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Knock off the SC2 vs BW vs LoL vs whatever crap please. |
This is going to be awesome.
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It will be pretty sad to watch the best like flash lose to random pros just because of imbalances and lower skill ceiling. I think .their amount of practice will be wasted after they adapt to the game and see how easy it is in comparison.
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On March 27 2012 08:22 snakeeyez wrote: It will be pretty sad to watch the best like flash lose to random pros just because of imbalances and lower skill ceiling. I think .their amount of practice will be wasted after they adapt to the game and see how easy it is in comparison.
I love Flash but didnt he just recently lose to 3 protosses who he clearly outclasses. If theres one thing I learned watching e-sports and sports in general its that the best player can lose at any time even when he is/they are better than there opponent(s). I think the extent to which it happens in SC2 is blown way out of proportion.
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On March 27 2012 09:30 Adreme wrote:Show nested quote +On March 27 2012 08:22 snakeeyez wrote: It will be pretty sad to watch the best like flash lose to random pros just because of imbalances and lower skill ceiling. I think .their amount of practice will be wasted after they adapt to the game and see how easy it is in comparison. I love Flash but didnt he just recently lose to 3 protosses who he clearly outclasses. If theres one thing I learned watching e-sports and sports in general its that the best player can lose at any time even when he is/they are better than there opponent(s). I think the extent to which it happens in SC2 is blown way out of proportion.
he lost to prepared builds in regular season... now he's tearing shit up in play offs.
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Thanks for removing that quote, mods. No need to get everyone's hopes up over nothing like that.
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On March 26 2012 17:23 Lysenko wrote:You've identified a significant difference between competitive video games and traditional sports. Thing is, Blizzard's rights to control broadcast of their games rests on the elements of the games that traditional games don't have -- story elements, characters, music, sound effects, graphic artwork that are inseparable from the game. Are these elements barriers to video games taking on the cultural significance of sports like soccer and American football? Possibly. However, Blizzard's intellectual property rights to their game can't be made to go away just by declaring them "ridiculous."
Ummm what's "ridiculous" is that Blizzard is attempting to enforce a policy that runs completely in opposition to their purported stance.
Let me be clear, I don't deny that Blizzard lays some stake in the money being made off of the competitive scene. More so than the graphics or artwork you mention, countless hours were spent in design with the goal in mind of allowing the game itself to function as a competitive sport. They created it they should be paid some form of concession. However, in the same way, you can't deny that others outside of Blizzard's payroll were instrumental in nurturing the game to become as "lucrative" of a sport as it is today.Thus, where Blizzard's stake begins is evident enough, but where it ends still remains pretty damn debatable, and Blizzard, in accordance with their stance, should be the first to lay down reasonable terms of compensation instead of fighting for every penny they can get.
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On March 27 2012 10:04 Kazeyonoma wrote:Show nested quote +On March 27 2012 09:30 Adreme wrote:On March 27 2012 08:22 snakeeyez wrote: It will be pretty sad to watch the best like flash lose to random pros just because of imbalances and lower skill ceiling. I think .their amount of practice will be wasted after they adapt to the game and see how easy it is in comparison. I love Flash but didnt he just recently lose to 3 protosses who he clearly outclasses. If theres one thing I learned watching e-sports and sports in general its that the best player can lose at any time even when he is/they are better than there opponent(s). I think the extent to which it happens in SC2 is blown way out of proportion. he lost to prepared builds in regular season... now he's tearing shit up in play offs.
Horangee beat him in the POs o: Regardless, I hate the lower skill ceiling term being thrown around. People say it like players are anywhere close to reaching sc2's skill ceiling which is just stupid. There are a ridiculous amount of things the very best players could be doing way better
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Upsets happen in every sport, in 20 years the English premier league has only had one team remain beaten for an entire season. Usually the team that wins has 5-6 losses, and you can always guarantee some of those will be upsets to teams that you'd never have put money on. The fact that the top players in SC2 have the same winning percentages as BW shows that the skill level is there. There is just a lot more games played per week in SC2 so they will lose more, but their percentages stay the same.
