• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:14
CEST 11:14
KST 18:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 237ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL22 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8903 users

Patch 1.4.3.2 - Page 37

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 35 36 37 38 39 103 Next
aksfjh
Profile Joined November 2010
United States4853 Posts
May 10 2012 11:12 GMT
#721
On May 10 2012 20:10 Saechiis wrote:
Show nested quote +
On May 10 2012 19:53 StarBrift wrote:
On May 10 2012 19:32 yoigen wrote:
On May 10 2012 19:28 StarBrift wrote:
Any terran that thinks it was fair when they could park 2-4 helions outside creep and completely stop creep spread until they were chased away by units needs a wake up call. Now you will need to commit to atleast 6 helinons and you will actually have to have multitasking to deny creep tumors. 6 helions will still be able to dive into queen attack range and pick up building tumors easily. The only trade off is that you actually have to lose like 20% hp on one of your helions to do it and the fact that you can't spend 200 minerals to nullify creep spread until 8 minutes into the game.


You could creed spread before when hellions were out with good queen control and spinecrawler movement. Most zergs are just to bad to do that.


No. You could spread creep against terrans with bad multitasking IF you took a risk and made 2 spines so that you could move one without getting 6-8 helions dive into your base and end the game. Or could spread your creep to whatever place 1 spine could defend. Then you'd have maybe 8 creep tumors waiting on the edge of your natural ramp / entrance just for those 4 helions to dissapear so you could keep spreading.

If you are counting games where zergs make 2 spines and a good number of lings just to get their creep spread out then yeah, that's what they paid to get creep spread and you should be clearly ahead in econ. Then they mass drone to get to a good econ and you are now clearly ahead in tech / units. Most good zergs play now without lings just to get drone count up to match a terran FE. With that style your creep tumors stop at your natural ramp.

So no. Most zergs weren't too bad to creep spread vs helions. Most terrans are too bad to actually watch their helions and stop creep spread from the zerg. Whenever I get matched up against a progamer terran that opens up helions they will not only stop creep spread but they will most likely scan and stop further spread unless you have 4 queens. Even with 3 queens (1 queen completely devoted to creep spread) terran can deny creep 100% with a very insignificant cost to econ.

Actually the biggest reason why 2 queen, 2 hatch, 2 base muta never ever works vs anything that is not some kind of 1 base 2 star banshee all in is the fact that helion openinigs deny creep so easily. You can not play low econ muta with 2 queens if your creep gets shut down.


Really? Being unable to spread creep because you're only building drones is unfair?

Careful, if you push him too far, he'll start claiming marines and mules are OP and that scans are free.
ibo422
Profile Joined April 2012
Belgium2844 Posts
May 10 2012 11:13 GMT
#722
I don't like the queen buff..
Phays
Profile Joined January 2012
Sweden162 Posts
May 10 2012 11:13 GMT
#723
Really dislike the queen range buff, will be harder to prevent creepspread early game for terran which once again makes the terran to be more aggresive earlygame..
Squigly
Profile Joined February 2011
United Kingdom629 Posts
May 10 2012 11:13 GMT
#724
On May 10 2012 19:52 Maekchu wrote:
I find it funny how everyone whines about the 5 range for the Queen saying Zerg don't need to place a spine anymore...

You do know, that whether the Queen have 3 or 5 range. It's damage is crap. So you will still be able to put on some pressure with hellions, but it's a bit harder to micro now.

Also, Blizz did come up with an explanation for making the buff for the Queen.

Show nested quote +
Zerg at the pro-level are slightly too susceptible to all-in rushes.

-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.


http://eu.battle.net/sc2/en/blog/4347080/Call_to_Action_Balance_Testing-03_05_2012#blog

Whether or not you think this explanation is sufficient is up to you though. But they did have some kind of argumentation for the buff.

Anyway, these changes are so small that they are hardly going to have any decisive influence on any match outcomes below master/grandmaster.

So I say, put away your forks and pitches...


What? Im only high diamond and this changes will seriously affect me. I dont think you realise how much of a nerf to hellion openers it is. Without the ability to deny creep, things like early tank marine pushes are now hugely weaker.

Also, zergs can be even greedier as hellion all ins are far worse.

