• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:13
CEST 09:13
KST 16:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles4
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [Personal Project Share] Terran Defense v0.60 XUN appreciation thread
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
[Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Paid Marketing Services | Drive Leads & Sales with Things Aren’t Peaceful in Palestine Is a Spice Mill Worth It for Everyday Cooking? Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4927 users

Where did all of the terrans go? - Page 201

Forum Index > SC2 General
Post a Reply
Prev 1 199 200 201 202 Next
Superneenja
Profile Joined December 2010
United States154 Posts
Last Edited: 2012-04-05 18:00:36
April 05 2012 17:57 GMT
#4001
Where is your pride?


Hey atleast he doesn't play protoss...jk hahaha :D

But can we agree that Terran skill ceiling is higher, therefore protoss will be less skilled? Or are we saying both races take the same amount of skill, which obviously i don't agree with.

Hopefully me playing protoss from now on will change my mind?
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2012-04-05 18:03:15
April 05 2012 18:01 GMT
#4002
On April 06 2012 02:57 Superneenja wrote:
Show nested quote +
Where is your pride?


Hey atleast he doesn't play protoss...jk hahaha :D

But can we agree that Terran skill ceiling is higher, therefore protoss will be less skilled? Or are we saying both races take the same amount of skill, which obviously i don't agree with.

Hopefully me playing protoss from now on will change my mind?

I think Terran takes more skill to fights lesser skilled Protoss but I am fine with that. It'll be boring otherwise.


Off topic, Haagan daz is really good.
[TLNY]Mahjong Club Thread
magnaflow
Profile Joined August 2011
Canada1521 Posts
April 05 2012 18:04 GMT
#4003
On April 06 2012 02:01 pOnarreT wrote:
Don't stop. Bump this thread. SC2 would be better off without whiners (whiners = Terran = baby)! Bump this thread!

I'm sure decent Terrans don't post at this thread.

FU Terran whiner players! FU! and not the race! the whiner players! FU lol!
whooo that was quite refreshing

C'mon other Z and P, you know you wanna do it! Let's all give a big FU to terran whiners. whooo!!!

Maybe they should be the swarm since the Terran players are like a plague (plague of whiners that is)



There have been quite a few decent terrans who have posted here. BeastyQT is one of them, unless you consider anyone other then MKP/MVP to be less then decent.



DarkPlasmaBall
Profile Blog Joined March 2010
United States46310 Posts
April 05 2012 18:05 GMT
#4004
On April 06 2012 02:47 Greenei wrote:
Show nested quote +
On April 06 2012 02:01 pOnarreT wrote:
Don't stop. Bump this thread. SC2 would be better off without whiners (whiners = Terran = baby)! Bump this thread!

I'm sure decent Terrans don't post at this thread.

FU Terran whiner players! FU! and not the race! the whiner players! FU lol!
whooo that was quite refreshing

C'mon other Z and P, you know you wanna do it! Let's all give a big FU to terran whiners. whooo!!!

Maybe they should be the swarm since the Terran players are like a plague (plague of whiners that is)


Because Z and P NEVER EVER whined EVER. It's those stupid terrans that do all the whining. Every P and Z just waited patiently on blizz to fix the game and didn't say anything anywhere.

Fuck you.


You realize his name backwards is TerranOp (Overpowered), right?

You're really getting mad at such an obvious troll?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 05 2012 18:06 GMT
#4005
On April 06 2012 03:05 DarkPlasmaBall wrote:
Show nested quote +
On April 06 2012 02:47 Greenei wrote:
On April 06 2012 02:01 pOnarreT wrote:
Don't stop. Bump this thread. SC2 would be better off without whiners (whiners = Terran = baby)! Bump this thread!

I'm sure decent Terrans don't post at this thread.

FU Terran whiner players! FU! and not the race! the whiner players! FU lol!
whooo that was quite refreshing

C'mon other Z and P, you know you wanna do it! Let's all give a big FU to terran whiners. whooo!!!

Maybe they should be the swarm since the Terran players are like a plague (plague of whiners that is)


Because Z and P NEVER EVER whined EVER. It's those stupid terrans that do all the whining. Every P and Z just waited patiently on blizz to fix the game and didn't say anything anywhere.

Fuck you.


You realize his name backwards is TerranOp (Overpowered), right?

