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SCII Tactician

Forum Index > SC2 General
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Gl!tch
Profile Joined December 2010
United States573 Posts
May 12 2012 16:33 GMT
#1
Apologies if wrong section of forums

I just noticed this tool via JP's twitter, as it caught his attention as well. Here's the intro video that was just posted today:



The tools included are an on the fly "live overview" feature which allows for drawing lines, arrows, and highlighting areas during game play. The other tool is a "map overlay" feature that allows the entire map to be viewed and analysis of the entire map to be done.

I think this looks like it could be a great tool for casters. It would fit perfectly with the after game analysis that I have seen from some tournaments (lol @ forgetting specific tournament but I have definitely seen it done).

What do you guys think of this tool? Obviously its in alpha at the moment so more features/ tune ups will be made.

Also, I didn't see a thread by the actual creator of the tool, but if he posts one then by all means discuss it there ^_^.

Link to website: http://sc2tactician.com/
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
May 12 2012 16:38 GMT
#2
This looks like a really excellent tool. I'm sure that if it gets polished up, it'll see use in major tournaments.

One thing that it definitely needs, that it looks like is still missing, is hotkey shortcuts. If you prepare overlays it doesn't matter as much, but if you're doing on-the-fly analysis like you see a lot during football (American hand-egg) analysis, it needs to be as quick as possible.
The frumious Bandersnatch
Sacrilege
Profile Joined December 2011
United States199 Posts
May 12 2012 16:38 GMT
#3
Seems very cool for analyzing replays! I don't know how much I would like casters coloring the field in during the middle of an engagement though.

Still very interesting!
Imperative Gaming Owner | Grandmaster Zerg | https://twitter.com/SacrilegeSC2 | https://www.twitch.tv/shadowbites
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 12 2012 16:39 GMT
#4
Ok, that this is pretty great. There is nothing really bad about it. Maybe a bit more polish, but that is it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Maxd11
Profile Joined July 2011
United States680 Posts
Last Edited: 2012-05-12 16:42:40
May 12 2012 16:41 GMT
#5
Someone let husky know about this ASAP.
EDIT: Day[9] too!
I looked in the mirror and saw biupilm69t
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
May 12 2012 16:41 GMT
#6
One of these days....

+ Show Spoiler +
Bang! Boom! Straight to the moon!
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
ACIDzap
Profile Joined May 2011
United States50 Posts
May 12 2012 16:42 GMT
#7
This seems like something that could be very helpful and kinda cool in pro-level tournaments. It reminds me of the NFL yellow lines that can be drawn.
Day[9]
ampson
Profile Blog Joined January 2011
United States2355 Posts
May 12 2012 16:42 GMT
#8
Now John Madden can cast SC2! Finally!
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
May 12 2012 16:43 GMT
#9
On May 13 2012 01:41 Bippzy wrote:
One of these days....

+ Show Spoiler +
Bang! Boom! Straight to the moon!


We're sailors of the moon!
We carry a harpoon!
Write your own song!
SpiZe
Profile Joined December 2010
Canada3640 Posts
May 12 2012 16:45 GMT
#10
Wow this looks really good, I believe it might not fit well for tournament matches (except for the first minutes of the game, or when the players are positioning themselves on the map) but I can see a show like the Day9 Daily using this very well. Seems like a great tool, but it needs hotkey
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
May 12 2012 16:46 GMT
#11
This looks insanely useful. Spotlighted!
Moderatorsometimes I get intimidated by the size of my right testicle
Marti
Profile Joined August 2011
552 Posts
May 12 2012 16:48 GMT
#12
map overview reminds me a lot of cs 1.6
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
FrodaN
Profile Blog Joined October 2010
754 Posts
May 12 2012 16:48 GMT
#13
Unbelievably sick tool. Can't wait to see it developed :D
Gonff
Profile Joined May 2010
United States686 Posts
May 12 2012 17:01 GMT
#14
Holy Mackerel. This blew my mind. It looks really good already I'd say, but I wonder how difficult it is to get the hang of in practice?
-niL
Profile Joined January 2012
Canada1131 Posts
May 12 2012 17:04 GMT
#15
This is so pro!
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
May 12 2012 17:06 GMT
#16
That was so awesome, really really hope this gets used now!
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
Ichabod
Profile Joined May 2010
United States1659 Posts
May 12 2012 17:06 GMT
#17
Very well-done. Once casters figure out how to utilize this it should be a very strong casting/analysis tool.

I guess you won't be able to select units themselves while it's up?
During a live cast you would need to coordinate intimately with the observer to use it on the fly, unless there's a screencap option, which might be a good way to implement this.

A very good start none the less, I hope to see some great things as it progresses through Alpha to Release (I wonder if the developer is planning on charging tourneys/casters for licenses.)
enigamI
Profile Joined May 2010
Canada385 Posts
May 12 2012 17:06 GMT
#18
Great idea, great work. Keep it up!
Random_Guy09
Profile Joined April 2012
Canada1010 Posts
May 12 2012 17:08 GMT
#19
On May 13 2012 02:01 Gonff wrote:
Holy Mackerel. This blew my mind. It looks really good already I'd say, but I wonder how difficult it is to get the hang of in practice?



Even if people know the basics with it they'll probably fine. Some of the sports castersbarely know how to use their own little drawing tools to their fullest and it seems kind of bad coming from our point but it still manages to get the job done
Chronos.
Profile Joined February 2012
United States805 Posts
May 12 2012 17:10 GMT
#20
This sounds similar to the "drawing functionality" for casters that Blizzard had planned for HotS a while ago.

I really think this will help though, there are so many times when casters and trying to articulate certain things about the map when drawing on it like this would be so much easier to do.
Insomni7
Profile Joined June 2011
667 Posts
May 12 2012 17:11 GMT
#21
Oh god, another way for casters to ruin my viewing experience. I'm fine if this is in postgame replay analysis but plz don't try to have anyone use this in game.
Never Forget.
rogbirdz
Profile Joined March 2011
United States24 Posts
Last Edited: 2012-05-12 17:20:44
May 12 2012 17:19 GMT
#22
The map overview tool could be really useful in those dull moments of the game, really showcasing what could happen (TvT anyone?). Also for people kinda new to the game this could really help them understand whats going on. I think its a really sweet tool. Could be annoying if overused though, just like in the NFL as an example.
Aphasie
Profile Blog Joined February 2010
Norway474 Posts
May 12 2012 17:31 GMT
#23
This is great! But i think the drawing part should look better if it is to be used live in big tournaments.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-05-12 17:33:02
May 12 2012 17:32 GMT
#24
Really like it! Dunno if it's good for big live tournaments, but awesome for analyses.