This is not a small patch, its a big deal.
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 10 2012 11:14 GMT
#725
too much qq in this thread. I feel there needs to be league restrictions on QQing. Any1 below masters that dont really know what they're talking about are just clogging the thread up with negativity and wrong information.
I like these changes, a lot.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2595 Posts
May 10 2012 11:14 GMT
#726
On May 10 2012 19:55 wildstyle1337 wrote:
queen have melee attack with range 5 ? :O

No. Queens never had a melee attack, it's always been ranged, even though the animation is of them striking the target with their limbs. Queens' ground attack benefits from the ranged attack upgrade, and its damage is reduced by Guardian Shield.
The frumious Bandersnatch
Linog[e]
Profile Joined April 2012
59 Posts
May 10 2012 11:15 GMT
#727
bunker :D
'Now you’re in the world of the wolves And we welcome all you sheep'
ppdealer
Profile Joined January 2011
Canada163 Posts
May 10 2012 11:16 GMT
#728
On May 10 2012 20:10 Saechiis wrote:
Show nested quote +
On May 10 2012 19:53 StarBrift wrote:
On May 10 2012 19:32 yoigen wrote:
On May 10 2012 19:28 StarBrift wrote:
Any terran that thinks it was fair when they could park 2-4 helions outside creep and completely stop creep spread until they were chased away by units needs a wake up call. Now you will need to commit to atleast 6 helinons and you will actually have to have multitasking to deny creep tumors. 6 helions will still be able to dive into queen attack range and pick up building tumors easily. The only trade off is that you actually have to lose like 20% hp on one of your helions to do it and the fact that you can't spend 200 minerals to nullify creep spread until 8 minutes into the game.


You could creed spread before when hellions were out with good queen control and spinecrawler movement. Most zergs are just to bad to do that.


No. You could spread creep against terrans with bad multitasking IF you took a risk and made 2 spines so that you could move one without getting 6-8 helions dive into your base and end the game. Or could spread your creep to whatever place 1 spine could defend. Then you'd have maybe 8 creep tumors waiting on the edge of your natural ramp / entrance just for those 4 helions to dissapear so you could keep spreading.

If you are counting games where zergs make 2 spines and a good number of lings just to get their creep spread out then yeah, that's what they paid to get creep spread and you should be clearly ahead in econ. Then they mass drone to get to a good econ and you are now clearly ahead in tech / units. Most good zergs play now without lings just to get drone count up to match a terran FE. With that style your creep tumors stop at your natural ramp.

So no. Most zergs weren't too bad to creep spread vs helions. Most terrans are too bad to actually watch their helions and stop creep spread from the zerg. Whenever I get matched up against a progamer terran that opens up helions they will not only stop creep spread but they will most likely scan and stop further spread unless you have 4 queens. Even with 3 queens (1 queen completely devoted to creep spread) terran can deny creep 100% with a very insignificant cost to econ.

Actually the biggest reason why 2 queen, 2 hatch, 2 base muta never ever works vs anything that is not some kind of 1 base 2 star banshee all in is the fact that helion openinigs deny creep so easily. You can not play low econ muta with 2 queens if your creep gets shut down.


Really? Being unable to spread creep because you're only building drones is unfair?


Yeah it's so unfair that Zerg actually have an advantage in certain aspects of the game.
Toadvine
Profile Joined November 2010
Poland2234 Posts
May 10 2012 11:17 GMT
#729
From a Protoss perspective, it's annoying that Queens are becoming the ultimate answer to any pressure I can do against Zerg, which is practically required in order to take a third against the inevitable roach max. Queens really didn't need to be better against Zealots and Stalkers. This also makes 1 base openings worse, since one of their strengths was the ability to put on some pressure with chronoboosted units before speed finished.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
ntssauce
Profile Joined February 2011
Germany750 Posts
May 10 2012 11:18 GMT
#730
On May 10 2012 20:12 aksfjh wrote:
Show nested quote +
On May 10 2012 20:10 Saechiis wrote:
On May 10 2012 19:53 StarBrift wrote:
On May 10 2012 19:32 yoigen wrote:
On May 10 2012 19:28 StarBrift wrote:
Any terran that thinks it was fair when they could park 2-4 helions outside creep and completely stop creep spread until they were chased away by units needs a wake up call. Now you will need to commit to atleast 6 helinons and you will actually have to have multitasking to deny creep tumors. 6 helions will still be able to dive into queen attack range and pick up building tumors easily. The only trade off is that you actually have to lose like 20% hp on one of your helions to do it and the fact that you can't spend 200 minerals to nullify creep spread until 8 minutes into the game.


