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Patch 1.4.3.2 - Page 87

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 85 86 87 88 89 103 Next
Mohdoo
Profile Joined August 2007
United States15725 Posts
May 20 2012 17:15 GMT
#1721
Zerg has gone from too little scouting to 100% map awareness

O_O
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-05-20 17:23:33
May 20 2012 17:22 GMT
#1722
On May 21 2012 02:15 Mohdoo wrote:
Zerg has gone from too little scouting to 100% map awareness

O_O


Did you see Stephano's match vs MC on Daybreak? It was stunning how good and accurate his map awareness was in that game, literally knew every little move MC made and exploited it at every turn. I feel like people are gonna need to be more aware of how powerful of a tool Overlords are and find ways to clear them out and deny map scouting more, make information wars much more important. Information and map awareness is everything in this game, it's actually a bit staggering how much you can toy with your opponents if you can keep them blind.
teamhozac
Profile Joined April 2012
404 Posts
May 22 2012 17:44 GMT
#1723
On May 21 2012 02:10 BeeNu wrote:
Show nested quote +
On May 20 2012 19:37 Dalavita wrote:
On May 19 2012 11:32 BeeNu wrote:
On May 19 2012 09:48 Shiori wrote:
On May 19 2012 09:24 BeeNu wrote:
On May 19 2012 09:12 Shiori wrote:
On May 19 2012 08:51 BeeNu wrote:
On May 19 2012 08:32 Shiori wrote:
On May 19 2012 08:25 BeeNu wrote:
On May 19 2012 08:22 Shiori wrote:
[quote]
Bro, calm down. There's no need to flame. I didn't put words in anyone's mouth, let alone DRG's: " I was already good before the patch but now there’s no advantage for high level players like me." It's pretty clear that skill was already sufficient to beat Hellions, ergo there was no reason to buff their counters since players like DRG (i.e. the best players) were already capable of fending them off without breaking a sweat.

I'm not sure why you think I'm "relentless" in my "crying," especially since I don't play Terran and therefore have no personal investment in the well-being of Hellion openings. I do, however, think that the buff to the Queen was 100% unnecessary and creates more problems than it solves.


lol sure thing mr gold league terran.

I'm Masters Toss. I don't play Terran. If you have nothing of substance to say, kindly stop talking.


Ok...so you're a protoss player commenting on the ZvT matchup?

That's funny. Ok, here's a suggestion, go play either Terran or Zerg at a masters league level, then you might actually have real experience with what you're talking about and won't have to resort to twisting out interpretations of what you think pros say.

LOL? Singing a different tune, are we?

What, I'm not allowed to comment on a very obvious change in a matchup that I regularly spectate, think about, and discuss with Masters/GM Terrans/Zergs?

And by the way, what I posted previously is a direct quote from DRG, not a twisted interpretation. Clearly DRG had no trouble handling Hellions, and by his words we can reasonably infer that truly high level Zergs didn't have much trouble with them either. Why, then, was there need for a Queen buff? I've noticed that you continue to dodge this question and attack me.


The reason I was avoiding your question is because your question was pretty irrelevant and pointless, but you're nagging so I'll answer anyways. First of all, yes most Zerg can "deal" with hellions, 4 hellions never really outright kills anyone, that's not the issue at all. The reason I suspect blizzard made this change is to make Zerg a little bit less vulnerable in the early game, in relation to ZvT I think this change works since hellions basically only cost minerals and are basically always incredibly cost effective, this change simply makes Terrans have to be a bit wiser with how they use their units in the early game and actually have a bit of risk. Whether or not DRG needs or wants these changes is basically irrelevant, Blizzard doesn't consult these pro players in the first place and the opinion on 1 pro player doesn't really matter to them, they just do what they want anyways. So basically, while Zerg may not have *needed* this change, it's a change Blizzard thought would help to fix some smaller issues in the game that they sought to rectify.

And if you really do spend so much time considering and discussing these changes you really should realize they aren't very huge at all, sure they might take a bit of adjusting to but otherwise I highly doubt there will be any large win/loss changes.

I'm of the opinion that we shouldn't fix what isn't broken to avoid needlessly endangering the stability of a matchup. Apparently, you and Blizzard disagree.


