I just noticed this tool via JP's twitter, as it caught his attention as well. Here's the intro video that was just posted today:
The tools included are an on the fly "live overview" feature which allows for drawing lines, arrows, and highlighting areas during game play. The other tool is a "map overlay" feature that allows the entire map to be viewed and analysis of the entire map to be done.
I think this looks like it could be a great tool for casters. It would fit perfectly with the after game analysis that I have seen from some tournaments (lol @ forgetting specific tournament but I have definitely seen it done).
What do you guys think of this tool? Obviously its in alpha at the moment so more features/ tune ups will be made.
Also, I didn't see a thread by the actual creator of the tool, but if he posts one then by all means discuss it there ^_^.
This looks like a really excellent tool. I'm sure that if it gets polished up, it'll see use in major tournaments.
One thing that it definitely needs, that it looks like is still missing, is hotkey shortcuts. If you prepare overlays it doesn't matter as much, but if you're doing on-the-fly analysis like you see a lot during football (American hand-egg) analysis, it needs to be as quick as possible.
Wow this looks really good, I believe it might not fit well for tournament matches (except for the first minutes of the game, or when the players are positioning themselves on the map) but I can see a show like the Day9 Daily using this very well. Seems like a great tool, but it needs hotkey
Very well-done. Once casters figure out how to utilize this it should be a very strong casting/analysis tool.
I guess you won't be able to select units themselves while it's up? During a live cast you would need to coordinate intimately with the observer to use it on the fly, unless there's a screencap option, which might be a good way to implement this.
A very good start none the less, I hope to see some great things as it progresses through Alpha to Release (I wonder if the developer is planning on charging tourneys/casters for licenses.)
On May 13 2012 02:01 Gonff wrote: Holy Mackerel. This blew my mind. It looks really good already I'd say, but I wonder how difficult it is to get the hang of in practice?
Even if people know the basics with it they'll probably fine. Some of the sports castersbarely know how to use their own little drawing tools to their fullest and it seems kind of bad coming from our point but it still manages to get the job done
This sounds similar to the "drawing functionality" for casters that Blizzard had planned for HotS a while ago.
I really think this will help though, there are so many times when casters and trying to articulate certain things about the map when drawing on it like this would be so much easier to do.
Oh god, another way for casters to ruin my viewing experience. I'm fine if this is in postgame replay analysis but plz don't try to have anyone use this in game.
The map overview tool could be really useful in those dull moments of the game, really showcasing what could happen (TvT anyone?). Also for people kinda new to the game this could really help them understand whats going on. I think its a really sweet tool. Could be annoying if overused though, just like in the NFL as an example.
Cool, this is one of the things I've known is possible with the map editor and was hoping Blizzard would be kind enough to implement into every game. Hopefully this pushes blizzard to make it a standard spectator tool.
Wow great tool! This would be perfect for like day9's style of commentary. You just know there's going to be tons of amateur casters that are going to be scribbling pointlessly all over online tournaments while important things are happening elsewhere on the map for the next few weeks though XD Will be great when used well though!
This looks awesome, if this is as good as it looks it could have a very positive impact on the casting scene, although I'm not quite sure if arrows being drawn over battles as they happen will be a good thing, though it should be great for casting from replays on Youtube( so you can edit out arrows put in the wrong place, at the wrong time), and this looks like a godsend for Day9 and others who are teaching the masses.
Wow this is really sick. Is it possible to have that map feature used with the mini-map? I think that would really add alot of value as well i.e. for post game analysis.
This is so cool! I'm sure things get polished up a bit more that all kinds of casters will use it. Hopefully though, they use it well, and not terribly which a tool like this has so much potential to mess up.
Ummm... This is incredible and after seeing it and how natural it felt I wonder why this wasn't introduced before!!! Great job and I really hope to see this as standard in any casting environment.
This is indeed a great tool for replay-analyzing shows, such as the day9 daily but I don't think it will be very useful in live tournaments. Maybe only early in game, when there's not that much going on, so that the casters can highlight some key-positions in each map.
Seems like a pretty cool feature that could be integrated. I just know there will be at LEAST a few casters who will over-use this if it is implemented and drive me insane.
Blizzard might have come out with something as cool as this, if they hadn't been making the game for 1997 (behind bnet 1.0) ... I mean the "expansion" is coming out with multiplayer replay viewing... What a joke all of this is.
On topic, this is amazing and will help casters(especially all of the bad ones as shown from ClouD's vlog) do a better job.
huh, thats so cool, though i think just a simple nfl drawing board would be better, since its just the pen, there might actually be too many details in this.
