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On May 10 2012 16:03 Ballistixz wrote: i find it kinda sad that the FIRST thing ppl do with new balance changes is whine there cute lil eyes out instead of THINKING of new builds they can counteract this with.
use your head ppl and evolve. the game and its meta has always evolved with new balance changes. stop crying and waiting for a pro player to show u the light and do it ur damn selves -_-
"hellion openers are dead now"
boy, will these ppl feel stupid once they see pro/top level terrans still going hellion builds and then copy directly off of them.
tip: queens kill hellions stupidly slow.
Except it doesn't just stop hellion openers. It stops like 3-4 different openers. Even IF there becomes a new opener, that will most likely be one of the only ones, simply because Zerg knows the other ones aren't as viable.
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wow blizzard, I even didn't have any faith on you guys, but this is too harsh. Where is TvP T buff? Where is ZvP Z buff? I only see here is Z buff in TvZ where best balanced match up, and P buff against banshee in TvP.
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Queen buffs is soooooo gooooood! Feels like imba actually!
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now what will they say about the bunker on SOTG!? damnit blizz they need material!
(obviously joking ofc)
otherwise looking forward to the changes, good stuff!
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On May 10 2012 16:05 FabledIntegral wrote:Show nested quote +On May 10 2012 16:03 Ballistixz wrote: i find it kinda sad that the FIRST thing ppl do with new balance changes is whine there cute lil eyes out instead of THINKING of new builds they can counteract this with.
use your head ppl and evolve. the game and its meta has always evolved with new balance changes. stop crying and waiting for a pro player to show u the light and do it ur damn selves -_-
"hellion openers are dead now"
boy, will these ppl feel stupid once they see pro/top level terrans still going hellion builds and then copy directly off of them.
tip: queens kill hellions stupidly slow. Except it doesn't just stop hellion openers. It stops like 3-4 different openers. Even IF there becomes a new opener, that will most likely be one of the only ones, simply because Zerg knows the other ones aren't as viable.
it doesnt "stop" anything. u do not realize how stupidly bad queen DPS is. make enough marines and they pop... the only thing this buff does is make it to where u need to make MORE of a certain unit instead of getting away with just 4 hellions or 1 or 2 bunkers worth of rines.
make more then 4 hellions and u can still easily deny tumors and expansions... u only need one volley to kill a tumor, u really think 6 or so hellions will die by one or 2 queens by the time that volley goes off? please.
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hey, protoss have been doing pretty well lately.
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i wonder how this will affect how zerg gets a 3rd in ZvT now. stephano uses a few roaches to block hellions, defend tumors and secure a 3rd. now i think that getting ~4 queens instead early game is better now, cause of the range buff, to do everything that a few early roaches did before this.
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Everyone unhappy with the patch can rest assured that in a few months we'll have another one that will help out the most struggling race in GSL at the moment and solve ALL your problems.
Blizzard have realized that the only thing that matters when releasing patches is to appease one race every time.
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Queen 5 range buff spoil hellion opening ?? since when Queens were ever to hit those hellions ?? all i ever do is use it to block those hellions of which if they slip in they instantly pay for themselves anyway .. all i see the buff on queesn is to fend off void ray banshee opening .... dem drops also
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On May 10 2012 16:10 kaelle_sc wrote: i wonder how this will affect how zerg gets a 3rd in ZvT now. stephano uses a few roaches to block hellions, defend tumors and secure a 3rd. now i think that getting ~4 queens instead early game is better now, cause of the range buff, to do everything that a few early roaches did before this.
except for the fact that 4 queens is 600 minerals and 4 roaches is only 300 minerals. ppl need to take this into consideration before they start to "abuse" this queen buff...
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I'd love for someone to explain how hellions are now "useless" in TvZ
Hellions have 90HP. Queens have an attack power of 4x2, to give 8 if the zerg doesn't micro the queen halfway through the attack. We'll assume zerg's not doing that.
It still takes 12 shots from a queen to kill a single hellion. The queen attacks once every second. There are 4 hellions.
Hellions shouldn't be in range of queens when creep isn't being spread, which occurs once every 30 to 40 seconds; they should be their attack range away from the edge of the creep. When creep is being spread (or if a drone comes out to take a quick third) hellions should be darting in and out to kill or force cancels on tumours.
This patch doesn't change any of the above AT ALL. It just means that hellions will take some extra shots where they wouldn't have before. The micro involved here is pulling back damaged hellions if you really want to engage a queen. But you shouldn't be doing that.
So what does the patch affect with regards to hellion openers? Barely anything; hellions are still a hell (no terrible pun intended) of a lot faster, so any attempts by zerg to spread creep greedily are just as denied as they were before. Darting in and popping a tumour is still the same as it was. There will be a "dance" between hellions and queens to deny creep, but queens aren't going to start spearing hellions and snapping them in half. Hellions will still also deny any attempt to take a third until roaches or lings are out to fend them off.
Hellions are slightly worse, but will still be able to do their job... every time something is nerfed even a little, hordes of people seem to say it's now useless.
