• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:14
CEST 08:14
KST 15:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
vespene.gg — BW replays in browser 25 Years Since Brood War Patch 1.08 (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1314 users

SCII Tactician - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
GreEny K
Profile Joined February 2008
Germany7312 Posts
May 17 2012 21:22 GMT
#161
Wow this looks so useful...
Why would you ever choose failure, when success is an option.
Elitios
Profile Joined February 2012
France164 Posts
May 18 2012 14:14 GMT
#162
Will Day[9] stop using paint and adopt this instead? It looks very simple and effective.

But wouldn't it be simpler if the color choice was separated from the shape choice?
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
May 18 2012 14:40 GMT
#163
On May 17 2012 20:46 Parnass wrote:
Show nested quote +
On May 13 2012 11:55 legatus legionis wrote:
Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game?
You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues.
Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable.
Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.

In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality.
Strange as it may be, I think I recognize that voice and assume this is the same guy.
Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.

I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not.
Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.



this is an overlay, so it's compatible with every map.
You don't need the colors, but as soon as hotkeys are implemented, why not have them?
I don't think this has anything to do with the blizzard feature.
Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.


How is it an overlay? I don't have access to the mod nor does it state anywhere I have seen that it is standalone and not a custom map. Looking at the whole implementation, it seems to modify the UI, I think that's good argumentation to for now assume that it is a custom map.
I really don't mind being wrong, but if you don't provide me with something tangible, I cannot justify changing my stance.
If it was an overlay then how do you toggle between them. Considering one layer will be transparent, you can draw on this, you cannot simultaniously move the map around. That seems like it would be really inconvinient to use and makes it close to just editing a static image with the drawings.

That you think it has nothing to do with the blizzard feature has little worth when I put forth a couple arguments to support why I think that it could very well be. And you provide none.

Any idea should be able to get torn apart, only when it withstands this the idea is good. When it doesn't withstand it you can modify it so that it will in the future. I would very much like to see some kind of tool like this happen but the way this has been approached makes me very anxious if the goal is even to get to that core functionality or if it's just a way to make something fancy. Something fancy that at the core of it, doesn't work well and adds things it shouldn't need (yet).

I think it's a valid concern to think that an approach of taking on too much can be detrimental to the success of the project. It would have a lot more chance of success if it would focus on the very basic and then expand it with fun features.
I don't appose the idea at all. I want to see it succeed.

So apart from what I have listed above, which I do count as actual input regarding the project which is the creation of the program. I added things like hotkeys are important and we don't need 6 colors, do just 2 but make them work really well. And if any of the concerns raised are valid then those becomes points to figure out a solution for as well.
Roadog
Profile Joined May 2012
Canada1670 Posts
Last Edited: 2012-05-19 03:43:35
May 19 2012 03:38 GMT
#164
This is a pretty timely tool. Many sportscasters already have some form of this. They even have fancier stuff like touchscreens, moving circles with text boxes and simulated 360-degree views.

It's pretty irritating though when an overzealous caster scribbles all over the screen with the illustrator. It will be up to the individual casters to monitor their use with them.

I can see this being used before, during (very rarely) and after each match, like with said many sportscasters.

It does need a pencil/paint free-draw tool.
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
May 20 2012 01:08 GMT
#165
On May 18 2012 23:40 legatus legionis wrote:
Show nested quote +
On May 17 2012 20:46 Parnass wrote:
On May 13 2012 11:55 legatus legionis wrote:
Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game?
You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues.
Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable.
Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.

In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality.
Strange as it may be, I think I recognize that voice and assume this is the same guy.
Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.

I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not.
Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.



this is an overlay, so it's compatible with every map.
You don't need the colors, but as soon as hotkeys are implemented, why not have them?
I don't think this has anything to do with the blizzard feature.
Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.


How is it an overlay? I don't have access to the mod nor does it state anywhere I have seen that it is standalone and not a custom map. Looking at the whole implementation, it seems to modify the UI, I think that's good argumentation to for now assume that it is a custom map.
I really don't mind being wrong, but if you don't provide me with something tangible, I cannot justify changing my stance.
If it was an overlay then how do you toggle between them. Considering one layer will be transparent, you can draw on this, you cannot simultaniously move the map around. That seems like it would be really inconvinient to use and makes it close to just editing a static image with the drawings.

That you think it has nothing to do with the blizzard feature has little worth when I put forth a couple arguments to support why I think that it could very well be. And you provide none.

