• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:00
CEST 10:00
KST 17:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/ PLAYzone Challenge - open offline tour in Prague NaDa's Body
Tourneys
[ASL22] Ro8 Day 1 [ASL22] Ro8 Day 2 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne EVE Corporation Nintendo Switch Thread Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9254 users

Patch 1.4.3.2 - Page 37

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 35 36 37 38 39 103 Next
aksfjh
Profile Joined November 2010
United States4853 Posts
May 10 2012 11:12 GMT
#721
On May 10 2012 20:10 Saechiis wrote:
Show nested quote +
On May 10 2012 19:53 StarBrift wrote:
On May 10 2012 19:32 yoigen wrote:
On May 10 2012 19:28 StarBrift wrote:
Any terran that thinks it was fair when they could park 2-4 helions outside creep and completely stop creep spread until they were chased away by units needs a wake up call. Now you will need to commit to atleast 6 helinons and you will actually have to have multitasking to deny creep tumors. 6 helions will still be able to dive into queen attack range and pick up building tumors easily. The only trade off is that you actually have to lose like 20% hp on one of your helions to do it and the fact that you can't spend 200 minerals to nullify creep spread until 8 minutes into the game.


You could creed spread before when hellions were out with good queen control and spinecrawler movement. Most zergs are just to bad to do that.


No. You could spread creep against terrans with bad multitasking IF you took a risk and made 2 spines so that you could move one without getting 6-8 helions dive into your base and end the game. Or could spread your creep to whatever place 1 spine could defend. Then you'd have maybe 8 creep tumors waiting on the edge of your natural ramp / entrance just for those 4 helions to dissapear so you could keep spreading.

If you are counting games where zergs make 2 spines and a good number of lings just to get their creep spread out then yeah, that's what they paid to get creep spread and you should be clearly ahead in econ. Then they mass drone to get to a good econ and you are now clearly ahead in tech / units. Most good zergs play now without lings just to get drone count up to match a terran FE. With that style your creep tumors stop at your natural ramp.

So no. Most zergs weren't too bad to creep spread vs helions. Most terrans are too bad to actually watch their helions and stop creep spread from the zerg. Whenever I get matched up against a progamer terran that opens up helions they will not only stop creep spread but they will most likely scan and stop further spread unless you have 4 queens. Even with 3 queens (1 queen completely devoted to creep spread) terran can deny creep 100% with a very insignificant cost to econ.

Actually the biggest reason why 2 queen, 2 hatch, 2 base muta never ever works vs anything that is not some kind of 1 base 2 star banshee all in is the fact that helion openinigs deny creep so easily. You can not play low econ muta with 2 queens if your creep gets shut down.


Really? Being unable to spread creep because you're only building drones is unfair?

Careful, if you push him too far, he'll start claiming marines and mules are OP and that scans are free.
ibo422
Profile Joined April 2012
Belgium2844 Posts
May 10 2012 11:13 GMT
#722
I don't like the queen buff..
Phays
Profile Joined January 2012
Sweden162 Posts
May 10 2012 11:13 GMT
#723
Really dislike the queen range buff, will be harder to prevent creepspread early game for terran which once again makes the terran to be more aggresive earlygame..
Squigly
Profile Joined February 2011
United Kingdom629 Posts
May 10 2012 11:13 GMT
#724
On May 10 2012 19:52 Maekchu wrote:
I find it funny how everyone whines about the 5 range for the Queen saying Zerg don't need to place a spine anymore...

You do know, that whether the Queen have 3 or 5 range. It's damage is crap. So you will still be able to put on some pressure with hellions, but it's a bit harder to micro now.

Also, Blizz did come up with an explanation for making the buff for the Queen.

Show nested quote +
Zerg at the pro-level are slightly too susceptible to all-in rushes.

-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.


http://eu.battle.net/sc2/en/blog/4347080/Call_to_Action_Balance_Testing-03_05_2012#blog

Whether or not you think this explanation is sufficient is up to you though. But they did have some kind of argumentation for the buff.

Anyway, these changes are so small that they are hardly going to have any decisive influence on any match outcomes below master/grandmaster.

So I say, put away your forks and pitches...


What? Im only high diamond and this changes will seriously affect me. I dont think you realise how much of a nerf to hellion openers it is. Without the ability to deny creep, things like early tank marine pushes are now hugely weaker.