You could creed spread before when hellions were out with good queen control and spinecrawler movement. Most zergs are just to bad to do that.


No. You could spread creep against terrans with bad multitasking IF you took a risk and made 2 spines so that you could move one without getting 6-8 helions dive into your base and end the game. Or could spread your creep to whatever place 1 spine could defend. Then you'd have maybe 8 creep tumors waiting on the edge of your natural ramp / entrance just for those 4 helions to dissapear so you could keep spreading.

If you are counting games where zergs make 2 spines and a good number of lings just to get their creep spread out then yeah, that's what they paid to get creep spread and you should be clearly ahead in econ. Then they mass drone to get to a good econ and you are now clearly ahead in tech / units. Most good zergs play now without lings just to get drone count up to match a terran FE. With that style your creep tumors stop at your natural ramp.

So no. Most zergs weren't too bad to creep spread vs helions. Most terrans are too bad to actually watch their helions and stop creep spread from the zerg. Whenever I get matched up against a progamer terran that opens up helions they will not only stop creep spread but they will most likely scan and stop further spread unless you have 4 queens. Even with 3 queens (1 queen completely devoted to creep spread) terran can deny creep 100% with a very insignificant cost to econ.

Actually the biggest reason why 2 queen, 2 hatch, 2 base muta never ever works vs anything that is not some kind of 1 base 2 star banshee all in is the fact that helion openinigs deny creep so easily. You can not play low econ muta with 2 queens if your creep gets shut down.


Really? Being unable to spread creep because you're only building drones is unfair?

Careful, if you push him too far, he'll start claiming marines and mules are OP and that scans are free.


heavens from team light showed exactly how you could creep good, he was at the middle of the map very soon. only thing he did against the hellions were 2 roaches pushing forward with the creep. But zergs are so greedy and only want drones drones drones. now i guess you can drone with full injects AND get some queens aditionally instead of spending your o so valuable gas into 2-3 roaches.
MMA and Alive you are the best! | Goodbye ST_Sound ~
mememolly
Profile Joined December 2011
4765 Posts
May 10 2012 11:22 GMT
#731
stephano's queen troll builds just got scarier
s1eger
Profile Joined August 2010
United States126 Posts
May 10 2012 11:23 GMT
#732
this will be so nice to see.
cOoL
oZe
Profile Joined January 2011
Sweden492 Posts
May 10 2012 11:23 GMT
#733
On May 10 2012 19:55 wildstyle1337 wrote:
queen have melee attack with range 5 ? :O


Have you ever seen the attack animation ^^ Sometimes I wish all units had tank markers.
The worst kinds of organized crime are religion & government.
Maekchu
Profile Joined February 2011
140 Posts
May 10 2012 11:25 GMT
#734
On May 10 2012 20:13 Squigly wrote:
Show nested quote +
On May 10 2012 19:52 Maekchu wrote:
I find it funny how everyone whines about the 5 range for the Queen saying Zerg don't need to place a spine anymore...

You do know, that whether the Queen have 3 or 5 range. It's damage is crap. So you will still be able to put on some pressure with hellions, but it's a bit harder to micro now.

Also, Blizz did come up with an explanation for making the buff for the Queen.

Zerg at the pro-level are slightly too susceptible to all-in rushes.

-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.


http://eu.battle.net/sc2/en/blog/4347080/Call_to_Action_Balance_Testing-03_05_2012#blog

Whether or not you think this explanation is sufficient is up to you though. But they did have some kind of argumentation for the buff.

Anyway, these changes are so small that they are hardly going to have any decisive influence on any match outcomes below master/grandmaster.

So I say, put away your forks and pitches...


What? Im only high diamond and this changes will seriously affect me. I dont think you realise how much of a nerf to hellion openers it is. Without the ability to deny creep, things like early tank marine pushes are now hugely weaker.

