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Patch 1.4.3.2 - Page 78

Forum Index > SC2 General
2059 CommentsPost a Reply
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lullaby
Profile Joined August 2011
27 Posts
May 13 2012 17:14 GMT
#1541
haha teamliquid never fails to amuse me :D As if this change even affects the game for 90% of the posters :D If you aren't at least low grandmaster, there are SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO many mistakes during each game of yours that something like this doesn't matter that much... it won't make you lose more games than you already did.....

I agree that this MIGHT change the early game quite a bit and MIGHT make it a lot harder for really good players but everyone under Grandmaster is so far away from playing anywhere near perfect that it's just ridiculous to rage about something like that....
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-13 17:48:37
May 13 2012 17:27 GMT
#1542
On May 14 2012 01:46 Affluenza wrote:
Show nested quote +
On May 14 2012 00:46 teamhozac wrote:
On May 14 2012 00:21 Affluenza wrote:
On May 13 2012 23:55 s3rp wrote:
On May 13 2012 23:39 Affluenza wrote:
On May 13 2012 23:29 teamhozac wrote:
On May 13 2012 22:54 Affluenza wrote:
On May 13 2012 22:15 teamhozac wrote:
On May 13 2012 21:19 Blizzaze wrote:
I love how every T in this thread acts like a 0.12 speed bonus for units that are only good for basic scouting and supply and a 2 range bonus for units that are produced in numbers of 6-8 max. a game have completely ruined the matchup for them, rendering every possible opening invalid.


It doesnt render them invalid, but it definitely makes them harder to pull off, and it makes it MUCH easier for zerg to defend, which is totally unnecessary as due to the metagame, zerg has basically figured out how to deal with all T openings. Way better scouting, plus two range on queens, I mean what more do you want? A free baneling with every spine crawler?


Classic QQ...absolutely classic! Haha!

"totally unnecessary as due to the metagame"...what does this even mean...lol


Zerg scouting was a problem probably like a year ago? It isnt anymore... Hellions were never a problem... guess what, people actually figured out how to deal with Terran openings, can you believe it? Aside from the constant nerfs, Zerg and protoss learned to deal with Terran early game pressure, shocking right? Thats called the metagame, okay? That is why these buffs are just insulting to Terrans, if you can't see that you need to get your head out of the sand.


Zerg scouting? Good? What? Sacrificing lings and Overlords is not good especially in the early game where we need to maximise and be very efficient with larvae...

What you are describing is Zerg adapting...we resigned ourselves to the fact/fate that we needed to sacrifice OL and lings...that is all.

Zerg has had issues scouting since beta...it's taken Blizzard 2 years to help zerg scout.

It's time Terrans started to also adapt...you cant expect Blizzard to just nerf/buff things till things go right for you, you have to figure things out without relying on Blizzard.


Yeah Terran will adapt untill everyone does the same exact shit every time in every MU exept for TvT since this is how Blizzard has patched. The went way overboard with nerf and buffs and basically try to narrow down Terran to very few strats/opening .. If you want to argue well other races would have that too . Maybe but that doesn't mean its a good thing and shouldn't be changed.


Most Zergs when it comes to these buffs are of the opinion that the OL speed is very nice and welcomed and has been asked for since the beta.

The Queen range is out of leftfield...no Zerg asked for this change.

I think reapers need buffing...but then I cant but feel that they are anything but a gimmick for early game. I agree Terran should probably have 2 maybe 3 varied openings. Hellions are still viable btw...just takes more control on your part.

There is a misconception here to be addressed though...Terrans shouldn't feel entitled to comfortable/almost automatic map-control just because in the past you had it with such ease. Playing ZvT as Zerg in the early game we are very vulnerable and survival with certain Terran openings has always been a close cut...ala 5 rax reaper, 2 rax-bunker rush, reactor hellion. Nerfs dropped on these because it's a bit too strong...maybe Blizzard went tad overboard on reapers though.

We've lived on the knife edge for a while...whether that is correct I don't know but it feels slightly weird that as Zerg we should to be so defensive but if we want to be aggressive like Terrans our builds are borderline all-in but Terran can transition very well off of almost all their aggressive openings. I guess it comes down to how diverse the Terran unts are.

Now I resigned myself to the fact that playing Zerg I have to do my utmost to survive Terran pressure so I can get into the mid/late game...I don't desire for Blizzard to buff early game Zerg I'm quite happy with the mind set that I have to survive early game and then it's my turn later in the mid-to-late game to use Zerg strats to my advantage.