Man Day9 would love this!!! :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Bear4188
Profile Joined March 2010
United States1797 Posts
May 12 2012 17:33 GMT
#25
Cool, this is one of the things I've known is possible with the map editor and was hoping Blizzard would be kind enough to implement into every game. Hopefully this pushes blizzard to make it a standard spectator tool.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 12 2012 17:46 GMT
#26
Awesome stuff.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Ncage
Profile Joined October 2009
United States91 Posts
May 12 2012 18:14 GMT
#27
What's that you say? This man should be hired by MLG or IPL? I couldn't agree more
imJealous
Profile Joined July 2010
United States1382 Posts
May 12 2012 18:25 GMT
#28
Wow great tool! This would be perfect for like day9's style of commentary. You just know there's going to be tons of amateur casters that are going to be scribbling pointlessly all over online tournaments while important things are happening elsewhere on the map for the next few weeks though XD Will be great when used well though!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
May 12 2012 18:27 GMT
#29
So cool. Can't wait to see this in use. Great work
Ventil
Profile Blog Joined June 2010
Sweden414 Posts
May 12 2012 18:28 GMT
#30
This is amazing!
Twitter: @VeNtiLSC
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 12 2012 18:33 GMT
#31
This looks awesome, if this is as good as it looks it could have a very positive impact on the casting scene, although I'm not quite sure if arrows being drawn over battles as they happen will be a good thing, though it should be great for casting from replays on Youtube( so you can edit out arrows put in the wrong place, at the wrong time), and this looks like a godsend for Day9 and others who are teaching the masses.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Opeasy
Profile Joined August 2011
107 Posts
May 12 2012 18:33 GMT
#32
Wow, that was very nice! Hope to see this used ASAP! Well done dude
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
May 12 2012 18:36 GMT
#33
Finally something of this sort! Looking forward to seeing it utilized.
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
dextrin303
Profile Joined May 2011
Sweden320 Posts
May 12 2012 18:36 GMT
#34
This has some serious potential. It would be awesome if casters started to use this. Good job !
thesideshow
Profile Blog Joined May 2010
930 Posts
May 12 2012 18:43 GMT
#35
This would add so much to game analysis! Thank you OP!
OGS:levelchange
Darkfrog
Profile Joined December 2011
Austria211 Posts
May 12 2012 18:48 GMT
#36
Interesting tool. Can't wait to hear some opionions from big name casters. Maybe a test day9 daily?
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
CryMore
Profile Joined March 2010
United States497 Posts
May 12 2012 18:48 GMT
#37
Wow this is really sick. Is it possible to have that map feature used with the mini-map? I think that would really add alot of value as well i.e. for post game analysis.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Al Bundy
Profile Joined April 2010
7257 Posts
May 12 2012 18:50 GMT
#38
This tool is totally sick, thanks for the information.

This is strictly an analysis tool, I don't think it's meant to be used during live games.
o choro é livre
Serimek
Profile Joined August 2011
France2274 Posts
May 12 2012 18:51 GMT
#39
Insane. That's all.
SC2 is the best game to watch and was the best to play before I grew old and slow...
Vapaach
Profile Joined February 2011
Finland994 Posts
May 12 2012 18:51 GMT
#40
So sick. I love it!
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
Bayyne
Profile Joined January 2011
United States1967 Posts
May 12 2012 18:53 GMT
#41
This tool in conjunction with the instant replay that the NASL is incorporating would be great.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
zJayy962
Profile Blog Joined April 2010
1363 Posts
May 12 2012 18:53 GMT
#42
wonderful. cant wait for someone to actually use it
RodrigoX
Profile Joined November 2009
United States645 Posts
May 12 2012 19:04 GMT
#43
This is so cool! I'm sure things get polished up a bit more that all kinds of casters will use it. Hopefully though, they use it well, and not terribly which a tool like this has so much potential to mess up.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 12 2012 19:06 GMT
#44
Uhg, gold minerals on Metalopolis...

just kidding, very cool. reminds me of the thing that the weather man uses on his map
(╯°□°)╯︵ ┻━┻
JethroTV
Profile Joined December 2010
United States206 Posts
May 12 2012 19:08 GMT
#45
This looks fantastic. Cant wait to implement it into some casts. =)
@JethroTV
julianto
Profile Joined December 2010
2292 Posts
May 12 2012 19:17 GMT
#46
Now we can have a John Madden of our own!
¯\_(ツ)_/¯
ZisforZerg
Profile Blog Joined December 2010
United States224 Posts
May 12 2012 19:35 GMT
#47
now we can have MaddenWHEAT, I'm pumped.
"I'm too drunk, to taste that chicken."
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
May 12 2012 20:05 GMT
#48
I see this becoming great in near future!
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
May 12 2012 20:07 GMT
#49
This could be the start of something big
sOvrn
Profile Joined April 2010
United States678 Posts
May 12 2012 20:15 GMT
#50
Ummm... This is incredible and after seeing it and how natural it felt I wonder why this wasn't introduced before!!! Great job and I really hope to see this as standard in any casting environment.
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Damnight
Profile Blog Joined October 2010
Germany222 Posts
May 12 2012 20:26 GMT
#51
awesome tool!
Radioactiveman271
Profile Joined February 2012
United States10 Posts
May 12 2012 20:27 GMT
#52
This is such an interesting tool. I hope some of the big commentators decide to try and incorporate it into casting.
LolitsPing
Profile Blog Joined March 2011
United States285 Posts
May 12 2012 20:30 GMT
#53
Day9... I'm looking at you.
Citius, Altius, Fortius
kyriores
Profile Joined February 2011
Greece178 Posts
May 12 2012 20:50 GMT
#54
This is indeed a great tool for replay-analyzing shows, such as the day9 daily but I don't think it will be very useful in live tournaments. Maybe only early in game, when there's not that much going on, so that the casters can highlight some key-positions in each map.
Very casual, Diamond Terran.
hatespam
Profile Blog Joined August 2010
Romania161 Posts
May 12 2012 20:50 GMT
#55
omg omg omg omg
i was waiting for this for such a long time. ever since day9 first pulled notepad in his dailies
ask, and you shall have asked
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
May 12 2012 20:54 GMT
#56
What do you get when Day9 and John Madden have a baby? THIS.
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
May 12 2012 21:06 GMT
#57
Seems like a pretty cool feature that could be integrated. I just know there will be at LEAST a few casters who will over-use this if it is implemented and drive me insane.
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
May 12 2012 21:50 GMT
#58
SICK this will help so much when you're making coaching VODS :o
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
May 12 2012 21:52 GMT
#59
Blizzard might have come out with something as cool as this, if they hadn't been making the game for 1997 (behind bnet 1.0) ... I mean the "expansion" is coming out with multiplayer replay viewing... What a joke all of this is.