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ooh i hope this goes thorugh this would be aweosme
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On March 27 2012 09:30 Adreme wrote:Show nested quote +On March 27 2012 08:22 snakeeyez wrote: It will be pretty sad to watch the best like flash lose to random pros just because of imbalances and lower skill ceiling. I think .their amount of practice will be wasted after they adapt to the game and see how easy it is in comparison. I love Flash but didnt he just recently lose to 3 protosses who he clearly outclasses. If theres one thing I learned watching e-sports and sports in general its that the best player can lose at any time even when he is/they are better than there opponent(s). I think the extent to which it happens in SC2 is blown way out of proportion.
I think by "random pros" he went people who wouldn't take 1 game in 1000 against Flash in BW, or even those wouldn't make high ranks on Iccup. Not even Flash would be immune to random cloak banshee builds or 7gates or baneling/roach busts.
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On March 27 2012 11:08 setzer wrote:Show nested quote +On March 27 2012 09:30 Adreme wrote:On March 27 2012 08:22 snakeeyez wrote: It will be pretty sad to watch the best like flash lose to random pros just because of imbalances and lower skill ceiling. I think .their amount of practice will be wasted after they adapt to the game and see how easy it is in comparison. I love Flash but didnt he just recently lose to 3 protosses who he clearly outclasses. If theres one thing I learned watching e-sports and sports in general its that the best player can lose at any time even when he is/they are better than there opponent(s). I think the extent to which it happens in SC2 is blown way out of proportion. I think by "random pros" he went people who wouldn't take 1 game in 1000 against Flash in BW, or even those wouldn't make high ranks on Iccup. Not even Flash would be immune to random cloak banshee builds or 7gates or baneling/roach busts.
Hey he might lose a few SCVs there and there, but that wouldn't really change the outcome
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On March 27 2012 05:14 [UoN]Sentinel wrote: I have to admit, BW's getting stale tho. In your typical, run-of-the mill Brood War PvT, there are so many units that are almost unused completely. Wraiths, Valkyries, Scouts, Dark Archons, Firebats. Just how many Zerg combat units does the average player use in a typical ZvZ? (It's three.) A lot of these units are falling out of use, at least in ladder, because players have had 14 years to find the units that are the best for the entire matchup.
For proof, go read some of the old 1999 battle reports on Blizzard's old page and see what kind of stuff those players are pulling. Reavers in Shuttles were still a completely unexpected tactic.
Compared to SC2. Other than Carriers, I've seen almost every unit in PvT used fairly frequently, and the ones that aren't like Archons have uses in a different matchup. Add in the fact that the game is still being regularly patched and tactics change frequently. Takes almost twice to kill a Broodlord with Snipe than it did just before that patch. You have to admit, SC2 is getting stale tho. In your typical run-of-the-mill SC2 PvT, every unit just attacks every other unit in typical generic RTS fashion requiring little innovatively unique micro like reaver shuttle micro, laying mines, zealot bombing tanks, stasis on clumps of tanks, spreading tanks in checkerboard pattern to avoid storm/stasis, storms that are actually impressive due to the lack of smartcasting, etc. Marauders, marines, colossi, stalkers, etc all just clump together in generic deathballs and shoot at each other without requiring requiring any micro other than some kiting and pulling units back.
The reason ineffective units/strategies fall out of use is precisely because they don't work; but they don't need to work in order for a game to be entertaining. By your logic, SC2 should be more fun to watch/play at the bronze/silver levels because there is a great diversity of strategies and unit compositions rather than just ball vs ball ad nauseam. And every BW unit has uses in some match-up(s) (except scouts lol). And in PvT, wraiths are commonly used to counter shuttles/reavers early-mid game, dark archons have been used to feedback vessels and firebats (from floated barracks) to harass probes.
