• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:16
CEST 20:16
KST 03:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow7[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid16$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow Leta's ASL Ro24 Review The Korean Terminology Thread ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2168 users

"e-Sports Federation" formed by SC2 teams - Page 12

Forum Index > SC2 General
520 CommentsPost a Reply
Prev 1 10 11 12 13 14 27 Next All
Milkis
Profile Blog Joined January 2010
5003 Posts
March 30 2012 12:31 GMT
#221
Also a bit of a misinterpretation in the OP:

- ask KeSPA for an official representative of the Federation inside the Association, and start talks advocating free participation of current SC2 players and teams in the incoming leagues, among other things.


They want an official place to negotiate, so they're requesting that. There isn't anything about wanting to send a representation within KeSPA.
jpak
Profile Blog Joined October 2009
United States5045 Posts
Last Edited: 2012-03-30 12:38:12
March 30 2012 12:36 GMT
#222
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.
CJ Entusman #50! #1 클템 fan TL!
nokz88
Profile Joined October 2010
Brazil1253 Posts
Last Edited: 2012-03-30 12:39:33
March 30 2012 12:36 GMT
#223
On March 30 2012 21:31 Milkis wrote:
Also a bit of a misinterpretation in the OP:

Show nested quote +
- ask KeSPA for an official representative of the Federation inside the Association, and start talks advocating free participation of current SC2 players and teams in the incoming leagues, among other things.


They want an official place to negotiate, so they're requesting that. There isn't anything about wanting to send a representation within KeSPA.

Corrected, sorry.
in a state of trance
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-03-30 12:43:09
March 30 2012 12:41 GMT
#224
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?
DarkPlasmaBall
Profile Blog Joined March 2010
United States45487 Posts
March 30 2012 12:41 GMT
#225
Someone make an "e-Sports Federation" Fan Club thread so absolutely everyone can join it :D

This is extremely important... (the concept of the e-Sports Federation, not the fan club).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
March 30 2012 12:42 GMT
#226
Rival e-sports associations and rival leagues would probably do the Korean scene well for the time being, and the greater one will swallow the lesser in time.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
jpak
Profile Blog Joined October 2009
United States5045 Posts
Last Edited: 2012-03-30 12:57:21
March 30 2012 12:43 GMT
#227
On March 30 2012 21:41 karpo wrote:
Show nested quote +
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.
CJ Entusman #50! #1 클템 fan TL!
bgx
Profile Joined August 2010
Poland6595 Posts
March 30 2012 12:48 GMT
#228
On March 30 2012 21:41 karpo wrote:
Show nested quote +
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

What is really shaping SC2 into worldwide esport? For now it is given the novelty status(bw wasnt different in the beginning), lack of infrastructure will bite our asses sooner or later. Current anticipations are highly inflated. Worldwide esport is not holding 70% skill pool which soon will become 90% in 1 place.
Stork[gm]
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-03-30 12:51:57
March 30 2012 12:48 GMT
#229
On March 30 2012 21:43 jpak wrote:
Show nested quote +
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.

On March 30 2012 21:48 bgx wrote:
Show nested quote +
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

What is really shaping SC2 into worldwide esport? For now it is given the novelty status(bw wasnt different in the beginning), lack of infrastructure will bite our asses sooner or later. Current anticipations are highly inflated. Worldwide esport is not holding 70% skill pool which soon will become 90% in 1 place.


I'm not sure if SC2 will make it either. But the only real truth is that there seem to be a spread out interest that's totally different compared to BW. If SC2 will survive for years like BW or die is hard to tell, but if sponsors want the most out of the game right now they need to cater to the global viewership.

Koreans are dominating the SC2 but still not in the way they did in BW. The thing to focus on is the fact that the fanbase is totally differently spread out for SC2 compared to BW.
nooboon
Profile Blog Joined July 2011
2602 Posts
March 30 2012 12:51 GMT
#230
As far as a player union goes, this makes a lot more sense than a third party. Glad to see some teams take initiative on the scene they had helped created.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
March 30 2012 12:52 GMT
#231
Now please. Can we have an EU version of this, a NA/SA version of this and then a GLOBAL version please. PRETTY PLEASE?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 30 2012 12:52 GMT
#232
On March 30 2012 21:41 karpo wrote:
Show nested quote +
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

Not true, teams have multiple sponsors but the ones he listed are the sponsors with naming rights to the team.

i.e. for a period of time OGN sparkyz were known as "hite sparkyz" where hite was the naming sponsor. i.e. kraze burger sponsors SKT
Administrator~ Spirit will set you free ~
karpo
Profile Joined October 2010
Sweden1998 Posts
March 30 2012 12:54 GMT
#233
On March 30 2012 21:52 Plexa wrote:
Show nested quote +
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

Not true, teams have multiple sponsors but the ones he listed are the sponsors with naming rights to the team.

i.e. for a period of time OGN sparkyz were known as "hite sparkyz" where hite was the naming sponsor. i.e. kraze burger sponsors SKT


Ah, ok. That makes more sense. I guess they might want to approach other more global partners then?
jpak
Profile Blog Joined October 2009
United States5045 Posts
Last Edited: 2012-03-30 12:58:02
March 30 2012 12:54 GMT
#234
On March 30 2012 21:48 karpo wrote:
Show nested quote +
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.

