• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:02
CEST 09:02
KST 16:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1495 users

"e-Sports Federation" formed by SC2 teams - Page 13

Forum Index > SC2 General
520 CommentsPost a Reply
Prev 1 11 12 13 14 15 27 Next All
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
March 30 2012 13:11 GMT
#241
I guess that having a global equivalent to the BW scene would require worldwide companies as sponsors, like Microsoft, AT&T, Citygroup, etc to sponsor international teams. Don't see that happening though, at least without a stable scene.
mememolly
Profile Joined December 2011
4765 Posts
March 30 2012 13:11 GMT
#242
sc2 is so small that it needs a governing body that encapsulates all the teams, I feel this segregation is bad for the scene in terms of its progression into a mainstream sport, we shouldn't be competing amongst ourselves but with established sports
Eee
Profile Joined August 2011
Sweden2712 Posts
March 30 2012 13:12 GMT
#243
Fnatic should be in this organisation IMO, their SC2 lineup is based in Korea, they have a teamhouse there, they're managers are Koreans (Hwanni, SpS and the one who scouts the talent for the academy), and they want to participate in the korean teamleagues.

Although Fnatic already has pretty good relations with OGN (since their LoL team was invited to their LoL league), maybe they already been in contact with OGN.
karpo
Profile Joined October 2010
Sweden1998 Posts
March 30 2012 13:12 GMT
#244
On March 30 2012 22:05 DarK[A] wrote:
Show nested quote +
On March 30 2012 22:03 karpo wrote:
On March 30 2012 22:01 jpak wrote:
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.


Maybe. It's something we will have to see.

One more thing: Those companies are not so much "local" as they are "Korean." South Korea is tiny compared to Europe and America, after all.


Yeah i meant local as in "only in SK".


I have a Samsung monitor =/


We were talking about the majority of local sponsors mentioned previously.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
March 30 2012 13:13 GMT
#245
Good move. Big move. Can't tell if like.
Eye for an eye make the world go blind - Gandhi
bgx
Profile Joined August 2010
Poland6595 Posts
March 30 2012 13:15 GMT
#246
On March 30 2012 22:11 mememolly wrote:
sc2 is so small that it needs a governing body that encapsulates all the teams, I feel this segregation is bad for the scene in terms of its progression into a mainstream sport, we shouldn't be competing amongst ourselves but with established sports

We are not competeting, its Korea competing with Korea Their "density" beats our "quantity" tenfold.
Stork[gm]
archonOOid
Profile Blog Joined March 2011
1983 Posts
March 30 2012 13:17 GMT
#247
I feel like some of the international teams are thrown under the bus and some of them have multiple Koreans in the GSL. Look at TL, EG and fnatic wouldn't they like to have a say in the organization. What about the new coming teams in Korea that have team houses? I wonder how teams teams are holding up.
I'm Quotable (IQ)
GhostLink
Profile Joined January 2011
United States450 Posts
March 30 2012 13:21 GMT
#248
I just hope this would not mean they would have a say in which tournaments players can or cannot participate in (I'm referring to NASL season 2, when SC2con didn't allow it's players to participate).
Let a man play chess, and tell him that every pawn is his friend. Let him think both bishops holy. Let him remember happy days in the shadows of his castles. Let him love his queen. Watch him lose them all.
Uracil
Profile Joined March 2011
Germany422 Posts
March 30 2012 13:21 GMT
#249
On March 30 2012 22:00 karpo wrote:
Show nested quote +
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.

Why does local sponsoring shows a lack of legitimacy. I think its the opposite. When local companies that don't sell gaming related products are willing to sponsor a team thats a good sign. If we look at traditional sports that happens all the time.

And to all the concerns about the inclusion of foreigners.
If we look at OGNs new Lol league we can see two foreign teams invited and a good english stream.
So i think a OGN SC2 league would do the same.

blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
March 30 2012 13:24 GMT
#250
On March 30 2012 22:21 Uracil wrote:
Show nested quote +
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.