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On March 27 2012 03:35 Adreme wrote:Show nested quote +On March 27 2012 03:13 coddan wrote:On March 27 2012 03:04 Sawamura wrote:On March 27 2012 02:57 [Azn]Nada wrote:On March 27 2012 02:46 maybenexttime wrote:On March 27 2012 02:30 discomatt wrote:On March 27 2012 02:15 maybenexttime wrote:On March 27 2012 01:56 finale23 wrote: "It's dead, Jim. Let it go." BW has been one of the most entertaining, well balanced games in history, but it didn't start out that way. Blizzard diligently patched and balanced it over the year and made it into the perfect game you and i have become accustomed to. Also the level of competition in BW today is lightyears ahead of what it was when proleague first started. the revered boxer back in his heyday would have got nothing on jaedong and flash. my point is that BW has evolved over the years and so have the players and the level of competition. in order for SC2 to follow suit and grow into as polished of a game as BW, BW would have to go. some people compared BW to baseball, but you're probably too young to remember that even baseball had some significant rule changes that divided baseball history into different eras. plus, they aren't really the same thing, the graphic in baseball can't really get any better and there are no new units. SC2 is still a work in process with at least 2 expansions, and blizzard is pretty attentive to what fans want (barring the LAN issue). you should really give blizzard and sc2 a chance. BW's balance was a total fluke. Releasing a bunch of patches is not really dilligent patching. Sure, they had good support compared to their competition, but that's just because their competition was so appalling. It was a fluke, because Blizzard has proven it times and times again with their stupid design/balance decisions in WC3 and SC2, BNet "2.0" design and countless interviews showing their ignorance. You have to be joking when you say Blizzard is attentive to their fans. Where are proper chats and chat functions? Online replays? Proper custom games? Cross-server play? Clan features? (Not to mention a bunch of other features that would actually make BNet 2.0 an improved version of the service, that games like AoE3, HoN or DotA 2 have) Where is micro? Proper macro mechanics? What are units like Marauders, Colossi, etc. still doing in the game? Where's defender's advantage? Positional units? Blizzard is attentive? Only to their investors... Go do it better. Better yet, find a company that's doing more for it's community. Even Valve has had it's own share of big mistakes and moments where finances came before overly-demanding community. Yeah, SC2 might not have the UI you, or many others like. Again, do it better. Considering how well Blizzard is doing, you should make a killing. BTW - MLG, DRG attacked a toss (can't remember who) with 200/200 on 3 bases before the 13 minute mark. Toss had pure gateway on 2 bases, at ~100/200. The Toss held, countered, and won. I'd say that's a fine example of defenders advantage. There are advanced strategies and very crisp and accurate timings, the game is probably a little to fast for you to notice them. What kind of childish argument is this? This isn't kindergarten. Also stop showing me exceptions from the rule, please. It's about the majority of games and gameplay mechanics, not "hey, in one game this and this happened, so there's hope"... If you don't want to listen to me, maybe you'll at least read several articles that point out various flaws in SC2 that were posted on TL. What do you mean find a company that's doing more for the community? What had Blizzard done for the community since they released SC2? They tried to kill BW, milked the tournaments that sprang into existence and implemented chat rooms. Wow, impressive. And if by UI you mean BNet, then they did not have to put ANY effort into developing a proper service. WC3's BNet with BW's online replays would've been ten times better than what SC2 currently has... HoN's developer has made a much better job, and their just some niche company... ' Strongly agree... Blizzard has spent the past 5 years trying to trash Kespa. Granted Kespa isn't god or anything, but they have NO MONEY compared to Activision Blizzard, which is probably rolling in cash. Bobby Kintcock has one goal, and thats to please shareholders (aka make more money). The old Blizzard released BW for FREE. Do you think Kintcock is even going to give you an expansion for a discount off the original price? Nope, your probably going to pay extra for a game that's marketed as a seperate game, but is merely an expansion. Blizzard has changed, and its not surprising - shareholders must be pleased, or the CEO gets booted. That's the way life is. As for trying to compare BW to SC2, I personally (and most BW stalwarts) feel that its comparing (1) oranges to apples, and (2) chess to checkers. SC2 isn't nearly as deep as BW, and the skillcap will be reached quite shortly... BW is physically impossible to attain perfect macro/micro - that literally requires ~1000 APM... SC2, 250 is enough for most situations... The game wasn't great to begin with, Dustin Bowder came fresh off screwing the entire Command and Conquer line, and Kintcock was alot more interested in dumbing the game down for the masses than making it an elitist game that BW seems to have come to be over the years (for more $$$$ of course) From the looks of things we will likely to go down the path of Call of Duty franchise and it's modern warfare churning out new expansion pack and new Starcraft sequel to keep the money flowing in to Blizzard shareholders and friends . The game's been out for over a year and a half, and it doesn't look like the expansion is coming for at least another year. You couldn't get less CoD-ish if you tried Also its been said numerous times that the game will be priced like an expansion. Who have said that, Blizzard? They have said alot of things but no show. Didn't they say at beta release or retail that we would be playing HotS/HotS beta at this time? Didn't they say that clan support and multiplayer replay watching would come at one of the first major patches? IIRC they said that we wouldn't even need/want LAN because we would never wanna leave bnet 2.0!
