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TLPD March winrates - Page 8

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zimms
Profile Joined November 2009
Austria561 Posts
April 06 2012 08:42 GMT
#141
111 really helped in TvP. I feel like at least every second TvP I saw the Terran did some kind of all-in.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10373 Posts
April 06 2012 08:45 GMT
#142
On April 06 2012 17:26 Thrombozyt wrote:
Show nested quote +
On April 06 2012 16:43 Yoshi Kirishima wrote:
LOL WTF

KR even more extreme this time, holy shit lol! Look at that TvP ! And PvZ? only TvZ is similar global vs korea o.o

wtf is this lol, PvT isn't in favor of P? There are still some pros who complain about TvP o.o


Look at the number of games. The number of games for the Korean stats in March is half as high as the usual amount. Now split the 240 games (that may or may not include mirrors - any confimation on that?) three-ways and you get 80 games per matchup and HUGE statistical variations. It's already bad for the usualy 500 games per month in Korea in terms of statistical error, but this month is much much much worse.


Ah I see, thanks for pointing that out! :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Big J
Profile Joined March 2011
Austria16289 Posts
April 06 2012 08:50 GMT
#143
On April 06 2012 17:26 Thrombozyt wrote:
Show nested quote +
On April 06 2012 16:43 Yoshi Kirishima wrote:
LOL WTF

KR even more extreme this time, holy shit lol! Look at that TvP ! And PvZ? only TvZ is similar global vs korea o.o

wtf is this lol, PvT isn't in favor of P? There are still some pros who complain about TvP o.o


Look at the number of games. The number of games for the Korean stats in March is half as high as the usual amount. Now split the 240 games (that may or may not include mirrors - any confimation on that?) three-ways and you get 80 games per matchup and HUGE statistical variations. It's already bad for the usualy 500 games per month in Korea in terms of statistical error, but this month is much much much worse.


They will still get updated, won't they? I think January (?) was a big uproar because Protoss beat Terran by a lot at first but then it balanced out.
But yeah, shows how volatile those "low amount" of games statistics are.
Doublemint
Profile Joined July 2011
Austria8756 Posts
April 06 2012 09:02 GMT
#144
On April 06 2012 08:31 Antimatterz wrote:
HOLY SMOKES ZERGS ARE OVER 50% AGAINST TERRAN INTERNATIONALLY!!!!

Hell, it's about time!


You deserved it

Rather interesting stats - time for another T nerf?

I just hope the complete and utter out of proportion T QQ will stop. But then again - if it gets worse I am fine with it as well, since it´s funny as hell :D
Pride goeth before destruction, and an haughty spirit before the fall.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-04-06 09:07:01
April 06 2012 09:03 GMT
#145
On April 06 2012 17:42 WizardofGGG wrote:
oh the sweet rage and hate against terran, im seriously starting to enjoy this.

jokes aside, korean sample is really small, people should start realising this, as the smaller the sample size is the more extreme the outcome will be.
We should expect a Protoss Buff if Protoss keeps losing more, which would be understandable, looking at the international winrates.
Maybe once no Terran in patchnotes lol


We should expect a slight early game buff to protoss, and potentially a slight lategame nerf(related to colossus most likely in the form of nerfing upgrade effectiveness somehow, base damage on colossus is fine). From what I've seen of both PvZ and PvT though it'd be really hard to buff PvT early game without breaking 2base allins vs zerg unless it's something really, really subtle. What I mean by subtle is like a 5% decrease on stalker fire animation time(note this is not a dps increase except in exceedingly rare cases) to slightly increase margin for error when kiting marines for example. Very minor things that nudge the balance one way or another in early game without affecting lategame
Porouscloud - NA LoL
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
April 06 2012 09:06 GMT
#146
These stats are just really confusing.ZvP favores zerg international and protoss in korea,wonder if it balances out soon.
...
DawN883
Profile Joined November 2011
Sweden558 Posts
April 06 2012 09:08 GMT
#147
So much T hate in here... When players on the ladder call me noob for playing terran they just tell me to look at the months winrates. These winrates represent the highest level of play only and the average terran from bronze to masters are still losing more than the other races.
If the dead are not raised, Let us eat and drink, for tomorrow we die
Olsson
Profile Joined April 2011
Sweden931 Posts
April 06 2012 09:08 GMT
#148
On April 06 2012 07:24 Shiori wrote:
Show nested quote +
On April 06 2012 07:13 Olsson wrote:
On April 06 2012 04:44 Recoil wrote:
Look at the huge change in TvZ. I don't think its all ghost nerf, I think a big part is the new mass ling w/ ugrades into infestor into hive tech strategy. I think TvZ will balance out next month.