Why does local sponsoring shows a lack of legitimacy. I think its the opposite. When local companies that don't sell gaming related products are willing to sponsor a team thats a good sign. If we look at traditional sports that happens all the time.

And to all the concerns about the inclusion of foreigners.
If we look at OGNs new Lol league we can see two foreign teams invited and a good english stream.
So i think a OGN SC2 league would do the same.


Additionally consider that the BW teams aren't sponsored in the traditional sense, but actually are owned by their companies.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
jpak
Profile Blog Joined October 2009
United States5045 Posts
March 30 2012 13:25 GMT
#251
On March 30 2012 22:24 blubbdavid wrote:
Show nested quote +
On March 30 2012 22:21 Uracil wrote:
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.

Why does local sponsoring shows a lack of legitimacy. I think its the opposite. When local companies that don't sell gaming related products are willing to sponsor a team thats a good sign. If we look at traditional sports that happens all the time.

And to all the concerns about the inclusion of foreigners.
If we look at OGNs new Lol league we can see two foreign teams invited and a good english stream.
So i think a OGN SC2 league would do the same.


Additionally consider that the BW teams aren't sponsored in the traditional sense, but actually are owned by their companies.


Forgot to say that before, but yes, the teams are actually owned by the companies.
CJ Entusman #50! #1 클템 fan TL!
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-03-30 13:46:03
March 30 2012 13:30 GMT
#252
Maybe that's a good thing but i'm pretty sure that isn't the norm in regular team sports. Maybe it's also something specific for BW and the very concetrated fanbase? I'm no expert.



On March 30 2012 22:21 Uracil wrote:
Show nested quote +
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.

Why does local sponsoring shows a lack of legitimacy. I think its the opposite. When local companies that don't sell gaming related products are willing to sponsor a team thats a good sign. If we look at traditional sports that happens all the time.

And to all the concerns about the inclusion of foreigners.
If we look at OGNs new Lol league we can see two foreign teams invited and a good english stream.
So i think a OGN SC2 league would do the same.



What i meant is that in traditional sports it's more like lower leagues are sponsored by "local" companies be it local to a city or country (often to support "the home team" more than actual exposure). BW is more similar to a nations soccer league, being sponsored by some large companies and more country/city specific ones. SC2's fanbase is spread out more in the style of premier league/la liga soccer team fanbases, and sponsors that work globally have more of a reason to sponsor teams like that. SC2 better follows the way global sports work with sponsors whereas BW seems more isolated and in a way is more narrow in appeal to sponsors. Not saying anything about the games themselves, just the way they've worked with viewership and fanbases.

That's how it seems to me but, again, i'm no expert on stuff like this.
Uracil
Profile Joined March 2011
Germany422 Posts
March 30 2012 13:35 GMT
#253
On March 30 2012 22:25 jpak wrote:
Show nested quote +
On March 30 2012 22:24 blubbdavid wrote:
On March 30 2012 22:21 Uracil wrote:
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.

Why does local sponsoring shows a lack of legitimacy. I think its the opposite. When local companies that don't sell gaming related products are willing to sponsor a team thats a good sign. If we look at traditional sports that happens all the time.

And to all the concerns about the inclusion of foreigners.
If we look at OGNs new Lol league we can see two foreign teams invited and a good english stream.
So i think a OGN SC2 league would do the same.


Additionally consider that the BW teams aren't sponsored in the traditional sense, but actually are owned by their companies.


Forgot to say that before, but yes, the teams are actually owned by the companies.


Which is rare in real Sports but also happens there. For example FC Chelsea.
hifriend
Profile Blog Joined June 2009
China7935 Posts
March 30 2012 13:39 GMT
#254
Lol.. I foresee hundreds of bureaucratic bullshit conflicts between these organisations. Maybe I'm pessimistic but.. yeah it'll be interesting to see what happens.
Uracil
Profile Joined March 2011
Germany422 Posts
March 30 2012 13:46 GMT
#255
On March 30 2012 22:30 karpo wrote:
Maybe that's a good thing but i'm pretty sure that isn't the norm in regular team sports. Maybe it's also something specific for BW and the very concetrated fanbase? I'm no expert.