On topic, this is amazing and will help casters(especially all of the bad ones as shown from ClouD's vlog) do a better job.
FoTG fighting!
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 12 2012 21:57 GMT
#60
huh, thats so cool, though i think just a simple nfl drawing board would be better, since its just the pen, there might actually be too many details in this.
Xingke
Profile Joined August 2005
United States78 Posts
May 12 2012 22:19 GMT
#61
This looks similar to the AVR addon that used to be available for WoW.

Hopefully Blizzard doesn't have a problem with this like they did AVR because it looks awesome.
urashimakt
Profile Joined October 2009
United States1591 Posts
May 12 2012 22:23 GMT
#62
This is truly one of the most amazing initiatives a person has taken for any video game sport. It's reassuring to see that not every step forward has to come straight from Blizzard. I'm just seriously floored by this, great work.
Who dat ninja?
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
May 12 2012 22:25 GMT
#63
On May 13 2012 07:23 urashimakt wrote:
This is truly one of the most amazing initiatives a person has taken for any video game sport. It's reassuring to see that not every step forward has to come straight from Blizzard. I'm just seriously floored by this, great work.


Did you mean not every step backward ? hahaha, but I agree this is an amazing initative, but blizzard has that "2 steps backwards 1 step forward" mentality.

I plan to use this to help teach
FoTG fighting!
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
May 12 2012 22:25 GMT
#64
wow nice one.
Grubby and Ret fan, but a TERRAN player :D
urashimakt
Profile Joined October 2009
United States1591 Posts
May 12 2012 22:31 GMT
#65
On May 13 2012 07:25 NeMeSiS3 wrote:
Show nested quote +
On May 13 2012 07:23 urashimakt wrote:
This is truly one of the most amazing initiatives a person has taken for any video game sport. It's reassuring to see that not every step forward has to come straight from Blizzard. I'm just seriously floored by this, great work.


Did you mean not every step backward ? hahaha, but I agree this is an amazing initative, but blizzard has that "2 steps backwards 1 step forward" mentality.

I plan to use this to help teach

Exactly why it's reassuring that we don't have to expect it from Blizzard.
Who dat ninja?
Jojo131
Profile Joined January 2011
Brazil1631 Posts
May 12 2012 22:32 GMT
#66
This is a really awesome contribution you've made, I hope it gets used soon!
Noocta
Profile Joined June 2010
France12578 Posts
May 12 2012 22:47 GMT
#67
On May 13 2012 07:19 Xingke wrote:
This looks similar to the AVR addon that used to be available for WoW.

Hopefully Blizzard doesn't have a problem with this like they did AVR because it looks awesome.


The WoW mod made the game easier to play.
This only help outside of playing the game, so I think it's okay.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 12 2012 22:54 GMT
#68
Something like this doesn't belong in live casting, but rather in breaks and stuff for breaking down a replay of a certain move, it's absolutely amazing. People use this all the time in various sport casts and it's the best way I've seen to analyze a certain play. I can imagine this being a godsend for day9
Porouscloud - NA LoL
McDutch
Profile Joined February 2011
Netherlands184 Posts
May 12 2012 22:55 GMT
#69
This look great!
naniwa, grubby, white-ra, ret
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
May 12 2012 22:57 GMT
#70
This looks like a great tool for casters. I can definitely see this being useful when casters go back to analyze the previous game.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Mohdoo
Profile Joined August 2007
United States15637 Posts
May 12 2012 23:01 GMT
#71
This is really well made. I <3 the sc2 community ^_^
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
May 12 2012 23:51 GMT
#72
On May 13 2012 07:19 Xingke wrote:
This looks similar to the AVR addon that used to be available for WoW.

Hopefully Blizzard doesn't have a problem with this like they did AVR because it looks awesome.


But it's for casting purposes, when AVR was specifically also used during raids as well. (which was still cool XD)

But this thing is pretttty awesome!
Graphics@shiroiusagi_ | shiroiusagi.net
BuddhaMonk
Profile Joined August 2010
781 Posts
May 13 2012 00:04 GMT
#73
Really cool, I like the overhead view.
CPTBadAss
Profile Blog Joined March 2011
United States594 Posts
May 13 2012 00:06 GMT
#74
Oh man, we're finally gonna see some NFL style X's and O's?? This is so cool!
I'll keep on struggling, 'cause that's the measure of a man | "That was the plan: To give him some hope, and then crush him" -Stephano
Manex
Profile Joined August 2011
Australia156 Posts
May 13 2012 00:09 GMT
#75
now we hope blizard doesnt prevent people from using this for some reason...
My Homer is not a communist. He may be a liar, a pig, an idiot, a communist, but he is *not* a porn star!
Ichabod
Profile Joined May 2010
United States1659 Posts
May 13 2012 00:21 GMT
#76
I don't know specifically how the program is implemented, but if it's an overlay of sorts, then blizzard has no validation (or enforcement method) for preventing people from using it, since it would be the same as placing an ad over the replay bar, etc. (which blizzard seems fine with).

