Every game he tried to macro against squirtle he lost... the only somehwat "late game" he won was because squirtle had a terrible engagement, clearly, YOU didnt watch the games
Patch 1.4.3.2 - Page 88
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teamhozac
404 Posts
Every game he tried to macro against squirtle he lost... the only somehwat "late game" he won was because squirtle had a terrible engagement, clearly, YOU didnt watch the games | ||
Shiori
3815 Posts
On May 23 2012 04:26 teamhozac wrote: Every game he tried to macro against squirtle he lost... the only somehwat "late game" he won was because squirtle had a terrible engagement, clearly, YOU didnt watch the games Kinda like how the only macro game Squirtle won was the one where MVP had a terrible engagement. Still waiting on replays of Terrans engaging perfectly and still losing. | ||
Uncultured
United States1340 Posts
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Uncultured
United States1340 Posts
On May 23 2012 04:29 Shiori wrote: Kinda like how the only macro game Squirtle won was the one where MVP had a terrible engagement. Still waiting on replays of Terrans engaging perfectly and still losing. Not to mention Squirtle isn't the only protoss he played.... | ||
ZenithM
France15952 Posts
On May 23 2012 04:30 Uncultured wrote: If you're having trouble with too much gas and not enough minerals, I don't think the key is to have a gas dump for things, but instead to mine more minerals to equalize the gap. ![]() Hm, by "mine more minerals" I assume you're talking about take more bases right? It's not like it's easy (nor actually beneficial mind you...) to be on 5 mining bases. | ||
SiroKO
France721 Posts
Let's have a little bit of fun and calculate the win ratio of zerg pre-patch and post-patch. Blizzard is truely disapointing. | ||
nvrs
Greece481 Posts
On May 18 2012 03:52 Coffee Zombie wrote: Better durability vs. Hellions actually. 175HP 1 armour vs. 145HP 1 armour. DPS is exactly the same (though Roaches in practice more I guess). But yeah, stupid patch is stupid. And most definitely unnecessary. Dunno what was wrong with investing resources (mass sling or roaches) or time (spine) to drive the Hellions away. Kept the us playing fair with minimal risk to either side. Definite overkill as far as I'm concerned. Though early game ZvZ defense buff is nice. EDIT: Also, Hellions are 100 a pop, standard 4 is 400, plus the investment in early gas and tech to get them out in the first place. But it's not just a bunch of minerals that gets invested in the build, the most important things are time and the lack of a standing army. Finally, someone is talking sensibly to those who are saying that 200 minerals give you map control (implying two hellions do that). As he said, it's at least 4 hellions plus the gas for the factory + reactor which in the ZvT matchup could go for earlier stim / starport etc. | ||
IPA
United States3206 Posts
On May 23 2012 04:26 teamhozac wrote: Every game he tried to macro against squirtle he lost... the only somehwat "late game" he won was because squirtle had a terrible engagement, clearly, YOU didnt watch the games All you do is complain. Man up, please, jesus. I think the underlying point is: Terran is still competing at a very high level. Yes, it's possible to win. No, this patch patch isn't making you substantially worse as a player. I know this won't interrupt your personal harangue against Blizzard but I thought it needed to be stated. | ||
Uncultured
United States1340 Posts
On May 23 2012 04:33 ZenithM wrote: Hm, by "mine more minerals" I assume you're talking about take more bases right? It's not like it's easy (nor actually beneficial mind you...) to be on 5 mining bases. This is true. I just though the idea of having "too much" of a resource to be kind of silly in itself. I do understand the point though. But I think it can be rectified in other ways, like buffing terrans gas-heavy units that don't ever get any use. Like say, reducing the tech-time on ravens (making them not need tech-labs for example). There have been plenty of games where terrans mine out of both resources though, so I'm not sure if it's really that big of a problem in itself. | ||
mec
Sweden192 Posts
On May 23 2012 04:33 ZenithM wrote: Hm, by "mine more minerals" I assume you're talking about take more bases right? It's not like it's easy (nor actually beneficial mind you...) to be on 5 mining bases. Why not? Im not saying you should have 5 bases at the start but there is no reason at all for terran not to build more CCs, you got free workers that can mine out bases really fast. | ||
oZe
Sweden492 Posts
On May 23 2012 04:50 mec wrote: Why not? Im not saying you should have 5 bases at the start but there is no reason at all for terran not to build more CCs, you got free workers that can mine out bases really fast. Shhh don't tell him about the mule ^^ | ||