Its not supposed to be an EASY game. You think Terran inst vulnerable to roach/baneling busts? We are, we take risks as well, our scouting isnt great either, especially if it means sacrificing a MULE early game, which REALLY hurts us. And you saying I shouldnt wait for buffs/nerfs and should adapt is hilarious considering how many nerfs we have received specifically with early game TvZ pressure, bunker nerf, reaper nerf, rax nerf, hellion nerf, bunker nerf round 2... now you guys have better scouting, better defensive queens... "yea just adapt" I could have said that to you 2 years ago right?


Terran are the most well designed and well rounded race in the game. They have oustanding versatility. Now not even Blizzard can figure out what new Terran units to introduce as if they try it steps on another units toes. That's how much depth and versatility Terran has.

Protoss and Zerg suffered during SC2 development and post release Blizzard have had to make balance changes to compensate to allow the two races to catch up. You can see this with the HotS unit introduction and what's been cut.

Play Protoss and Zerg and you will realise pretty soon they lack certain things in particular situations. You cannot fault Blizzard for trying to fix their game up.

Zergs were told exactly that actually during and after WoL was released. I.e we're playing Zerg wrong etc etc and we need to adapt which actually meant "react" not act. Through this we soon learned we can't be aggressive. If we could be aggressive July would be a GSL winner by now...the best Zergs are the ones who react and are on the ball when opponents make mistakes so they can punish those mistakes.

The queen and overlord buffs are not the end of early game TvZ pressure for Terran. It's the start of where Terrans learn better unit control and rid themselves of sloppy play. 1 marine to snipe an OL? Try 2 marines. Better marine placement too. Wanna snipe a tumour/drones/lings start practicing that micro.

I watched a few Korean streams yesterday and the changes I don't think have had an adverse effect on games.



Considering Terran has basically 3-4 very very limited units 2 of them basically completely useless and several completely useless upgrades and abilities that have no real benefit whatsoever. If Terran is the most well-rounded race Blizzard created a bad game.

Right now after patching i'd say Zerg is the most well rounded race ( i didn't say strongest ) . After your expand you have a plentora of build in every matchup you can use. Every unit has a purpose with some exeptions in specific matchups and you don't have completely obsolete upgrades without any benefit or abilities nobody uses. Yeah Terran might have more overall but if a third of that is useless not sure if that counts.

There's one matchup where you can use more than 2/3's ( TvZ ) or half (TvP ) of your units as Terran and that ironically is the mirror...
VPCursed
Profile Blog Joined May 2011
1044 Posts
May 13 2012 17:36 GMT
#1543
problem with terran is, it takes a Professional player.. not a grandmaster to win in the late game.. you don't just copy a pro's unit composition and expect to do even half decent with it.
teamhozac
Profile Joined April 2012
404 Posts
May 13 2012 17:36 GMT
#1544
On May 14 2012 02:14 lullaby wrote:
haha teamliquid never fails to amuse me :D As if this change even affects the game for 90% of the posters :D If you aren't at least low grandmaster, there are SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO many mistakes during each game of yours that something like this doesn't matter that much... it won't make you lose more games than you already did.....

I agree that this MIGHT change the early game quite a bit and MIGHT make it a lot harder for really good players but everyone under Grandmaster is so far away from playing anywhere near perfect that it's just ridiculous to rage about something like that....


This argument never fails to amuse me, it is so tired and stupid it baffles my mind that people still spew it. "Youre not in GM, youre not affected by balance changes" Yeah buddy, we are. Everyone is actually. If something in race X is buffed it makes things for race Y harder. Done deal, thats it thanks for playing. No matter what level you are on a Queen buff makes hellions harder to use, does not matter if youre in GM or Diamond in NA or KR /rant
Theovide
Profile Joined September 2010
Sweden914 Posts
May 13 2012 17:38 GMT
#1545
On May 14 2012 01:34 Blizzaze wrote:
Show nested quote +
On May 14 2012 01:15 CakeSauc3 wrote:
What scares me about this Queen buff now has nothing to do with how the game has been played in the past - it's how Zerg is going to adapt. Up until now, Zerg has been forced to tech to roaches whenever it's apparent that a large group of hellions are heading their way. Terran relied on this tech-switch to slow Zerg down. Now, are roaches even needed? Honestly, unless Zerg plans on going on the offensive, all they need to do is build a few more queens, and there's nothing that Terran can do. 2-rax, reaper, hellion, and banshee all have one thing in common - they die to the new super-queens.