I shit you not, if they put something other than "expansion prize" on HotS noone will be suprised by now.
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On March 27 2012 12:13 Gosi wrote:Show nested quote +On March 27 2012 03:35 Adreme wrote:On March 27 2012 03:13 coddan wrote:On March 27 2012 03:04 Sawamura wrote:On March 27 2012 02:57 [Azn]Nada wrote:On March 27 2012 02:46 maybenexttime wrote:On March 27 2012 02:30 discomatt wrote:On March 27 2012 02:15 maybenexttime wrote:On March 27 2012 01:56 finale23 wrote: "It's dead, Jim. Let it go." BW has been one of the most entertaining, well balanced games in history, but it didn't start out that way. Blizzard diligently patched and balanced it over the year and made it into the perfect game you and i have become accustomed to. Also the level of competition in BW today is lightyears ahead of what it was when proleague first started. the revered boxer back in his heyday would have got nothing on jaedong and flash. my point is that BW has evolved over the years and so have the players and the level of competition. in order for SC2 to follow suit and grow into as polished of a game as BW, BW would have to go. some people compared BW to baseball, but you're probably too young to remember that even baseball had some significant rule changes that divided baseball history into different eras. plus, they aren't really the same thing, the graphic in baseball can't really get any better and there are no new units. SC2 is still a work in process with at least 2 expansions, and blizzard is pretty attentive to what fans want (barring the LAN issue). you should really give blizzard and sc2 a chance. BW's balance was a total fluke. Releasing a bunch of patches is not really dilligent patching. Sure, they had good support compared to their competition, but that's just because their competition was so appalling. It was a fluke, because Blizzard has proven it times and times again with their stupid design/balance decisions in WC3 and SC2, BNet "2.0" design and countless interviews showing their ignorance. You have to be joking when you say Blizzard is attentive to their fans. Where are proper chats and chat functions? Online replays? Proper custom games? Cross-server play? Clan features? (Not to mention a bunch of other features that would actually make BNet 2.0 an improved version of the service, that games like AoE3, HoN or DotA 2 have) Where is micro? Proper macro mechanics? What are units like Marauders, Colossi, etc. still doing in the game? Where's defender's advantage? Positional units? Blizzard is attentive? Only to their investors... Go do it better. Better yet, find a company that's doing more for it's community. Even Valve has had it's own share of big mistakes and moments where finances came before overly-demanding community. Yeah, SC2 might not have the UI you, or many others like. Again, do it better. Considering how well Blizzard is doing, you should make a killing. BTW - MLG, DRG attacked a toss (can't remember who) with 200/200 on 3 bases before the 13 minute mark. Toss had pure gateway on 2 bases, at ~100/200. The Toss held, countered, and won. I'd say that's a fine example of defenders advantage. There are advanced strategies and very crisp and accurate timings, the game is probably a little to fast for you to notice them. What kind of childish argument is this? This isn't kindergarten. Also stop showing me exceptions from the rule, please. It's about the majority of games and gameplay mechanics, not "hey, in one game this and this happened, so there's hope"... If you don't want to listen to me, maybe you'll at least read several articles that point out various flaws in SC2 that were posted on TL. What do you mean find a company that's doing more for the community? What had Blizzard done for the community since they released SC2? They tried to kill BW, milked the tournaments that sprang into existence and implemented chat rooms. Wow, impressive. And if by UI you mean BNet, then they did not have to put ANY effort into developing a proper service. WC3's BNet with BW's online replays would've been ten times better than what SC2 currently has... HoN's developer has made a much better job, and their just some niche company... ' Strongly agree... Blizzard has spent the past 5 years trying to trash Kespa. Granted Kespa isn't god or anything, but they have NO MONEY compared to Activision Blizzard, which is probably rolling in cash. Bobby Kintcock has one goal, and thats to please shareholders (aka make more money). The old Blizzard