This is truly one of the most amazing initiatives a person has taken for any video game sport. It's reassuring to see that not every step forward has to come straight from Blizzard. I'm just seriously floored by this, great work.
On May 13 2012 07:23 urashimakt wrote: This is truly one of the most amazing initiatives a person has taken for any video game sport. It's reassuring to see that not every step forward has to come straight from Blizzard. I'm just seriously floored by this, great work.
Did you mean not every step backward ? hahaha, but I agree this is an amazing initative, but blizzard has that "2 steps backwards 1 step forward" mentality.
On May 13 2012 07:23 urashimakt wrote: This is truly one of the most amazing initiatives a person has taken for any video game sport. It's reassuring to see that not every step forward has to come straight from Blizzard. I'm just seriously floored by this, great work.
Did you mean not every step backward ? hahaha, but I agree this is an amazing initative, but blizzard has that "2 steps backwards 1 step forward" mentality.
I plan to use this to help teach
Exactly why it's reassuring that we don't have to expect it from Blizzard.
Something like this doesn't belong in live casting, but rather in breaks and stuff for breaking down a replay of a certain move, it's absolutely amazing. People use this all the time in various sport casts and it's the best way I've seen to analyze a certain play. I can imagine this being a godsend for day9
I don't know specifically how the program is implemented, but if it's an overlay of sorts, then blizzard has no validation (or enforcement method) for preventing people from using it, since it would be the same as placing an ad over the replay bar, etc. (which blizzard seems fine with).
If it actually interacts with the game, there may be issues, but otherwise it should be fine.
Pretty cool. Yeah if it's an overlay it does not manipulate sc2's memory nor does it even "touch" the game. Wonder if those area highlights are translucent or solid. would be nice to see translucent areas in future versions so it doesn't cover entire armies/buildings,etc.
This is really cool. It's gonna be awesome if they can assign certain shapes to hot keys and do it without having to open up that menu. Still an awesome device!
Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game? You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues. Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable. Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.
In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality. Strange as it may be, I think I recognize that voice and assume this is the same guy. Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.
I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not. Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.
I think this will help make it easier for newcomers to understand sc2 and how much depth the game has, without it seeming too complicated. granted the caster knows how to use it proper and dosen't over do it and ruin for the people that already understands the game.
This needs to be implemented. If casterscould get used to this and use this on the fly it could be instrumental in vaulting us into a new stage of professionalism.
I do not want to see this in anything but an analysis of a replay. Someone is going to fudge it up in a live game. Artosis, Apollo, Day9, and maybe husky would be the only people I would trust with a live game. For getting more viewers, it will probably be the best bet and I'll suffer through it.
On May 13 2012 01:38 EnhancedZ wrote: Seems very cool for analyzing replays! I don't know how much I would like casters coloring the field in during the middle of an engagement though.
Still very interesting!
It would be used by MLG for the analysts when they talk about the game after its over I would assume. I would love for MLG to use it, would be one more step towards a NFL like production :D
This combined with the analyst desk/couch at MLG/Dreamhack etc. is something that I look forward to seeing implemented. I think that there is enough going on during the game itself but listening to some analysis afterwards is something that SC noobs like myself may really enjoy. Good work!
Hell it's about time / shit just got real / jizzed in my pants -material. Hoping the author gets some $$$ from the big casting entities that are gonna use this baby. Perhaps hire the guy for custom additions needed for their style etc.
Definitely a good tool for acsters and viewers as well. In the hands of in-depth and knowledgeable casters, this will multiply the game excitement by a million percent.
Awesome! What would also be cool if it was possible to zoom in on the live minimap and draw stuff there. . Slight loss in resolution, but non-1080p is still more common.
Great stuff! Having done some commentaries on Red Alert 3, I have to say that being able to draw and highlight on the screen was a great tool and made casting so much more fun and interactive. Def +1!
This looks absolutely fucking amazing imo and I really hope big tournaments make use of this. Early game, casters typically don't have a whole lot to do, but with that full screen map + drawing feature a good caster could show a lot of great analysis before the game even takes off.
On May 13 2012 15:57 nakam wrote: Awesome! What would also be cool if it was possible to zoom in on the live minimap and draw stuff there. . Slight loss in resolution, but non-1080p is still more common.
Ooh, this looks nice. Though I wonder how difficult it would be to draw a precise line on a minimap, even if it is slightly blown up.
I wonder if viewers would be willing to sacrifice down time between major engagements to allow commentators to quickly john madden a replay of a fight. Or a smaller window showing the replay in the fight when theres nothing relevant. I say replay as simply playing back the fight and not an actual replay file.
On May 13 2012 22:01 bittman wrote: I really like the concept of this!