Also, zergs can be even greedier as hellion all ins are far worse.

This is not a small patch, its a big deal.
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 10 2012 11:14 GMT
#725
too much qq in this thread. I feel there needs to be league restrictions on QQing. Any1 below masters that dont really know what they're talking about are just clogging the thread up with negativity and wrong information.
I like these changes, a lot.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2597 Posts
May 10 2012 11:14 GMT
#726
On May 10 2012 19:55 wildstyle1337 wrote:
queen have melee attack with range 5 ? :O

No. Queens never had a melee attack, it's always been ranged, even though the animation is of them striking the target with their limbs. Queens' ground attack benefits from the ranged attack upgrade, and its damage is reduced by Guardian Shield.
The frumious Bandersnatch
Linog[e]
Profile Joined April 2012
59 Posts
May 10 2012 11:15 GMT
#727
bunker :D
'Now you’re in the world of the wolves And we welcome all you sheep'
ppdealer
Profile Joined January 2011
Canada163 Posts
May 10 2012 11:16 GMT
#728
On May 10 2012 20:10 Saechiis wrote:
Show nested quote +
On May 10 2012 19:53 StarBrift wrote:
On May 10 2012 19:32 yoigen wrote:
On May 10 2012 19:28 StarBrift wrote:
Any terran that thinks it was fair when they could park 2-4 helions outside creep and completely stop creep spread until they were chased away by units needs a wake up call. Now you will need to commit to atleast 6 helinons and you will actually have to have multitasking to deny creep tumors. 6 helions will still be able to dive into queen attack range and pick up building tumors easily. The only trade off is that you actually have to lose like 20% hp on one of your helions to do it and the fact that you can't spend 200 minerals to nullify creep spread until 8 minutes into the game.


You could creed spread before when hellions were out with good queen control and spinecrawler movement. Most zergs are just to bad to do that.


No. You could spread creep against terrans with bad multitasking IF you took a risk and made 2 spines so that you could move one without getting 6-8 helions dive into your base and end the game. Or could spread your creep to whatever place 1 spine could defend. Then you'd have maybe 8 creep tumors waiting on the edge of your natural ramp / entrance just for those 4 helions to dissapear so you could keep spreading.

If you are counting games where zergs make 2 spines and a good number of lings just to get their creep spread out then yeah, that's what they paid to get creep spread and you should be clearly ahead in econ. Then they mass drone to get to a good econ and you are now clearly ahead in tech / units. Most good zergs play now without lings just to get drone count up to match a terran FE. With that style your creep tumors stop at your natural ramp.

So no. Most zergs weren't too bad to creep spread vs helions. Most terrans are too bad to actually watch their helions and stop creep spread from the zerg. Whenever I get matched up against a progamer terran that opens up helions they will not only stop creep spread but they will most likely scan and stop further spread unless you have 4 queens. Even with 3 queens (1 queen completely devoted to creep spread) terran can deny creep 100% with a very insignificant cost to econ.

Actually the biggest reason why 2 queen, 2 hatch, 2 base muta never ever works vs anything that is not some kind of 1 base 2 star banshee all in is the fact that helion openinigs deny creep so easily. You can not play low econ muta with 2 queens if your creep gets shut down.


Really? Being unable to spread creep because you're only building drones is unfair?


Yeah it's so unfair that Zerg actually have an advantage in certain aspects of the game.
Toadvine
Profile Joined November 2010
Poland2234 Posts
May 10 2012 11:17 GMT
#729
From a Protoss perspective, it's annoying that Queens are becoming the ultimate answer to any pressure I can do against Zerg, which is practically required in order to take a third against the inevitable roach max. Queens really didn't need to be better against Zealots and Stalkers. This also makes 1 base openings worse, since one of their strengths was the ability to put on some pressure with chronoboosted units before speed finished.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
ntssauce
Profile Joined February 2011
Germany750 Posts
May 10 2012 11:18 GMT
#730
On May 10 2012 20:12 aksfjh wrote:
Show nested quote +
On May 10 2012 20:10 Saechiis wrote:
On May 10 2012 19:53 StarBrift wrote:
On May 10 2012 19:32 yoigen wrote:
On May 10 2012 19:28 StarBrift wrote:
Any terran that thinks it was fair when they could park 2-4 helions outside creep and completely stop creep spread until they were chased away by units needs a wake up call. Now you will need to commit to atleast 6 helinons and you will actually have to have multitasking to deny creep tumors. 6 helions will still be able to dive into queen attack range and pick up building tumors easily. The only trade off is that you actually have to lose like 20% hp on one of your helions to do it and the fact that you can't spend 200 minerals to nullify creep spread until 8 minutes into the game.