Well I think the way Hellions acted in TvZ was pretty close to broken just in terms of how utterly over-the-top cost effective they were with bascially 0 risk to Terrans. Aside from that, Blizzard makes tons of changes without anything being outright broken, very very rarely have they made any changes because of something being "broken". If you have a problem every time Blizzard makes a change for something not deemed completely "broken" then I'm afraid you've got an endless job of crying ahead of you.


Queens are over-the-top cost effective and there's 0 risk to spamming them for zerg. Before, and even more so now. There's two sides to the coin.

Edit: And they transition to the endgame way better than hellions ever will.

I keep hoping that Blizzard will make SC2 harder to play, yet they continue making it easier to play at lower levels while limiting options at the top level. Why do they have to ruin everything they touch?


Yeah but the big difference is you don't just blindly run your Queens into your opponents base and kill 20 workers if one of their units wasn't in a 100% correct position to block em, Queens take a long time to build up in numbers, only really work defensively and as a late-game support unit, I think their current role is fantastic. Also if I can use MLG as a nice example, both DRG and IdrA used a bunch of early game Queens to spread creep and defend, it worked out really nicely for them but in no way did it win them the game, they still lost vs Terrans. I don't see Queens as being that big of a game changer, just makes creep spread more viable and lets Zerg push for early game map control vs Hellions and makes Ultras actually a bit more viable late game too if you can keep your creep spread up and have Queen support. I really don't see this as being an "op" problem at all, just something Terrans will need to adapt to a little bit and they will be just fine.

And yes, Hellions aren't all that useful late-game unless you're going pure Mech but whatever, you'll most likely have Battle Hellions with HOTS to alleviate this problem so just chill out.


Pretty funny how all Terran issues will be fixed in HotS... Zerg and Protoss issues fixed immediately after any major tournament showcases a new strategy
dashiz
Profile Joined August 2010
Costa Rica193 Posts
May 22 2012 17:48 GMT
#1724
Queens rape reapers now... once again, cya reapers.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2012-05-22 17:50:30
May 22 2012 17:48 GMT
#1725
On May 23 2012 02:44 teamhozac wrote:
Pretty funny how all Terran issues will be fixed in HotS... Zerg and Protoss issues fixed immediately after any major tournament showcases a new strategy


I guess I will never understand Terran whining when Terran has had the best win percentage for 10 of the last 12 months.
http://imgur.com/a/TC9DB

I think so far in SC2 history it has been pretty clear that Terran has been the most successful and powerful race in terms of results.
Shiori
Profile Blog Joined July 2011
3815 Posts
May 22 2012 17:49 GMT
#1726
On May 21 2012 02:22 BeeNu wrote:
Show nested quote +
On May 21 2012 02:15 Mohdoo wrote:
Zerg has gone from too little scouting to 100% map awareness

O_O


Did you see Stephano's match vs MC on Daybreak? It was stunning how good and accurate his map awareness was in that game, literally knew every little move MC made and exploited it at every turn. I feel like people are gonna need to be more aware of how powerful of a tool Overlords are and find ways to clear them out and deny map scouting more, make information wars much more important. Information and map awareness is everything in this game, it's actually a bit staggering how much you can toy with your opponents if you can keep them blind.

There's very little way for a Protoss player to deny Overlord scouting in the early game, since Stalkers don't come for awhile off of a FFE. I can see Terrans being more cautious of them, because they often get Vikings and already have Marines fairly early, but Protoss really got the shaft when it comes to this patch, which had unwanted affects on PvZ even though it was directed at TvZ.
31415926535
Profile Joined May 2012
Switzerland276 Posts
Last Edited: 2012-05-22 17:52:21
May 22 2012 17:51 GMT
#1727
On May 21 2012 02:22 BeeNu wrote:
Show nested quote +
On May 21 2012 02:15 Mohdoo wrote:
Zerg has gone from too little scouting to 100% map awareness

O_O


Did you see Stephano's match vs MC on Daybreak? It was stunning how good and accurate his map awareness was in that game, literally knew every little move MC made and exploited it at every turn. I feel like people are gonna need to be more aware of how powerful of a tool Overlords are and find ways to clear them out and deny map scouting more, make information wars much more important. Information and map awareness is everything in this game, it's actually a bit staggering how much you can toy with your opponents if you can keep them blind.

