• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:57
CET 11:57
KST 19:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA16
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays What happened to TvZ on Retro? soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1794 users

Where did all of the terrans go? - Page 201

Forum Index > SC2 General
Post a Reply
Prev 1 199 200 201 202 Next
Superneenja
Profile Joined December 2010
United States154 Posts
Last Edited: 2012-04-05 18:00:36
April 05 2012 17:57 GMT
#4001
Where is your pride?


Hey atleast he doesn't play protoss...jk hahaha :D

But can we agree that Terran skill ceiling is higher, therefore protoss will be less skilled? Or are we saying both races take the same amount of skill, which obviously i don't agree with.

Hopefully me playing protoss from now on will change my mind?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-04-05 18:03:15
April 05 2012 18:01 GMT
#4002
On April 06 2012 02:57 Superneenja wrote:
Show nested quote +
Where is your pride?


Hey atleast he doesn't play protoss...jk hahaha :D

But can we agree that Terran skill ceiling is higher, therefore protoss will be less skilled? Or are we saying both races take the same amount of skill, which obviously i don't agree with.

Hopefully me playing protoss from now on will change my mind?

I think Terran takes more skill to fights lesser skilled Protoss but I am fine with that. It'll be boring otherwise.


Off topic, Haagan daz is really good.
[TLNY]Mahjong Club Thread
magnaflow
Profile Joined August 2011
Canada1521 Posts
April 05 2012 18:04 GMT
#4003
On April 06 2012 02:01 pOnarreT wrote:
Don't stop. Bump this thread. SC2 would be better off without whiners (whiners = Terran = baby)! Bump this thread!

I'm sure decent Terrans don't post at this thread.

FU Terran whiner players! FU! and not the race! the whiner players! FU lol!
whooo that was quite refreshing

C'mon other Z and P, you know you wanna do it! Let's all give a big FU to terran whiners. whooo!!!

Maybe they should be the swarm since the Terran players are like a plague (plague of whiners that is)



There have been quite a few decent terrans who have posted here. BeastyQT is one of them, unless you consider anyone other then MKP/MVP to be less then decent.



DarkPlasmaBall
Profile Blog Joined March 2010
United States45089 Posts
April 05 2012 18:05 GMT
#4004
On April 06 2012 02:47 Greenei wrote:
Show nested quote +
On April 06 2012 02:01 pOnarreT wrote:
Don't stop. Bump this thread. SC2 would be better off without whiners (whiners = Terran = baby)! Bump this thread!

I'm sure decent Terrans don't post at this thread.

FU Terran whiner players! FU! and not the race! the whiner players! FU lol!
whooo that was quite refreshing

C'mon other Z and P, you know you wanna do it! Let's all give a big FU to terran whiners. whooo!!!

Maybe they should be the swarm since the Terran players are like a plague (plague of whiners that is)


Because Z and P NEVER EVER whined EVER. It's those stupid terrans that do all the whining. Every P and Z just waited patiently on blizz to fix the game and didn't say anything anywhere.

Fuck you.


You realize his name backwards is TerranOp (Overpowered), right?

You're really getting mad at such an obvious troll?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 05 2012 18:06 GMT
#4005
On April 06 2012 03:05 DarkPlasmaBall wrote:
Show nested quote +
On April 06 2012 02:47 Greenei wrote:
On April 06 2012 02:01 pOnarreT wrote:
Don't stop. Bump this thread. SC2 would be better off without whiners (whiners = Terran = baby)! Bump this thread!

I'm sure decent Terrans don't post at this thread.

FU Terran whiner players! FU! and not the race! the whiner players! FU lol!
whooo that was quite refreshing

C'mon other Z and P, you know you wanna do it! Let's all give a big FU to terran whiners. whooo!!!

Maybe they should be the swarm since the Terran players are like a plague (plague of whiners that is)


Because Z and P NEVER EVER whined EVER. It's those stupid terrans that do all the whining. Every P and Z just waited patiently on blizz to fix the game and didn't say anything anywhere.