You could creed spread before when hellions were out with good queen control and spinecrawler movement. Most zergs are just to bad to do that.


No. You could spread creep against terrans with bad multitasking IF you took a risk and made 2 spines so that you could move one without getting 6-8 helions dive into your base and end the game. Or could spread your creep to whatever place 1 spine could defend. Then you'd have maybe 8 creep tumors waiting on the edge of your natural ramp / entrance just for those 4 helions to dissapear so you could keep spreading.

If you are counting games where zergs make 2 spines and a good number of lings just to get their creep spread out then yeah, that's what they paid to get creep spread and you should be clearly ahead in econ. Then they mass drone to get to a good econ and you are now clearly ahead in tech / units. Most good zergs play now without lings just to get drone count up to match a terran FE. With that style your creep tumors stop at your natural ramp.

So no. Most zergs weren't too bad to creep spread vs helions. Most terrans are too bad to actually watch their helions and stop creep spread from the zerg. Whenever I get matched up against a progamer terran that opens up helions they will not only stop creep spread but they will most likely scan and stop further spread unless you have 4 queens. Even with 3 queens (1 queen completely devoted to creep spread) terran can deny creep 100% with a very insignificant cost to econ.

Actually the biggest reason why 2 queen, 2 hatch, 2 base muta never ever works vs anything that is not some kind of 1 base 2 star banshee all in is the fact that helion openinigs deny creep so easily. You can not play low econ muta with 2 queens if your creep gets shut down.


Really? Being unable to spread creep because you're only building drones is unfair?

Careful, if you push him too far, he'll start claiming marines and mules are OP and that scans are free.


heavens from team light showed exactly how you could creep good, he was at the middle of the map very soon. only thing he did against the hellions were 2 roaches pushing forward with the creep. But zergs are so greedy and only want drones drones drones. now i guess you can drone with full injects AND get some queens aditionally instead of spending your o so valuable gas into 2-3 roaches.
MMA and Alive you are the best! | Goodbye ST_Sound ~
mememolly
Profile Joined December 2011
4765 Posts
May 10 2012 11:22 GMT
#731
stephano's queen troll builds just got scarier
s1eger
Profile Joined August 2010
United States126 Posts
May 10 2012 11:23 GMT
#732
this will be so nice to see.
cOoL
oZe
Profile Joined January 2011
Sweden492 Posts
May 10 2012 11:23 GMT
#733
On May 10 2012 19:55 wildstyle1337 wrote:
queen have melee attack with range 5 ? :O


Have you ever seen the attack animation ^^ Sometimes I wish all units had tank markers.
The worst kinds of organized crime are religion & government.
Maekchu
Profile Joined February 2011
140 Posts
May 10 2012 11:25 GMT
#734
On May 10 2012 20:13 Squigly wrote:
Show nested quote +
On May 10 2012 19:52 Maekchu wrote:
I find it funny how everyone whines about the 5 range for the Queen saying Zerg don't need to place a spine anymore...

You do know, that whether the Queen have 3 or 5 range. It's damage is crap. So you will still be able to put on some pressure with hellions, but it's a bit harder to micro now.

Also, Blizz did come up with an explanation for making the buff for the Queen.

Zerg at the pro-level are slightly too susceptible to all-in rushes.

-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.


http://eu.battle.net/sc2/en/blog/4347080/Call_to_Action_Balance_Testing-03_05_2012#blog

Whether or not you think this explanation is sufficient is up to you though. But they did have some kind of argumentation for the buff.

Anyway, these changes are so small that they are hardly going to have any decisive influence on any match outcomes below master/grandmaster.

So I say, put away your forks and pitches...


What? Im only high diamond and this changes will seriously affect me. I dont think you realise how much of a nerf to hellion openers it is. Without the ability to deny creep, things like early tank marine pushes are now hugely weaker.

