• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:42
CEST 18:42
KST 01:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) https://www.facebook.com/Audileaf.Official/ 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
How to Watch RedNote Short Dramas in the United St u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger
Brood War
General
ASL22 General Discussion StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5508 users

SCII Tactician - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
GreEny K
Profile Joined February 2008
Germany7312 Posts
May 17 2012 21:22 GMT
#161
Wow this looks so useful...
Why would you ever choose failure, when success is an option.
Elitios
Profile Joined February 2012
France164 Posts
May 18 2012 14:14 GMT
#162
Will Day[9] stop using paint and adopt this instead? It looks very simple and effective.

But wouldn't it be simpler if the color choice was separated from the shape choice?
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
May 18 2012 14:40 GMT
#163
On May 17 2012 20:46 Parnass wrote:
Show nested quote +
On May 13 2012 11:55 legatus legionis wrote:
Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game?
You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues.
Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable.
Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.

In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality.
Strange as it may be, I think I recognize that voice and assume this is the same guy.
Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.

I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not.
Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.



this is an overlay, so it's compatible with every map.
You don't need the colors, but as soon as hotkeys are implemented, why not have them?
I don't think this has anything to do with the blizzard feature.
Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.


How is it an overlay? I don't have access to the mod nor does it state anywhere I have seen that it is standalone and not a custom map. Looking at the whole implementation, it seems to modify the UI, I think that's good argumentation to for now assume that it is a custom map.
I really don't mind being wrong, but if you don't provide me with something tangible, I cannot justify changing my stance.
If it was an overlay then how do you toggle between them. Considering one layer will be transparent, you can draw on this, you cannot simultaniously move the map around. That seems like it would be really inconvinient to use and makes it close to just editing a static image with the drawings.

That you think it has nothing to do with the blizzard feature has little worth when I put forth a couple arguments to support why I think that it could very well be. And you provide none.

Any idea should be able to get torn apart, only when it withstands this the idea is good. When it doesn't withstand it you can modify it so that it will in the future. I would very much like to see some kind of tool like this happen but the way this has been approached makes me very anxious if the goal is even to get to that core functionality or if it's just a way to make something fancy. Something fancy that at the core of it, doesn't work well and adds things it shouldn't need (yet).

I think it's a valid concern to think that an approach of taking on too much can be detrimental to the success of the project. It would have a lot more chance of success if it would focus on the very basic and then expand it with fun features.
I don't appose the idea at all. I want to see it succeed.

So apart from what I have listed above, which I do count as actual input regarding the project which is the creation of the program. I added things like hotkeys are important and we don't need 6 colors, do just 2 but make them work really well. And if any of the concerns raised are valid then those becomes points to figure out a solution for as well.
Roadog
Profile Joined May 2012
Canada1670 Posts
Last Edited: 2012-05-19 03:43:35
May 19 2012 03:38 GMT
#164
This is a pretty timely tool. Many sportscasters already have some form of this. They even have fancier stuff like touchscreens, moving circles with text boxes and simulated 360-degree views.

It's pretty irritating though when an overzealous caster scribbles all over the screen with the illustrator. It will be up to the individual casters to monitor their use with them.

I can see this being used before, during (very rarely) and after each match, like with said many sportscasters.

It does need a pencil/paint free-draw tool.
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
May 20 2012 01:08 GMT
#165
On May 18 2012 23:40 legatus legionis wrote:
Show nested quote +
On May 17 2012 20:46 Parnass wrote:
On May 13 2012 11:55 legatus legionis wrote:
Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game?
You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues.
Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable.
Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.

In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality.
Strange as it may be, I think I recognize that voice and assume this is the same guy.
Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.

I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not.
Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.



this is an overlay, so it's compatible with every map.
You don't need the colors, but as soon as hotkeys are implemented, why not have them?
I don't think this has anything to do with the blizzard feature.
Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.


How is it an overlay? I don't have access to the mod nor does it state anywhere I have seen that it is standalone and not a custom map. Looking at the whole implementation, it seems to modify the UI, I think that's good argumentation to for now assume that it is a custom map.
I really don't mind being wrong, but if you don't provide me with something tangible, I cannot justify changing my stance.
If it was an overlay then how do you toggle between them. Considering one layer will be transparent, you can draw on this, you cannot simultaniously move the map around. That seems like it would be really inconvinient to use and makes it close to just editing a static image with the drawings.

That you think it has nothing to do with the blizzard feature has little worth when I put forth a couple arguments to support why I think that it could very well be. And you provide none.

Any idea should be able to get torn apart, only when it withstands this the idea is good. When it doesn't withstand it you can modify it so that it will in the future. I would very much like to see some kind of tool like this happen but the way this has been approached makes me very anxious if the goal is even to get to that core functionality or if it's just a way to make something fancy. Something fancy that at the core of it, doesn't work well and adds things it shouldn't need (yet).