Now all we need is: - Picture in Picture tools - Rewinding/slowing down/pausing live games for observers/spectators (like LoL)
And we're good to go. I know they're both totally possible, tempted to look into what would be required to make/mod this in.
they are already available. EG MCSL uses them a lot, Scoots has a tricaster which allows this. MLG also uses a tricaster for their main stream I believe, I would love to see them do it too. You are also able to do replay with the tricaster I believe.
NASL also does this but with different equipment. Technology is already there and a couple of leagues have it, its just becoming proficient in using it now.
I really like this SCII Tactitian. Can't wait to see more and more people use it.
Hopefully it won't be used during games (and I don't think it will). A similar feature has been added to dota 2, allowing spectators to draw on the map, but I've never seen it used (except when casters first heard of it and played around a bit). There's simply no time to draw figures on the map while the game is progressing, but sounds like a great tool for someone like Day9 who wants to analyse a game after the fact and highlight important tactics etc.
On May 14 2012 05:35 Tobberoth wrote: Hopefully it won't be used during games (and I don't think it will). A similar feature has been added to dota 2, allowing spectators to draw on the map, but I've never seen it used (except when casters first heard of it and played around a bit). There's simply no time to draw figures on the map while the game is progressing, but sounds like a great tool for someone like Day9 who wants to analyse a game after the fact and highlight important tactics etc.
On May 14 2012 05:35 Tobberoth wrote: Hopefully it won't be used during games (and I don't think it will). A similar feature has been added to dota 2, allowing spectators to draw on the map, but I've never seen it used (except when casters first heard of it and played around a bit). There's simply no time to draw figures on the map while the game is progressing, but sounds like a great tool for someone like Day9 who wants to analyse a game after the fact and highlight important tactics etc.
In SC2 there actually is a significant amount of loose time at the start of each game; with the rare exception of cheesy builds commentators usually have a good 5 minutes to fill, and usually do so by presenting the map and discussing the spawn points of each player and how they may or may not affect the game.
I think a tool like this would be a very solid complement to this specific moment of a game cast, bringing forth points far more effectively, especially when adressing a more casual audience who may not be familiar enough with SC2 to grasp the intricacies of a map relative to specific match-up, and could use the extra graphical help to better convey the importance of positional play in SC2.
Will be an awesome tool in the hands of good casters. However I fear a lot of bad casters will enjoy using it more often than the good ones, in ways where it won't add to anything or detract from the game.
This is awesome. Dota 2 have a feature like this, and casters are using it more and more. SC2 is just the type of game that can make a good use of this.
On May 13 2012 01:38 EnhancedZ wrote: Seems very cool for analyzing replays! I don't know how much I would like casters coloring the field in during the middle of an engagement though.
Still very interesting!
It is better than trying to draw arrows (a rectangle) with the unit selection box. I think this could have great use in SC2.
THIS IS AMAZING, i hope this is used in lots of casts so that we can understand how the players though their attack would go by showing their movement lines like actual battle analysis works.
I saw it in action at the MLG qualifiers...and i was extremely impressed how well it's made. I absolutely loved it. The only thing i noticed (atleast live) is that u have to manually select the pointers u need and so on. Doesn't it have kinda of a short-key customization thingy? This would mask the appearance of that menu during competitions.
Anyway absolutely awesome job with it, it's amazing.
I honestly am not that impressed by this mod. What would impress me more would be if tournaments did NOT adopt this but instead, hired people dedicated to working the in game camera and then the casters talked about what was being shown on screen. This way it would be easier for them to focus on the game. Give them pens to highlight what is going on in a certain area and an ability to pause a screen if they would like to. This would allow them to showcase something while there is not much going on in the game. This would also upgrade the production value to the 'professional' level.
This is pretty cool, looks like the ones they use for soccer during the analysis. I could totally see someone like Artosis or Day9 making use of this in some post game analysis, or for it to be used for content in between games.
Of course it's not something you're going to use in the heat of battle, or at all without pausing, but for map and specific replay analysis, as the video explains.
For live gameplay and analysis, I don't see it working too well, but for something like the day9 dailies or other replay analysis, I think it's a good tool
On May 15 2012 02:15 mima wrote: This looks really cool and professional.
Of course it's not something you're going to use in the heat of battle, or at all without pausing, but for map and specific replay analysis, as the video explains.
Seems like it could be useful during those periods of down time when players are building up/no fights are coming.
For example. "It wouldn't surprise me to see drops along these routes" followed by a quick couple of arrows. It wouldn't be something you'd see used throughout the game, but much like telestrators in a football game, it would give some interesting things to do during downtime (in football this is in between plays, in SC2 it would be while players are macroing up and no battles are imminent).