If it actually interacts with the game, there may be issues, but otherwise it should be fine.
inn5013orecl
Profile Blog Joined March 2010
United States227 Posts
May 13 2012 00:35 GMT
#77
Pretty cool. Yeah if it's an overlay it does not manipulate sc2's memory nor does it even "touch" the game. Wonder if those area highlights are translucent or solid. would be nice to see translucent areas in future versions so it doesn't cover entire armies/buildings,etc.
i live with a korean who doesnt play sc...wtf
Roe
Profile Blog Joined June 2010
Canada6002 Posts
May 13 2012 00:38 GMT
#78
John Madden sc2 style!
Cereb
Profile Joined November 2011
Denmark3388 Posts
May 13 2012 00:48 GMT
#79
This looks amazing! I want this in every tournament I watch! :D
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 13 2012 00:51 GMT
#80
Amazing work man, this is something Day[9] used to do back when he did BW daylies, but instead he used paint
"When the geyser died, a probe came out" - SirJolt
starfries
Profile Blog Joined July 2009
Canada3508 Posts
May 13 2012 01:36 GMT
#81
I love it, hope to see it in some dailies!
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
KookyMonster
Profile Joined January 2012
United States311 Posts
May 13 2012 02:08 GMT
#82
This is really cool. It's gonna be awesome if they can assign certain shapes to hot keys and do it without having to open up that menu. Still an awesome device!
Paper is Imba. Scissors is fine. -Rock
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
Last Edited: 2012-05-13 03:10:44
May 13 2012 02:55 GMT
#83
Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game?
You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues.
Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable.
Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.

In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality.
Strange as it may be, I think I recognize that voice and assume this is the same guy.
Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.

I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not.
Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
May 13 2012 03:09 GMT
#84
I think this will help make it easier for newcomers to understand sc2 and how much depth the game has, without it seeming too complicated. granted the caster knows how to use it proper and dosen't over do it and ruin for the people that already understands the game.
"Right on" - Morrow
Nuclease
Profile Joined August 2011
United States1049 Posts
May 13 2012 03:48 GMT
#85
This needs a little bit of workflow improvement (kind of inconvenient to bring up the overlay every time you want to comment with drawings).

But the concept is amazing!
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
dnld12
Profile Blog Joined March 2011
United States324 Posts
May 13 2012 04:10 GMT
#86
This needs to be implemented. If casterscould get used to this and use this on the fly it could be instrumental in vaulting us into a new stage of professionalism.
When life gives you Stalkers, Get blink.
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
May 13 2012 04:18 GMT
#87
I would pay for this if it was required!
This is simply amazing!
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
May 13 2012 04:22 GMT
#88
I do not want to see this in anything but an analysis of a replay. Someone is going to fudge it up in a live game. Artosis, Apollo, Day9, and maybe husky would be the only people I would trust with a live game. For getting more viewers, it will probably be the best bet and I'll suffer through it.
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
dragoon
Profile Joined December 2010
United States695 Posts
May 13 2012 04:23 GMT
#89
this is really sick, hopefully we'll be seeing this used alot (MLG perhaps? :D )
i love you
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
May 13 2012 05:34 GMT
#90
Anyone know if the other casters, outside of JP, have heard about this? Seems incredibly useful.
Josh111
Profile Blog Joined June 2011
United States239 Posts
May 13 2012 05:55 GMT
#91
On May 13 2012 01:38 EnhancedZ wrote:
Seems very cool for analyzing replays! I don't know how much I would like casters coloring the field in during the middle of an engagement though.

Still very interesting!


It would be used by MLG for the analysts when they talk about the game after its over I would assume. I would love for MLG to use it, would be one more step towards a NFL like production :D
Bojex
Profile Joined April 2012
5 Posts
May 13 2012 06:01 GMT
#92
This combined with the analyst desk/couch at MLG/Dreamhack etc. is something that I look forward to seeing implemented. I think that there is enough going on during the game itself but listening to some analysis afterwards is something that SC noobs like myself may really enjoy. Good work!
figq
Profile Blog Joined May 2010
12519 Posts
May 13 2012 06:02 GMT
#93
Hell it's about time / shit just got real / jizzed in my pants -material. Hoping the author gets some $$$ from the big casting entities that are gonna use this baby. Perhaps hire the guy for custom additions needed for their style etc.
If you stand next to my head, you can hear the ocean. - Day[9]
GT350
Profile Joined May 2012
United States270 Posts
May 13 2012 06:07 GMT
#94
Definitely a good tool for acsters and viewers as well. In the hands of in-depth and knowledgeable casters, this will multiply the game excitement by a million percent.
nakam
Profile Joined April 2010
Sweden245 Posts
May 13 2012 06:57 GMT
#95
Awesome! What would also be cool if it was possible to zoom in on the live minimap and draw stuff there.
[image loading]. Slight loss in resolution, but non-1080p is still more common.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
May 13 2012 07:06 GMT
#96
omg ogn better use this...!!!

i thought it was cool when they first did this pre-game, this is revolutionary, great program.
age: 84 | location: california | sex: 잘함
LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
May 13 2012 07:22 GMT
#97
very, very cool.. I would love to see top level casters and analyzers use this tool! Thanks for the awesome contribution to the community!
since 98'
Rocno
Profile Joined June 2011
Australia25 Posts
May 13 2012 08:20 GMT
#98
This is great! I would love to see it properly used in a tournament where there are so many possibilities for it. Well done to the creator :D
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
May 13 2012 08:47 GMT
#99
Great stuff! Having done some commentaries on Red Alert 3, I have to say that being able to draw and highlight on the screen was a great tool and made casting so much more fun and interactive. Def +1!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
DawN883
Profile Joined November 2011
Sweden558 Posts
May 13 2012 09:06 GMT
#100
This is just awesome. all casters should use this
If the dead are not raised, Let us eat and drink, for tomorrow we die
Leviance
Profile Joined November 2009
Germany4079 Posts
May 13 2012 10:04 GMT
#101
Awesome tool for analytical casters. Looking forward to seeing this in action.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Drake
Profile Joined October 2010
Germany6146 Posts
May 13 2012 11:15 GMT
#102
wow this looks GREAT hope it will be used alot
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Jongl0
Profile Joined June 2011
631 Posts
May 13 2012 12:17 GMT
#103
Really intriguing, I hope the testing phase goes quick so we can see this in action soon.
TheOneAboveU
Profile Blog Joined February 2011
Germany3367 Posts
May 13 2012 12:26 GMT
#104
Wow that looks really awesome, I hope this will be used in the right way =)
Moderatoralias TripleM | @TL_TripleM | Big Dark Energy!
Ramuh
Profile Joined February 2011
Germany238 Posts
May 13 2012 12:36 GMT
#105
awesomesauce
neurosx
Profile Joined August 2011
Luxembourg1096 Posts
May 13 2012 12:50 GMT
#106
ah immediatly made me think of dota2 =)

this is pretty awesome
You'll wish I'd never stooped to notice you.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 13 2012 12:56 GMT
#107
Can't believe someone hasn't come up with this before :D
Flying, sOs, free, Light, Soulkey & ZerO
bittman
Profile Joined February 2011
Australia8759 Posts
Last Edited: 2012-05-13 13:03:05
May 13 2012 13:01 GMT
#108
I really like the concept of this!

