• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:17
CEST 02:17
KST 09:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BW General Discussion
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10427 users

Patch 1.4.3.2 - Page 37

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 35 36 37 38 39 103 Next
aksfjh
Profile Joined November 2010
United States4853 Posts
May 10 2012 11:12 GMT
#721
On May 10 2012 20:10 Saechiis wrote:
Show nested quote +
On May 10 2012 19:53 StarBrift wrote:
On May 10 2012 19:32 yoigen wrote:
On May 10 2012 19:28 StarBrift wrote:
Any terran that thinks it was fair when they could park 2-4 helions outside creep and completely stop creep spread until they were chased away by units needs a wake up call. Now you will need to commit to atleast 6 helinons and you will actually have to have multitasking to deny creep tumors. 6 helions will still be able to dive into queen attack range and pick up building tumors easily. The only trade off is that you actually have to lose like 20% hp on one of your helions to do it and the fact that you can't spend 200 minerals to nullify creep spread until 8 minutes into the game.


You could creed spread before when hellions were out with good queen control and spinecrawler movement. Most zergs are just to bad to do that.


No. You could spread creep against terrans with bad multitasking IF you took a risk and made 2 spines so that you could move one without getting 6-8 helions dive into your base and end the game. Or could spread your creep to whatever place 1 spine could defend. Then you'd have maybe 8 creep tumors waiting on the edge of your natural ramp / entrance just for those 4 helions to dissapear so you could keep spreading.

If you are counting games where zergs make 2 spines and a good number of lings just to get their creep spread out then yeah, that's what they paid to get creep spread and you should be clearly ahead in econ. Then they mass drone to get to a good econ and you are now clearly ahead in tech / units. Most good zergs play now without lings just to get drone count up to match a terran FE. With that style your creep tumors stop at your natural ramp.

So no. Most zergs weren't too bad to creep spread vs helions. Most terrans are too bad to actually watch their helions and stop creep spread from the zerg. Whenever I get matched up against a progamer terran that opens up helions they will not only stop creep spread but they will most likely scan and stop further spread unless you have 4 queens. Even with 3 queens (1 queen completely devoted to creep spread) terran can deny creep 100% with a very insignificant cost to econ.

Actually the biggest reason why 2 queen, 2 hatch, 2 base muta never ever works vs anything that is not some kind of 1 base 2 star banshee all in is the fact that helion openinigs deny creep so easily. You can not play low econ muta with 2 queens if your creep gets shut down.


Really? Being unable to spread creep because you're only building drones is unfair?

Careful, if you push him too far, he'll start claiming marines and mules are OP and that scans are free.
ibo422
Profile Joined April 2012
Belgium2844 Posts
May 10 2012 11:13 GMT
#722
I don't like the queen buff..
Phays
Profile Joined January 2012
Sweden162 Posts
May 10 2012 11:13 GMT
#723
Really dislike the queen range buff, will be harder to prevent creepspread early game for terran which once again makes the terran to be more aggresive earlygame..
Squigly
Profile Joined February 2011
United Kingdom629 Posts
May 10 2012 11:13 GMT
#724
On May 10 2012 19:52 Maekchu wrote:
I find it funny how everyone whines about the 5 range for the Queen saying Zerg don't need to place a spine anymore...

You do know, that whether the Queen have 3 or 5 range. It's damage is crap. So you will still be able to put on some pressure with hellions, but it's a bit harder to micro now.

Also, Blizz did come up with an explanation for making the buff for the Queen.

Show nested quote +
Zerg at the pro-level are slightly too susceptible to all-in rushes.

-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.


http://eu.battle.net/sc2/en/blog/4347080/Call_to_Action_Balance_Testing-03_05_2012#blog

Whether or not you think this explanation is sufficient is up to you though. But they did have some kind of argumentation for the buff.

Anyway, these changes are so small that they are hardly going to have any decisive influence on any match outcomes below master/grandmaster.

So I say, put away your forks and pitches...


What? Im only high diamond and this changes will seriously affect me. I dont think you realise how much of a nerf to hellion openers it is. Without the ability to deny creep, things like early tank marine pushes are now hugely weaker.

