164
On May 28 2012 15:14 aksfjh wrote:
Just want to point out that Warden (the Blizzard anti-cheat system) can't catch everything, even if they "know" about it. Part of it has to do with privacy, the fact that if Blizzard put out an anti-cheat system that scanned all your programs and hardware people would be screaming their heads off. The other part has to do with how much resource usage would go up looking for the things. The final part has to do with preventing an abundance of false positives, like that Mumble ban wave.

Note: this isn't to detract ANYTHING from the OP, TT1, and co. Just wanted to say that certain hacks are best dealt with from the ground up, with good ol' mass reporting of obvious offenders by users.


I assume the reason Warden cant catch people in SC2 is the same reason Warden cant catch anyone in wow. A lot of the hacks detect when warden starts to check you you get crit errord out to avoid it.
nemonic
Profile Joined November 2011
132 Posts
May 28 2012 12:52 GMT
#165
The problem isn`t Warden. Blizzard could spent tons of effort in improving it and hackers would still break it easily. Actually, Warden isnt as bad as people think it is. Its just a fundamental problem that due to the way programs run on your systems, you can always somehow bypass cheat detections like Warden.

There is, however, quite an obvious technical solution to completely eliminate maphacks: Dont let your client know about the positions of units inside your fog of war. This would render all maphacks largely useless. It also requires that every game is hosted by a centralized server that serves as a "broker" and permanently checks the view if one player and only forwards unit positions accordingly. It makes things a bit more complex and requires more computing power from the Blizzard servers. But nonetheless I think this is the only viable solution.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
May 28 2012 13:00 GMT
#166
Welcome to modern Warcraft 3 ladder
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
May 28 2012 13:04 GMT
#167
On May 28 2012 13:19 mTwTT1 wrote:
that motherfucker has like 10 different accounts, he even goes blind proxy 2gate on 4 player maps


and ive think ive lost to it every single time =/ as I really need help learning to defend an inbase proxy 2 gate on a 4 player map.......
cydial
Profile Blog Joined September 2010
United States750 Posts
May 28 2012 13:07 GMT
#168
On May 28 2012 20:24 brolaf wrote:
Show nested quote +
On May 28 2012 19:57 Broodwurst wrote:
On May 28 2012 19:54 khazgore wrote:
Lol watched the stream its embarrassing that blizzard let something like this pass. i mean how hard can it be to make a hackproof system for a company as big as blizzard?


there's no such thing as hackproof

yeah its hard for p2p style games like starcraft but if you encrypt all communitcation then its doable.


..................................... I don't even.

Encryption has NOTHING to do with information already available to the client side.....
Broodwurst
Profile Joined June 2011
Germany1586 Posts
May 28 2012 13:14 GMT
#169
On May 28 2012 21:41 taintmachine wrote:
isn't maphacking primarily a problem w/ blizzard's method of hosting games?



No, it's a problem with online games in general
Fanboys = (ウ╹◡╹)ウ /// I like smiley faces
Bellazuk
Profile Joined December 2011
Canada146 Posts
May 28 2012 13:20 GMT
#170
Even in Master league theres many hackers, I feel sad for them.
“The only thing standing between you and your goal is the bullshit story you keep telling yourself as to why you can't achieve it.”
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 28 2012 13:23 GMT
#171
It's really sad that some companies actually care about this stuff and develop systems to prevent it in the first place (like HoN) but Blizzard sticks to the same technology they failed with 14 years ago.

At least open up the ladders so we can have something like iCCup again... it is so ridiculous that we are forced to play on a garbage ladder system that is incredibly restrictive with no anti-hack support or lan latency.

Honestly there are SO many things that went way downhill from BW -> SC2. It really doesn't make any sense how they can remove features and make the game shittier than the game they made so many years ago...

I don't know whether to say "fuck activision" or if it's just the new blizzard employees that have no clue what they are doing.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
iNbluE
Profile Joined January 2011
Switzerland674 Posts
May 28 2012 13:26 GMT
#172
What about EU?
ლ(╹◡╹ლ)
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2012-05-28 13:33:36
May 28 2012 13:28 GMT
#173
--- Nuked ---
arioch
Profile Joined May 2010
England403 Posts
May 28 2012 13:29 GMT
#174
Coding an unhackable game without using true client server network code is almost impossible. And with today's internet technology, the latency that would be created by a full client server implementation is unacceptable for real time games.

Basically - this isn't Blizzards fault, and solving the issue is a difficult task without breaching ethical conduct and getting press/consumer backlash (aka installing spyware), or employing an absurd amount of people to police the issue. This game isn't world of Warcraft where they have a constant revenue stream. As SC2 gets older and the expansions are all finished, hacking will become more prevalent as Blizzard simply cannot afford to continue to police something that is not generating revenue.