Fuck you.


You realize his name backwards is TerranOp (Overpowered), right?

You're really getting mad at such an obvious troll?

so clever, i thought I was the only one to realize that.
[TLNY]Mahjong Club Thread
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 05 2012 18:07 GMT
#4006
On April 06 2012 02:57 Superneenja wrote:
Show nested quote +
Where is your pride?


Hey atleast he doesn't play protoss...jk hahaha :D

But can we agree that Terran skill ceiling is higher, therefore protoss will be less skilled? Or are we saying both races take the same amount of skill, which obviously i don't agree with.

Hopefully me playing protoss from now on will change my mind?


I don't think anyone is going to agree to that. Different races have require different skills. I am intrested to see how you do as protoss if you take is objectively.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
April 05 2012 18:08 GMT
#4007
On April 06 2012 02:12 ZenithM wrote:
Show nested quote +
On April 06 2012 01:58 Naphal wrote:
On April 06 2012 01:53 Plansix wrote:
The only solution for this is for the game to be made easier so they do not need to improve.


the other solution would be to make protoss harder, i must say i really like that approach more.

Wouldn't mind that. In fact, it might make me switch back to Protoss, which I was since the beta when suddenly I decided I didn't want to play the race considered the easiest anymore. Plus MKP's awesome, lawl, so I'm T now.

Yeah, something that made Protoss "harder" to play would be nice. In BW you had shuttle play (reaver drop, HT drop, zealot bombing etc) that was alot of fun and it felt really great the day you got the hang of it for real, the same goes when you got the hang of using casters or something simple like when you had nice sim city for your gates and you had a nice flow of gateway production. There is nothing like this in sc2 (other than speed prism HT play) and it's a shame. It's also no fun playing Protoss when you only hurt yourself by spreading out your army for multiprong attacks and multitasking instead of going for the deathball style of play. Another big turn off is warpgates for me. It just feels so slow and boring when it comes to macro when you have warpgates instead of gateways.
[13:40] <Qbek> gosi i dreanmt about you
Superneenja
Profile Joined December 2010
United States154 Posts
April 05 2012 18:16 GMT
#4008
On April 06 2012 03:07 Plansix wrote:
Show nested quote +
On April 06 2012 02:57 Superneenja wrote:
Where is your pride?


Hey atleast he doesn't play protoss...jk hahaha :D

But can we agree that Terran skill ceiling is higher, therefore protoss will be less skilled? Or are we saying both races take the same amount of skill, which obviously i don't agree with.

Hopefully me playing protoss from now on will change my mind?


I don't think anyone is going to agree to that. Different races have require different skills. I am intrested to see how you do as protoss if you take is objectively.


I will, and I will take it as seriously as I did Terran. When I played random I saw more success as P or Z and I wanted to switch then, but now I have an opportunity to make a difference...in this thread! Researching some builds as we speak(when i played random I knew general builds but no timings..and yet surprisingly won a good amount of games, more with Z than P though)
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-04-05 18:18:01
April 05 2012 18:17 GMT
#4009
While most terrans are annoyed about the amount of control terran requires, I really think terran is the best designed race in SC2 right now. Both protoss and zerg should require at least as much APM, and should have the micro options (and requirements) units like marines and tanks bring to the terran race.

Its not that terran needs to have it easier, but other races need to have it harder. None of this zealot/archon/colossus bullshit, we need more units like reavers and goons that really force the protoss to micro.

The terrans didn't leave because their race was badly designed, they left because there was an easy way out with Z/P. Who can blame them?
Noocta
Profile Joined June 2010
France12578 Posts
April 05 2012 18:17 GMT
#4010
On April 06 2012 01:54 Plansix wrote:
Show nested quote +
On April 06 2012 01:52 Blasterion wrote:
On April 06 2012 01:50 Noocta wrote:
On April 06 2012 01:47 SeventhPride wrote:
On April 06 2012 01:44 Blasterion wrote:
On April 06 2012 01:43 SeventhPride wrote:
Weird how this thread has went from "Zerg imba!" To "Protoss imba!"