Now all we need is:
- Picture in Picture tools
- Rewinding/slowing down/pausing live games for observers/spectators (like LoL)

And we're good to go. I know they're both totally possible, tempted to look into what would be required to make/mod this in.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Niten
Profile Blog Joined October 2009
United States598 Posts
May 13 2012 16:45 GMT
#109
This is so very cool.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
Lynda
Profile Joined May 2010
649 Posts
May 13 2012 17:19 GMT
#110
wow this is awesome, can't wait to see Day[9] hopefully using this in the near future already.
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2012-05-13 17:23:14
May 13 2012 17:23 GMT
#111
This looks absolutely fucking amazing imo and I really hope big tournaments make use of this. Early game, casters typically don't have a whole lot to do, but with that full screen map + drawing feature a good caster could show a lot of great analysis before the game even takes off.
zul
Profile Blog Joined February 2010
Germany5427 Posts
May 13 2012 17:29 GMT
#112
hope to see this in some future tournaments. seems like a great tool to increase production value.
keep it deep! @zulison
soon.Cloak
Profile Blog Joined August 2010
United States983 Posts
May 13 2012 18:21 GMT
#113
+ Show Spoiler +
On May 13 2012 15:57 nakam wrote:
Awesome! What would also be cool if it was possible to zoom in on the live minimap and draw stuff there.
[image loading]. Slight loss in resolution, but non-1080p is still more common.


Ooh, this looks nice. Though I wonder how difficult it would be to draw a precise line on a minimap, even if it is slightly blown up.
kef
Profile Joined September 2010
283 Posts
May 13 2012 18:27 GMT
#114
Somebody should PM this to Day9. I'm sure he'd use this all the time
There are two kinds of people in this world: people who say there are two kinds of people in the world and people who know the first group of people are full of shit.
rd
Profile Blog Joined July 2010
United States2586 Posts
May 13 2012 18:42 GMT
#115
I wonder if viewers would be willing to sacrifice down time between major engagements to allow commentators to quickly john madden a replay of a fight. Or a smaller window showing the replay in the fight when theres nothing relevant. I say replay as simply playing back the fight and not an actual replay file.
TeamBanished
Profile Joined September 2011
United States301 Posts
May 13 2012 18:48 GMT
#116
I saw JP using this today on the MLG qualifiers. Very nicely done.
For Aiur
Nightshake
Profile Joined November 2010
France412 Posts
May 13 2012 19:03 GMT
#117
Wow nice !
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
Last Edited: 2012-05-13 19:27:10
May 13 2012 19:26 GMT
#118
On May 13 2012 22:01 bittman wrote:
I really like the concept of this!

Now all we need is:
- Picture in Picture tools
- Rewinding/slowing down/pausing live games for observers/spectators (like LoL)

And we're good to go. I know they're both totally possible, tempted to look into what would be required to make/mod this in.

they are already available. EG MCSL uses them a lot, Scoots has a tricaster which allows this. MLG also uses a tricaster for their main stream I believe, I would love to see them do it too. You are also able to do replay with the tricaster I believe.

NASL also does this but with different equipment. Technology is already there and a couple of leagues have it, its just becoming proficient in using it now.

I really like this SCII Tactitian. Can't wait to see more and more people use it.
www.superbeerbrothers.com
bearhug
Profile Joined September 2010
United States999 Posts
May 13 2012 19:34 GMT
#119
On May 13 2012 03:14 Ncage wrote:
What's that you say? This man should be hired by MLG or IPL? I couldn't agree more

sorry, bro. This man should be hired by Blizz (and David Kim should be fired).
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
May 13 2012 19:43 GMT
#120
Okay it's official.

I'm going to start up a Weekly show where I analyze replays as John Madden.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
rtgICEMAN
Profile Joined November 2010
Romania66 Posts
May 13 2012 20:30 GMT
#121
Good casters may use this.GJ.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 13 2012 20:35 GMT
#122
Hopefully it won't be used during games (and I don't think it will). A similar feature has been added to dota 2, allowing spectators to draw on the map, but I've never seen it used (except when casters first heard of it and played around a bit). There's simply no time to draw figures on the map while the game is progressing, but sounds like a great tool for someone like Day9 who wants to analyse a game after the fact and highlight important tactics etc.
TeamBanished
Profile Joined September 2011
United States301 Posts
May 13 2012 20:38 GMT
#123
On May 14 2012 05:35 Tobberoth wrote:
Hopefully it won't be used during games (and I don't think it will). A similar feature has been added to dota 2, allowing spectators to draw on the map, but I've never seen it used (except when casters first heard of it and played around a bit). There's simply no time to draw figures on the map while the game is progressing, but sounds like a great tool for someone like Day9 who wants to analyse a game after the fact and highlight important tactics etc.


JP used this today during the MLG qualifiers.
For Aiur
Cromus
Profile Joined January 2011
France42 Posts
May 13 2012 21:02 GMT
#124
On May 14 2012 05:35 Tobberoth wrote:
Hopefully it won't be used during games (and I don't think it will). A similar feature has been added to dota 2, allowing spectators to draw on the map, but I've never seen it used (except when casters first heard of it and played around a bit). There's simply no time to draw figures on the map while the game is progressing, but sounds like a great tool for someone like Day9 who wants to analyse a game after the fact and highlight important tactics etc.



In SC2 there actually is a significant amount of loose time at the start of each game; with the rare exception of cheesy builds commentators usually have a good 5 minutes to fill, and usually do so by presenting the map and discussing the spawn points of each player and how they may or may not affect the game.

I think a tool like this would be a very solid complement to this specific moment of a game cast, bringing forth points far more effectively, especially when adressing a more casual audience who may not be familiar enough with SC2 to grasp the intricacies of a map relative to specific match-up, and could use the extra graphical help to better convey the importance of positional play in SC2.