You're really getting mad at such an obvious troll?

so clever, i thought I was the only one to realize that.
[TLNY]Mahjong Club Thread
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 05 2012 18:07 GMT
#4006
On April 06 2012 02:57 Superneenja wrote:
Show nested quote +
Where is your pride?


Hey atleast he doesn't play protoss...jk hahaha :D

But can we agree that Terran skill ceiling is higher, therefore protoss will be less skilled? Or are we saying both races take the same amount of skill, which obviously i don't agree with.

Hopefully me playing protoss from now on will change my mind?


I don't think anyone is going to agree to that. Different races have require different skills. I am intrested to see how you do as protoss if you take is objectively.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
April 05 2012 18:08 GMT
#4007
On April 06 2012 02:12 ZenithM wrote:
Show nested quote +
On April 06 2012 01:58 Naphal wrote:
On April 06 2012 01:53 Plansix wrote:
The only solution for this is for the game to be made easier so they do not need to improve.


the other solution would be to make protoss harder, i must say i really like that approach more.

Wouldn't mind that. In fact, it might make me switch back to Protoss, which I was since the beta when suddenly I decided I didn't want to play the race considered the easiest anymore. Plus MKP's awesome, lawl, so I'm T now.

Yeah, something that made Protoss "harder" to play would be nice. In BW you had shuttle play (reaver drop, HT drop, zealot bombing etc) that was alot of fun and it felt really great the day you got the hang of it for real, the same goes when you got the hang of using casters or something simple like when you had nice sim city for your gates and you had a nice flow of gateway production. There is nothing like this in sc2 (other than speed prism HT play) and it's a shame. It's also no fun playing Protoss when you only hurt yourself by spreading out your army for multiprong attacks and multitasking instead of going for the deathball style of play. Another big turn off is warpgates for me. It just feels so slow and boring when it comes to macro when you have warpgates instead of gateways.
[13:40] <Qbek> gosi i dreanmt about you
Superneenja
Profile Joined December 2010
United States154 Posts
April 05 2012 18:16 GMT
#4008
On April 06 2012 03:07 Plansix wrote:
Show nested quote +
On April 06 2012 02:57 Superneenja wrote:
Where is your pride?


Hey atleast he doesn't play protoss...jk hahaha :D

But can we agree that Terran skill ceiling is higher, therefore protoss will be less skilled? Or are we saying both races take the same amount of skill, which obviously i don't agree with.

Hopefully me playing protoss from now on will change my mind?


I don't think anyone is going to agree to that. Different races have require different skills. I am intrested to see how you do as protoss if you take is objectively.


I will, and I will take it as seriously as I did Terran. When I played random I saw more success as P or Z and I wanted to switch then, but now I have an opportunity to make a difference...in this thread! Researching some builds as we speak(when i played random I knew general builds but no timings..and yet surprisingly won a good amount of games, more with Z than P though)
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-04-05 18:18:01
April 05 2012 18:17 GMT
#4009
While most terrans are annoyed about the amount of control terran requires, I really think terran is the best designed race in SC2 right now. Both protoss and zerg should require at least as much APM, and should have the micro options (and requirements) units like marines and tanks bring to the terran race.

Its not that terran needs to have it easier, but other races need to have it harder. None of this zealot/archon/colossus bullshit, we need more units like reavers and goons that really force the protoss to micro.

The terrans didn't leave because their race was badly designed, they left because there was an easy way out with Z/P. Who can blame them?
Noocta
Profile Joined June 2010
France12578 Posts
April 05 2012 18:17 GMT
#4010
On April 06 2012 01:54 Plansix wrote:
Show nested quote +
On April 06 2012 01:52 Blasterion wrote:
On April 06 2012 01:50 Noocta wrote:
On April 06 2012 01:47 SeventhPride wrote:
On April 06 2012 01:44 Blasterion wrote:
On April 06 2012 01:43 SeventhPride wrote:
Weird how this thread has went from "Zerg imba!" To "Protoss imba!"

Its always been mostly about TvP though

:/ This thread was created after the snipe nerf though, but I don't mind. Its entertaining at least, ahhaha, watching protoss and terran having a go at each other. I wonder if we have all forgotten we are actually humans. (And no, I am not saying we are all terrans.)


I strictly believe this thread is still here because it prevent the whiners to go somewhere else.
Like some kind of catalyst you know.

It's because they are not courageous enough. Terran are only for the courageous ones.


It is true, there are some truely brave terrans in this thread, who have said they have skills fighting protoss and are able to beat them in open combat at all parts of the game. These terrans have the courage of Russian Dancing Bears.