Also, zergs can be even greedier as hellion all ins are far worse.

This is not a small patch, its a big deal.
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 10 2012 11:14 GMT
#725
too much qq in this thread. I feel there needs to be league restrictions on QQing. Any1 below masters that dont really know what they're talking about are just clogging the thread up with negativity and wrong information.
I like these changes, a lot.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
May 10 2012 11:14 GMT
#726
On May 10 2012 19:55 wildstyle1337 wrote:
queen have melee attack with range 5 ? :O

No. Queens never had a melee attack, it's always been ranged, even though the animation is of them striking the target with their limbs. Queens' ground attack benefits from the ranged attack upgrade, and its damage is reduced by Guardian Shield.
The frumious Bandersnatch
Linog[e]
Profile Joined April 2012
59 Posts
May 10 2012 11:15 GMT
#727
bunker :D
'Now you’re in the world of the wolves And we welcome all you sheep'
ppdealer
Profile Joined January 2011
Canada163 Posts
May 10 2012 11:16 GMT
#728
On May 10 2012 20:10 Saechiis wrote:
Show nested quote +
On May 10 2012 19:53 StarBrift wrote:
On May 10 2012 19:32 yoigen wrote:
On May 10 2012 19:28 StarBrift wrote:
Any terran that thinks it was fair when they could park 2-4 helions outside creep and completely stop creep spread until they were chased away by units needs a wake up call. Now you will need to commit to atleast 6 helinons and you will actually have to have multitasking to deny creep tumors. 6 helions will still be able to dive into queen attack range and pick up building tumors easily. The only trade off is that you actually have to lose like 20% hp on one of your helions to do it and the fact that you can't spend 200 minerals to nullify creep spread until 8 minutes into the game.


You could creed spread before when hellions were out with good queen control and spinecrawler movement. Most zergs are just to bad to do that.


No. You could spread creep against terrans with bad multitasking IF you took a risk and made 2 spines so that you could move one without getting 6-8 helions dive into your base and end the game. Or could spread your creep to whatever place 1 spine could defend. Then you'd have maybe 8 creep tumors waiting on the edge of your natural ramp / entrance just for those 4 helions to dissapear so you could keep spreading.

If you are counting games where zergs make 2 spines and a good number of lings just to get their creep spread out then yeah, that's what they paid to get creep spread and you should be clearly ahead in econ. Then they mass drone to get to a good econ and you are now clearly ahead in tech / units. Most good zergs play now without lings just to get drone count up to match a terran FE. With that style your creep tumors stop at your natural ramp.

So no. Most zergs weren't too bad to creep spread vs helions. Most terrans are too bad to actually watch their helions and stop creep spread from the zerg. Whenever I get matched up against a progamer terran that opens up helions they will not only stop creep spread but they will most likely scan and stop further spread unless you have 4 queens. Even with 3 queens (1 queen completely devoted to creep spread) terran can deny creep 100% with a very insignificant cost to econ.

Actually the biggest reason why 2 queen, 2 hatch, 2 base muta never ever works vs anything that is not some kind of 1 base 2 star banshee all in is the fact that helion openinigs deny creep so easily. You can not play low econ muta with 2 queens if your creep gets shut down.


Really? Being unable to spread creep because you're only building drones is unfair?


Yeah it's so unfair that Zerg actually have an advantage in certain aspects of the game.
Toadvine
Profile Joined November 2010
Poland2234 Posts
May 10 2012 11:17 GMT
#729
From a Protoss perspective, it's annoying that Queens are becoming the ultimate answer to any pressure I can do against Zerg, which is practically required in order to take a third against the inevitable roach max. Queens really didn't need to be better against Zealots and Stalkers. This also makes 1 base openings worse, since one of their strengths was the ability to put on some pressure with chronoboosted units before speed finished.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
ntssauce
Profile Joined February 2011
Germany750 Posts
May 10 2012 11:18 GMT
#730
On May 10 2012 20:12 aksfjh wrote:
Show nested quote +
On May 10 2012 20:10 Saechiis wrote:
On May 10 2012 19:53 StarBrift wrote:
On May 10 2012 19:32 yoigen wrote:
On May 10 2012 19:28 StarBrift wrote:
Any terran that thinks it was fair when they could park 2-4 helions outside creep and completely stop creep spread until they were chased away by units needs a wake up call. Now you will need to commit to atleast 6 helinons and you will actually have to have multitasking to deny creep tumors. 6 helions will still be able to dive into queen attack range and pick up building tumors easily. The only trade off is that you actually have to lose like 20% hp on one of your helions to do it and the fact that you can't spend 200 minerals to nullify creep spread until 8 minutes into the game.