Also, zergs can be even greedier as hellion all ins are far worse.

This is not a small patch, its a big deal.


It is a nerf for hellion openings, which is also what they wanted to do with this buff.

But I think people over exaggerate a bit on this. Currently, Terran is able to completely shut down the creep spread of a Zerg without no big risk really. Zerg have to go either roach or make big amounts of Zerglings to push away the hellions, and the zerglings are pretty ineffective, since you just pushed away the creep, right. Oh... And Queens get kited.

With a buff in giving the Queen the same range as a hellion, she will be able to deal some damage back to the hellions for denying the creep. You can still snipe the tumors, but if you want to do that, you'll have to exchange some HP of the hellions in order to get the tumor. It's not like the Queen will insta-kill your hellions. Her damage will stay the same. If you don't repair your hellions, there will get a point in time where they are so low, that you'll probably lose them. But you have managed to deny creep for some time...

I don't see how this is not fair... In order to deny the creep the terran have to take some kind of loss. A fraction of HP that the Queen dealt during the time it took to kill the tumor seems reasonable to me. Her damage is NOT buffed, so if Zerg decide to play extremely greedy. Not placing a spine and having atleast a few zerglings. You can always just make a runby like you could before.
pique
Profile Joined August 2011
143 Posts
May 10 2012 11:26 GMT
#735
can someone link a video of the queen attack range in action?
NoDDiE
Profile Joined November 2006
Poland170 Posts
May 10 2012 11:28 GMT
#736
On May 10 2012 20:25 Maekchu wrote:
Show nested quote +
On May 10 2012 20:13 Squigly wrote:
On May 10 2012 19:52 Maekchu wrote:
I find it funny how everyone whines about the 5 range for the Queen saying Zerg don't need to place a spine anymore...

You do know, that whether the Queen have 3 or 5 range. It's damage is crap. So you will still be able to put on some pressure with hellions, but it's a bit harder to micro now.

Also, Blizz did come up with an explanation for making the buff for the Queen.

Zerg at the pro-level are slightly too susceptible to all-in rushes.

-We want to make creep spread a little bit easier to counter hellions in ZvT.
-We want to make the general zerg defense slightly stronger in the early game.


http://eu.battle.net/sc2/en/blog/4347080/Call_to_Action_Balance_Testing-03_05_2012#blog

Whether or not you think this explanation is sufficient is up to you though. But they did have some kind of argumentation for the buff.

Anyway, these changes are so small that they are hardly going to have any decisive influence on any match outcomes below master/grandmaster.

So I say, put away your forks and pitches...


What? Im only high diamond and this changes will seriously affect me. I dont think you realise how much of a nerf to hellion openers it is. Without the ability to deny creep, things like early tank marine pushes are now hugely weaker.

Also, zergs can be even greedier as hellion all ins are far worse.

This is not a small patch, its a big deal.


It is a nerf for hellion openings, which is also what they wanted to do with this buff.

But I think people over exaggerate a bit on this. Currently, Terran is able to completely shut down the creep spread of a Zerg without no big risk really. Zerg have to go either roach or make big amounts of Zerglings to push away the hellions, and the zerglings are pretty ineffective, since you just pushed away the creep, right. Oh... And Queens get kited.

With a buff in giving the Queen the same range as a hellion, she will be able to deal some damage back to the hellions for denying the creep. You can still snipe the tumors, but if you want to do that, you'll have to exchange some HP of the hellions in order to get the tumor. It's not like the Queen will insta-kill your hellions. Her damage will stay the same. If you don't repair your hellions, there will get a point in time where they are so low, that you'll probably lose them. But you have managed to deny creep for some time...

I don't see how this is not fair... In order to deny the creep the terran have to take some kind of loss. A fraction of HP that the Queen dealt during the time it took to kill the tumor seems reasonable to me. Her damage is NOT buffed, so if Zerg decide to play extremely greedy. Not placing a spine and having atleast a few zerglings. You can always just make a runby like you could before.


but thats the point of the buff being unfair. terran has to make some commitment in terms of cutting eco by getting fact//reactor//hellions to get scouting and deny creep spread.
while zerg had to cut some eco too to regain creep spread (by getting roach//spines or mass speedlings). now zerg is perfectly fine with just getting queens, so he can regain creep spread and mantain full eco at same time. and thats why its unfair
One for the money , two for the show , straight to hell is where i go
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 10 2012 11:31 GMT
#737
On May 10 2012 20:14 TAMinator wrote:
too much qq in this thread. I feel there needs to be league restrictions on QQing. Any1 below masters that dont really know what they're talking about are just clogging the thread up with negativity and wrong information.
I like these changes, a lot.