Maybe Phenix will be more used in PvZ ? Building one or two should completely deny overlord scouting. Stargate is an investment though and it's not an early-game solution. I think this is definitely an interesting change, we'll have to wait for some time to let pro adapt.
31415926535
Profile Joined May 2012
Switzerland276 Posts
May 22 2012 17:55 GMT
#1728
On May 23 2012 02:49 Shiori wrote:
Show nested quote +
On May 21 2012 02:22 BeeNu wrote:
On May 21 2012 02:15 Mohdoo wrote:
Zerg has gone from too little scouting to 100% map awareness

O_O


Did you see Stephano's match vs MC on Daybreak? It was stunning how good and accurate his map awareness was in that game, literally knew every little move MC made and exploited it at every turn. I feel like people are gonna need to be more aware of how powerful of a tool Overlords are and find ways to clear them out and deny map scouting more, make information wars much more important. Information and map awareness is everything in this game, it's actually a bit staggering how much you can toy with your opponents if you can keep them blind.

There's very little way for a Protoss player to deny Overlord scouting in the early game, since Stalkers don't come for awhile off of a FFE. I can see Terrans being more cautious of them, because they often get Vikings and already have Marines fairly early, but Protoss really got the shaft when it comes to this patch, which had unwanted affects on PvZ even though it was directed at TvZ.

It seems to me it will make some Protoss all-ins/timings builds (+1 mass zealots or blink stalker) much less efficient (since the zerg will scout it earlier). Not sure if this will have an impact on mid to lategame strats though. So I don't know, if this means less all-ins, maybe that's not too bad of a patch.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
May 22 2012 17:58 GMT
#1729
Could someone please change the thread title, I keep mistaking it for a new patch all the time
Shiori
Profile Blog Joined July 2011
3815 Posts
May 22 2012 18:04 GMT
#1730
On May 23 2012 02:55 31415926535 wrote:
Show nested quote +
On May 23 2012 02:49 Shiori wrote:
On May 21 2012 02:22 BeeNu wrote:
On May 21 2012 02:15 Mohdoo wrote:
Zerg has gone from too little scouting to 100% map awareness

O_O


Did you see Stephano's match vs MC on Daybreak? It was stunning how good and accurate his map awareness was in that game, literally knew every little move MC made and exploited it at every turn. I feel like people are gonna need to be more aware of how powerful of a tool Overlords are and find ways to clear them out and deny map scouting more, make information wars much more important. Information and map awareness is everything in this game, it's actually a bit staggering how much you can toy with your opponents if you can keep them blind.

There's very little way for a Protoss player to deny Overlord scouting in the early game, since Stalkers don't come for awhile off of a FFE. I can see Terrans being more cautious of them, because they often get Vikings and already have Marines fairly early, but Protoss really got the shaft when it comes to this patch, which had unwanted affects on PvZ even though it was directed at TvZ.

It seems to me it will make some Protoss all-ins/timings builds (+1 mass zealots or blink stalker) much less efficient (since the zerg will scout it earlier). Not sure if this will have an impact on mid to lategame strats though. So I don't know, if this means less all-ins, maybe that's not too bad of a patch.

It would appear that I need to say this again: patching all-ins out of the game is stupid unless the all-in is overpowered. I have no idea why this community has such a knee-jerk hatred of all-ins, but they're a part of the game, and they need to be in order to stop players from playing ridiculously greedy every single game. The only reason that Zerg players actually make units (hell, the only reason they make a Roach Warren) is because there's the possibility of pressure. Aside from the fact that this patch makes the +1 4gate Zealot pressure basically irrelevant due to the fact that Queens can significantly delay (if not counter) it, we just have another scenario in which standard Zerg play is being made immune to more pressures. What's next? For 100 energy Queens can cast Fungal to help with 7 gate Blink all-ins? Obviously that would be a terrible idea, but it's the same sort of mentality that allows for these Zerg buffs. Droning to 80 before 10 minutes is game over for the Terran/Protoss opponent, so there need to be reliable ways of preventing it.