Again, please tell me how an additional 2 range ruins engagements for the units you mentioned because we now have a "Super-Queen" (lol)...
Banshee's: Aren't even effected since the buff was only to ground attack.
Repears: Nobody used them before the buff anyways.
Bioball: A typical bio engagement takes place in numbers where 1 or 2 queens have close to zero influence, regardless of range 3 or 5.
Hellions: Defending Hellions now has gotten easier. I admit that. But other than that, how did the Hellion-Queen "matchup" change at all? It's not like Queens can suddely kite hellions or something.

People using the argument that the queen buff doesn't affect air is getting quite tiring. I'm not even advocating that the queen buff is overpowered but it is obvious that it affects even the use of air units against zerg, even if it doesn't do so directly. Making the queen a stronger unit means there will be more queens on the field and thus zerg will be able to deal with air easier without scouting it. If they scout it though, this buff wont affect the zergs air defense very much because they'd be producing more queens then eitherway (ie before or after patch).

This means, that the patch had a direct result to reduce the amount of scouting zergs need to do to be able to deal with air pushes, be that a good or bad thing.
Blizzaze
Profile Joined May 2012
9 Posts
May 13 2012 18:10 GMT
#1546
On May 14 2012 02:38 Theovide wrote:
People using the argument that the queen buff doesn't affect air is getting quite tiring. I'm not even advocating that the queen buff is overpowered but it is obvious that it affects even the use of air units against zerg, even if it doesn't do so directly. Making the queen a stronger unit means there will be more queens on the field and thus zerg will be able to deal with air easier without scouting it. If they scout it though, this buff wont affect the zergs air defense very much because they'd be producing more queens then eitherway (ie before or after patch).

This means, that the patch had a direct result to reduce the amount of scouting zergs need to do to be able to deal with air pushes, be that a good or bad thing.


People won't be suddenly getting more than 2 queens per hatch just because it's stronger. It doesn't make much sense to build additional queens for battle/defense since it's a waste of minerals and supply when you have stronger units for the same cost.
cOoLiD
Profile Blog Joined February 2011
Canada168 Posts
Last Edited: 2012-05-13 18:13:50
May 13 2012 18:11 GMT
#1547
On May 14 2012 03:10 Blizzaze wrote:
Show nested quote +
On May 14 2012 02:38 Theovide wrote:
People using the argument that the queen buff doesn't affect air is getting quite tiring. I'm not even advocating that the queen buff is overpowered but it is obvious that it affects even the use of air units against zerg, even if it doesn't do so directly. Making the queen a stronger unit means there will be more queens on the field and thus zerg will be able to deal with air easier without scouting it. If they scout it though, this buff wont affect the zergs air defense very much because they'd be producing more queens then eitherway (ie before or after patch).

This means, that the patch had a direct result to reduce the amount of scouting zergs need to do to be able to deal with air pushes, be that a good or bad thing.


People won't be suddenly getting more than 2 queens per hatch just because it's stronger. It doesn't make much sense to build additional queens for battle/defense since it's a waste of minerals and supply when you have stronger units for the same cost.


Actually, they probably will considering that the queen doesn't cost any larva meaning Zergs can just drone, drone, drone safely. Also what zerg unit costs 150 minerals and no gas that is better than the queen?
sirachman
Profile Joined April 2011
United States270 Posts
May 13 2012 18:13 GMT
#1548
Sheth says that Terran is the hardest race due to the insane micro requirement and Flash sees major late game balance issues among many other pro players. There is a problem and I hope HotS does a lot to fix it. The imba terran of the days of beta and 2011 are now far in the past.
IMoperator
Profile Joined October 2011
4476 Posts
May 13 2012 18:15 GMT
#1549
On May 14 2012 03:10 Blizzaze wrote:
Show nested quote +
On May 14 2012 02:38 Theovide wrote:
People using the argument that the queen buff doesn't affect air is getting quite tiring. I'm not even advocating that the queen buff is overpowered but it is obvious that it affects even the use of air units against zerg, even if it doesn't do so directly. Making the queen a stronger unit means there will be more queens on the field and thus zerg will be able to deal with air easier without scouting it. If they scout it though, this buff wont affect the zergs air defense very much because they'd be producing more queens then eitherway (ie before or after patch).

This means, that the patch had a direct result to reduce the amount of scouting zergs need to do to be able to deal with air pushes, be that a good or bad thing.


People won't be suddenly getting more than 2 queens per hatch just because it's stronger. It doesn't make much sense to build additional queens for battle/defense since it's a waste of minerals and supply when you have stronger units for the same cost.

