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SCII Tactician - Page 7

Forum Index > SC2 General
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rtgICEMAN
Profile Joined November 2010
Romania66 Posts
May 13 2012 20:30 GMT
#121
Good casters may use this.GJ.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 13 2012 20:35 GMT
#122
Hopefully it won't be used during games (and I don't think it will). A similar feature has been added to dota 2, allowing spectators to draw on the map, but I've never seen it used (except when casters first heard of it and played around a bit). There's simply no time to draw figures on the map while the game is progressing, but sounds like a great tool for someone like Day9 who wants to analyse a game after the fact and highlight important tactics etc.
TeamBanished
Profile Joined September 2011
United States301 Posts
May 13 2012 20:38 GMT
#123
On May 14 2012 05:35 Tobberoth wrote:
Hopefully it won't be used during games (and I don't think it will). A similar feature has been added to dota 2, allowing spectators to draw on the map, but I've never seen it used (except when casters first heard of it and played around a bit). There's simply no time to draw figures on the map while the game is progressing, but sounds like a great tool for someone like Day9 who wants to analyse a game after the fact and highlight important tactics etc.


JP used this today during the MLG qualifiers.
For Aiur
Cromus
Profile Joined January 2011
France42 Posts
May 13 2012 21:02 GMT
#124
On May 14 2012 05:35 Tobberoth wrote:
Hopefully it won't be used during games (and I don't think it will). A similar feature has been added to dota 2, allowing spectators to draw on the map, but I've never seen it used (except when casters first heard of it and played around a bit). There's simply no time to draw figures on the map while the game is progressing, but sounds like a great tool for someone like Day9 who wants to analyse a game after the fact and highlight important tactics etc.



In SC2 there actually is a significant amount of loose time at the start of each game; with the rare exception of cheesy builds commentators usually have a good 5 minutes to fill, and usually do so by presenting the map and discussing the spawn points of each player and how they may or may not affect the game.

I think a tool like this would be a very solid complement to this specific moment of a game cast, bringing forth points far more effectively, especially when adressing a more casual audience who may not be familiar enough with SC2 to grasp the intricacies of a map relative to specific match-up, and could use the extra graphical help to better convey the importance of positional play in SC2.

I play as Rock; Scissors are fine, but damn Paper needs a nerf!
Nibbler89
Profile Blog Joined May 2011
884 Posts
May 13 2012 21:16 GMT
#125
Will be an awesome tool in the hands of good casters. However I fear a lot of bad casters will enjoy using it more often than the good ones, in ways where it won't add to anything or detract from the game.
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
May 13 2012 22:41 GMT
#126
This is awesome. Dota 2 have a feature like this, and casters are using it more and more. SC2 is just the type of game that can make a good use of this.
Littlemuff
Profile Joined August 2011
United Kingdom301 Posts
May 13 2012 23:29 GMT
#127
This is great! It'll make casts so much more proffesional. Fill in some of that time casters have to spend goofing about.
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
May 13 2012 23:31 GMT
#128
On May 13 2012 01:38 EnhancedZ wrote:
Seems very cool for analyzing replays! I don't know how much I would like casters coloring the field in during the middle of an engagement though.

Still very interesting!


It is better than trying to draw arrows (a rectangle) with the unit selection box. I think this could have great use in SC2.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 13 2012 23:31 GMT
#129
THIS IS AMAZING, i hope this is used in lots of casts so that we can understand how the players though their attack would go by showing their movement lines like actual battle analysis works.
User was warned for too many mimes.
aiuradun
Profile Joined February 2011
Denmark115 Posts
May 13 2012 23:33 GMT
#130
cool stuff great work deffinently gonna check it out
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
May 13 2012 23:34 GMT
#131
On May 14 2012 04:43 VirgilSC2 wrote:
Okay it's official.

I'm going to start up a Weekly show where I analyze replays as John Madden.

who will be your Brett Farve?
www.superbeerbrothers.com
Slaytilost
Profile Joined October 2010
Netherlands968 Posts
May 13 2012 23:53 GMT
#132
What happens to the shapes when you move the camera? I mean, are they placed in world space or screenspace?
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
Last Edited: 2012-05-14 08:13:35
May 14 2012 08:09 GMT
#133
wow this looks ground breaking.

Edit: Is there a way to hotkey the draw tools? clicking the menus might cause the casters to miss things in the game.
ReboundEU
Profile Joined September 2010
508 Posts
May 14 2012 11:18 GMT
#134
I saw it in action at the MLG qualifiers...and i was extremely impressed how well it's made. I absolutely loved it. The only thing i noticed (atleast live) is that u have to manually select the pointers u need and so on. Doesn't it have kinda of a short-key customization thingy? This would mask the appearance of that menu during competitions.

Anyway absolutely awesome job with it, it's amazing.
U MAD BRO?
StimedSheep
Profile Joined October 2010
United States51 Posts
May 14 2012 12:52 GMT
#135
I honestly am not that impressed by this mod. What would impress me more would be if tournaments did NOT adopt this but instead, hired people dedicated to working the in game camera and then the casters talked about what was being shown on screen. This way it would be easier for them to focus on the game. Give them pens to highlight what is going on in a certain area and an ability to pause a screen if they would like to. This would allow them to showcase something while there is not much going on in the game. This would also upgrade the production value to the 'professional' level.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
May 14 2012 13:24 GMT
#136
I don't think i'd want to have this in live games.

Post-game analysis : np
takingbackoj
Profile Joined December 2010
United States684 Posts
May 14 2012 14:12 GMT
#137
On May 14 2012 08:34 jmbthirteen wrote:
Show nested quote +
On May 14 2012 04:43 VirgilSC2 wrote:
Okay it's official.

I'm going to start up a Weekly show where I analyze replays as John Madden.

who will be your Brett Farve?

Haha that was pretty good man.

On topic, I agree, in the right hands this should only improve the viewing experience.
Get the hell outta here Der Beek, your'e ruining my moment.
Chronald
Profile Joined December 2009
United States619 Posts
May 14 2012 14:19 GMT
#138
Very good idea.

Biggest thing is hotkeys - that way casters don't have to open the menu and take away from the action.

Besides that, a much needed tool that a lot of casters can get some good use out of for sure.
Got that.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 14 2012 14:21 GMT
#139
Pretty simple idea, see it in football/soccer shows all the time when they are highlighting mistakes etc after a match.

I think it would work well if done right. In the wrong hands it will just get in the way of people trying to watch the game though.
If you are not supporting K-Pop you are hurting E-Sports.
silverstyle
Profile Joined May 2011
Singapore1108 Posts
May 14 2012 14:22 GMT
#140
This is pretty cool, looks like the ones they use for soccer during the analysis. I could totally see someone like Artosis or Day9 making use of this in some post game analysis, or for it to be used for content in between games.
Liquid`HerO!!!
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