Show nested quote +
On March 30 2012 22:21 Uracil wrote:
On March 30 2012 22:00 karpo wrote:
On March 30 2012 21:54 jpak wrote:
On March 30 2012 21:48 karpo wrote:
On March 30 2012 21:43 jpak wrote:
On March 30 2012 21:41 karpo wrote:
On March 30 2012 21:36 jpak wrote:
Just to estimate how much interest the current Korean BW teams actually have for foreign fans, let's see what the companies actually are:

Preface: For these companies, the teams are another way of getting their name and brand out to the market. For their "advertisement" expenses in these teams to be worthwhile, they need to hit the demographics and the audiences they intended for.

1. ACE: Needs no explanation. Solely focused in Korea.

2. SKT and KT: These are rival telecom companies that mainly operate in South Korea. They are the internet and phone providers for South Korea. They have little interest in going out-of-country, certainly not in the NA and EU markets. Also very closely related to the E-sports market, so no surprisingly they are the biggest two BW teams at the moment.

3. STX: It's a shipping company. Honestly, I didn't even know about a company called STX until I saw STX Soul. It's still a mystery to me exactly why they decided to fund a team, but I guess people like me are exactly why.

4. Samsung: They probably have the most to gain from the NA/EU market. They could become like Razer, MSI, and other electronic companies currently sponsoring Western E-sports and market their TVs, monitors, computer hardwares, and phones through this channel.

5. CJ: They probably have the 2nd most to gain from the NA/EU markets out of all the teams. CJ Entertainment certainly could use exposure in marketing their new movies out to a non-Korean audience. GOM and OGN are also subsidiaries of CJ, so that could be a factor. Viewers actually matter for this company.

6. Woongjin: List of Woongjin businesses From what I knew beforehand, Woongjin is a chemical and food company (Woongjin drinks ftw). Not really sure how they can market themselves overseas through E-sports.

I left out Team 8 cause it's a league-owned team. If there's a way to sway Kespa to do something for the foreign fans, it would be through Team 8, imo.

Overall, I think over half the companies have little to no interest in marketing themselves to the west, at least not through E-sports.

Edit: Of course, this is just one man's opinion. You are welcome to try to make me see that there IS a market out there for some of these companies.


That seems to be a flaw in how BW works. Teams are sponsored by one company. For BW this worked well as there's enough local interest in korea alone. SC2 is shaping up to be a worldwide esport and as such local sponsors have less to gain. Maybe teams will be picked up by other companies or several companies run a team together?


Yes, a worldwide E-sport. But which companies have the most to gain from it? Are they going to gain anything at all? At the end of the day, you have to ask the question: What's in this for ME?

You are right, a lot of these companies ARE local. That's why they will have no interest in reaching to a global audience. Especially the telecom companies.


Yeah but isn't popularity for BW on a downwards trend and SC2 isn't huge in korea? Maybe it's not sustainable to korean teams to be sponsored by ONE company. Foreign teams sure aren't. All i'm saying is that just because local korean companies currently sponsor teams on a one-to-one basis doesn't mean that won't change with a more global market.

I'm pretty sure many global companies that aim products towards gaming would be very interested in ex-BW level players and teams, but i'm not sure.



The bolded parts are exactly why those local companies listed above will be a lot more wary about investing in a SC2 team, even if the expenses are split between companies. And just look at those companies, most of them don't even have products and services that (directly) aim towards gaming.

That's why Korean BW was touted for a long time as a legitimate E-sports. It managed to attract the attention and the money of even those companies who seemingly had no products and services aimed towards gaming.

The teams and the players, sure. Current sponsors of foreign E-sports would be very interested in them.