Also, zergs can be even greedier as hellion all ins are far worse.

This is not a small patch, its a big deal.


It is a nerf for hellion openings, which is also what they wanted to do with this buff.

But I think people over exaggerate a bit on this. Currently, Terran is able to completely shut down the creep spread of a Zerg without no big risk really. Zerg have to go either roach or make big amounts of Zerglings to push away the hellions, and the zerglings are pretty ineffective, since you just pushed away the creep, right. Oh... And Queens get kited.

With a buff in giving the Queen the same range as a hellion, she will be able to deal some damage back to the hellions for denying the creep. You can still snipe the tumors, but if you want to do that, you'll have to exchange some HP of the hellions in order to get the tumor. It's not like the Queen will insta-kill your hellions. Her damage will stay the same. If you don't repair your hellions, there will get a point in time where they are so low, that you'll probably lose them. But you have managed to deny creep for some time...

I don't see how this is not fair... In order to deny the creep the terran have to take some kind of loss. A fraction of HP that the Queen dealt during the time it took to kill the tumor seems reasonable to me. Her damage is NOT buffed, so if Zerg decide to play extremely greedy. Not placing a spine and having atleast a few zerglings. You can always just make a runby like you could before.
pique
Profile Joined August 2011
143 Posts
May 10 2012 11:26 GMT
#735
can someone link a video of the queen attack range in action?
NoDDiE
Profile Joined November 2006
Poland170 Posts
May 10 2012 11:28 GMT
#736
On May 10 2012 20:25 Maekchu wrote:
Show nested quote +
On May 10 2012 20:13 Squigly wrote:
On May 10 2012 19:52 Maekchu wrote:
I find it funny how everyone whines about the 5 range for the Queen saying Zerg don't need to place a spine anymore...

You do know, that whether the Queen have 3 or 5 range. It's damage is crap. So you will still be able to put on some pressure with hellions, but it's a bit harder to micro now.

Also, Blizz did come up with an explanation for making the buff for the Queen.

Zerg at the pro-level are slightly too susceptible to all-in rushes.

-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.


http://eu.battle.net/sc2/en/blog/4347080/Call_to_Action_Balance_Testing-03_05_2012#blog

Whether or not you think this explanation is sufficient is up to you though. But they did have some kind of argumentation for the buff.

Anyway, these changes are so small that they are hardly going to have any decisive influence on any match outcomes below master/grandmaster.

So I say, put away your forks and pitches...


What? Im only high diamond and this changes will seriously affect me. I dont think you realise how much of a nerf to hellion openers it is. Without the ability to deny creep, things like early tank marine pushes are now hugely weaker.

Also, zergs can be even greedier as hellion all ins are far worse.

This is not a small patch, its a big deal.


It is a nerf for hellion openings, which is also what they wanted to do with this buff.

But I think people over exaggerate a bit on this. Currently, Terran is able to completely shut down the creep spread of a Zerg without no big risk really. Zerg have to go either roach or make big amounts of Zerglings to push away the hellions, and the zerglings are pretty ineffective, since you just pushed away the creep, right. Oh... And Queens get kited.

With a buff in giving the Queen the same range as a hellion, she will be able to deal some damage back to the hellions for denying the creep. You can still snipe the tumors, but if you want to do that, you'll have to exchange some HP of the hellions in order to get the tumor. It's not like the Queen will insta-kill your hellions. Her damage will stay the same. If you don't repair your hellions, there will get a point in time where they are so low, that you'll probably lose them. But you have managed to deny creep for some time...

I don't see how this is not fair... In order to deny the creep the terran have to take some kind of loss. A fraction of HP that the Queen dealt during the time it took to kill the tumor seems reasonable to me. Her damage is NOT buffed, so if Zerg decide to play extremely greedy. Not placing a spine and having atleast a few zerglings. You can always just make a runby like you could before.


but thats the point of the buff being unfair. terran has to make some commitment in terms of cutting eco by getting fact//reactor//hellions to get scouting and deny creep spread.
while zerg had to cut some eco too to regain creep spread (by getting roach//spines or mass speedlings). now zerg is perfectly fine with just getting queens, so he can regain creep spread and mantain full eco at same time. and thats why its unfair
One for the money , two for the show , straight to hell is where i go
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 10 2012 11:31 GMT
#737
On May 10 2012 20:14 TAMinator wrote:
too much qq in this thread. I feel there needs to be league restrictions on QQing. Any1 below masters that dont really know what they're talking about are just clogging the thread up with negativity and wrong information.
I like these changes, a lot.