Its always been mostly about TvP though

:/ This thread was created after the snipe nerf though, but I don't mind. Its entertaining at least, ahhaha, watching protoss and terran having a go at each other. I wonder if we have all forgotten we are actually humans. (And no, I am not saying we are all terrans.)


I strictly believe this thread is still here because it prevent the whiners to go somewhere else.
Like some kind of catalyst you know.

It's because they are not courageous enough. Terran are only for the courageous ones.


It is true, there are some truely brave terrans in this thread, who have said they have skills fighting protoss and are able to beat them in open combat at all parts of the game. These terrans have the courage of Russian Dancing Bears.


Haha

Yeah. I might rage a little but we all know that the real Terran players don't really care, and just play along.
You might lose more TvP than before ( hell, I just lost one because i missed ONE templar ) but whatever, gonna improve that ghost control. :D
" I'm not gonna fight you. I'm gonna kick your ass ! "
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
April 05 2012 18:20 GMT
#4011
After seeing the korean winrates (http://i.imgur.com/VCQcQ.png) I realised that we might see another nerf. TvP is already so hard (macro terran), and it seems like it will get even harder in the future.
Gimix
Profile Joined October 2010
United States67 Posts
April 05 2012 18:25 GMT
#4012
On April 06 2012 00:35 ArcticFox wrote:
At least when a T plays vs. a Z, we know that they're putting in as much effort macroing as we are into microing. It's a different mechanic, but both are damn difficult to do. Spreading creep, hitting injects, setting up flanks, keeping map vision, readying counterattacks -- there's a lot of effort that goes into a Zerg trying to beat a Terran, and there's just as much effort the Terran has to put in to keep the Zerg in check and running roughshod across the map.

There's nothing mechanically difficult about what a protoss has to do to win a PvT game (Note to prevent flames: good mechanics are important in general for all 3 races, but by design, there's no micro that a protoss can do that makes a Diamond league viewer think, "wow, there's no way I could pull that off." -- you can blame the Colossus for most of this. I also couldn't tell you the last game I saw where a protoss's nexii didn't all hit 100 energy at some point, plus with how forgiving the warp gate mechanic is, there's no way for a Protoss to wow you with macro either like a Zerg does.), and that's where the disparity starts coming in. At an "equal" skill level (which is theoretically anyone I meet on the ladder, which should have my MMR fairly spot on after 3000 or so 1s games), the amount of effort expended by a protoss to win is FAR less than what I'm expending to win. For a P to win vs a T, it's simply a matter of setting up enough FFs to survive the midgame, secure a 3rd, then 2 cannons and a templar in each base to prevent drops. Then put your zealots in the front of your army, build your AoE units, 1a, and randomly storm to keep the Bio army moving instead of firing. I've played 1s from both sides (I don't play Zerg b/c I'm terrible at it, much respect to all those Zergs who can keep all those macro mechanics flowing all game and not just die to early timings x.x), and once I've secured a 3rd as P, I feel like there's actually no way to lose vs. a T without a glaring error on my side.

The rest of the TvP complaints have been made throughout the thread, but one bears repeating -- the one-sided domino effect. When it gets past about the 15 minute mark, when the T army is broken by a P, with any number of units leftover, the zealot warp-in and 1a ends the game, or at the very least causes significant economic damage and makes the next push the game-ender. When the P army is broken by the T, you're lucky to get any damage done at all before the next zealot warp-in, or even a single templar stationed at the base storms your already damaged army and ends your push.

There's a reason that the current best Terrans in the world (read: Koreans) are all of the 1-base and 2-base timing specialists, and our macro heroes are all falling out of Code S. Terran early game and midgame play are extremely strong, and our late game play is very lacking. So the Terrans who want to win are focusing on hitting strong midgame timings that force massive reactions or just kill the opponent outright, and the Terrans who spent their time learning late-game focused macro styles are really struggling. The macro heroes are performing well in TvT, but not making much of a splash in the other 2 MUs.