In TvP holy hell 60-40 in KR favoring T I AM HONESTLY SHOCKED.

In ZvP why is it in the international scene Z is favored and the opposite is true in KR.


Because korean protosses knows how to play protoss. Thought out build orders, great timings, abusing stuff such as BL immobility, good scouting (which many tosses lack) and consisency things such as forcefields which many foreigners seem to fail with placing well.

The sample size in Korea is way too low to make any conclusions about anything. What, are the same Terrans who are massacring Protoss player somehow confounded by Zergs in Korea? Come on. International statistics are what matter, especially since they include the Korean tournaments.


Statistics at all do not matter for shit. How can games that might have players in their slumps or doing shitty tactics or just failing with simple stuff really be a good ground for balance arguing? Stop going after statistics and use it as a foundation for balance.
Naniwa <3
zimms
Profile Joined November 2009
Austria561 Posts
April 06 2012 09:46 GMT
#149
On April 06 2012 18:08 Olsson wrote:
Show nested quote +
On April 06 2012 07:24 Shiori wrote:
On April 06 2012 07:13 Olsson wrote:
On April 06 2012 04:44 Recoil wrote:
Look at the huge change in TvZ. I don't think its all ghost nerf, I think a big part is the new mass ling w/ ugrades into infestor into hive tech strategy. I think TvZ will balance out next month.

In TvP holy hell 60-40 in KR favoring T I AM HONESTLY SHOCKED.

In ZvP why is it in the international scene Z is favored and the opposite is true in KR.


Because korean protosses knows how to play protoss. Thought out build orders, great timings, abusing stuff such as BL immobility, good scouting (which many tosses lack) and consisency things such as forcefields which many foreigners seem to fail with placing well.

The sample size in Korea is way too low to make any conclusions about anything. What, are the same Terrans who are massacring Protoss player somehow confounded by Zergs in Korea? Come on. International statistics are what matter, especially since they include the Korean tournaments.


Statistics at all do not matter for shit. How can games that might have players in their slumps or doing shitty tactics or just failing with simple stuff really be a good ground for balance arguing? Stop going after statistics and use it as a foundation for balance.


So you would be OK with it, if we only used one game per match up to determine balance?
Doublemint
Profile Joined July 2011
Austria8756 Posts
April 06 2012 10:12 GMT
#150
On April 06 2012 18:08 Olsson wrote:
Show nested quote +
On April 06 2012 07:24 Shiori wrote:
On April 06 2012 07:13 Olsson wrote:
On April 06 2012 04:44 Recoil wrote:
Look at the huge change in TvZ. I don't think its all ghost nerf, I think a big part is the new mass ling w/ ugrades into infestor into hive tech strategy. I think TvZ will balance out next month.

In TvP holy hell 60-40 in KR favoring T I AM HONESTLY SHOCKED.

In ZvP why is it in the international scene Z is favored and the opposite is true in KR.


Because korean protosses knows how to play protoss. Thought out build orders, great timings, abusing stuff such as BL immobility, good scouting (which many tosses lack) and consisency things such as forcefields which many foreigners seem to fail with placing well.

The sample size in Korea is way too low to make any conclusions about anything. What, are the same Terrans who are massacring Protoss player somehow confounded by Zergs in Korea? Come on. International statistics are what matter, especially since they include the Korean tournaments.


Statistics at all do not matter for shit. How can games that might have players in their slumps or doing shitty tactics or just failing with simple stuff really be a good ground for balance arguing? Stop going after statistics and use it as a foundation for balance.


Then you shall be our leader that gets us out of the valley of darkness, and shows us the true way of how to get a sense of when the game is "ok" and when it´s not. So Boss - where do we go from here, I am for gut feeling myself but cruel people on the interwebz don´t agree with my gut feeling since they got their own gut, feelings included.

//sarcasm

It´s not perfect, but due to the lack of other sophisticaded measurements that include ridiculously many factors(a player slumping included - LOL) - I guess it will do regardless.
Pride goeth before destruction, and an haughty spirit before the fall.
TuElite
Profile Blog Joined March 2010
Canada2123 Posts
April 06 2012 10:18 GMT
#151
Very interesting, to me it feels like TvP is super imbalanced in the Protoss's favor and I'm having little to no trouble at all in TvZ. Uh. Shows how little I actually know of the game.
Always Smile - Jung Nicole - Follow Nicole on Twitter @_911007 and me @TuElite
emc
Profile Joined September 2010
United States3088 Posts
April 06 2012 10:22 GMT
#152
still not taking these very seriously, never have never will
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
Last Edited: 2012-04-06 10:35:37
April 06 2012 10:35 GMT
#153
On April 06 2012 05:33 Drowsy wrote:
looooool. Protoss was ahead by a few % points and master's terrans decided to boycott ladder en masse while everyone on tl.net claimed protoss was by far the easiest and strongest race in the game and badly needed a nerf.