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On May 10 2012 16:12 Rhu wrote: Queen 5 range buff spoil hellion opening ?? since when Queens were ever to hit those hellions ?? all i ever do is use it to block those hellions of which if they slip in they instantly pay for themselves anyway .. all i see the buff on queesn is to fend off void ray banshee opening .... dem drops also
Buff is only to ground attack.
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On May 10 2012 16:03 Ballistixz wrote: i find it kinda sad that the FIRST thing ppl do with new balance changes is whine there cute lil eyes out instead of THINKING of new builds they can counteract this with.
use your head ppl and evolve. the game and its meta has always evolved with new balance changes. stop crying and waiting for a pro player to show u the light and do it ur damn selves -_-
"hellion openers are dead now"
boy, will these ppl feel stupid once they see pro/top level terrans still going hellion builds and then copy directly off of them.
tip: queens kill hellions stupidly slow.
hellions kill queens even slower
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On May 10 2012 16:14 SgtCoDFish wrote: I'd love for someone to explain how hellions are now "useless" in TvZ
Hellions have 90HP. Queens have an attack power of 4x2, to give 8 if the zerg doesn't micro the queen halfway through the attack. We'll assume zerg's not doing that.
It still takes 12 shots from a queen to kill a single hellion. The queen attacks once every second. There are 4 hellions.
Hellions shouldn't be in range of queens when creep isn't being spread, which occurs once every 30 to 40 seconds; they should be their attack range away from the edge of the creep. When creep is being spread (or if a drone comes out to take a quick third) hellions should be darting in and out to kill or force cancels on tumours.
This patch doesn't change any of the above AT ALL. It just means that hellions will take some extra shots where they wouldn't have before. The micro involved here is pulling back damaged hellions if you really want to engage a queen. But you shouldn't be doing that.
So what does the patch affect with regards to hellion openers? Barely anything; hellions are still a hell (no terrible pun intended) of a lot faster, so any attempts by zerg to spread creep greedily are just as denied as they were before. Darting in and popping a tumour is still the same as it was. There will be a "dance" between hellions and queens to deny creep, but queens aren't going to start spearing hellions and snapping them in half. Hellions will still also deny any attempt to take a third until roaches or lings are out to fend them off.
Hellions are slightly worse, but will still be able to do their job... every time something is nerfed even a little, hordes of people seem to say it's now useless.
hellions arnt useless, ppl are just overreacting like babies once again... they will get over it in less then a week once they find out how fail queen DPS truly is.
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Nice changes. Now buff the goddamn Cattlebruiser.
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On May 10 2012 16:16 Ballistixz wrote:Show nested quote +On May 10 2012 16:14 SgtCoDFish wrote: I'd love for someone to explain how hellions are now "useless" in TvZ
Hellions have 90HP. Queens have an attack power of 4x2, to give 8 if the zerg doesn't micro the queen halfway through the attack. We'll assume zerg's not doing that.
It still takes 12 shots from a queen to kill a single hellion. The queen attacks once every second. There are 4 hellions.
Hellions shouldn't be in range of queens when creep isn't being spread, which occurs once every 30 to 40 seconds; they should be their attack range away from the edge of the creep. When creep is being spread (or if a drone comes out to take a quick third) hellions should be darting in and out to kill or force cancels on tumours.
This patch doesn't change any of the above AT ALL. It just means that hellions will take some extra shots where they wouldn't have before. The micro involved here is pulling back damaged hellions if you really want to engage a queen. But you shouldn't be doing that.
So what does the patch affect with regards to hellion openers? Barely anything; hellions are still a hell (no terrible pun intended) of a lot faster, so any attempts by zerg to spread creep greedily are just as denied as they were before. Darting in and popping a tumour is still the same as it was. There will be a "dance" between hellions and queens to deny creep, but queens aren't going to start spearing hellions and snapping them in half. Hellions will still also deny any attempt to take a third until roaches or lings are out to fend them off.
Hellions are slightly worse, but will still be able to do their job... every time something is nerfed even a little, hordes of people seem to say it's now useless. hellions arnt useless, ppl are just overreacting like babies once again... they will get over it in less then a week once they find out how fail queen DPS truly is. hellions do less damage to queens bud
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On May 10 2012 16:15 KivTM wrote:Show nested quote +On May 10 2012 16:03 Ballistixz wrote: i find it kinda sad that the FIRST thing ppl do with new balance changes is whine there cute lil eyes out instead of THINKING of new builds they can counteract this with.
use your head ppl and evolve. the game and its meta has always evolved with new balance changes. stop crying and waiting for a pro player to show u the light and do it ur damn selves -_-
"hellion openers are dead now"
boy, will these ppl feel stupid once they see pro/top level terrans still going hellion builds and then copy directly off of them.
tip: queens kill hellions stupidly slow. hellions kill queens even slower
lol. so whats your point? you do realize that hellions main purpose is to NOT kill a queen right? why try to kill a queen with hellions? there main purpose is to deny creep spread, stop zerg from taking a fast 3rd, clear watch towers, gain map control, and etc. all of which they are still able to do even with the buff to queens....