Now, what's the fix to this? Remove the Colossus in HotS and make something they're being given useful (HotS units for Protoss, though they're very likely to change, at the reveal looked like utter shit -- except the Tempest of course, which is ANOTHER massive AoE no-micro unit....seriously blizzard, stop with the terrible, terrible damage already...), change how the warp gate mechanic works so that the choice between regular gateway and warp gate is a significant one (such as: make the gateway produce faster, but warp gate can do long-distance reinforcement on a longer CD) and rebalance the game around the idea that something that does a HUGE amount of damage should take at least some effort to maximize its effectiveness. I'm fine with Templar doing a ton of damage, because they take at least some effort to position and use correctly. Colossi are the #1 reason for Protoss being given the "herp derp 1a" stigma, which isn't really deserved, and is detrimental to the game as a whole. And yes, I'm totally for an early game nerf (marine DPS?) if it would get our late game to a usable state.


More people need to read this.

The only reason T winrates are higher is because every PvT is practically guaranteed to have a midgame while it is not guaranteed that every game will have an endgame. Simply put, TvP sucks for anyone who doesn't want to do a massive <20 minute timing.
Bagi
Profile Joined August 2010
Germany6799 Posts
April 05 2012 18:29 GMT
#4013
On April 06 2012 03:20 Snowbear wrote:
After seeing the korean winrates (http://i.imgur.com/VCQcQ.png) I realised that we might see another nerf. TvP is already so hard (macro terran), and it seems like it will get even harder in the future.

Winrates alone say nothing.

When Korean terrans say 3-3 protoss is "T_T", or 8+ broodlords mean gg, thats a pretty big tell on balance too.

If they want to nerf terran in the early-midgame, they have to include lategame buffs.
xTrim
Profile Joined April 2011
472 Posts
April 05 2012 18:32 GMT
#4014
On April 06 2012 00:35 ArcticFox wrote:
At least when a T plays vs. a Z, we know that they're putting in as much effort macroing as we are into microing. It's a different mechanic, but both are damn difficult to do. Spreading creep, hitting injects, setting up flanks, keeping map vision, readying counterattacks -- there's a lot of effort that goes into a Zerg trying to beat a Terran, and there's just as much effort the Terran has to put in to keep the Zerg in check and running roughshod across the map.

There's nothing mechanically difficult about what a protoss has to do to win a PvT game (Note to prevent flames: good mechanics are important in general for all 3 races, but by design, there's no micro that a protoss can do that makes a Diamond league viewer think, "wow, there's no way I could pull that off." -- you can blame the Colossus for most of this. I also couldn't tell you the last game I saw where a protoss's nexii didn't all hit 100 energy at some point, plus with how forgiving the warp gate mechanic is, there's no way for a Protoss to wow you with macro either like a Zerg does.), and that's where the disparity starts coming in. At an "equal" skill level (which is theoretically anyone I meet on the ladder, which should have my MMR fairly spot on after 3000 or so 1s games), the amount of effort expended by a protoss to win is FAR less than what I'm expending to win. For a P to win vs a T, it's simply a matter of setting up enough FFs to survive the midgame, secure a 3rd, then 2 cannons and a templar in each base to prevent drops. Then put your zealots in the front of your army, build your AoE units, 1a, and randomly storm to keep the Bio army moving instead of firing. I've played 1s from both sides (I don't play Zerg b/c I'm terrible at it, much respect to all those Zergs who can keep all those macro mechanics flowing all game and not just die to early timings x.x), and once I've secured a 3rd as P, I feel like there's actually no way to lose vs. a T without a glaring error on my side.

The rest of the TvP complaints have been made throughout the thread, but one bears repeating -- the one-sided domino effect. When it gets past about the 15 minute mark, when the T army is broken by a P, with any number of units leftover, the zealot warp-in and 1a ends the game, or at the very least causes significant economic damage and makes the next push the game-ender. When the P army is broken by the T, you're lucky to get any damage done at all before the next zealot warp-in, or even a single templar stationed at the base storms your already damaged army and ends your push.

