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JackyPrime joins ESV Mapmaking Team! - Page 4

Forum Index > SC2 General
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-04-17 07:29:25
April 17 2012 07:28 GMT
#61
On April 17 2012 15:57 iNcontroL wrote:
Being on the same team as someone has competitive advantages. Having them explained to me from the map maker perspective was great and educational.


To maybe explain this more in depth as it's all too easy to forget not everyone knows this stuff as someone in the mapmaking scene, a team in mapmaking has many benefits. For example there is the being able to interact with your teammates and bounce ideas off of at any time. Very much like a pro player, the ability to message anyone at will and say "hey look at this mineral formation I'm trying?" or "what do you think of this natural layout?" and get a greatly varied response (as the ESV team is quite large) is huge.

Also on other things, there is things ESV does that no one else just does. I personally negotiate with tournaments for our map use (which is just more or less arguing about load screens), talk to their admins about any concerns or questions, and just generally fill the role of a general team manager (very much like Evoli for EG, just no clan wars or travel). These are things on other teams the mapmaker has to deal with as they have no one filling this role, and often leads to confusion and just not perfect scenario's to create a perfect environment to make maps.

For a perfect example with Dreamhack recently. The main admin was very interested in new maps and just maps in general and I have spent probably about 10-20 hours on Skype with him discussing stuff while my mapmakers can do their thing. Again on other teams this would be Jacky's responsibility or the mapper in question.

More then anything however, the closed off team Skype discussions is worth it alone. You can see it's effects if you look close. ESV maps tend to share similar traits ( recognize the third/fourth's? ) and often concepts form one leak over to another. You can even see the effects with teams like TPW for example, who's maps aesthetically are a level beyond everyone else's and have been ever since they teamed up.

While teams may not offer the traditional benefits a player receives like salary, benefits, travel, etc, it offers a canvas to paint your picture (make your map) onto, but the canvas responds back and lets you know when you are making a mistake . Also in the future when a big sponsor realizes they can get in almost every tournament on the planet by sponsoring mapmakers, team will become VERY important.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Rustug
Profile Joined October 2010
1488 Posts
April 17 2012 08:08 GMT
#62
Congratulations! Big Signing!
Curious that we spend more time congratulating people who have succeeded than encouraging people who have not. 파이팅! ᕦ(ò_óˇ)ᕤ"
Ucs
Profile Joined October 2010
264 Posts
Last Edited: 2012-04-17 08:13:55
April 17 2012 08:13 GMT
#63
I think it would be apropiate if Wolf would ask the questions in the first interview with jacky. I belive he has many questions regarding Crossfire.

P.S. I'm just joking :D he makes awesome maps! Congratz on both sides of the deal.
Matkap
Profile Blog Joined September 2010
Spain627 Posts
April 17 2012 09:01 GMT
#64
this is really cool
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
yoshi245
Profile Joined May 2011
United States2974 Posts
April 17 2012 09:15 GMT
#65
Good to see him go to ESV's mapmaking team. I like his maps except Crossfire. I also wish Xel Naga Fortress lasted longer in GSL.
"Numbers speak about the past, not the present." -Thorzain
lefix
Profile Joined February 2011
Germany1082 Posts
April 17 2012 09:47 GMT
#66
Jacky is awesome.
To this day, Crevasse is probably the most inspiring map I have ever seen. And I have probably seen thousands by now :D
Map of the Month | The Planetary Workshop | SC2Melee.net
FILM
Profile Joined September 2010
United States663 Posts
April 17 2012 09:58 GMT
#67
SICK pickup. gogo ESV :-D
Artosis:  "It's like Detroit in there."   Tasteless:  "Lots of shootings and damaged buildings."
Aunvilgod
Profile Joined December 2011
2653 Posts
April 17 2012 09:59 GMT
#68
Nice for you! No difference for us, I hope! Keep up the great work.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
April 17 2012 10:11 GMT
#69
Some of my favourite maps, nice and hope to see more awesome stuff from him now he's part of a team of mappers.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
April 17 2012 11:06 GMT
#70
HOOOLY, WOAH. Grats ESV
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 17 2012 11:29 GMT
#71
I'm not really sure if some people in here understand that he didn't really make Crossfire. It was a remake of a BW map that Blizzard made, and Jacky only made some slight changes to make it viable in GSL.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
Last Edited: 2012-04-17 12:11:03
April 17 2012 12:07 GMT
#72
On April 17 2012 15:57 iNcontroL wrote:
Show nested quote +
On April 17 2012 10:21 FreudianTrip wrote:
On April 17 2012 08:50 iNcontroL wrote:
Does it actually matter if a person is on a korean or non korean map making team? Don't maps from both the non korean and korean world kinda get used indesrimant to the race of the person who made them?


Does it actually matter if people live in a house together playing Starcraft? Don't you have to connect online to play with each other anyway?


he isn't moving into a house with them.. and the comparison is weak because it is widely considered hugely beneficial to live with teammates.

Being on the same team as someone has competitive advantages. Having them explained to me from the map maker perspective was great and educational. The people who tried to take this opportunity to be a dick or w/e were funny

you get quoted cause yours was by far the worst. congrats!


Sorry man, dumb questions get dumb answers. My question was clearly rhetorical. Just as there are advantages to team-mates living together there are also advantages of someone from a different scene participating within the larger conversation that is map-making at ESV.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
April 17 2012 17:20 GMT
#73
ESV doing good shit. Keep it up yo!
@nowSimon
FlyingToilet
Profile Joined August 2011
United States840 Posts
April 17 2012 17:23 GMT
#74
Hope you guys keep up the sexy ass maps, some of the best multiplayer maps for any games in terms of balance and community response i have ever seen!
http://justin.tv/flyingtoilet
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 18 2012 04:43 GMT
#75
On April 17 2012 08:50 iNcontroL wrote:
Does it actually matter if a person is on a korean or non korean map making team? Don't maps from both the non korean and korean world kinda get used indesrimant to the race of the person who made them?

It used to be that the only way you could get maps into GSL was if you could talk to Mr. Chae directly, ideally in Korean (he has mentioned many times the language barrier was a big reason as to why he didn't affiliate with "foreign" map teams so maybe a year ago this would have been true, but not anymore. We've come a long way since then
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 21 2012 08:35 GMT
#76
I actually really liked Crevasse a lot~_~

Hate hate hate crossfire, ambivalent towards the other two.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
April 21 2012 08:43 GMT
#77
On April 21 2012 17:35 Liquid`Jinro wrote:
I actually really liked Crevasse a lot~_~

Hate hate hate crossfire, ambivalent towards the other two.


What was GSL's reasoning for taking out Crevasse?

Looking at the maps, Calm Before the Storm just looks like an attempted revamp of Crevasse.
Liquipedia"Expert"
BreakeR.
Profile Joined October 2010
Austria220 Posts
April 21 2012 08:44 GMT
#78
Gratz!
The hardest part about being smart is accepting that others are stupid. -Tasteless
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
April 21 2012 09:00 GMT
#79
now make fewer resource per base
| Idra | YuGiOh | Leenock | Coca |
mnck
Profile Joined April 2010
Denmark1518 Posts
April 21 2012 09:09 GMT
#80
This is good news :D Excited to see ESV growing like this! You guys are important in making the ladder and tournament map pool better!
@Munck
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