Actually you're wrong, I've been playing vs. gasless 4 queen style (a la spanishiwa) almost every game since the patch. It allows them to defend hellions and drone up quite easily while giving a ton of creep spread.
IMoperator
Profile Joined October 2011
4476 Posts
May 13 2012 19:33 GMT
#1550
I'm losing almost every fucking game right now against zerg. This buff was really unnecessary, I have no idea what blizzard was thinking. You can't deny creep very well, and it just makes it easier to go lategame. really sad.
Garmer
Profile Joined October 2010
1286 Posts
May 13 2012 19:41 GMT
#1551
i'm starting to think that, blizzard's definition of balance, is making the game more and more easy.
xUnSeEnx
Profile Blog Joined December 2010
United States183 Posts
May 13 2012 19:49 GMT
#1552
On May 14 2012 04:33 IMoperator wrote:
I'm losing almost every fucking game right now against zerg. This buff was really unnecessary, I have no idea what blizzard was thinking. You can't deny creep very well, and it just makes it easier to go lategame. really sad.


Brosef, Switch to protoss and get free wins. Do not play terran until HoTs
"All your base are belong to us."
Sc2Null
Profile Joined April 2011
United States3754 Posts
May 13 2012 19:55 GMT
#1553
On May 14 2012 04:49 xUnSeEnx wrote:
Show nested quote +
On May 14 2012 04:33 IMoperator wrote:
I'm losing almost every fucking game right now against zerg. This buff was really unnecessary, I have no idea what blizzard was thinking. You can't deny creep very well, and it just makes it easier to go lategame. really sad.


Brosef, Switch to protoss and get free wins. Do not play terran until HoTs


I'm pretty sure you were already losing to every zerg..I'm also positive the +2 range of the queen had an affect on your losses. If you are going to make arguments like these, post replays.
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
Narw
Profile Joined February 2011
Poland884 Posts
Last Edited: 2012-05-13 20:10:43
May 13 2012 20:09 GMT
#1554
I havent really read thru all this, well, complaining from T's (sorry guys its quite boring), but did someone tried to analyse how this changes early and mid game zvz? From what i've seen on ladder (im playing mostly low master's/high diamond) people got a lot more greedy with stuff like double evo's before roach warren hiding behind 4-5 queens + 1 spine which makes zergling/baneling pressure well, nulified at least on certain maps. Will this be standard now or there is a way to at least punish a bit that kind of play without severe commitment? Of course its possible to take earlier third vs that style, but if they dont suck on spreading creep their 3rd wont be so much later. Also this heavy queen opening kinda discourages muta play from what i saw.
quarkle
Profile Joined October 2010
United Kingdom92 Posts
May 13 2012 20:12 GMT
#1555
My best advice for weaker Terrans is to switch race to Zerg now.!
I've been playing Terran since sc2's release and thought I'd never switch but since switching to Zerg my win rate is around 85% (playing at low level)

I think Terran takes a lot more skill to play which probably suits those with very high apm ...sadly my apm sucks but playing Zerg with low apm seems ok to me. It feels like slow motion compaired to the hectic Terran macro madness.
I also love just how many early (cheese) game options Zerg have.
Its so quick to rack up a load of very fast easy wins, I can almost feel the Terran pain having been one myself for so long when i march into their base with a load of roaches or go for a quick bane bust and totally wipe them out. lol

One thing I noticed is Terrans are far less chilled out when being cheezed. Most either quit without a gg or start whining that playing cheese will never improve my gameplay.
Strange that since my ladder ranking is climbing very fast.
I certainly don't play sc2 to lose games even if i am somehow percieved as a better player as a Terran.
Winning is fun and the new zerg buff is going to make things even easier.


s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-05-13 20:37:54
May 13 2012 20:36 GMT
#1556
My best advice for lower master/high diamond Terrans like me is play 2 factory Helions with BF ( hide your Helions after 4 or 6 so they don't randomly start building roaches too early ) into Mech after you 15 Gas CC'ed . It dies to early Roach pressure but right now most Zergs i play feel so save with their new shiny Queens that they at best have Lings. The really greedy one you can just kill the others will have their third delayed soo much that by the time they have roaches on the field to savely take the third you will can be at 4 Bases.