released BW for FREE. Do you think Kintcock is even going to give you an expansion for a discount off the original price? Nope, your probably going to pay extra for a game that's marketed as a seperate game, but is merely an expansion. Blizzard has changed, and its not surprising - shareholders must be pleased, or the CEO gets booted. That's the way life is. As for trying to compare BW to SC2, I personally (and most BW stalwarts) feel that its comparing (1) oranges to apples, and (2) chess to checkers. SC2 isn't nearly as deep as BW, and the skillcap will be reached quite shortly... BW is physically impossible to attain perfect macro/micro - that literally requires ~1000 APM... SC2, 250 is enough for most situations... The game wasn't great to begin with, Dustin Bowder came fresh off screwing the entire Command and Conquer line, and Kintcock was alot more interested in dumbing the game down for the masses than making it an elitist game that BW seems to have come to be over the years (for more $$$$ of course) From the looks of things we will likely to go down the path of Call of Duty franchise and it's modern warfare churning out new expansion pack and new Starcraft sequel to keep the money flowing in to Blizzard shareholders and friends . The game's been out for over a year and a half, and it doesn't look like the expansion is coming for at least another year. You couldn't get less CoD-ish if you tried Also its been said numerous times that the game will be priced like an expansion. Who have said that, Blizzard? They have said alot of things but no show. Didn't they say at beta release or retail that we would be playing HotS/HotS beta at this time? Didn't they say that clan support and multiplayer replay watching would come at one of the first major patches? IIRC they said that we wouldn't even need/want LAN because we would never wanna leave bnet 2.0! I shit you not, if they put something other than "expansion prize" on HotS noone will be suprised by now.
You've got a great point here. For the last few years now it seems as though Blizzard's new company mission statement has heavily incorporated lying as a practical way to deal with their customers.
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On March 27 2012 12:18 Rumpus wrote:Show nested quote +On March 27 2012 12:13 Gosi wrote:On March 27 2012 03:35 Adreme wrote:On March 27 2012 03:13 coddan wrote:On March 27 2012 03:04 Sawamura wrote:On March 27 2012 02:57 [Azn]Nada wrote:On March 27 2012 02:46 maybenexttime wrote:On March 27 2012 02:30 discomatt wrote:On March 27 2012 02:15 maybenexttime wrote:On March 27 2012 01:56 finale23 wrote: "It's dead, Jim. Let it go." BW has been one of the most entertaining, well balanced games in history, but it didn't start out that way. Blizzard diligently patched and balanced it over the year and made it into the perfect game you and i have become accustomed to. Also the level of competition in BW today is lightyears ahead of what it was when proleague first started. the revered boxer back in his heyday would have got nothing on jaedong and flash. my point is that BW has evolved over the years and so have the players and the level of competition. in order for SC2 to follow suit and grow into as polished of a game as BW, BW would have to go. some people compared BW to baseball, but you're probably too young to remember that even baseball had some significant rule changes that divided baseball history into different eras. plus, they aren't really the same thing, the graphic in baseball can't really get any better and there are no new units. SC2 is still a work in process with at least 2 expansions, and blizzard is pretty attentive to what fans want (barring the LAN issue). you should really give blizzard and sc2 a chance. BW's balance was a total fluke. Releasing a bunch of patches is not really dilligent patching. Sure, they had good support compared to their competition, but that's just because their competition was so appalling. It was a fluke, because Blizzard has proven it times and times again with their stupid design/balance decisions in WC3 and SC2, BNet "2.0" design and countless interviews showing their ignorance. You have to be joking when you say Blizzard is attentive to their fans. Where are proper chats and chat functions? Online replays? Proper custom games? Cross-server play? Clan features? (Not to mention a bunch of other features that would actually make BNet 2.0 an improved version of the service, that games like AoE3, HoN or DotA 2 have) Where is micro? Proper macro