• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:24
CEST 12:24
KST 19:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series Interview with an American 16 Year Old Grandmaster
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8718 users

"e-Sports Federation" formed by SC2 teams - Page 12

Forum Index > SC2 General
520 CommentsPost a Reply
Prev 1 10 11 12 13 14 27 Next All
Milkis
Profile Blog Joined January 2010
5003 Posts
March 30 2012 12:31 GMT
#221
Also a bit of a misinterpretation in the OP:

- ask KeSPA for an official representative of the Federation inside the Association, and start talks advocating free participation of current SC2 players and teams in the incoming leagues, among other things.


They want an official place to negotiate, so they're requesting that. There isn't anything about wanting to send a representation within KeSPA.
jpak
Profile Blog Joined October 2009
United States5045 Posts
Last Edited: 2012-03-30 12:38:12
March 30 2012 12:36 GMT
#222
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.
CJ Entusman #50! #1 클템 fan TL!
nokz88
Profile Joined October 2010
Brazil1253 Posts
Last Edited: 2012-03-30 12:39:33
March 30 2012 12:36 GMT
#223
On March 30 2012 21:31 Milkis wrote:
Also a bit of a misinterpretation in the OP:

Show nested quote +
- ask KeSPA for an official representative of the Federation inside the Association, and start talks advocating free participation of current SC2 players and teams in the incoming leagues, among other things.


They want an official place to negotiate, so they're requesting that. There isn't anything about wanting to send a representation within KeSPA.

Corrected, sorry.
in a state of trance
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-03-30 12:43:09
March 30 2012 12:41 GMT
#224
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46217 Posts
March 30 2012 12:41 GMT
#225
Someone make an "e-Sports Federation" Fan Club thread so absolutely everyone can join it :D

This is extremely important... (the concept of the e-Sports Federation, not the fan club).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
March 30 2012 12:42 GMT
#226
Rival e-sports associations and rival leagues would probably do the Korean scene well for the time being, and the greater one will swallow the lesser in time.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
jpak
Profile Blog Joined October 2009
United States5045 Posts
Last Edited: 2012-03-30 12:57:21
March 30 2012 12:43 GMT
#227
On March 30 2012 21:41 karpo wrote:
Show nested quote +
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.
CJ Entusman #50! #1 클템 fan TL!
bgx
Profile Joined August 2010
Poland6595 Posts
March 30 2012 12:48 GMT
#228
On March 30 2012 21:41 karpo wrote:
Show nested quote +
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

What is really shaping SC2 into worldwide esport? For now it is given the novelty status(bw wasnt different in the beginning), lack of infrastructure will bite our asses sooner or later. Current anticipations are highly inflated. Worldwide esport is not holding 70% skill pool which soon will become 90% in 1 place.
Stork[gm]
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-03-30 12:51:57
March 30 2012 12:48 GMT
#229
On March 30 2012 21:43 jpak wrote:
Show nested quote +
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.

On March 30 2012 21:48 bgx wrote:
Show nested quote +
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

What is really shaping SC2 into worldwide esport? For now it is given the novelty status(bw wasnt different in the beginning), lack of infrastructure will bite our asses sooner or later. Current anticipations are highly inflated. Worldwide esport is not holding 70% skill pool which soon will become 90% in 1 place.


I'm not sure if SC2 will make it either. But the only real truth is that there seem to be a spread out interest that's totally different compared to BW. If SC2 will survive for years like BW or die is hard to tell, but if sponsors want the most out of the game right now they need to cater to the global viewership.

Koreans are dominating the SC2 but still not in the way they did in BW. The thing to focus on is the fact that the fanbase is totally differently spread out for SC2 compared to BW.
nooboon
Profile Blog Joined July 2011
2602 Posts
March 30 2012 12:51 GMT
#230
As far as a player union goes, this makes a lot more sense than a third party. Glad to see some teams take initiative on the scene they had helped created.
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
March 30 2012 12:52 GMT
#231
Now please. Can we have an EU version of this, a NA/SA version of this and then a GLOBAL version please. PRETTY PLEASE?
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 30 2012 12:52 GMT
#232
On March 30 2012 21:41 karpo wrote:
Show nested quote +
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

Not true, teams have multiple sponsors but the ones he listed are the sponsors with naming rights to the team.

i.e. for a period of time OGN sparkyz were known as "hite sparkyz" where hite was the naming sponsor. i.e. kraze burger sponsors SKT
Administrator~ Spirit will set you free ~
karpo
Profile Joined October 2010
Sweden1998 Posts
March 30 2012 12:54 GMT
#233
On March 30 2012 21:52 Plexa wrote:
Show nested quote +
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

Not true, teams have multiple sponsors but the ones he listed are the sponsors with naming rights to the team.

i.e. for a period of time OGN sparkyz were known as "hite sparkyz" where hite was the naming sponsor. i.e. kraze burger sponsors SKT


Ah, ok. That makes more sense. I guess they might want to approach other more global partners then?
jpak
Profile Blog Joined October 2009
United States5045 Posts
Last Edited: 2012-03-30 12:58:02
March 30 2012 12:54 GMT
#234
On March 30 2012 21:48 karpo wrote:
Show nested quote +
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.