Will only work if the Zerg doesn't go early roaches though.
Blizzaze
Profile Joined May 2012
9 Posts
May 13 2012 20:52 GMT
#1557
On May 14 2012 05:12 quarkle wrote:
My best advice for weaker Terrans is to switch race to Zerg now.!
I've been playing Terran since sc2's release and thought I'd never switch but since switching to Zerg my win rate is around 85% (playing at low level)

I think Terran takes a lot more skill to play which probably suits those with very high apm ...sadly my apm sucks but playing Zerg with low apm seems ok to me. It feels like slow motion compaired to the hectic Terran macro madness.
I also love just how many early (cheese) game options Zerg have.
Its so quick to rack up a load of very fast easy wins, I can almost feel the Terran pain having been one myself for so long when i march into their base with a load of roaches or go for a quick bane bust and totally wipe them out. lol

One thing I noticed is Terrans are far less chilled out when being cheezed. Most either quit without a gg or start whining that playing cheese will never improve my gameplay.
Strange that since my ladder ranking is climbing very fast.
I certainly don't play sc2 to lose games even if i am somehow percieved as a better player as a Terran.
Winning is fun and the new zerg buff is going to make things even easier.


You're one of those people that 7rr every game right?
I was one of them, until I realized never playing macro games won't get me anywhere past gold league.
Because that's where people start to be able to defend such cheese regularly and then you're done.
VoO
Profile Blog Joined June 2011
Germany278 Posts
Last Edited: 2012-05-13 21:28:29
May 13 2012 21:21 GMT
#1558
On May 14 2012 05:12 quarkle wrote:
My best advice for weaker Terrans is to switch race to Zerg now.!
I've been playing Terran since sc2's release and thought I'd never switch but since switching to Zerg my win rate is around 85% (playing at low level)

I think Terran takes a lot more skill to play which probably suits those with very high apm ...sadly my apm sucks but playing Zerg with low apm seems ok to me. It feels like slow motion compaired to the hectic Terran macro madness.
I also love just how many early (cheese) game options Zerg have.
Its so quick to rack up a load of very fast easy wins, I can almost feel the Terran pain having been one myself for so long when i march into their base with a load of roaches or go for a quick bane bust and totally wipe them out. lol

One thing I noticed is Terrans are far less chilled out when being cheezed. Most either quit without a gg or start whining that playing cheese will never improve my gameplay.
Strange that since my ladder ranking is climbing very fast.
I certainly don't play sc2 to lose games even if i am somehow percieved as a better player as a Terran.
Winning is fun and the new zerg buff is going to make things even easier.




Random Master. You need higher APM to do utilize Zerg. Terran is by far the most cheese-resistant race. Terran is the worst ladder race. That said, B doesn't balance for ladder. Ladder will always be imba, just pick the strongest race.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
][Primarch][
Profile Joined February 2012
Sweden302 Posts
May 13 2012 21:33 GMT
#1559
On May 14 2012 02:36 VPCursed wrote:
problem with terran is, it takes a Professional player.. not a grandmaster to win in the late game.. you don't just copy a pro's unit composition and expect to do even half decent with it.


This^ So very true, The skill-gap between the races is pretty big atm. If you want to play Terran on a decent level you have to be ready to outplay your opponent. "Terran Macro" will never reward you with getting that A-Move army.
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
quarkle
Profile Joined October 2010
United Kingdom92 Posts
May 13 2012 21:40 GMT
#1560
On May 14 2012 05:52 Blizzaze wrote:

You're one of those people that 7rr every game right?
I was one of them, until I realized never playing macro games won't get me anywhere past gold league.
Because that's where people start to be able to defend such cheese regularly and then you're done.


I hate to admit it but yeah I've been dabbling with roach rushes, six pools and started bane busting and although I agree with you 100% that i'll never make the grade much beyond gold to be honest i am perfectly fine with that.
After a few beers/smokes i don't need complications and actually enjoy the reaction i get when i cheese and have no real hunger to mix it up with high macro/micro based players.
I just play for fun.
Having said that even the pros fuck up against cheese so there's scope to take out any player at any level especially if they get greedy and don't scout and trust me there's a lot of greedy players out there.


VoO,
At the level I play Terran isn't really cheese resistant. yeah they can hold stuff off but for some reason unbeknown to me i just play better with zerg. even if i screw up my cheese in most games i can recover pretty well with zerg. recovery seems easier with zerg than terran.
most of the terrans i am playing seem to totally overeact to any pressure and well it feels sweet.
right now its my opinion at lower levels zerg is easier to win with and even if i lose at least it all happens rather quick.
sadly my terran games most often took about 45 mins or more. especially tvt.
now playing as a zerg games seem to end quick which enables me to pack more games in.

as i said i play for fun i am not looking to really improve.

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