mechanics? What are units like Marauders, Colossi, etc. still doing in the game? Where's defender's advantage? Positional units? Blizzard is attentive? Only to their investors... Go do it better. Better yet, find a company that's doing more for it's community. Even Valve has had it's own share of big mistakes and moments where finances came before overly-demanding community. Yeah, SC2 might not have the UI you, or many others like. Again, do it better. Considering how well Blizzard is doing, you should make a killing. BTW - MLG, DRG attacked a toss (can't remember who) with 200/200 on 3 bases before the 13 minute mark. Toss had pure gateway on 2 bases, at ~100/200. The Toss held, countered, and won. I'd say that's a fine example of defenders advantage. There are advanced strategies and very crisp and accurate timings, the game is probably a little to fast for you to notice them. What kind of childish argument is this? This isn't kindergarten. Also stop showing me exceptions from the rule, please. It's about the majority of games and gameplay mechanics, not "hey, in one game this and this happened, so there's hope"... If you don't want to listen to me, maybe you'll at least read several articles that point out various flaws in SC2 that were posted on TL. What do you mean find a company that's doing more for the community? What had Blizzard done for the community since they released SC2? They tried to kill BW, milked the tournaments that sprang into existence and implemented chat rooms. Wow, impressive. And if by UI you mean BNet, then they did not have to put ANY effort into developing a proper service. WC3's BNet with BW's online replays would've been ten times better than what SC2 currently has... HoN's developer has made a much better job, and their just some niche company... ' Strongly agree... Blizzard has spent the past 5 years trying to trash Kespa. Granted Kespa isn't god or anything, but they have NO MONEY compared to Activision Blizzard, which is probably rolling in cash. Bobby Kintcock has one goal, and thats to please shareholders (aka make more money). The old Blizzard released BW for FREE. Do you think Kintcock is even going to give you an expansion for a discount off the original price? Nope, your probably going to pay extra for a game that's marketed as a seperate game, but is merely an expansion. Blizzard has changed, and its not surprising - shareholders must be pleased, or the CEO gets booted. That's the way life is. As for trying to compare BW to SC2, I personally (and most BW stalwarts) feel that its comparing (1) oranges to apples, and (2) chess to checkers. SC2 isn't nearly as deep as BW, and the skillcap will be reached quite shortly... BW is physically impossible to attain perfect macro/micro - that literally requires ~1000 APM... SC2, 250 is enough for most situations... The game wasn't great to begin with, Dustin Bowder came fresh off screwing the entire Command and Conquer line, and Kintcock was alot more interested in dumbing the game down for the masses than making it an elitist game that BW seems to have come to be over the years (for more $$$$ of course) From the looks of things we will likely to go down the path of Call of Duty franchise and it's modern warfare churning out new expansion pack and new Starcraft sequel to keep the money flowing in to Blizzard shareholders and friends . The game's been out for over a year and a half, and it doesn't look like the expansion is coming for at least another year. You couldn't get less CoD-ish if you tried Also its been said numerous times that the game will be priced like an expansion. Who have said that, Blizzard? They have said alot of things but no show. Didn't they say at beta release or retail that we would be playing HotS/HotS beta at this time? Didn't they say that clan support and multiplayer replay watching would come at one of the first major patches? IIRC they said that we wouldn't even need/want LAN because we would never wanna leave bnet 2.0! I shit you not, if they put something other than "expansion prize" on HotS noone will be suprised by now. You've got a great point here. For the last few years now it seems as though Blizzard's new company mission statement has heavily incorporated lying as a practical way to deal with their customers.
Or following up with their dilatory habit. With the upcoming release of Diablo 3 and the Asian-theme WoW expansion, I will remain dubious on their ability to satisfy the SC franchise's customers. If I can recall, they mentioned about not ever implementing LAN.