Sorry guys but hacking is practically unavoidable.
imMUTAble787
Profile Joined November 2011
United States680 Posts
May 28 2012 13:33 GMT
#175
On May 28 2012 22:23 -orb- wrote:
It's really sad that some companies actually care about this stuff and develop systems to prevent it in the first place (like HoN) but Blizzard sticks to the same technology they failed with 14 years ago.

At least open up the ladders so we can have something like iCCup again... it is so ridiculous that we are forced to play on a garbage ladder system that is incredibly restrictive with no anti-hack support or lan latency.

Honestly there are SO many things that went way downhill from BW -> SC2. It really doesn't make any sense how they can remove features and make the game shittier than the game they made so many years ago...

I don't know whether to say "fuck activision" or if it's just the new blizzard employees that have no clue what they are doing.



F em' both! Since activision is all about that big brother control over everything (except people hacking their games) I'd bet the regression is more to do with them.

Too bad we will never see private ladder systems that are hack proof and more playable.

The technology just isn't there yet.
*eternalenvy fanboy*
Rubilac
Profile Joined May 2010
South Africa20 Posts
May 28 2012 13:35 GMT
#176
On May 28 2012 22:29 arioch wrote:
Sorry guys but hacking is practically unavoidable.


As the OP suggests, this thread and all the related threads are here to provide visibility to Blizzard so that it can potentially be better managed.
Harass or die
FreedomSC2
Profile Joined April 2011
Canada224 Posts
May 28 2012 13:39 GMT
#177
Someone I know did a video on Impa's blink hacks. check this out!
mahO
Profile Joined April 2011
France274 Posts
Last Edited: 2012-05-28 13:46:58
May 28 2012 13:42 GMT
#178
On May 28 2012 21:34 MeyerA wrote:
I'm not sure but I think LATcruZer on NA maphacks, here is a replay: [image loading]




LATcruZer was chatting with Impa in his VODS, and joking about them map hacking, so yeah, he actually confessed.
Those people... Man, when I watched that VOD, i imagined myself behind that fucking retard while he was giggling 'hehehe maphacking bro', this dude is actually proud, he actually brags about how he proxy 2 gated White-Ra, some Code S players etc. And when I actually see his level of play and understanding of the game, it is barely diamond tbh, his decisions and reactions are way below master, the dude sees a Nydus worm in his base close to his minerals, instead of pulling probes to kill it, he warps in 2 zealots and acts surprised when it actually pops, this guy knows NOTHING about the game, and he is GM by map hacking, i would crush this guy's face with such great pleasure, what a waste of air seriously, ruining competitives players' time and effort just so he can brag on how he proxy gated them cross map on tal darim, I mean, someone try and do something so that this idiot gets perma banned, same for his buddy LATcruZer who seems proud of his buddy "achievements", how fucking pathetic

Edit: I cannot believe that idiot did what the video above showed, a MICRO HACK, are you fucking kidding me, this guy already got minimap, production tab, and now he needs something that micros for him during fight, and I'm really wondering how is it possible, with the angle, to program something like that, but man, this guy needs to go
rotegirte
Profile Joined April 2011
Germany2859 Posts
Last Edited: 2012-05-28 13:45:04
May 28 2012 13:42 GMT
#179
On May 28 2012 22:28 Inori wrote:
Show nested quote +
On May 28 2012 21:52 .syd. wrote:
The problem isn`t Warden. Blizzard could spent tons of effort in improving it and hackers would still break it easily. Actually, Warden isnt as bad as people think it is. Its just a fundamental problem that due to the way programs run on your systems, you can always somehow bypass cheat detections like Warden.

There is, however, quite an obvious technical solution to completely eliminate maphacks: Dont let your client know about the positions of units inside your fog of war. This would render all maphacks largely useless. It also requires that every game is hosted by a centralized server that serves as a "broker" and permanently checks the view if one player and only forwards unit positions accordingly. It makes things a bit more complex and requires more computing power from the Blizzard servers. But nonetheless I think this is the only viable solution.

It's not a viable solution and it's not a question of server power.

Anyone thinking this is viable - do an experiment. Take a big replay with a huge battle and let in run through on x8 speed. Feel the lag? Now imagine that your PC would have to endure this strain every single time an opponent goes in/out of FoW.
Every single time you're about to see something move out of FoW, your PC would have to recalculate their positioning and re-render every unit. Keeping in mind that SC2 is already a very demanding game and you'd have this game unplayable even with the most high tier PCs.


P.S. In before "HoN has something like that" - rendering 1-5 units at once is nothing compared to 200/200, especially if they're some shit like BL/Infestor/ling.


How does server-side managed positional information have anything to do with rendering?
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
May 28 2012 13:44 GMT
#180
Does anybody have any replays of IMNesTea hacking? He's from my city and hangs out in the city's channel, and has seemed like a decent guy so far.
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