I play as Rock; Scissors are fine, but damn Paper needs a nerf!
Nibbler89
Profile Blog Joined May 2011
884 Posts
May 13 2012 21:16 GMT
#125
Will be an awesome tool in the hands of good casters. However I fear a lot of bad casters will enjoy using it more often than the good ones, in ways where it won't add to anything or detract from the game.
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
May 13 2012 22:41 GMT
#126
This is awesome. Dota 2 have a feature like this, and casters are using it more and more. SC2 is just the type of game that can make a good use of this.
Littlemuff
Profile Joined August 2011
United Kingdom301 Posts
May 13 2012 23:29 GMT
#127
This is great! It'll make casts so much more proffesional. Fill in some of that time casters have to spend goofing about.
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
May 13 2012 23:31 GMT
#128
On May 13 2012 01:38 EnhancedZ wrote:
Seems very cool for analyzing replays! I don't know how much I would like casters coloring the field in during the middle of an engagement though.

Still very interesting!


It is better than trying to draw arrows (a rectangle) with the unit selection box. I think this could have great use in SC2.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
docvoc
Profile Blog Joined July 2011
United States5491 Posts
May 13 2012 23:31 GMT
#129
THIS IS AMAZING, i hope this is used in lots of casts so that we can understand how the players though their attack would go by showing their movement lines like actual battle analysis works.
User was warned for too many mimes.
aiuradun
Profile Joined February 2011
Denmark115 Posts
May 13 2012 23:33 GMT
#130
cool stuff great work deffinently gonna check it out
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
May 13 2012 23:34 GMT
#131
On May 14 2012 04:43 VirgilSC2 wrote:
Okay it's official.

I'm going to start up a Weekly show where I analyze replays as John Madden.

who will be your Brett Farve?
www.superbeerbrothers.com
Slaytilost
Profile Joined October 2010
Netherlands968 Posts
May 13 2012 23:53 GMT
#132
What happens to the shapes when you move the camera? I mean, are they placed in world space or screenspace?
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
Last Edited: 2012-05-14 08:13:35
May 14 2012 08:09 GMT
#133
wow this looks ground breaking.

Edit: Is there a way to hotkey the draw tools? clicking the menus might cause the casters to miss things in the game.
ReboundEU
Profile Joined September 2010
508 Posts
May 14 2012 11:18 GMT
#134
I saw it in action at the MLG qualifiers...and i was extremely impressed how well it's made. I absolutely loved it. The only thing i noticed (atleast live) is that u have to manually select the pointers u need and so on. Doesn't it have kinda of a short-key customization thingy? This would mask the appearance of that menu during competitions.

Anyway absolutely awesome job with it, it's amazing.
U MAD BRO?
StimedSheep
Profile Joined October 2010
United States51 Posts
May 14 2012 12:52 GMT
#135
I honestly am not that impressed by this mod. What would impress me more would be if tournaments did NOT adopt this but instead, hired people dedicated to working the in game camera and then the casters talked about what was being shown on screen. This way it would be easier for them to focus on the game. Give them pens to highlight what is going on in a certain area and an ability to pause a screen if they would like to. This would allow them to showcase something while there is not much going on in the game. This would also upgrade the production value to the 'professional' level.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
May 14 2012 13:24 GMT
#136
I don't think i'd want to have this in live games.

Post-game analysis : np
takingbackoj
Profile Joined December 2010
United States684 Posts
May 14 2012 14:12 GMT
#137
On May 14 2012 08:34 jmbthirteen wrote:
Show nested quote +
On May 14 2012 04:43 VirgilSC2 wrote:
Okay it's official.

I'm going to start up a Weekly show where I analyze replays as John Madden.

who will be your Brett Farve?

Haha that was pretty good man.

On topic, I agree, in the right hands this should only improve the viewing experience.
Get the hell outta here Der Beek, your'e ruining my moment.
Chronald
Profile Joined December 2009
United States619 Posts
May 14 2012 14:19 GMT
#138
Very good idea.

Biggest thing is hotkeys - that way casters don't have to open the menu and take away from the action.

Besides that, a much needed tool that a lot of casters can get some good use out of for sure.
Got that.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
May 14 2012 14:21 GMT
#139
Pretty simple idea, see it in football/soccer shows all the time when they are highlighting mistakes etc after a match.

I think it would work well if done right. In the wrong hands it will just get in the way of people trying to watch the game though.
If you are not supporting K-Pop you are hurting E-Sports.
silverstyle
Profile Joined May 2011
Singapore1108 Posts
May 14 2012 14:22 GMT
#140
This is pretty cool, looks like the ones they use for soccer during the analysis. I could totally see someone like Artosis or Day9 making use of this in some post game analysis, or for it to be used for content in between games.
Liquid`HerO!!!
DawN883
Profile Joined November 2011
Sweden558 Posts
May 14 2012 14:25 GMT
#141
Day9 should use this on his dailies
If the dead are not raised, Let us eat and drink, for tomorrow we die
mima
Profile Joined October 2010
26 Posts
May 14 2012 17:15 GMT
#142
This looks really cool and professional.

Of course it's not something you're going to use in the heat of battle, or at all without pausing, but for map and specific replay analysis, as the video explains.
kittensrcute
Profile Joined August 2010
United States617 Posts
May 14 2012 17:17 GMT
#143
For live gameplay and analysis, I don't see it working too well, but for something like the day9 dailies or other replay analysis, I think it's a good tool
Acritter
Profile Joined August 2010
Syria7637 Posts
May 14 2012 18:14 GMT
#144
Well, I'm excited. Can't wait to see this pop into replay analysis, or else be used during the early stages of a game.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
SnuggleZhenya
Profile Joined July 2010
596 Posts
May 14 2012 18:32 GMT
#145
On May 15 2012 02:15 mima wrote:
This looks really cool and professional.

Of course it's not something you're going to use in the heat of battle, or at all without pausing, but for map and specific replay analysis, as the video explains.


Seems like it could be useful during those periods of down time when players are building up/no fights are coming.

For example. "It wouldn't surprise me to see drops along these routes" followed by a quick couple of arrows. It wouldn't be something you'd see used throughout the game, but much like telestrators in a football game, it would give some interesting things to do during downtime (in football this is in between plays, in SC2 it would be while players are macroing up and no battles are imminent).
You'll never get better being an angry nerd sitting alone in your room.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-05-14 21:15:11
May 14 2012 21:14 GMT
#146
I could see this being used really well alongside the recent NASL's use of instant replay. The way the replays are done I think you'd need someone drawing the designs while the event happens, but it'd be a good way to show action normally, then replay with some strategic overviews to illustrate a point.