Edit:

On March 30 2012 21:54 karpo wrote:
Show nested quote +
On March 30 2012 21:52 Plexa wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

Not true, teams have multiple sponsors but the ones he listed are the sponsors with naming rights to the team.

i.e. for a period of time OGN sparkyz were known as "hite sparkyz" where hite was the naming sponsor. i.e. kraze burger sponsors SKT


Ah, ok. That makes more sense. I guess they might want to approach other more global partners then?


Yes, they will most likely have to. Pocari Sweat also sponsors SKT, btw.
CJ Entusman #50! #1 클템 fan TL!
bgx
Profile Joined August 2010
Poland6595 Posts
March 30 2012 12:58 GMT
#235
On March 30 2012 21:54 karpo wrote:
Show nested quote +
On March 30 2012 21:52 Plexa wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a "flaw" in how BW teams work. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain, seing as SC2 win probably never be as large as BW was. Maybe teams will be picked up by other companies or several companies run a team together?

Not true, teams have multiple sponsors but the ones he listed are the sponsors with naming rights to the team.

i.e. for a period of time OGN sparkyz were known as "hite sparkyz" where hite was the naming sponsor. i.e. kraze burger sponsors SKT


Ah, ok. That makes more sense. I guess they might want to approach other more global partners then?

I know Razer is sponsoring some teams if not all BW teams.
Stork[gm]
karpo
Profile Joined October 2010
Sweden1998 Posts
March 30 2012 13:00 GMT
#236
On March 30 2012 21:54 jpak wrote:
Show nested quote +
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.
jpak
Profile Blog Joined October 2009
United States5045 Posts
March 30 2012 13:01 GMT
#237
On March 30 2012 22:00 karpo wrote:
Show nested quote +
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.


Maybe. It's something we will have to see.

One more thing: Those companies are not so much "local" as they are "Korean." South Korea is tiny compared to Europe and America, after all.
CJ Entusman #50! #1 클템 fan TL!
karpo
Profile Joined October 2010
Sweden1998 Posts
March 30 2012 13:03 GMT
#238
On March 30 2012 22:01 jpak wrote:
Show nested quote +
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.


Maybe. It's something we will have to see.

One more thing: Those companies are not so much "local" as they are "Korean." South Korea is tiny compared to Europe and America, after all.


Yeah i meant local as in "only in SK".
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
March 30 2012 13:04 GMT
#239
On March 30 2012 13:33 jmbthirteen wrote:
Show nested quote +
On March 30 2012 13:29 dAPhREAk wrote:
so what exactly is the e-sports federation going to do? and what powers will they have? kinda vague all around

looks like they are trying to protect the current sc2 teams and players from anything shady kespa tries to pull


That's what I got from it. I'd like to see something put in place that would prevent BW teams switching over from swiping all the already-good SC2 players with enticing salaries and perks.
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
March 30 2012 13:05 GMT
#240
On March 30 2012 22:03 karpo wrote:
Show nested quote +
On March 30 2012 22:01 jpak wrote:
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.


Maybe. It's something we will have to see.

One more thing: Those companies are not so much "local" as they are "Korean." South Korea is tiny compared to Europe and America, after all.


Yeah i meant local as in "only in SK".


I have a Samsung monitor =/
Prev 1 10 11 12 13 14 27 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 14
CranKy Ducklings100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 179
SortOf 133
DenverSC2 23
StarCraft: Brood War
Calm 1881
Sea 1510
Jaedong 498
Horang2 404
Mini 224
Zeus 223
Soma 177
BeSt 170
actioN 143
Soulkey 135
[ Show more ]
EffOrt 134
Snow 90
Light 80
Larva 69
Killer 53
Last 52
ToSsGirL 40
Pusan 38
sorry 33
hero 31
Sharp 29
JulyZerg 26
Bale 23
Sacsri 17
Sexy 10
ajuk12(nOOB) 9
Yoon 8
Dota 2
Fuzer 152
XcaliburYe0
League of Legends
Doublelift1647
JimRising 426
Other Games
ceh92053
crisheroes245
XaKoH 140
Sick139
Organizations
Other Games
gamesdonequick2338
StarCraft: Brood War
Kim Chul Min (afreeca) 608
Other Games
BasetradeTV159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP64
• StrangeGG 58
• LUISG 15
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2175
League of Legends
• Jankos2099
Upcoming Events
CrankTV Team League
36m
Replay Cast
22h 36m
CrankTV Team League
1d
Replay Cast
1d 13h
RSL Revival
1d 22h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 23h
IPSL
2 days
Dragon vs Hawk
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
3 days
Bonyth vs Ret
[ Show More ]
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.