I'm not going to wholeheartedly disagree, as my mental health plummeted while getting walked over and over again by brood/infestor and colossi, but point out the very way you harass and stop their macro early game inconspicuously contributes like 80% to your loss 10 minutes later.
Where did all of the terrans go? - Page 9
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danielrosca
Romania123 Posts
I'm not going to wholeheartedly disagree, as my mental health plummeted while getting walked over and over again by brood/infestor and colossi, but point out the very way you harass and stop their macro early game inconspicuously contributes like 80% to your loss 10 minutes later. | ||
Jimmy Raynor
902 Posts
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supdubdup
United States916 Posts
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Camlito
Australia4040 Posts
ZvP seems a bit more awkward and is harder to easily improve certain weaknesses. The forcefield/warp in dynamic leads to many scenarios and you may have one blanked out of your mind in a game.. leads to a lot of dumb losses (similar to when Terran did the economic 2 rax and randomly pressured) ZvZ is the hardest for me.. well not hardest but it is so hard to be consistent. You can beat any great player in 1 game in various ways, but you can lose to a player you'd consider lower than you too. As for the question in the OP, well Terran has been historically so strong but now that the nerfs keep coming, the late game is still strong but is very hard to pull off.. probably the hardest late game. Since some of the early/mid game timings for Terran don't work as well and late game may be a bit more awkward I can see Terrans switching to a more fluid race (Zerg) or solid overall race (Protoss) I personally love offracing as Terran more than Protoss, it feels like there is still so much potential.. and with all the Korean Terrans showing what knowledge and multitasking can do together it is quite scary! | ||
kusto
Russian Federation823 Posts
Not only are TvT and TvZ particularly interesting to play, it's also the feeling that you always can come back into the game, as soon as you're able to force the opponent into a low-econ situation. Terran is the best race to surprise and shock the opponent with drops which cause a ton of damage if not reacted to properly. You can force the other races to multitask because terran forces are beast in small numbers. If i get crushed by passive protoss, then i know i forgot to be aggressive(or built too few vikings lol). I really enjoy the possibilities to multitask in this race. The only problem i feel is that you give up control by the lategame, and YOU have to counter what they do. IT's up to them if they build collossi or templars, you have to react properly. (similarly with Zerg ultras, broodlords). But the reason for example, why MMA is such a TvZ expert, is that he always knows how to split and position his army properly (see his games against Zenio in IEM). There is a lot more thought behind that than "counter their units". This also applies for TvP, because a split P army is a lot less dangerous than a split terran army. EDIT: And if anyone below masters quits because they cannot build ghosts lategame anymore, they can remember how often they even did that and how utterly brainless that felt to just produce ghosts if lategame. Seriously, the terran nerfs shouldn't be even visible below masters. I mean it's not like they nerfed the dps of marines or medivac healing rate. | ||
vorxaw
Canada245 Posts
But I find it enjoyable to play terran, because i find it pretty satisfying to know theres always something apm/mechanics-wise that you can work on and improve, and theres a certain pride to playing the mechanically hardest race. There was a time I contemplated changing to toss. I've never played toss ever before and managed to win my 4th game as toss (and it was against t of course), by just warping in zealots/stalkers/cannons (although that was at gold/plat level). I was pretty shocked that the win was even possible without know ANY toss micro/timing (was literally hovering over icons to figure out what buildings cost for a good while)...and promptly decided to never switch to toss lol | ||
y0su
Finland7871 Posts
NA 146 replays (high to mid diamond)
*vZ 54 = 36.99 % *vT 43 = 29.45 % ![]() ![]() it should be noted that I usually play "off hours" on NA also 4 of my replays were rematches EU 297 replays (mid to low diamond)
*vZ 128 = 43.10% *vT 74 = 24.92% ![]() ![]() ![]() it should be noted that I usually play "normal hours" on EU also, 5 of my replays were rematches I crunched some numbers using both EU and NA, however because of the large difference between the two servers using the numbers separately is probably best... + Show Spoiler + Total 443 replays
*vZ 182 = 41.08% *vT 117 = 26.41% Total combining %s
*vZ 118 = 40.05% *vT 80 = 27.19% ![]() | ||
bubblegumbo
Taiwan1296 Posts
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riff
United States113 Posts
NA 90 replays (diamond level): TvP 34 = 37.7% TvT 19 = 21.1% TvZ 37 = 41.1% My combined win rate in the TvZ and TvT matchups is 70%, but my win rate in TvP is 35%. Those numbers somewhat surprise me, but it matches my own feeling and comfort level in those matchups. Winning and losing those matchups seems more "solid" in that any time I lose, I know it's because I was outplayed. I can't say the same for TvP. | ||
PedroBlanco
Canada65 Posts
![]() I've forgotten how to play it. | ||
Wyk
314 Posts
edit: But in all fairness, I cringe when I see a Protoss. I have the micro, but not the multitasking required to pull off amazing macro strategies against them. Your one mistake vs their 3-4 is just not shiny. Thought about changing the race, but TvT is a truly beautiful matchup. Hardly surprising that symphonic music should be played in the background. | ||
MysticaL
Canada118 Posts
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Jarree
Finland1004 Posts
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Defacer
Canada5052 Posts
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meatbox
Australia349 Posts
On March 11 2012 11:17 SafeAsCheese wrote: A lot of people generally agree that terran is harder to play at lower leagues and it tends to make more people play zerg, at least on NA ladder. Plat/diamond/masters is a lot of ZvZ. Lolwut? Zerg is very difficult to pick up unless someone experienced can show you the way, Terran is the most straight forward for those new to the Starcraft scene as most players under the age of 20 would not have any SC1 experience and would build on experiences from C&C or any other RTS games. | ||
riff
United States113 Posts
On March 11 2012 17:09 Defacer wrote: Terrans are just getting there asses handed to them since the addition of Cloud Kingdom and Korhal Compound. You actually have to know how to play now to win! What evidence do you have to support this assertion? | ||
Defacer
Canada5052 Posts
On March 11 2012 17:09 meatbox wrote: Lolwut? Zerg is very difficult to pick up unless someone experienced can show you the way, Terran is the most straight forward for those new to the Starcraft scene as most players under the age of 20 would not have any SC1 experience and would build on experiences from C&C or any other RTS games. I agree, it's actually the opposite. At lower levels Terran is the easiest to play because: a) the number of great early and mid-game timings they have at their disposal b) mules, which mitigates bad macro c) scans, which mitigates bad scouting d) a cheap tier 1 ground/air unit that is viable all game long with great upgrades. Because of that, they can coast until they start to hit Zerg and Toss players that have been developing better overall mechanics, macro and overall game sense. I'm not a good Zerg player by any means, but I rarely lose to Terrans now, ever, in my shitty league (gold). | ||
MockHamill
Sweden1798 Posts
Macro Micro Multitasking Decision making At GSL level you need all 4 at high level for all of the races. For Terran you need all 4 even at lower levels, while Macro and Decision making is sufficient for most Zerg/Protoss players. So it simply takes more skill to play Terran compared to Protoss and Zerg except at pro level where it evens out. | ||
habeck
1120 Posts
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iiGreetings
Canada563 Posts
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