I could see this being used really well alongside the recent NASL's use of instant replay. The way the replays are done I think you'd need someone drawing the designs while the event happens, but it'd be a good way to show action normally, then replay with some strategic overviews to illustrate a point.
What it needs though is some form of hotkey support (if it doesn't have it) so you can draw without bringing up the big menu.
There are also some things you could do with the full sized map where you could cut to it when it already has some arrows drawn on it so a caster can quickly illustrate a point then go back to the game.
You can already make custom maps that have better functionality than this, since it applies directly to the terrain instead of just on the screen overlay. Considering how fast-paced SC2 is, I think screen overlay writing would have limited usefulness since the camera would need to remain in one place. Only in replay analysis or commentary would it be OK. That said, it's still a useful tool. I'm personally surprised I haven't seen people using tools like this previously — ones that aren't designed specifically for SC.
They could have really used that in the MLG Arena where they had the specialts analyze the game afterwards. Maybe in the next MLG will we see it used? Who knows. Defintly a good idea though.
Fantastic tool even if it's still in production. I'd use it myself, if not for casting, then to analyze replays and see if I guess players' moves correctly
On May 16 2012 05:30 YourGoodFriend wrote: They could have really used that in the MLG Arena where they had the specialts analyze the game afterwards. Maybe in the next MLG will we see it used? Who knows. Defintly a good idea though.
JP was already using trying it for the qualifiers.
This is great. Something SCII casting fails at across the board is explaining maps, tactics and strategy in a way non-players can understand. This could really help.
Will be hard to do during games in real time but after gane analysis should be cool and help viewers understand the game better. Cant wait to see it live
On May 13 2012 11:55 legatus legionis wrote: Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game? You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues. Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable. Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.
In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality. Strange as it may be, I think I recognize that voice and assume this is the same guy. Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.
I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not. Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.
this is an overlay, so it's compatible with every map. You don't need the colors, but as soon as hotkeys are implemented, why not have them? I don't think this has anything to do with the blizzard feature. Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.
wow this is a really useful tool. I can already see Day9 drawing away on his dailies, while it would also be good for tournements when they discuss a game afterwards (like MLG does in their arena's).
A cool adition were markings that vanish after a short time. So a caster / the guy who moves the mouse could make markings like a drop on the minimap or a small squad of zerglings that moves at the border of the map without showing it directly... Like a descreet version of a ping
On May 13 2012 11:55 legatus legionis wrote: Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game? You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues. Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable. Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.
In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality. Strange as it may be, I think I recognize that voice and assume this is the same guy. Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.
I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not. Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.
this is an overlay, so it's compatible with every map. You don't need the colors, but as soon as hotkeys are implemented, why not have them? I don't think this has anything to do with the blizzard feature. Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.
How is it an overlay? I don't have access to the mod nor does it state anywhere I have seen that it is standalone and not a custom map. Looking at the whole implementation, it seems to modify the UI, I think that's good argumentation to for now assume that it is a custom map. I really don't mind being wrong, but if you don't provide me with something tangible, I cannot justify changing my stance. If it was an overlay then how do you toggle between them. Considering one layer will be transparent, you can draw on this, you cannot simultaniously move the map around. That seems like it would be really inconvinient to use and makes it close to just editing a static image with the drawings.
That you think it has nothing to do with the blizzard feature has little worth when I put forth a couple arguments to support why I think that it could very well be. And you provide none.
Any idea should be able to get torn apart, only when it withstands this the idea is good. When it doesn't withstand it you can modify it so that it will in the future. I would very much like to see some kind of tool like this happen but the way this has been approached makes me very anxious if the goal is even to get to that core functionality or if it's just a way to make something fancy. Something fancy that at the core of it, doesn't work well and adds things it shouldn't need (yet).
I think it's a valid concern to think that an approach of taking on too much can be detrimental to the success of the project. It would have a lot more chance of success if it would focus on the very basic and then expand it with fun features. I don't appose the idea at all. I want to see it succeed.
So apart from what I have listed above, which I do count as actual input regarding the project which is the creation of the program. I added things like hotkeys are important and we don't need 6 colors, do just 2 but make them work really well. And if any of the concerns raised are valid then those becomes points to figure out a solution for as well.
This is a pretty timely tool. Many sportscasters already have some form of this. They even have fancier stuff like touchscreens, moving circles with text boxes and simulated 360-degree views.
It's pretty irritating though when an overzealous caster scribbles all over the screen with the illustrator. It will be up to the individual casters to monitor their use with them.