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On March 27 2012 10:45 thepuppyassassin wrote:Show nested quote +On March 26 2012 17:23 Lysenko wrote:That is ridiculous... nobody "owns" football.. nobody "owns" soccer. You've identified a significant difference between competitive video games and traditional sports. Thing is, Blizzard's rights to control broadcast of their games rests on the elements of the games that traditional games don't have -- story elements, characters, music, sound effects, graphic artwork that are inseparable from the game. Are these elements barriers to video games taking on the cultural significance of sports like soccer and American football? Possibly. However, Blizzard's intellectual property rights to their game can't be made to go away just by declaring them "ridiculous." Ummm what's "ridiculous" is that Blizzard is attempting to enforce a policy that runs completely in opposition to their purported stance. Let me be clear, I don't deny that Blizzard lays some stake in the money being made off of the competitive scene. More so than the graphics or artwork you mention, countless hours were spent in design with the goal in mind of allowing the game itself to function as a competitive sport. They created it they should be paid some form of concession. However, in the same way, you can't deny that others outside of Blizzard's payroll were instrumental in nurturing the game to become as "lucrative" of a sport as it is today.Thus, where Blizzard's stake begins is evident enough, but where it ends still remains pretty damn debatable, and Blizzard, in accordance with their stance, should be the first to lay down reasonable terms of compensation instead of fighting for every penny they can get.
Some people still believe this? That's why the game severely lacks micro, has rushed out macro mechanics, terrible online service (no cross-server play, no LAN, bad custom games lobby, meager chat functionality, etc.), many dull units and wonky pathing? That's why they're balancing it "for all level of play" aka not for the competitive players?
Unless you're talking about BW, in which case it's definitely not true either.
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not gonna join those hate blizzard/ bw vs sc2 debates all I can say is, if sc2 can become bigger, I am happier
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On March 27 2012 10:04 Kazeyonoma wrote:Show nested quote +On March 27 2012 09:30 Adreme wrote:On March 27 2012 08:22 snakeeyez wrote: It will be pretty sad to watch the best like flash lose to random pros just because of imbalances and lower skill ceiling. I think .their amount of practice will be wasted after they adapt to the game and see how easy it is in comparison. I love Flash but didnt he just recently lose to 3 protosses who he clearly outclasses. If theres one thing I learned watching e-sports and sports in general its that the best player can lose at any time even when he is/they are better than there opponent(s). I think the extent to which it happens in SC2 is blown way out of proportion. he lost to prepared builds in regular season... now he's tearing shit up in play offs. So how is that going to differ from GSL, where people know who they're playing against well in advance?
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On March 27 2012 13:35 NachiMe wrote:Show nested quote +On March 27 2012 10:04 Kazeyonoma wrote:On March 27 2012 09:30 Adreme wrote:On March 27 2012 08:22 snakeeyez wrote: It will be pretty sad to watch the best like flash lose to random pros just because of imbalances and lower skill ceiling. I think .their amount of practice will be wasted after they adapt to the game and see how easy it is in comparison. I love Flash but didnt he just recently lose to 3 protosses who he clearly outclasses. If theres one thing I learned watching e-sports and sports in general its that the best player can lose at any time even when he is/they are better than there opponent(s). I think the extent to which it happens in SC2 is blown way out of proportion. he lost to prepared builds in regular season... now he's tearing shit up in play offs. So how is that going to differ from GSL, where people know who they're playing against well in advance? Educate yourself by watching OSL or MSL.
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On March 26 2012 22:51 Milkis wrote:Show nested quote +On March 26 2012 20:39 Lysenko wrote:On March 26 2012 20:31 ShadeR wrote: Hardly, Blizzard wanted control of the proBW scene and all they got was E-billboards on space tile-set maps. Sorry, but you're wrong. They received a license fee, like I said before. http://www.teamliquid.net/forum/viewmessage.php?topic_id=221124Edit: It's the norm in lawsuits to demand everything imaginable and settle for less. Part of this (at least in the U.S. and countries with similar legal systems) is that failing to make a claim at the start can close it off as a possibility later. However, in a case like this, the licensing fee is really the key outcome. Nothing anywhere says Blizzard received a license fee. It could be as "symbolic" as the 1 Won contract they signed with GOM -- did they receive a fee? Yes. Did they really? No. They didn't just "settle". Blizzard was going to win the case. Why would Blizzard suddenly completely change their attitude? Why would KeSPA go to Blizzard HQ a month after they reached an agreement? There are a lot of things that went on and honestly you can say "YEAH BLIZZARD WON" but not really since Blizzard also got a new head of esports at the same time (hint hint).
You mean, in the korean or in the hq offices?
Do you think the old guy was an asshole and responsible for all this?
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