What it needs though is some form of hotkey support (if it doesn't have it) so you can draw without bringing up the big menu.

There are also some things you could do with the full sized map where you could cut to it when it already has some arrows drawn on it so a caster can quickly illustrate a point then go back to the game.
Logo
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
May 15 2012 16:37 GMT
#147
This looks extremely good!
sage_francis
Profile Joined December 2006
France1823 Posts
May 15 2012 19:27 GMT
#148
very nice
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-05-15 20:23:55
May 15 2012 20:21 GMT
#149
You can already make custom maps that have better functionality than this, since it applies directly to the terrain instead of just on the screen overlay. Considering how fast-paced SC2 is, I think screen overlay writing would have limited usefulness since the camera would need to remain in one place. Only in replay analysis or commentary would it be OK. That said, it's still a useful tool. I'm personally surprised I haven't seen people using tools like this previously — ones that aren't designed specifically for SC.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
May 15 2012 20:30 GMT
#150
They could have really used that in the MLG Arena where they had the specialts analyze the game afterwards. Maybe in the next MLG will we see it used? Who knows. Defintly a good idea though.
anonymous is the most famous author that anyone can be
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
May 15 2012 20:35 GMT
#151
Fantastic tool even if it's still in production. I'd use it myself, if not for casting, then to analyze replays and see if I guess players' moves correctly
protect me from what I want
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
May 16 2012 02:03 GMT
#152
This is awesome
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Faveokatro
Profile Joined August 2010
80 Posts
May 16 2012 07:02 GMT
#153
On May 14 2012 08:34 jmbthirteen wrote:
Show nested quote +
On May 14 2012 04:43 VirgilSC2 wrote:
Okay it's official.

I'm going to start up a Weekly show where I analyze replays as John Madden.

who will be your Brett Farve?


Gracken fits the bill perfectly. The real question is who the first caster to accidentally draw a penis will be.
BathTubNZ
Profile Joined December 2011
New Zealand2556 Posts
May 16 2012 08:25 GMT
#154
On May 16 2012 05:30 YourGoodFriend wrote:
They could have really used that in the MLG Arena where they had the specialts analyze the game afterwards. Maybe in the next MLG will we see it used? Who knows. Defintly a good idea though.


JP was already using trying it for the qualifiers.
Nallen
Profile Joined September 2011
United Kingdom134 Posts
May 16 2012 14:01 GMT
#155
This is great. Something SCII casting fails at across the board is explaining maps, tactics and strategy in a way non-players can understand. This could really help.
Bonkerz
Profile Blog Joined September 2010
United States831 Posts
May 16 2012 14:04 GMT
#156
Looks like this may be a major part of new age sc2 casting, I like it, it allows for better analysis and casters thoughts to be expressed.!
High masters terran streaming in 720p 60 FPS with commentary and analysis after every game twitch.tv/bonkerz1
MIKster
Profile Joined January 2011
Germany333 Posts
May 17 2012 10:41 GMT
#157
Will be hard to do during games in real time but after gane analysis should be cool and help viewers understand the game better. Cant wait to see it live
Munich StarCraft & BarCraft | www.munich-starcraft.de
Parnass
Profile Joined March 2011
Germany145 Posts
May 17 2012 11:46 GMT
#158
On May 13 2012 11:55 legatus legionis wrote:
Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game?
You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues.
Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable.
Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.

In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality.
Strange as it may be, I think I recognize that voice and assume this is the same guy.
Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.

I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not.
Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.



this is an overlay, so it's compatible with every map.
You don't need the colors, but as soon as hotkeys are implemented, why not have them?
I don't think this has anything to do with the blizzard feature.
Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.
1ManArmy
Profile Joined June 2011
Netherlands895 Posts
May 17 2012 21:04 GMT
#159
wow this is a really useful tool.
I can already see Day9 drawing away on his dailies, while it would also be good for tournements when they discuss a game afterwards (like MLG does in their arena's).

Wouldst thou receive my all-in, cousin? - Choya
merlin101
Profile Joined July 2010
Switzerland194 Posts
May 17 2012 21:13 GMT
#160
A cool adition were markings that vanish after a short time. So a caster / the guy who moves the mouse could make markings like a drop on the minimap or a small squad of zerglings that moves at the border of the map without showing it directly... Like a descreet version of a ping
GreEny K
Profile Joined February 2008
Germany7312 Posts
May 17 2012 21:22 GMT
#161
Wow this looks so useful...
Why would you ever choose failure, when success is an option.
Elitios
Profile Joined February 2012
France164 Posts
May 18 2012 14:14 GMT
#162
Will Day[9] stop using paint and adopt this instead? It looks very simple and effective.

But wouldn't it be simpler if the color choice was separated from the shape choice?
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
May 18 2012 14:40 GMT
#163
On May 17 2012 20:46 Parnass wrote:
Show nested quote +
On May 13 2012 11:55 legatus legionis wrote:
Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game?
You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues.
Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable.
Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.

In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality.
Strange as it may be, I think I recognize that voice and assume this is the same guy.
Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.

I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not.
Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.



this is an overlay, so it's compatible with every map.
You don't need the colors, but as soon as hotkeys are implemented, why not have them?
I don't think this has anything to do with the blizzard feature.
Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.


How is it an overlay? I don't have access to the mod nor does it state anywhere I have seen that it is standalone and not a custom map. Looking at the whole implementation, it seems to modify the UI, I think that's good argumentation to for now assume that it is a custom map.
I really don't mind being wrong, but if you don't provide me with something tangible, I cannot justify changing my stance.
If it was an overlay then how do you toggle between them. Considering one layer will be transparent, you can draw on this, you cannot simultaniously move the map around. That seems like it would be really inconvinient to use and makes it close to just editing a static image with the drawings.

That you think it has nothing to do with the blizzard feature has little worth when I put forth a couple arguments to support why I think that it could very well be. And you provide none.

Any idea should be able to get torn apart, only when it withstands this the idea is good. When it doesn't withstand it you can modify it so that it will in the future. I would very much like to see some kind of tool like this happen but the way this has been approached makes me very anxious if the goal is even to get to that core functionality or if it's just a way to make something fancy. Something fancy that at the core of it, doesn't work well and adds things it shouldn't need (yet).

I think it's a valid concern to think that an approach of taking on too much can be detrimental to the success of the project. It would have a lot more chance of success if it would focus on the very basic and then expand it with fun features.
I don't appose the idea at all. I want to see it succeed.