Any idea should be able to get torn apart, only when it withstands this the idea is good. When it doesn't withstand it you can modify it so that it will in the future. I would very much like to see some kind of tool like this happen but the way this has been approached makes me very anxious if the goal is even to get to that core functionality or if it's just a way to make something fancy. Something fancy that at the core of it, doesn't work well and adds things it shouldn't need (yet).

I think it's a valid concern to think that an approach of taking on too much can be detrimental to the success of the project. It would have a lot more chance of success if it would focus on the very basic and then expand it with fun features.
I don't appose the idea at all. I want to see it succeed.

So apart from what I have listed above, which I do count as actual input regarding the project which is the creation of the program. I added things like hotkeys are important and we don't need 6 colors, do just 2 but make them work really well. And if any of the concerns raised are valid then those becomes points to figure out a solution for as well.


its a directx hook. it works similar to how xfire does when you use their in game web browser or chat, it is a stand alone program that hooks in to sc2 memory and draws itself over the top.
When there is nothing left to lose but your dignity, it is already gone.
Mindsc2tv
Profile Joined May 2012
Poland4 Posts
May 20 2012 13:33 GMT
#166
I'm currently alpha tester of this program and I have to say it - it's really awesome! Now it's easier to explain players tactics and to highlight certain places.
HerbMon
Profile Blog Joined June 2009
United States469 Posts
May 20 2012 15:06 GMT
#167
On May 13 2012 01:42 ampson wrote:
Now John Madden can cast SC2! Finally!

ooo god i would love to hear that. xD
How we will win in the period ahead.
MrKn4rz
Profile Joined November 2010
Germany2153 Posts
May 22 2012 04:41 GMT
#168
Like other people allready mentioned. Excellent for post replay analysis or map analysis before a match but terrible for a live cast. I'm guessing that this is the intention anyways.
"We don't take kindly to folks who don't take kindly around here..."
Kustom
Profile Joined January 2012
France5 Posts
May 27 2012 08:09 GMT
#169
Hello,

I'm an alpha tester, and i made a couple of videos using the map overlay to test the software, and it looks good : you can watch it right here
For a moment there, I thought we were in trouble.
Redbeard13
Profile Joined March 2012
United States4 Posts
May 28 2012 03:55 GMT
#170
Now we just gotta have John Madden commentating and it will be perfect!!
evilguy13
Profile Joined December 2011
United Kingdom141 Posts
May 28 2012 23:08 GMT
#171
I am a beta tester and I have to say. This thing works so well and is a lot of fun, the only suggestion I have given is to add a free draw feature for comedic purposes.
Host of Caster Challenges, manager/caster of TLR eSports, caster for inStarcraft.de, host/caster of Fast Expand, pusher of the UK scene
v3chr0
Profile Blog Joined April 2010
United States856 Posts
May 28 2012 23:12 GMT
#172
This looks great, i hope this is used some time soon, I'd love to see it in action. Especially to go over new maps, or talk about positions, ah the possibilities are endless.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
RoboBob
Profile Blog Joined September 2010
United States798 Posts
July 28 2012 03:52 GMT
#173
Is there any update on when this will be available live? It looks like the twitter feed and website have not been updated for the past two months. I'm worried that something has happened to it, can any testers update?

Even if the project's dead, I'd still love to download it and try it out. Theres nothing better out there yet.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
August 22 2012 12:33 GMT
#174
Just followed you on twitter, eager to hear some updates on this!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
desRow
Profile Blog Joined May 2009
Canada2654 Posts
August 02 2013 22:56 GMT
#175
Is this project dead? It looked useful and functional even tho it was in beta. A shame it was never released publicly =(!
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Lumi
Profile Blog Joined August 2009
United States1616 Posts
August 02 2013 22:59 GMT
#176
^ Yeah =\ This could have changed the face of the game, I don't see why it wouldn't have. It's sad that Blizzard doesn't do these kinds of things for their own games, anyway, though. Instead they run their own tournament, crowding all the others out, and occasionally remember to link one of the big tournaments in the sc2 bnet background. Occasionally. #jaded
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 03 2013 02:56 GMT
#177
Can't most of this be done through the new UI customization wizardry?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 561
StarCraft: Brood War
HiyA 126
Icarus 8
League of Legends
JimRising 777
Counter-Strike
Stewie2K826
Super Smash Bros
hungrybox497
Other Games
WinterStarcraft629
C9.Mang0357
RuFF_SC267
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• practicex 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Universe Titan Cup
4h 46m
Rogue vs Percival
Wardi Open
5h 46m
Monday Night Weeklies
9h 46m
Replay Cast
17h 46m
Kung Fu Cup
1d 4h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.