There's a reason that the current best Terrans in the world (read: Koreans) are all of the 1-base and 2-base timing specialists, and our macro heroes are all falling out of Code S. Terran early game and midgame play are extremely strong, and our late game play is very lacking. So the Terrans who want to win are focusing on hitting strong midgame timings that force massive reactions or just kill the opponent outright, and the Terrans who spent their time learning late-game focused macro styles are really struggling. The macro heroes are performing well in TvT, but not making much of a splash in the other 2 MUs.

Now, what's the fix to this? Remove the Colossus in HotS and make something they're being given useful (HotS units for Protoss, though they're very likely to change, at the reveal looked like utter shit -- except the Tempest of course, which is ANOTHER massive AoE no-micro unit....seriously blizzard, stop with the terrible, terrible damage already...), change how the warp gate mechanic works so that the choice between regular gateway and warp gate is a significant one (such as: make the gateway produce faster, but warp gate can do long-distance reinforcement on a longer CD) and rebalance the game around the idea that something that does a HUGE amount of damage should take at least some effort to maximize its effectiveness. I'm fine with Templar doing a ton of damage, because they take at least some effort to position and use correctly. Colossi are the #1 reason for Protoss being given the "herp derp 1a" stigma, which isn't really deserved, and is detrimental to the game as a whole. And yes, I'm totally for an early game nerf (marine DPS?) if it would get our late game to a usable state.


ANOTHER GEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-04-05 18:34:21
April 05 2012 18:32 GMT
#4015
On April 06 2012 03:20 Snowbear wrote:
After seeing the korean winrates (http://i.imgur.com/VCQcQ.png) I realised that we might see another nerf. TvP is already so hard (macro terran), and it seems like it will get even harder in the future.


I'm pretty sure Blizzard is never gonna change something on core units.
That's why they like to adjust on lategame spellcaster, they don't affect any other part of the game.

But nerfing marine, marauder or medivac ? They'll never do that now.
And only that basicly win you a good part of TvP games.

A good example would be how they nerfed early game bio or proxy marauder by using nerf like the depot before rax, the stim research increase time, or slow shell as an upgrade.

" I'm not gonna fight you. I'm gonna kick your ass ! "
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 05 2012 18:40 GMT
#4016
On April 06 2012 03:25 Gimix wrote:
Show nested quote +
On April 06 2012 00:35 ArcticFox wrote:
At least when a T plays vs. a Z, we know that they're putting in as much effort macroing as we are into microing. It's a different mechanic, but both are damn difficult to do. Spreading creep, hitting injects, setting up flanks, keeping map vision, readying counterattacks -- there's a lot of effort that goes into a Zerg trying to beat a Terran, and there's just as much effort the Terran has to put in to keep the Zerg in check and running roughshod across the map.

There's nothing mechanically difficult about what a protoss has to do to win a PvT game (Note to prevent flames: good mechanics are important in general for all 3 races, but by design, there's no micro that a protoss can do that makes a Diamond league viewer think, "wow, there's no way I could pull that off." -- you can blame the Colossus for most of this. I also couldn't tell you the last game I saw where a protoss's nexii didn't all hit 100 energy at some point, plus with how forgiving the warp gate mechanic is, there's no way for a Protoss to wow you with macro either like a Zerg does.), and that's where the disparity starts coming in. At an "equal" skill level (which is theoretically anyone I meet on the ladder, which should have my MMR fairly spot on after 3000 or so 1s games), the amount of effort expended by a protoss to win is FAR less than what I'm expending to win. For a P to win vs a T, it's simply a matter of setting up enough FFs to survive the midgame, secure a 3rd, then 2 cannons and a templar in each base to prevent drops. Then put your zealots in the front of your army, build your AoE units, 1a, and randomly storm to keep the Bio army moving instead of firing. I've played 1s from both sides (I don't play Zerg b/c I'm terrible at it, much respect to all those Zergs who can keep all those macro mechanics flowing all game and not just die to early timings x.x), and once I've secured a 3rd as P, I feel like there's actually no way to lose vs. a T without a glaring error on my side.