Hellions were one of these ways because they delayed the third and forced the Zerg to make Roaches/units that weren't Drones. Now, I still don't know why Blizzard thought that Hellions were a problem, especially since top players seemed to have no difficulty fending them off (yeah, once in a blue moon someone will lose a mineral line because they mispositioned them, but then again, sometimes a Terran will leave a Supply Depot down and get a Ling runby). But not we just have another strategy severely weakened, making the game more and more of a stale, NR 15 experience in XvZ.
Baseic
Profile Joined March 2011
Netherlands310 Posts
May 22 2012 18:13 GMT
#1731
On May 23 2012 02:55 31415926535 wrote:
Show nested quote +
On May 23 2012 02:49 Shiori wrote:
On May 21 2012 02:22 BeeNu wrote:
On May 21 2012 02:15 Mohdoo wrote:
Zerg has gone from too little scouting to 100% map awareness

O_O


Did you see Stephano's match vs MC on Daybreak? It was stunning how good and accurate his map awareness was in that game, literally knew every little move MC made and exploited it at every turn. I feel like people are gonna need to be more aware of how powerful of a tool Overlords are and find ways to clear them out and deny map scouting more, make information wars much more important. Information and map awareness is everything in this game, it's actually a bit staggering how much you can toy with your opponents if you can keep them blind.

There's very little way for a Protoss player to deny Overlord scouting in the early game, since Stalkers don't come for awhile off of a FFE. I can see Terrans being more cautious of them, because they often get Vikings and already have Marines fairly early, but Protoss really got the shaft when it comes to this patch, which had unwanted affects on PvZ even though it was directed at TvZ.

It seems to me it will make some Protoss all-ins/timings builds (+1 mass zealots or blink stalker) much less efficient (since the zerg will scout it earlier). Not sure if this will have an impact on mid to lategame strats though. So I don't know, if this means less all-ins, maybe that's not too bad of a patch.

To be honest, I never lost to a 2 base all-in of a FFE because I could't scout it, I lose to the all-ins because they're really strong. Pretty much all scouting I have to do is checking gas, which is vital for ZvP and hasn't really been changed with the patch.
Etc.
GinDo
Profile Blog Joined September 2010
3327 Posts
May 22 2012 18:16 GMT
#1732
On May 23 2012 02:48 dashiz wrote:
Queens rape reapers now... once again, cya reapers.

With they way things are developing as result of patching, I feel reapers should be removed from the game all together. They have little to no use. The only thing I can think of is the quick scout in TvT and TvP, but even then you assume alot of risk as a result.

My Opinion
+ Show Spoiler +
Dump the reaper, replace with the FireBat(With BW Stats. The SC2 Campaign Firebat was too buff and would be really OP together with marauders.). Replace Hellion Flamethrower with AutoTurret like attack and give it Mines that are considered Air unit like PDD, but only attacks ground units. As a result you can still mine drag, but you can't minesweep with Collosi.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
FT.aCt)Sony
Profile Blog Joined June 2007
United States1048 Posts
May 22 2012 18:22 GMT
#1733
On May 23 2012 03:16 GinDo wrote:
Show nested quote +
On May 23 2012 02:48 dashiz wrote:
Queens rape reapers now... once again, cya reapers.

With they way things are developing as result of patching, I feel reapers should be removed from the game all together. They have little to no use. The only thing I can think of is the quick scout in TvT and TvP, but even then you assume alot of risk as a result.

My Opinion
+ Show Spoiler +
Dump the reaper, replace with the FireBat(With BW Stats. The SC2 Campaign Firebat was too buff and would be really OP together with marauders.). Replace Hellion Flamethrower with AutoTurret like attack and give it Mines that are considered Air unit like PDD, but only attacks ground units. As a result you can still mine drag, but you can't minesweep with Collosi.


Then you will still have a op composition. For every single thing you're inputting, you need to remove one thing. For the mines that are air then remove Thors. If you get rid of blueflame you already had firebats put into place hence no auto turret needed.