So apart from what I have listed above, which I do count as actual input regarding the project which is the creation of the program. I added things like hotkeys are important and we don't need 6 colors, do just 2 but make them work really well. And if any of the concerns raised are valid then those becomes points to figure out a solution for as well.
Roadog
Profile Joined May 2012
Canada1670 Posts
Last Edited: 2012-05-19 03:43:35
May 19 2012 03:38 GMT
#164
This is a pretty timely tool. Many sportscasters already have some form of this. They even have fancier stuff like touchscreens, moving circles with text boxes and simulated 360-degree views.

It's pretty irritating though when an overzealous caster scribbles all over the screen with the illustrator. It will be up to the individual casters to monitor their use with them.

I can see this being used before, during (very rarely) and after each match, like with said many sportscasters.

It does need a pencil/paint free-draw tool.
sOs fan. Zerg just seem to have the most...potential. Dubbo Robo Colo! Why I play Protoss: Stalkers, bacon, toilets and mama -- Chelsea FC
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
May 20 2012 01:08 GMT
#165
On May 18 2012 23:40 legatus legionis wrote:
Show nested quote +
On May 17 2012 20:46 Parnass wrote:
On May 13 2012 11:55 legatus legionis wrote:
Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game?
You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues.
Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable.
Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.

In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality.
Strange as it may be, I think I recognize that voice and assume this is the same guy.
Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.

I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not.
Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.



this is an overlay, so it's compatible with every map.
You don't need the colors, but as soon as hotkeys are implemented, why not have them?
I don't think this has anything to do with the blizzard feature.
Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.


How is it an overlay? I don't have access to the mod nor does it state anywhere I have seen that it is standalone and not a custom map. Looking at the whole implementation, it seems to modify the UI, I think that's good argumentation to for now assume that it is a custom map.
I really don't mind being wrong, but if you don't provide me with something tangible, I cannot justify changing my stance.
If it was an overlay then how do you toggle between them. Considering one layer will be transparent, you can draw on this, you cannot simultaniously move the map around. That seems like it would be really inconvinient to use and makes it close to just editing a static image with the drawings.

That you think it has nothing to do with the blizzard feature has little worth when I put forth a couple arguments to support why I think that it could very well be. And you provide none.

Any idea should be able to get torn apart, only when it withstands this the idea is good. When it doesn't withstand it you can modify it so that it will in the future. I would very much like to see some kind of tool like this happen but the way this has been approached makes me very anxious if the goal is even to get to that core functionality or if it's just a way to make something fancy. Something fancy that at the core of it, doesn't work well and adds things it shouldn't need (yet).

I think it's a valid concern to think that an approach of taking on too much can be detrimental to the success of the project. It would have a lot more chance of success if it would focus on the very basic and then expand it with fun features.
I don't appose the idea at all. I want to see it succeed.

So apart from what I have listed above, which I do count as actual input regarding the project which is the creation of the program. I added things like hotkeys are important and we don't need 6 colors, do just 2 but make them work really well. And if any of the concerns raised are valid then those becomes points to figure out a solution for as well.


its a directx hook. it works similar to how xfire does when you use their in game web browser or chat, it is a stand alone program that hooks in to sc2 memory and draws itself over the top.
When there is nothing left to lose but your dignity, it is already gone.
Mindsc2tv
Profile Joined May 2012
Poland4 Posts
May 20 2012 13:33 GMT
#166
I'm currently alpha tester of this program and I have to say it - it's really awesome! Now it's easier to explain players tactics and to highlight certain places.
HerbMon
Profile Blog Joined June 2009
United States460 Posts
May 20 2012 15:06 GMT
#167
On May 13 2012 01:42 ampson wrote:
Now John Madden can cast SC2! Finally!

ooo god i would love to hear that. xD
How we will win in the period ahead.
MrKn4rz
Profile Joined November 2010
Germany2153 Posts
May 22 2012 04:41 GMT
#168
Like other people allready mentioned. Excellent for post replay analysis or map analysis before a match but terrible for a live cast. I'm guessing that this is the intention anyways.
"We don't take kindly to folks who don't take kindly around here..."
Kustom
Profile Joined January 2012
France5 Posts
May 27 2012 08:09 GMT
#169
Hello,

I'm an alpha tester, and i made a couple of videos using the map overlay to test the software, and it looks good : you can watch it right here
For a moment there, I thought we were in trouble.
Redbeard13
Profile Joined March 2012
United States4 Posts
May 28 2012 03:55 GMT
#170
Now we just gotta have John Madden commentating and it will be perfect!!
evilguy13
Profile Joined December 2011
United Kingdom141 Posts
May 28 2012 23:08 GMT
#171
I am a beta tester and I have to say. This thing works so well and is a lot of fun, the only suggestion I have given is to add a free draw feature for comedic purposes.
Host of Caster Challenges, manager/caster of TLR eSports, caster for inStarcraft.de, host/caster of Fast Expand, pusher of the UK scene
v3chr0
Profile Blog Joined April 2010
United States856 Posts
May 28 2012 23:12 GMT
#172
This looks great, i hope this is used some time soon, I'd love to see it in action. Especially to go over new maps, or talk about positions, ah the possibilities are endless.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
RoboBob
Profile Blog Joined September 2010
United States798 Posts
July 28 2012 03:52 GMT
#173
Is there any update on when this will be available live? It looks like the twitter feed and website have not been updated for the past two months. I'm worried that something has happened to it, can any testers update?

Even if the project's dead, I'd still love to download it and try it out. Theres nothing better out there yet.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
August 22 2012 12:33 GMT
#174
Just followed you on twitter, eager to hear some updates on this!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
desRow
Profile Blog Joined May 2009
Canada2654 Posts
August 02 2013 22:56 GMT
#175
Is this project dead? It looked useful and functional even tho it was in beta. A shame it was never released publicly =(!
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
Lumi
Profile Blog Joined August 2009
United States1612 Posts
August 02 2013 22:59 GMT
#176
^ Yeah =\ This could have changed the face of the game, I don't see why it wouldn't have. It's sad that Blizzard doesn't do these kinds of things for their own games, anyway, though. Instead they run their own tournament, crowding all the others out, and occasionally remember to link one of the big tournaments in the sc2 bnet background. Occasionally. #jaded
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 03 2013 02:56 GMT
#177
Can't most of this be done through the new UI customization wizardry?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
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