Edit:

On March 30 2012 21:54 karpo wrote:
Show nested quote +
On March 30 2012 21:52 Plexa wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

Not true, teams have multiple sponsors but the ones he listed are the sponsors with naming rights to the team.

i.e. for a period of time OGN sparkyz were known as "hite sparkyz" where hite was the naming sponsor. i.e. kraze burger sponsors SKT


Ah, ok. That makes more sense. I guess they might want to approach other more global partners then?


Yes, they will most likely have to. Pocari Sweat also sponsors SKT, btw.
CJ Entusman #50! #1 클템 fan TL!
bgx
Profile Joined August 2010
Poland6595 Posts
March 30 2012 12:58 GMT
#235
On March 30 2012 21:54 karpo wrote:
Show nested quote +
On March 30 2012 21:52 Plexa wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

Not true, teams have multiple sponsors but the ones he listed are the sponsors with naming rights to the team.

i.e. for a period of time OGN sparkyz were known as "hite sparkyz" where hite was the naming sponsor. i.e. kraze burger sponsors SKT


Ah, ok. That makes more sense. I guess they might want to approach other more global partners then?

I know Razer is sponsoring some teams if not all BW teams.
Stork[gm]
karpo
Profile Joined October 2010
Sweden1998 Posts
March 30 2012 13:00 GMT
#236
On March 30 2012 21:54 jpak wrote:
Show nested quote +
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.
jpak
Profile Blog Joined October 2009
United States5045 Posts
March 30 2012 13:01 GMT
#237
On March 30 2012 22:00 karpo wrote:
Show nested quote +
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.


Maybe. It's something we will have to see.

One more thing: Those companies are not so much "local" as they are "Korean." South Korea is tiny compared to Europe and America, after all.
CJ Entusman #50! #1 클템 fan TL!
karpo
Profile Joined October 2010
Sweden1998 Posts
March 30 2012 13:03 GMT
#238
On March 30 2012 22:01 jpak wrote:
Show nested quote +
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.


Maybe. It's something we will have to see.

One more thing: Those companies are not so much "local" as they are "Korean." South Korea is tiny compared to Europe and America, after all.


Yeah i meant local as in "only in SK".
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
March 30 2012 13:04 GMT
#239
On March 30 2012 13:33 jmbthirteen wrote:
Show nested quote +
On March 30 2012 13:29 dAPhREAk wrote:
so what exactly is the e-sports federation going to do? and what powers will they have? kinda vague all around

looks like they are trying to protect the current sc2 teams and players from anything shady kespa tries to pull


That's what I got from it. I'd like to see something put in place that would prevent BW teams switching over from swiping all the already-good SC2 players with enticing salaries and perks.
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
March 30 2012 13:05 GMT
#240
On March 30 2012 22:03 karpo wrote:
Show nested quote +
On March 30 2012 22:01 jpak wrote:
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.


Maybe. It's something we will have to see.

One more thing: Those companies are not so much "local" as they are "Korean." South Korea is tiny compared to Europe and America, after all.


Yeah i meant local as in "only in SK".


I have a Samsung monitor =/
Prev 1 10 11 12 13 14 27 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#47
RotterdaM888
IndyStarCraft 209
SteadfastSC207
BRAT_OK 131
ZombieGrub74
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 888
TKL 418
IndyStarCraft 209
SteadfastSC 202
BRAT_OK 134
ProTech126
Hui .110
UpATreeSC 78
ZombieGrub74
StarCraft: Brood War
Sea 5077
Calm 4597
Bisu 3241
Horang2 1400
Mini 1206
Jaedong 1132
Britney 746
EffOrt 656
ggaemo 426
Stork 390
[ Show more ]
BeSt 386
Larva 326
Soulkey 285
actioN 199
Rush 193
Dewaltoss 183
firebathero 179
Mind 99
Zeus 79
Barracks 38
zelot 21
Rock 19
Movie 17
Terrorterran 14
Sexy 8
Dota 2
qojqva2349
420jenkins269
BananaSlamJamma133
Counter-Strike
fl0m5498
pashabiceps1858
adren_tv22
Heroes of the Storm
Liquid`Hasu155
Other Games
Grubby3201
FrodaN1513
Liquid`RaSZi862
Beastyqt730
B2W.Neo682
XBOCT395
ArmadaUGS164
KnowMe145
C9.Mang0122
QueenE85
Sick76
Trikslyr54
Mew2King42
MindelVK14
Organizations
Counter-Strike
PGL177
StarCraft 2
angryscii 5
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 28
• Reevou 4
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• 80smullet 15
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1391
• Jankos1208
Other Games
• imaqtpie763
• Scarra538
• Shiphtur181
Upcoming Events
OSC
5h 44m
Afreeca Starleague
15h 44m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
15h 44m
GSL
17h 44m
PiGosaur Cup
1d 5h
CranKy Ducklings
1d 14h
Kung Fu Cup
1d 17h
Replay Cast
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
4 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.