That is such a ridiculous suggestion. I see you don't know what your talking about!

Changes seem okay, like the overlord change. Not sure about the queen change, but i guess it's alright.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
Last Edited: 2012-05-10 11:33:58
May 10 2012 11:33 GMT
#738
As a Terran, having 10 hellions snipe 2 queens in under 20 seconds with small micro was laughable. Zerg's answer to <6 min aggression is lings, but lings are useless against groups of hellions.
Roaches are a huge commitment mineral/gas/time wise. As a Zerg you either time a lair with busting out at 7+ minutes with spines/creep/queens/small batches of lings or you open roach and try for a faster 3rd now that hellions can't deny it as easily.

The game would be very stagnant and predictable if ALL Terrans opened hellions and ALL Zergs had to open roach to hold it.
Die tomorrow - Live today
bObA
Profile Joined May 2012
France300 Posts
Last Edited: 2012-05-10 11:43:24
May 10 2012 11:39 GMT
#739
i CANNOT UNDERSTAND THAT AT ALL......
Sincerely that sucks...
Protoss and zerg will have better scout to counter terran all ins but terran no... Scan is not used to scout cause one scan costs 300 mineral. And it s very easy for protoss and zerg to hide their tec.
But with fast observer and fast overlords so cool...
And now banshee ( already very limited time to be usefull) are useless...
And Do you know why protoss doesnt scout terran ? cause they know they will rock with their death ball.. No need to scout...
So ridiculous buff for toss...
And for zerg...
Queen range.... Blizzard please cancel reaper helion cause they are completely useless in your game.
You wanna protect zerg vs helions but would it be possible for you to protec terran vs violet push or 4 gate or 2 base robo all ins ??? Terran needs to know when it is coming and make 4/5 bunkers to defend with mass scvs for repair... But you dont consider we need help... and with 40s for bunkers instead 30 it s very hard....
Now zerg will be able to mass drone, no sunken cause queen can defend easy vs helions and the map control will be huge cause a lot of creep and fast overlords...
So impossible to harass in early game and very hard to drop...
And what for the tvp late game ??? You told there is a problem and you are about to nerf indirectly the terrans ???? wtf ????
GoonFFS
Profile Joined April 2010
Denmark323 Posts
May 10 2012 11:40 GMT
#740
On May 10 2012 18:19 Douillos wrote:
Show nested quote +
On May 10 2012 18:10 GoonFFS wrote:
FINALLY a buff for the obs

*
LOLOL obs cost ?


what about it? it didn't fix the issues that needed fixing
lolol all you want, that doesn't change the fact that this change was desperately needed
http://konvictgaming.com/ -> @KrugerFFS
Prev 1 35 36 37 38 39 103 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 3659
Larva 525
sSak 261
Noble 13
Dota 2
NeuroSwarm185
League of Legends
JimRising 548
Super Smash Bros
Mew2King272
Other Games
WinterStarcraft594
C9.Mang0300
Sick195
crisheroes170
Livibee164
ArmadaUGS80
Organizations
Dota 2
PGL Dota 2 - Main Stream12903
Other Games
gamesdonequick474
StarCraft: Brood War
Afreeca ASL 407
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH93
• Letter148
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1538
• lizZardDota2179
League of Legends
• Rush1942
• Lourlo1324
• Stunt667
Upcoming Events
CranKy Ducklings
2h 1m
WardiTV Invitational
3h 1m
SHIN vs MaxPax
herO vs HeRoMaRinE
ByuN vs Classic
Clem vs Rogue
AI Arena Tournament
9h 1m
BSL: Ladder Tournament
11h 1m
GSL
1d
Yamato Cup
1d 7h
BSL Open Qualifier
1d 11h
BSL Open Qualifier
1d 11h
Replay Cast
1d 16h
Afreeca Starleague
2 days
Soma vs Jaedong
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Leta vs Soulkey
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.