You have a poor sense of looking at the balance.
teamhozac
Profile Joined April 2012
404 Posts
May 22 2012 18:39 GMT
#1734
The worst thing that could have possibly happened for Terran players everywhere was MVP winning GSL, again. This is just going to add fuel to the "Terran players just need to play better" "MVP is Terran and won the GSL four times, you guys just suck" sigh
Shiori
Profile Blog Joined July 2011
3815 Posts
May 22 2012 18:42 GMT
#1735
On May 23 2012 03:39 teamhozac wrote:
The worst thing that could have possibly happened for Terran players everywhere was MVP winning GSL, again. This is just going to add fuel to the "Terran players just need to play better" "MVP is Terran and won the GSL four times, you guys just suck" sigh

In PvT this is precisely what Terrans need to be doing. There is virtually no evidence provided of top level Terrans outplaying top level Protoss players in the lategame and still losing. I have yet to see any replays which demonstrate this. I've seen plenty of replays from ladder Terrans of varying leagues in which a fatal mistake costs them the game (their "outplaying" of the other player is usually extremely exaggerated) but none which establish the complaint made by you and others that TvP is unplayable in the lategame.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 22 2012 18:48 GMT
#1736
On May 23 2012 03:39 teamhozac wrote:
The worst thing that could have possibly happened for Terran players everywhere was MVP winning GSL, again. This is just going to add fuel to the "Terran players just need to play better" "MVP is Terran and won the GSL four times, you guys just suck" sigh

Zerg won the first 2 GSLs (or was it 3? ) The race was still weak and was patched accordingly. This is why "but x race is fine..it won GSL, l2p" is a stupid argument.
Head Coach Park: "They should buff tanks!"
teamhozac
Profile Joined April 2012
404 Posts
May 22 2012 18:55 GMT
#1737
On May 23 2012 03:48 Sapphire.lux wrote:
Show nested quote +
On May 23 2012 03:39 teamhozac wrote:
The worst thing that could have possibly happened for Terran players everywhere was MVP winning GSL, again. This is just going to add fuel to the "Terran players just need to play better" "MVP is Terran and won the GSL four times, you guys just suck" sigh

Zerg won the first 2 GSLs (or was it 3? ) The race was still weak and was patched accordingly. This is why "but x race is fine..it won GSL, l2p" is a stupid argument.


I guarentee you hundreds of people on this very site will use that argument whenever someone mentions late game tvp... "LOL MVP won GSL by beating like 4 protosses you just suck haha l2p" If you notice, not one of MVP's victories came in the late game, what does that tell you? anyways were regressing didnt mean to bring this in here...

I am curious, are there any updated statistics on ladder population? I havent seen an updated one since season 5
Psychlone
Profile Joined August 2010
Canada90 Posts
May 22 2012 19:11 GMT
#1738
If Reapers get a buff/cost reduction, it will be fine. Reapers at 50 mins 25 gas would be ok now I think.
Uncultured
Profile Joined September 2010
United States1340 Posts
May 22 2012 19:18 GMT
#1739
On May 23 2012 03:55 teamhozac wrote:
Show nested quote +
On May 23 2012 03:48 Sapphire.lux wrote:
On May 23 2012 03:39 teamhozac wrote:
The worst thing that could have possibly happened for Terran players everywhere was MVP winning GSL, again. This is just going to add fuel to the "Terran players just need to play better" "MVP is Terran and won the GSL four times, you guys just suck" sigh

Zerg won the first 2 GSLs (or was it 3? ) The race was still weak and was patched accordingly. This is why "but x race is fine..it won GSL, l2p" is a stupid argument.


If you notice, not one of MVP's victories came in the late game, what does that tell you?

It tells me you didn't watch the games.
Don't you rage when you lose too? -FruitDealer
ZenithM
Profile Joined February 2011
France15952 Posts
May 22 2012 19:24 GMT
#1740
Anyone else thinks Terran needs a way to dump gas like Protoss have sentries and templars and Zerg have infestors ? Often times in my own games as well as in top Terran games we bank a lot of gas without being able to use it.
That or we don't take more than 4-6 gases because we know that we can't use more anyway, which is kinda equivalent: the more bases Protoss has, the more gas he can dump in units, but it doesn't hold at all for Terran. It's probably the key to Terran lategame alleged weakness.

And please, no "mass ravens!", unless you're very confident in your argumentary skills and think you can convince me ;D

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