It's nice to be back at the status quo. Game is well within the range of balanced, no more whining. more gg, more skill.

No one was saying the game is imbalanced at the pro level (Korean pro level), we all knew Korean Terrans are capable of beating protosses. I still believe at Masters level, protoss have an easier time against terran, especially once it reaches late game if the terran isn't considerably ahead. Recently I have been starting to win more TvP, even in late game, but I have to play like a fucking beast.. haha.
Innovation | Flash | Mvp | Byun | TY
robih
Profile Joined September 2010
Austria1086 Posts
April 06 2012 10:42 GMT
#154
i guess P is still consiidered OP cause they are still allowed to win some games
Olsson
Profile Joined April 2011
Sweden931 Posts
April 06 2012 15:03 GMT
#155
On April 06 2012 18:46 zimms wrote:
Show nested quote +
On April 06 2012 18:08 Olsson wrote:
On April 06 2012 07:24 Shiori wrote:
On April 06 2012 07:13 Olsson wrote:
On April 06 2012 04:44 Recoil wrote:
Look at the huge change in TvZ. I don't think its all ghost nerf, I think a big part is the new mass ling w/ ugrades into infestor into hive tech strategy. I think TvZ will balance out next month.

In TvP holy hell 60-40 in KR favoring T I AM HONESTLY SHOCKED.

In ZvP why is it in the international scene Z is favored and the opposite is true in KR.


Because korean protosses knows how to play protoss. Thought out build orders, great timings, abusing stuff such as BL immobility, good scouting (which many tosses lack) and consisency things such as forcefields which many foreigners seem to fail with placing well.

The sample size in Korea is way too low to make any conclusions about anything. What, are the same Terrans who are massacring Protoss player somehow confounded by Zergs in Korea? Come on. International statistics are what matter, especially since they include the Korean tournaments.


Statistics at all do not matter for shit. How can games that might have players in their slumps or doing shitty tactics or just failing with simple stuff really be a good ground for balance arguing? Stop going after statistics and use it as a foundation for balance.


So you would be OK with it, if we only used one game per match up to determine balance?


Yes. If both players played it out perfectly, reacting and playing to the races highest capability on an even map then I would be fine with it. Problem with statistics is that this isnt the case. Instead within the statistics there are games of bad maps, 6pools, cannon rushes, critical supply blocks, lack of scouting, etc I can go on...
Naniwa <3
onPHYRE
Profile Joined October 2010
Bulgaria925 Posts
April 06 2012 15:10 GMT
#156
It's almost like these stats are an April fools joke
Livin' this life like it was written.
onPHYRE
Profile Joined October 2010
Bulgaria925 Posts
Last Edited: 2012-04-06 15:15:23
April 06 2012 15:13 GMT
#157
On April 07 2012 00:03 Olsson wrote:
Show nested quote +
On April 06 2012 18:46 zimms wrote:
On April 06 2012 18:08 Olsson wrote:
On April 06 2012 07:24 Shiori wrote:
On April 06 2012 07:13 Olsson wrote:
On April 06 2012 04:44 Recoil wrote:
Look at the huge change in TvZ. I don't think its all ghost nerf, I think a big part is the new mass ling w/ ugrades into infestor into hive tech strategy. I think TvZ will balance out next month.

In TvP holy hell 60-40 in KR favoring T I AM HONESTLY SHOCKED.

In ZvP why is it in the international scene Z is favored and the opposite is true in KR.


Because korean protosses knows how to play protoss. Thought out build orders, great timings, abusing stuff such as BL immobility, good scouting (which many tosses lack) and consisency things such as forcefields which many foreigners seem to fail with placing well.

The sample size in Korea is way too low to make any conclusions about anything. What, are the same Terrans who are massacring Protoss player somehow confounded by Zergs in Korea? Come on. International statistics are what matter, especially since they include the Korean tournaments.


Statistics at all do not matter for shit. How can games that might have players in their slumps or doing shitty tactics or just failing with simple stuff really be a good ground for balance arguing? Stop going after statistics and use it as a foundation for balance.


So you would be OK with it, if we only used one game per match up to determine balance?


Yes. If both players played it out perfectly, reacting and playing to the races highest capability on an even map then I would be fine with it. Problem with statistics is that this isnt the case. Instead within the statistics there are games of bad
maps, 6pools, cannon rushes, critical supply blocks, lack of scouting, etc I can go on...