Catatonic
United States699 Posts
On May 23 2012 04:34 SiroKO wrote: Blizzard not only ignoring balance issue such as tvp lategame, but also creating new one (queen range 5). Let's have a little bit of fun and calculate the win ratio of zerg pre-patch and post-patch. Blizzard is truely disapointing. Yea let's just leave TvZ broken early game ok ![]() ![]() | ||
SonKiE
United States167 Posts
On May 23 2012 05:14 Catatonic wrote: Yea let's just leave TvZ broken early game ok ![]() ![]() Are you wood or copper league bro User was warned for this post | ||
ZenithM
France15952 Posts
On May 23 2012 04:50 mec wrote: Why not? Im not saying you should have 5 bases at the start but there is no reason at all for terran not to build more CCs, you got free workers that can mine out bases really fast. Macro orbitals are good, yes, but you can afford them only when you're maxed already (they're not exactly free so to speak) and it doesn't change the fact that you cannot use all the gas at these expansions, while P and Z eventually will. We don't see enough of those "true Terran max" with like 15 SCV and rest in army (well aside from TvT), it's probably the way to go, but the problem is surviving the late game, not managing the "ultra late game split map with planetary at chokes and defensive nukes" stage. | ||
teamhozac
404 Posts
On May 23 2012 04:32 Uncultured wrote: Not to mention Squirtle isn't the only protoss he played.... Every game against Naniwa that he won was some sort of cheese as well | ||
teamhozac
404 Posts
On May 23 2012 04:29 Shiori wrote: Kinda like how the only macro game Squirtle won was the one where MVP had a terrible engagement. Still waiting on replays of Terrans engaging perfectly and still losing. Youre missing the point, OBVIOUSLY engaging "perfectly" you will win, its just that engaging perfectly as Terran is MUCH harder than engaging "perfectly" as protoss, that is the issue. Players like MVP and MKP can obviously engage well against protoss because they are fucking boss, but 99% of us are nowhere near that level, making engaging perfectly as you state it, nearly impossible. And THAT is the problem with late game tvp, may be balanced at the very tippy top, but it certainly is not at the lower levels, and you know it. User was warned for this post | ||
medic_ro
Romania105 Posts
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Zorkmid
4410 Posts
On May 23 2012 03:16 GinDo wrote: With they way things are developing as result of patching, I feel reapers should be removed from the game all together. They have little to no use. The only thing I can think of is the quick scout in TvT and TvP, but even then you assume alot of risk as a result. My Opinion + Show Spoiler + Dump the reaper, replace with the FireBat(With BW Stats. The SC2 Campaign Firebat was too buff and would be really OP together with marauders.). Replace Hellion Flamethrower with AutoTurret like attack and give it Mines that are considered Air unit like PDD, but only attacks ground units. As a result you can still mine drag, but you can't minesweep with Collosi. I wish they would fix the reaper. It's got the potential to be among the most interesting units in the game (filled with boring ass units). They just haven't found the role for it yet. Maybe it could be made more viable as part of the main army, give it two modes or something. | ||
pOnarreT
155 Posts
On May 23 2012 21:18 teamhozac wrote: Youre missing the point, OBVIOUSLY engaging "perfectly" you will win, its just that engaging perfectly as Terran is MUCH harder than engaging "perfectly" as protoss, that is the issue. Players like MVP and MKP can obviously engage well against protoss because they are fucking boss, but 99% of us are nowhere near that level, making engaging perfectly as you state it, nearly impossible. And THAT is the problem with late game tvp, may be balanced at the very tippy top, but it certainly is not at the lower levels, and you know it. Only the tippy top matters, don't blame balance, blame yourself for sucking and not being good enough. Would you change the rules to lower the ring in basketball because at the tippy top players are too tall and jump high? No, you train and find ways to overcome obstacles in your condition. That is the case on every competition. Maybe you just need to admit to yourself that you're not good enough. Ofcourse you will say the lower level argument, the solution is simple: get better | ||
Nick_54
United States2230 Posts
On May 23 2012 21:16 teamhozac wrote: Every game against Naniwa that he won was some sort of cheese as well Game 1 wasn't a cheese. | ||
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