I can see this being used before, during (very rarely) and after each match, like with said many sportscasters.
On May 13 2012 11:55 legatus legionis wrote: Have to ask these questions. Does it actually work for replays since this is a custom map right? Can it actually be used as some kind of mod when you are a spectator of a game? You can add it to a tournament map and make it usuable but I don't know how preferable that is. Could easily create issues. Why would it need 6 different colors? The most important function is the ability of pointing out things you are talking about. This can be done with one color so 2 would be more than fine. Then it becomes easier to add the much needed hotkeys. Going over and clicking should not be acceptable. Hope this helps push the tool since it's something everyone has thought up since beta, yet it never came.
In addition, a while back there was a video released which was an application to blizzard where someone talks about some possible features of the interface. It was met with much criticism because what was provided was simply an elaborate presentation of the ideas, not an in depth way of functionality. Strange as it may be, I think I recognize that voice and assume this is the same guy. Because the combination of the features, the way it's worked out and presenting it in one of the earliest stages share similarities.
I know I'm being harsh and possibly intolerant but if this cannot be made workable outside a custom map the value is questionable. Either I''m completely wrong or it's the subscript in the title that's added because it's in the spotlight. I feel that subscript implies that this is usuable for cast which I believe it is not. Final note. I notice I'm making the assumption that it's only legit when used during a live game or replay. The argument can be made that an empty map can be used as a segment, like an introduction. However that only requires a picture and minor video editing or simply drawing with paint to accomplish. Limiting to that use, I again will question the value.
this is an overlay, so it's compatible with every map. You don't need the colors, but as soon as hotkeys are implemented, why not have them? I don't think this has anything to do with the blizzard feature. Questioning the value is fine, but why? nobody has to use it, it's just a tool that can be used by casters if they want. again, it's just an overlay, so it doesn't really matter, i'm just wondering what you have against the initiative, given that it's just a third party program. Actual input would be more helpful.
How is it an overlay? I don't have access to the mod nor does it state anywhere I have seen that it is standalone and not a custom map. Looking at the whole implementation, it seems to modify the UI, I think that's good argumentation to for now assume that it is a custom map. I really don't mind being wrong, but if you don't provide me with something tangible, I cannot justify changing my stance. If it was an overlay then how do you toggle between them. Considering one layer will be transparent, you can draw on this, you cannot simultaniously move the map around. That seems like it would be really inconvinient to use and makes it close to just editing a static image with the drawings.
That you think it has nothing to do with the blizzard feature has little worth when I put forth a couple arguments to support why I think that it could very well be. And you provide none.
Any idea should be able to get torn apart, only when it withstands this the idea is good. When it doesn't withstand it you can modify it so that it will in the future. I would very much like to see some kind of tool like this happen but the way this has been approached makes me very anxious if the goal is even to get to that core functionality or if it's just a way to make something fancy. Something fancy that at the core of it, doesn't work well and adds things it shouldn't need (yet).
I think it's a valid concern to think that an approach of taking on too much can be detrimental to the success of the project. It would have a lot more chance of success if it would focus on the very basic and then expand it with fun features. I don't appose the idea at all. I want to see it succeed.
So apart from what I have listed above, which I do count as actual input regarding the project which is the creation of the program. I added things like hotkeys are important and we don't need 6 colors, do just 2 but make them work really well. And if any of the concerns raised are valid then those becomes points to figure out a solution for as well.
its a directx hook. it works similar to how xfire does when you use their in game web browser or chat, it is a stand alone program that hooks in to sc2 memory and draws itself over the top.
I'm currently alpha tester of this program and I have to say it - it's really awesome! Now it's easier to explain players tactics and to highlight certain places.
Like other people allready mentioned. Excellent for post replay analysis or map analysis before a match but terrible for a live cast. I'm guessing that this is the intention anyways.
I am a beta tester and I have to say. This thing works so well and is a lot of fun, the only suggestion I have given is to add a free draw feature for comedic purposes.
This looks great, i hope this is used some time soon, I'd love to see it in action. Especially to go over new maps, or talk about positions, ah the possibilities are endless.
Is there any update on when this will be available live? It looks like the twitter feed and website have not been updated for the past two months. I'm worried that something has happened to it, can any testers update?
Even if the project's dead, I'd still love to download it and try it out. Theres nothing better out there yet.
^ Yeah =\ This could have changed the face of the game, I don't see why it wouldn't have. It's sad that Blizzard doesn't do these kinds of things for their own games, anyway, though. Instead they run their own tournament, crowding all the others out, and occasionally remember to link one of the big tournaments in the sc2 bnet background. Occasionally. #jaded