On May 10 2012 16:19 Femari wrote:Show nested quote +On May 10 2012 16:16 Ballistixz wrote:On May 10 2012 16:14 SgtCoDFish wrote: I'd love for someone to explain how hellions are now "useless" in TvZ
Hellions have 90HP. Queens have an attack power of 4x2, to give 8 if the zerg doesn't micro the queen halfway through the attack. We'll assume zerg's not doing that.
It still takes 12 shots from a queen to kill a single hellion. The queen attacks once every second. There are 4 hellions.
Hellions shouldn't be in range of queens when creep isn't being spread, which occurs once every 30 to 40 seconds; they should be their attack range away from the edge of the creep. When creep is being spread (or if a drone comes out to take a quick third) hellions should be darting in and out to kill or force cancels on tumours.
This patch doesn't change any of the above AT ALL. It just means that hellions will take some extra shots where they wouldn't have before. The micro involved here is pulling back damaged hellions if you really want to engage a queen. But you shouldn't be doing that.
So what does the patch affect with regards to hellion openers? Barely anything; hellions are still a hell (no terrible pun intended) of a lot faster, so any attempts by zerg to spread creep greedily are just as denied as they were before. Darting in and popping a tumour is still the same as it was. There will be a "dance" between hellions and queens to deny creep, but queens aren't going to start spearing hellions and snapping them in half. Hellions will still also deny any attempt to take a third until roaches or lings are out to fend them off.
Hellions are slightly worse, but will still be able to do their job... every time something is nerfed even a little, hordes of people seem to say it's now useless. hellions arnt useless, ppl are just overreacting like babies once again... they will get over it in less then a week once they find out how fail queen DPS truly is. hellions do less damage to queens bud
again, whats your point?
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On May 10 2012 16:05 tQWannaBe wrote: wow blizzard, I even didn't have any faith on you guys, but this is too harsh. Where is TvP T buff? Where is ZvP Z buff? I only see here is Z buff in TvZ where best balanced match up, and P buff against banshee in TvP.
The ZvP Z buff is the increased overlord speed so that two base timing attacks can be spotted more easily, no?
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On May 10 2012 16:19 Ballistixz wrote:Show nested quote +On May 10 2012 16:15 KivTM wrote:On May 10 2012 16:03 Ballistixz wrote: i find it kinda sad that the FIRST thing ppl do with new balance changes is whine there cute lil eyes out instead of THINKING of new builds they can counteract this with.
use your head ppl and evolve. the game and its meta has always evolved with new balance changes. stop crying and waiting for a pro player to show u the light and do it ur damn selves -_-
"hellion openers are dead now"
boy, will these ppl feel stupid once they see pro/top level terrans still going hellion builds and then copy directly off of them.
tip: queens kill hellions stupidly slow. hellions kill queens even slower lol. so whats your point? you do realize that hellions main purpose is to NOT kill a queen right? why try to kill a queen with hellions? there main purpose is to deny creep spread, stop zerg from taking a fast 3rd, clear watch towers, gain map control, and etc. all of which they are still able to do even with the buff to queens.... Show nested quote +On May 10 2012 16:19 Femari wrote:On May 10 2012 16:16 Ballistixz wrote:On May 10 2012 16:14 SgtCoDFish wrote: I'd love for someone to explain how hellions are now "useless" in TvZ
Hellions have 90HP. Queens have an attack power of 4x2, to give 8 if the zerg doesn't micro the queen halfway through the attack. We'll assume zerg's not doing that.
It still takes 12 shots from a queen to kill a single hellion. The queen attacks once every second. There are 4 hellions.
Hellions shouldn't be in range of queens when creep isn't being spread, which occurs once every 30 to 40 seconds; they should be their attack range away from the edge of the creep. When creep is being spread (or if a drone comes out to take a quick third) hellions should be darting in and out to kill or force cancels on tumours.
This patch doesn't change any of the above AT ALL. It just means that hellions will take some extra shots where they wouldn't have before. The micro involved here is pulling back damaged hellions if you really want to engage a queen. But you shouldn't be doing that.
So what does the patch affect with regards to hellion openers? Barely anything; hellions are still a hell (no terrible pun intended) of a lot faster, so any attempts by zerg to spread creep greedily are just as denied as they were before. Darting in and popping a tumour is still the same as it was. There will be a "dance" between hellions and queens to deny creep, but queens aren't going to start spearing hellions and snapping them in half. Hellions will still also deny any attempt to take a third until roaches or lings are out to fend them off.
Hellions are slightly worse, but will still be able to do their job... every time something is nerfed even a little, hordes of people seem to say it's now useless. hellions arnt useless, ppl are just overreacting like babies once again... they will get over it in less then a week once they find out how fail queen DPS truly is. hellions do less damage to queens bud again, whats your point? My point is to show you that the queen's DPS is irrelevant.
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i guess itll be in the night from 10th to 11th?
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