Are those things not part of the games balance? Yea it's important to analyze even macro games, but if for example a 6 pool is imbalanced, how is that ok? If something is part of the meta game then it must be factored in..
Livin' this life like it was written.
Aunvilgod
Profile Joined December 2011
2653 Posts
April 06 2012 15:45 GMT
#158
My nooby advice for Blizzard: Instant Overseer, faster Observer, increased BC speed, cheaper or faster BC cannon upgrade. If they make scouting easier everybody will be happy.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Whitewing
Profile Joined October 2010
United States7483 Posts
April 06 2012 15:49 GMT
#159
On April 06 2012 18:03 Amui wrote:
Show nested quote +
On April 06 2012 17:42 WizardofGGG wrote:
oh the sweet rage and hate against terran, im seriously starting to enjoy this.

jokes aside, korean sample is really small, people should start realising this, as the smaller the sample size is the more extreme the outcome will be.
We should expect a Protoss Buff if Protoss keeps losing more, which would be understandable, looking at the international winrates.
Maybe once no Terran in patchnotes lol


We should expect a slight early game buff to protoss, and potentially a slight lategame nerf(related to colossus most likely in the form of nerfing upgrade effectiveness somehow, base damage on colossus is fine). From what I've seen of both PvZ and PvT though it'd be really hard to buff PvT early game without breaking 2base allins vs zerg unless it's something really, really subtle. What I mean by subtle is like a 5% decrease on stalker fire animation time(note this is not a dps increase except in exceedingly rare cases) to slightly increase margin for error when kiting marines for example. Very minor things that nudge the balance one way or another in early game without affecting lategame


They should just give us our old warp gate research time. It was nerfed specifically for PvP, so that players could do something other than 4 gate. That didn't work, so they came up with the ramp vision fix, which actually did fix PvP. Reverting the warp gate change wouldn't hurt PvP because of how sentries work now in that matchup, but it would drastically improve our early game PvT and PvZ by allowing us to threaten more. One of the biggest issues with PvZ right now, for example, is that you simply can't really threaten zerg much with a one base play. He simply goes up one base over toss, drones up a bunch, and hits his timing right to defend and *Bam* toss loses. Earlier warp gate would make 3 gate sentry expand more viable because the nexus would get down sooner and it would make zerg play a little safer. It'd also allow for early pressure off of FFE to be a little easier which would limit zerg's ability to drone to infinity and beyond.

Earlier warp gate in PvT would make holding off really early aggression like 2 rax or early all-ins easier as well, without making Protoss any stronger in the mid game or the late game in that matchup.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
tenklavir
Profile Joined November 2010
Slovakia116 Posts
April 06 2012 15:57 GMT
#160
On April 07 2012 00:03 Olsson wrote:
Show nested quote +
On April 06 2012 18:46 zimms wrote:
On April 06 2012 18:08 Olsson wrote:
On April 06 2012 07:24 Shiori wrote:
On April 06 2012 07:13 Olsson wrote:
On April 06 2012 04:44 Recoil wrote:
Look at the huge change in TvZ. I don't think its all ghost nerf, I think a big part is the new mass ling w/ ugrades into infestor into hive tech strategy. I think TvZ will balance out next month.

In TvP holy hell 60-40 in KR favoring T I AM HONESTLY SHOCKED.

In ZvP why is it in the international scene Z is favored and the opposite is true in KR.


Because korean protosses knows how to play protoss. Thought out build orders, great timings, abusing stuff such as BL immobility, good scouting (which many tosses lack) and consisency things such as forcefields which many foreigners seem to fail with placing well.

The sample size in Korea is way too low to make any conclusions about anything. What, are the same Terrans who are massacring Protoss player somehow confounded by Zergs in Korea? Come on. International statistics are what matter, especially since they include the Korean tournaments.


Statistics at all do not matter for shit. How can games that might have players in their slumps or doing shitty tactics or just failing with simple stuff really be a good ground for balance arguing? Stop going after statistics and use it as a foundation for balance.


So you would be OK with it, if we only used one game per match up to determine balance?


Yes. If both players played it out perfectly, reacting and playing to the races highest capability on an even map then I would be fine with it. Problem with statistics is that this isnt the case. Instead within the statistics there are games of bad maps, 6pools, cannon rushes, critical supply blocks, lack of scouting, etc I can go on...


Please show me this mythical game where both players play perfectly and make no mistakes on an even map. Oh...it doesn't exist? Damn...I guess using statistics is a good fallback plan in that case
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