You could creed spread before when hellions were out with good queen control and spinecrawler movement. Most zergs are just to bad to do that.


No. You could spread creep against terrans with bad multitasking IF you took a risk and made 2 spines so that you could move one without getting 6-8 helions dive into your base and end the game. Or could spread your creep to whatever place 1 spine could defend. Then you'd have maybe 8 creep tumors waiting on the edge of your natural ramp / entrance just for those 4 helions to dissapear so you could keep spreading.

If you are counting games where zergs make 2 spines and a good number of lings just to get their creep spread out then yeah, that's what they paid to get creep spread and you should be clearly ahead in econ. Then they mass drone to get to a good econ and you are now clearly ahead in tech / units. Most good zergs play now without lings just to get drone count up to match a terran FE. With that style your creep tumors stop at your natural ramp.

So no. Most zergs weren't too bad to creep spread vs helions. Most terrans are too bad to actually watch their helions and stop creep spread from the zerg. Whenever I get matched up against a progamer terran that opens up helions they will not only stop creep spread but they will most likely scan and stop further spread unless you have 4 queens. Even with 3 queens (1 queen completely devoted to creep spread) terran can deny creep 100% with a very insignificant cost to econ.

Actually the biggest reason why 2 queen, 2 hatch, 2 base muta never ever works vs anything that is not some kind of 1 base 2 star banshee all in is the fact that helion openinigs deny creep so easily. You can not play low econ muta with 2 queens if your creep gets shut down.


Really? Being unable to spread creep because you're only building drones is unfair?

Careful, if you push him too far, he'll start claiming marines and mules are OP and that scans are free.


heavens from team light showed exactly how you could creep good, he was at the middle of the map very soon. only thing he did against the hellions were 2 roaches pushing forward with the creep. But zergs are so greedy and only want drones drones drones. now i guess you can drone with full injects AND get some queens aditionally instead of spending your o so valuable gas into 2-3 roaches.
MMA and Alive you are the best! | Goodbye ST_Sound ~
mememolly
Profile Joined December 2011
4765 Posts
May 10 2012 11:22 GMT
#731
stephano's queen troll builds just got scarier
s1eger
Profile Joined August 2010
United States126 Posts
May 10 2012 11:23 GMT
#732
this will be so nice to see.
cOoL
oZe
Profile Joined January 2011
Sweden492 Posts
May 10 2012 11:23 GMT
#733
On May 10 2012 19:55 wildstyle1337 wrote:
queen have melee attack with range 5 ? :O


Have you ever seen the attack animation ^^ Sometimes I wish all units had tank markers.
The worst kinds of organized crime are religion & government.
Maekchu
Profile Joined February 2011
140 Posts
May 10 2012 11:25 GMT
#734
On May 10 2012 20:13 Squigly wrote:
Show nested quote +
On May 10 2012 19:52 Maekchu wrote:
I find it funny how everyone whines about the 5 range for the Queen saying Zerg don't need to place a spine anymore...

You do know, that whether the Queen have 3 or 5 range. It's damage is crap. So you will still be able to put on some pressure with hellions, but it's a bit harder to micro now.

Also, Blizz did come up with an explanation for making the buff for the Queen.

Zerg at the pro-level are slightly too susceptible to all-in rushes.

-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.


http://eu.battle.net/sc2/en/blog/4347080/Call_to_Action_Balance_Testing-03_05_2012#blog

Whether or not you think this explanation is sufficient is up to you though. But they did have some kind of argumentation for the buff.

Anyway, these changes are so small that they are hardly going to have any decisive influence on any match outcomes below master/grandmaster.