To me it doesn't really show much legitimacy if a esport only survives in one country by sponsorships by local companies, it shows a lack of breadth. But that has little to do with the OP. Maybe well see local korean sponsors team up with global or even western ones to cover both the korean and euro/american market? Could be really cool.

Why does local sponsoring shows a lack of legitimacy. I think its the opposite. When local companies that don't sell gaming related products are willing to sponsor a team thats a good sign. If we look at traditional sports that happens all the time.

And to all the concerns about the inclusion of foreigners.
If we look at OGNs new Lol league we can see two foreign teams invited and a good english stream.
So i think a OGN SC2 league would do the same.



What i meant is that in traditional sports it's more like lower leagues are sponsored by "local" companies be it local to a city or country (often to support "the home team" more than actual exposure). BW is more similar to a nations top soccer league, being sponsored by some large companies and more country/city specific ones. SC2's fanbase is spread out more in the style of premier league/la liga soccer team fanbases, and sponsors that work globally have more of a reason to sponsor teams like that.

That's how it seems to me but, agian, i'm no expert on stuff like this.


Well I'm no expert either but i hope they can keep some big korean sponsors because i think Intel Razer or Steelseries can not sponsor all SC2 teams.
Jongl0
Profile Joined June 2011
631 Posts
March 30 2012 13:46 GMT
#256
I just hope that it won't become like BW again regarding foreign teams.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-03-30 13:50:31
March 30 2012 13:47 GMT
#257
It's funny how the Korean teams meekly accepted to be plundered and exploited and bought off by western organizations, but NOW they need an alliance to oppose KeSPA teams from doing basically the same thing (at worst). I thought everybody loved bigger sponsors and more money for the players? Well here you go!

The OP is pretty blind/biased. Korean SC2 teams really have no power or leverage to speak of, no matter how united they may be now, it's too late. GOM has some, but not enough that they can win in a fair competition. Besides, between Korean players going to western teams to waste their talent or going to KeSPA teams and leagues, I'll pick the latter any time of day, and I hope many players end up doing the same.

KeSPA has nothing against foreign players. It goes without saying, though, that there will be no rescheduling, foreign OSL seeds, or any special treatment they currently get with GOM.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 30 2012 13:57 GMT
#258
glad that they try to maintain their status, its easier to fight together, hope they will get some foreign team support. On the other hand i hope they will dissolve once the crisis is averted, which will probably not happen.

Not much we can do anyway, except from hoping that kespa won't take over the market and make it for koreans only, since they have no reason to show their teams worldwide. But i have a negative view on kespa anyway, so i don't think i have a neutral view on things.
Celadan
Profile Joined September 2010
Norway471 Posts
March 30 2012 14:04 GMT
#259
-_- I don't like governing bodies like this, they don't help.

Time to start Sc2 rebels, woohooo!!1 whos with me??
спеціальна Тактика
oldahe
Profile Joined May 2010
Austria534 Posts
March 30 2012 14:05 GMT
#260
How are major international teams, with players in GSL, like Liquid or EG not members of this organizations?
Prev 1 11 12 13 14 15 27 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 837
ggaemo 217
sSak 74
Nal_rA 50
PianO 24
Dota 2
NeuroSwarm153
League of Legends
JimRising 723
Super Smash Bros
hungrybox608
Heroes of the Storm
Khaldor192
Other Games
summit1g7880
WinterStarcraft519
PiGStarcraft199
Organizations
Dota 2
PGL Dota 2 - Main Stream2734
PGL Dota 2 - Secondary Stream219
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH222
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
2h 58m
WardiTV Map Contest Tou…
3h 58m
Ladder Legends
7h 58m
IPSL
8h 58m
JDConan vs TBD
Aegong vs rasowy
BSL
11h 58m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
16h 58m
Replay Cast
1d 1h
Wardi Open
1d 2h
Afreeca Starleague
1d 2h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 8h
[ Show More ]
RSL Revival
1d 18h
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
4 days
Replay Cast
4 days
Escore
5 days
RSL Revival
5 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.