The rest of the TvP complaints have been made throughout the thread, but one bears repeating -- the one-sided domino effect. When it gets past about the 15 minute mark, when the T army is broken by a P, with any number of units leftover, the zealot warp-in and 1a ends the game, or at the very least causes significant economic damage and makes the next push the game-ender. When the P army is broken by the T, you're lucky to get any damage done at all before the next zealot warp-in, or even a single templar stationed at the base storms your already damaged army and ends your push.

There's a reason that the current best Terrans in the world (read: Koreans) are all of the 1-base and 2-base timing specialists, and our macro heroes are all falling out of Code S. Terran early game and midgame play are extremely strong, and our late game play is very lacking. So the Terrans who want to win are focusing on hitting strong midgame timings that force massive reactions or just kill the opponent outright, and the Terrans who spent their time learning late-game focused macro styles are really struggling. The macro heroes are performing well in TvT, but not making much of a splash in the other 2 MUs.

Now, what's the fix to this? Remove the Colossus in HotS and make something they're being given useful (HotS units for Protoss, though they're very likely to change, at the reveal looked like utter shit -- except the Tempest of course, which is ANOTHER massive AoE no-micro unit....seriously blizzard, stop with the terrible, terrible damage already...), change how the warp gate mechanic works so that the choice between regular gateway and warp gate is a significant one (such as: make the gateway produce faster, but warp gate can do long-distance reinforcement on a longer CD) and rebalance the game around the idea that something that does a HUGE amount of damage should take at least some effort to maximize its effectiveness. I'm fine with Templar doing a ton of damage, because they take at least some effort to position and use correctly. Colossi are the #1 reason for Protoss being given the "herp derp 1a" stigma, which isn't really deserved, and is detrimental to the game as a whole. And yes, I'm totally for an early game nerf (marine DPS?) if it would get our late game to a usable state.


More people need to read this.

The only reason T winrates are higher is because every PvT is practically guaranteed to have a midgame while it is not guaranteed that every game will have an endgame. Simply put, TvP sucks for anyone who doesn't want to do a massive <20 minute timing.


PvZ is the same way. You can't macro for 20 minutes and expect to win without some significant aggression. It is just the way the game works.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xTrim
Profile Joined April 2011
472 Posts
April 05 2012 18:48 GMT
#4017
On April 05 2012 22:59 MetalSlug wrote:
Show nested quote +
On April 05 2012 22:48 DarkPlasmaBall wrote:
On April 05 2012 21:59 xTrim wrote:
http://drop.sc/143521

how about this one then?

win every single engagement and not being able to do absolutely nothing after them

Then lose ONE engagement and lose the game :D
masters level as well


I noticed four engagements:

@16:30- You sacrificed vikings for colossi (fair enough), but you never did any harrassment at all. It's fine; you guys are both macroing and powering. This attack ends up being negligible, as you both just re-make your units.

@20:00- You kill off his colossi with your vikings but oh my god your units are all sitting in his (somewhat poorly placed) storms x.x If you just moved your army back a few feet they would all be green instead of red. You just sat there and took it. You were so worried about taking out his colossi that you sacrificed most of your army's health, which allowed reinforcements to clean you up (you had no medivacs left).

@26:00- You have a lot of ghosts and you EMP most of his army, but you still miss some HTs and he still hits some key storms, which equalizes the damage. The colossi/ HT/ ghost/ viking count are all pretty much reduced to zero, and so the game resets and stabilizes.

@32:00- The final engagement, once you guys are all powered and maxed again. You run up and EMP all his high templars (well done) but apparently don't consider that now he's got a fuckton of colossi and archons (merged high templar) and you end up being backed into a wall/ don't micro effectively and you get rolled this time around. It also didn't help that a lot of your vikings got erased by archon splash damage before they could take out the mass colossi. You should have sniped colossi with your vikings (you can at least 2-shot them with that many vikings) since he had no more storms, and then after that harrassment just split your army so that your pile of bio doesnt get hit by multiple archons at the same time.