I think it's a valid concern to think that an approach of taking on too much can be detrimental to the success of the project. It would have a lot more chance of success if it would focus on the very basic and then expand it with fun features.
I don't appose the idea at all. I want to see it succeed.

So apart from what I have listed above, which I do count as actual input regarding the project which is the creation of the program. I added things like hotkeys are important and we don't need 6 colors, do just 2 but make them work really well. And if any of the concerns raised are valid then those becomes points to figure out a solution for as well.


its a directx hook. it works similar to how xfire does when you use their in game web browser or chat, it is a stand alone program that hooks in to sc2 memory and draws itself over the top.
When there is nothing left to lose but your dignity, it is already gone.
Mindsc2tv
Profile Joined May 2012
Poland4 Posts
May 20 2012 13:33 GMT
#166
I'm currently alpha tester of this program and I have to say it - it's really awesome! Now it's easier to explain players tactics and to highlight certain places.
HerbMon
Profile Blog Joined June 2009
United States472 Posts
May 20 2012 15:06 GMT
#167
On May 13 2012 01:42 ampson wrote:
Now John Madden can cast SC2! Finally!

ooo god i would love to hear that. xD
How we will win in the period ahead.
MrKn4rz
Profile Joined November 2010
Germany2153 Posts
May 22 2012 04:41 GMT
#168
Like other people allready mentioned. Excellent for post replay analysis or map analysis before a match but terrible for a live cast. I'm guessing that this is the intention anyways.
"We don't take kindly to folks who don't take kindly around here..."
Kustom
Profile Joined January 2012
France5 Posts
May 27 2012 08:09 GMT
#169
Hello,

I'm an alpha tester, and i made a couple of videos using the map overlay to test the software, and it looks good : you can watch it right here
For a moment there, I thought we were in trouble.
Redbeard13
Profile Joined March 2012
United States4 Posts
May 28 2012 03:55 GMT
#170
Now we just gotta have John Madden commentating and it will be perfect!!
evilguy13
Profile Joined December 2011
United Kingdom141 Posts
May 28 2012 23:08 GMT
#171
I am a beta tester and I have to say. This thing works so well and is a lot of fun, the only suggestion I have given is to add a free draw feature for comedic purposes.
Host of Caster Challenges, manager/caster of TLR eSports, caster for inStarcraft.de, host/caster of Fast Expand, pusher of the UK scene
v3chr0
Profile Blog Joined April 2010
United States856 Posts
May 28 2012 23:12 GMT
#172
This looks great, i hope this is used some time soon, I'd love to see it in action. Especially to go over new maps, or talk about positions, ah the possibilities are endless.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
RoboBob
Profile Blog Joined September 2010
United States798 Posts
July 28 2012 03:52 GMT
#173
Is there any update on when this will be available live? It looks like the twitter feed and website have not been updated for the past two months. I'm worried that something has happened to it, can any testers update?

Even if the project's dead, I'd still love to download it and try it out. Theres nothing better out there yet.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
August 22 2012 12:33 GMT
#174
Just followed you on twitter, eager to hear some updates on this!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
desRow
Profile Blog Joined May 2009
Canada2654 Posts
August 02 2013 22:56 GMT
#175
Is this project dead? It looked useful and functional even tho it was in beta. A shame it was never released publicly =(!
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Lumi
Profile Blog Joined August 2009
United States1616 Posts
August 02 2013 22:59 GMT
#176
^ Yeah =\ This could have changed the face of the game, I don't see why it wouldn't have. It's sad that Blizzard doesn't do these kinds of things for their own games, anyway, though. Instead they run their own tournament, crowding all the others out, and occasionally remember to link one of the big tournaments in the sc2 bnet background. Occasionally. #jaded
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 03 2013 02:56 GMT
#177
Can't most of this be done through the new UI customization wizardry?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #259
WardiTV620
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft556
mouzHeroMarine 144
ProTech63
StarCraft: Brood War
Britney 29300
Shuttle 3183
actioN 322
Larva 284
Stork 262
firebathero 193
Rush 188
Snow 179
hero 89
Hyuk 60
[ Show more ]
sSak 31
Sexy 18
yabsab 15
scan(afreeca) 12
Noble 7
Dota 2
qojqva3949
Dendi2090
Counter-Strike
fl0m4195
x6flipin883
ceh9333
Heroes of the Storm
XaKoH 134
Other Games
singsing1870
FrodaN794
Beastyqt514
crisheroes289
ArmadaUGS136
Liquid`VortiX119
Livibee95
Rex34
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 43
• mYiSmile119
• Reevou 6
• Kozan
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 28
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1895
League of Legends
• Nemesis2347
• TFBlade607
• Shiphtur379
Other Games
• WagamamaTV260
Upcoming Events
OSC
3h 18m
Replay Cast
7h 18m
Escore
17h 18m
PiG Sty Festival
19h 18m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 17h
PiG Sty Festival
1d 19h
herO vs Krystianer
Solar vs Cure
IPSL
1d 23h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
[ Show More ]
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.