That is such a ridiculous suggestion. I see you don't know what your talking about!

Changes seem okay, like the overlord change. Not sure about the queen change, but i guess it's alright.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2012-05-10 11:33:58
May 10 2012 11:33 GMT
#738
As a Terran, having 10 hellions snipe 2 queens in under 20 seconds with small micro was laughable. Zerg's answer to <6 min aggression is lings, but lings are useless against groups of hellions.
Roaches are a huge commitment mineral/gas/time wise. As a Zerg you either time a lair with busting out at 7+ minutes with spines/creep/queens/small batches of lings or you open roach and try for a faster 3rd now that hellions can't deny it as easily.

The game would be very stagnant and predictable if ALL Terrans opened hellions and ALL Zergs had to open roach to hold it.
Die tomorrow - Live today
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2012-05-10 11:43:24
May 10 2012 11:39 GMT
#739
i CANNOT UNDERSTAND THAT AT ALL......
Sincerely that sucks...
Protoss and zerg will have better scout to counter terran all ins but terran no... Scan is not used to scout cause one scan costs 300 mineral. And it s very easy for protoss and zerg to hide their tec.
But with fast observer and fast overlords so cool...
And now banshee ( already very limited time to be usefull) are useless...
And Do you know why protoss doesnt scout terran ? cause they know they will rock with their death ball.. No need to scout...
So ridiculous buff for toss...
And for zerg...
Queen range.... Blizzard please cancel reaper helion cause they are completely useless in your game.
You wanna protect zerg vs helions but would it be possible for you to protec terran vs violet push or 4 gate or 2 base robo all ins ??? Terran needs to know when it is coming and make 4/5 bunkers to defend with mass scvs for repair... But you dont consider we need help... and with 40s for bunkers instead 30 it s very hard....
Now zerg will be able to mass drone, no sunken cause queen can defend easy vs helions and the map control will be huge cause a lot of creep and fast overlords...
So impossible to harass in early game and very hard to drop...
And what for the tvp late game ??? You told there is a problem and you are about to nerf indirectly the terrans ???? wtf ????
GoonFFS
Profile Joined April 2010
Denmark323 Posts
May 10 2012 11:40 GMT
#740
On May 10 2012 18:19 Douillos wrote:
Show nested quote +
On May 10 2012 18:10 GoonFFS wrote:
FINALLY a buff for the obs

*
LOLOL obs cost ?


what about it? it didn't fix the issues that needed fixing
lolol all you want, that doesn't change the fact that this change was desperately needed
http://konvictgaming.com/ -> @KrugerFFS
Prev 1 35 36 37 38 39 103 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Group B
Solar vs Rogue
Maru vs NightMare
Tasteless517
Ryung 283
IntoTheiNu 138
Rex58
IndyStarCraft 41
3DClanTV 28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 517
Ryung 283
Rex 58
IndyStarCraft 41
TKL 8
StarCraft: Brood War
Hyuk 841
Bisu 740
Soma 201
Mong 175
Leta 104
hero 73
Killer 66
sorry 49
Mind 43
NaDa 42
[ Show more ]
JulyZerg 40
sSak 36
HiyA 33
Aegong 27
scan(afreeca) 25
yabsab 23
Hm[arnc] 16
Sharp 12
Noble 9
ajuk12(nOOB) 8
NotJumperer 5
actioN 0
League of Legends
Doublelift2522
JimRising 714
Counter-Strike
Sick184
Other Games
ceh9408
crisheroes97
RuFF_SC230
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• OhrlRock 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2130
League of Legends
• Jankos2211
Upcoming Events
Sparkling Tuna Cup
46m
IPSL
6h 46m
Bonyth vs Hawk
GSL
1d 1h
Replay Cast
1d 14h
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
3 days
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.