So I say, put away your forks and pitches...


What? Im only high diamond and this changes will seriously affect me. I dont think you realise how much of a nerf to hellion openers it is. Without the ability to deny creep, things like early tank marine pushes are now hugely weaker.

Also, zergs can be even greedier as hellion all ins are far worse.

This is not a small patch, its a big deal.


It is a nerf for hellion openings, which is also what they wanted to do with this buff.

But I think people over exaggerate a bit on this. Currently, Terran is able to completely shut down the creep spread of a Zerg without no big risk really. Zerg have to go either roach or make big amounts of Zerglings to push away the hellions, and the zerglings are pretty ineffective, since you just pushed away the creep, right. Oh... And Queens get kited.

With a buff in giving the Queen the same range as a hellion, she will be able to deal some damage back to the hellions for denying the creep. You can still snipe the tumors, but if you want to do that, you'll have to exchange some HP of the hellions in order to get the tumor. It's not like the Queen will insta-kill your hellions. Her damage will stay the same. If you don't repair your hellions, there will get a point in time where they are so low, that you'll probably lose them. But you have managed to deny creep for some time...

I don't see how this is not fair... In order to deny the creep the terran have to take some kind of loss. A fraction of HP that the Queen dealt during the time it took to kill the tumor seems reasonable to me. Her damage is NOT buffed, so if Zerg decide to play extremely greedy. Not placing a spine and having atleast a few zerglings. You can always just make a runby like you could before.
pique
Profile Joined August 2011
143 Posts
May 10 2012 11:26 GMT
#735
can someone link a video of the queen attack range in action?
NoDDiE
Profile Joined November 2006
Poland170 Posts
May 10 2012 11:28 GMT
#736
On May 10 2012 20:25 Maekchu wrote:
Show nested quote +
On May 10 2012 20:13 Squigly wrote:
On May 10 2012 19:52 Maekchu wrote:
I find it funny how everyone whines about the 5 range for the Queen saying Zerg don't need to place a spine anymore...

You do know, that whether the Queen have 3 or 5 range. It's damage is crap. So you will still be able to put on some pressure with hellions, but it's a bit harder to micro now.

Also, Blizz did come up with an explanation for making the buff for the Queen.

Zerg at the pro-level are slightly too susceptible to all-in rushes.

-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.


http://eu.battle.net/sc2/en/blog/4347080/Call_to_Action_Balance_Testing-03_05_2012#blog

Whether or not you think this explanation is sufficient is up to you though. But they did have some kind of argumentation for the buff.

Anyway, these changes are so small that they are hardly going to have any decisive influence on any match outcomes below master/grandmaster.

So I say, put away your forks and pitches...


What? Im only high diamond and this changes will seriously affect me. I dont think you realise how much of a nerf to hellion openers it is. Without the ability to deny creep, things like early tank marine pushes are now hugely weaker.

Also, zergs can be even greedier as hellion all ins are far worse.

This is not a small patch, its a big deal.


It is a nerf for hellion openings, which is also what they wanted to do with this buff.

But I think people over exaggerate a bit on this. Currently, Terran is able to completely shut down the creep spread of a Zerg without no big risk really. Zerg have to go either roach or make big amounts of Zerglings to push away the hellions, and the zerglings are pretty ineffective, since you just pushed away the creep, right. Oh... And Queens get kited.

With a buff in giving the Queen the same range as a hellion, she will be able to deal some damage back to the hellions for denying the creep. You can still snipe the tumors, but if you want to do that, you'll have to exchange some HP of the hellions in order to get the tumor. It's not like the Queen will insta-kill your hellions. Her damage will stay the same. If you don't repair your hellions, there will get a point in time where they are so low, that you'll probably lose them. But you have managed to deny creep for some time...