And then you BM ::shrugs:: It really all came down to that last engagement. You tried engaging max archon, colossi, chargelot head on, and that shouldn't work, considering your unit composition of... bio and vikings (because the ghosts and HTs and medivacs were gone at that point) is so much cheaper and weaker. You needed to harrass more and pick off units, imho.


So basicly what you trying to say is that while Terran is not allowed to make any mistakes its totaly normal that protoss come back from anything and mob the floor ?
Because you are analysing this replay by pro/semi-pro standarts...


AND YEAH... very true... please guys take your time to watch this rep and make up your opinion;...!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 05 2012 19:01 GMT
#4018
On April 06 2012 03:17 Noocta wrote:
Show nested quote +
On April 06 2012 01:54 Plansix wrote:
On April 06 2012 01:52 Blasterion wrote:
On April 06 2012 01:50 Noocta wrote:
On April 06 2012 01:47 SeventhPride wrote:
On April 06 2012 01:44 Blasterion wrote:
On April 06 2012 01:43 SeventhPride wrote:
Weird how this thread has went from "Zerg imba!" To "Protoss imba!"

Its always been mostly about TvP though

:/ This thread was created after the snipe nerf though, but I don't mind. Its entertaining at least, ahhaha, watching protoss and terran having a go at each other. I wonder if we have all forgotten we are actually humans. (And no, I am not saying we are all terrans.)


I strictly believe this thread is still here because it prevent the whiners to go somewhere else.
Like some kind of catalyst you know.

It's because they are not courageous enough. Terran are only for the courageous ones.


It is true, there are some truely brave terrans in this thread, who have said they have skills fighting protoss and are able to beat them in open combat at all parts of the game. These terrans have the courage of Russian Dancing Bears.


Haha

Yeah. I might rage a little but we all know that the real Terran players don't really care, and just play along.
You might lose more TvP than before ( hell, I just lost one because i missed ONE templar ) but whatever, gonna improve that ghost control. :D

Well if i must out play my opponent to win, well.... skill will fix some of it, the rest I'll let my courage trump them.
[TLNY]Mahjong Club Thread
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2012-04-05 19:08:10
April 05 2012 19:06 GMT
#4019
I have a lot more troubles vs Z than vs P... at least vs P you can do some effective timing pushes while zerg counters everything and they have even better lategame than toss with bl/infest.

I just lost a game... it was retarded. 5 bases T vs 3 bases Z. He's not mining anymore. I'm maxed and he's not, but he has ~10 bl and some infestors; there is nothing I can do and I lose -_-.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 05 2012 19:10 GMT
#4020
I've been facing a TON of terrans the past few days :O I think they are returning!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Prev 1 199 200 201 202 Next
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings118
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 198
StarCraft: Brood War
Sea 4820
Rain 3428
Hyuk 2619
actioN 1916
GuemChi 1022
Shuttle 641
Larva 584
Soulkey 539
firebathero 531
BeSt 414
[ Show more ]
Stork 304
Soma 227
Hyun 169
Killer 165
Rush 158
Light 135
Pusan 131
JYJ96
Free 64
ZerO 53
zelot 34
Aegong 19
Noble 18
Terrorterran 14
SilentControl 9
Hm[arnc] 4
Dota 2
singsing1103
XcaliburYe137
League of Legends
JimRising 509
Counter-Strike
olofmeister2495
shoxiejesuss678
allub199
zeus57
Other Games
B2W.Neo588
Fuzer 239
Pyrionflax160
ZerO(Twitch)3
Organizations
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 36
• StrangeGG 17
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV287
League of Legends
• Rush1558
Upcoming Events
Wardi Open
1h 3m
Monday Night Weeklies
6h 3m
OSC
12h 3m
Wardi Open
1d 1h
Replay Cast
1d 22h
Wardi Open
2 days
OSC
2 days
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
[ Show More ]
OSC
4 days
LAN Event
4 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.