I don't see how this is not fair... In order to deny the creep the terran have to take some kind of loss. A fraction of HP that the Queen dealt during the time it took to kill the tumor seems reasonable to me. Her damage is NOT buffed, so if Zerg decide to play extremely greedy. Not placing a spine and having atleast a few zerglings. You can always just make a runby like you could before.


but thats the point of the buff being unfair. terran has to make some commitment in terms of cutting eco by getting fact//reactor//hellions to get scouting and deny creep spread.
while zerg had to cut some eco too to regain creep spread (by getting roach//spines or mass speedlings). now zerg is perfectly fine with just getting queens, so he can regain creep spread and mantain full eco at same time. and thats why its unfair
One for the money , two for the show , straight to hell is where i go
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 10 2012 11:31 GMT
#737
On May 10 2012 20:14 TAMinator wrote:
too much qq in this thread. I feel there needs to be league restrictions on QQing. Any1 below masters that dont really know what they're talking about are just clogging the thread up with negativity and wrong information.
I like these changes, a lot.


That is such a ridiculous suggestion. I see you don't know what your talking about!

Changes seem okay, like the overlord change. Not sure about the queen change, but i guess it's alright.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2012-05-10 11:33:58
May 10 2012 11:33 GMT
#738
As a Terran, having 10 hellions snipe 2 queens in under 20 seconds with small micro was laughable. Zerg's answer to <6 min aggression is lings, but lings are useless against groups of hellions.
Roaches are a huge commitment mineral/gas/time wise. As a Zerg you either time a lair with busting out at 7+ minutes with spines/creep/queens/small batches of lings or you open roach and try for a faster 3rd now that hellions can't deny it as easily.

The game would be very stagnant and predictable if ALL Terrans opened hellions and ALL Zergs had to open roach to hold it.
Die tomorrow - Live today
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2012-05-10 11:43:24
May 10 2012 11:39 GMT
#739
i CANNOT UNDERSTAND THAT AT ALL......
Sincerely that sucks...
Protoss and zerg will have better scout to counter terran all ins but terran no... Scan is not used to scout cause one scan costs 300 mineral. And it s very easy for protoss and zerg to hide their tec.
But with fast observer and fast overlords so cool...
And now banshee ( already very limited time to be usefull) are useless...
And Do you know why protoss doesnt scout terran ? cause they know they will rock with their death ball.. No need to scout...
So ridiculous buff for toss...
And for zerg...
Queen range.... Blizzard please cancel reaper helion cause they are completely useless in your game.
You wanna protect zerg vs helions but would it be possible for you to protec terran vs violet push or 4 gate or 2 base robo all ins ??? Terran needs to know when it is coming and make 4/5 bunkers to defend with mass scvs for repair... But you dont consider we need help... and with 40s for bunkers instead 30 it s very hard....
Now zerg will be able to mass drone, no sunken cause queen can defend easy vs helions and the map control will be huge cause a lot of creep and fast overlords...
So impossible to harass in early game and very hard to drop...
And what for the tvp late game ??? You told there is a problem and you are about to nerf indirectly the terrans ???? wtf ????
GoonFFS
Profile Joined April 2010
Denmark323 Posts
May 10 2012 11:40 GMT
#740
On May 10 2012 18:19 Douillos wrote:
Show nested quote +
On May 10 2012 18:10 GoonFFS wrote:
FINALLY a buff for the obs

*
LOLOL obs cost ?


what about it? it didn't fix the issues that needed fixing
lolol all you want, that doesn't change the fact that this change was desperately needed
http://konvictgaming.com/ -> @KrugerFFS
Prev 1 35 36 37 38 39 103 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings24
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft305
ViBE171
SpeCial 124
JuggernautJason41
CosmosSc2 38
PattyMac 12
StarCraft: Brood War
GuemChi 4800
Artosis 618
Shuttle 117
LancerX 17
NaDa 16
Dota 2
canceldota227
League of Legends
Cuddl3bear2
Super Smash Bros
PPMD68
Other Games
summit1g9487
tarik_tv4507
shahzam328
C9.Mang0291
Organizations
Other Games
gamesdonequick999
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 76
• RyuSc2 63
• musti20045 31
• davetesta9
• Response 7
• CranKy Ducklings SOOP5
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• RayReign 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21882
League of Legends
• Stunt101
Other Games
• imaqtpie637
Upcoming Events
RSL Revival
9h 43m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
15h 43m
Replay Cast
23h 43m
RSL Revival
1d 9h
Maru vs MaxPax
BSL
1d 18h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.