Haha

Yeah. I might rage a little but we all know that the real Terran players don't really care, and just play along.
You might lose more TvP than before ( hell, I just lost one because i missed ONE templar ) but whatever, gonna improve that ghost control. :D
" I'm not gonna fight you. I'm gonna kick your ass ! "
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
April 05 2012 18:20 GMT
#4011
After seeing the korean winrates (http://i.imgur.com/VCQcQ.png) I realised that we might see another nerf. TvP is already so hard (macro terran), and it seems like it will get even harder in the future.
Gimix
Profile Joined October 2010
United States67 Posts
April 05 2012 18:25 GMT
#4012
On April 06 2012 00:35 ArcticFox wrote:
At least when a T plays vs. a Z, we know that they're putting in as much effort macroing as we are into microing. It's a different mechanic, but both are damn difficult to do. Spreading creep, hitting injects, setting up flanks, keeping map vision, readying counterattacks -- there's a lot of effort that goes into a Zerg trying to beat a Terran, and there's just as much effort the Terran has to put in to keep the Zerg in check and running roughshod across the map.

There's nothing mechanically difficult about what a protoss has to do to win a PvT game (Note to prevent flames: good mechanics are important in general for all 3 races, but by design, there's no micro that a protoss can do that makes a Diamond league viewer think, "wow, there's no way I could pull that off." -- you can blame the Colossus for most of this. I also couldn't tell you the last game I saw where a protoss's nexii didn't all hit 100 energy at some point, plus with how forgiving the warp gate mechanic is, there's no way for a Protoss to wow you with macro either like a Zerg does.), and that's where the disparity starts coming in. At an "equal" skill level (which is theoretically anyone I meet on the ladder, which should have my MMR fairly spot on after 3000 or so 1s games), the amount of effort expended by a protoss to win is FAR less than what I'm expending to win. For a P to win vs a T, it's simply a matter of setting up enough FFs to survive the midgame, secure a 3rd, then 2 cannons and a templar in each base to prevent drops. Then put your zealots in the front of your army, build your AoE units, 1a, and randomly storm to keep the Bio army moving instead of firing. I've played 1s from both sides (I don't play Zerg b/c I'm terrible at it, much respect to all those Zergs who can keep all those macro mechanics flowing all game and not just die to early timings x.x), and once I've secured a 3rd as P, I feel like there's actually no way to lose vs. a T without a glaring error on my side.

The rest of the TvP complaints have been made throughout the thread, but one bears repeating -- the one-sided domino effect. When it gets past about the 15 minute mark, when the T army is broken by a P, with any number of units leftover, the zealot warp-in and 1a ends the game, or at the very least causes significant economic damage and makes the next push the game-ender. When the P army is broken by the T, you're lucky to get any damage done at all before the next zealot warp-in, or even a single templar stationed at the base storms your already damaged army and ends your push.

There's a reason that the current best Terrans in the world (read: Koreans) are all of the 1-base and 2-base timing specialists, and our macro heroes are all falling out of Code S. Terran early game and midgame play are extremely strong, and our late game play is very lacking. So the Terrans who want to win are focusing on hitting strong midgame timings that force massive reactions or just kill the opponent outright, and the Terrans who spent their time learning late-game focused macro styles are really struggling. The macro heroes are performing well in TvT, but not making much of a splash in the other 2 MUs.

Now, what's the fix to this? Remove the Colossus in HotS and make something they're being given useful (HotS units for Protoss, though they're very likely to change, at the reveal looked like utter shit -- except the Tempest of course, which is ANOTHER massive AoE no-micro unit....seriously blizzard, stop with the terrible, terrible damage already...), change how the warp gate mechanic works so that the choice between regular gateway and warp gate is a significant one (such as: make the gateway produce faster, but warp gate can do long-distance reinforcement on a longer CD) and rebalance the game around the idea that something that does a HUGE amount of damage should take at least some effort to maximize its effectiveness. I'm fine with Templar doing a ton of damage, because they take at least some effort to position and use correctly. Colossi are the #1 reason for Protoss being given the "herp derp 1a" stigma, which isn't really deserved, and is detrimental to the game as a whole. And yes, I'm totally for an early game nerf (marine DPS?) if it would get our late game to a usable state.


More people need to read this.

The only reason T winrates are higher is because every PvT is practically guaranteed to have a midgame while it is not guaranteed that every game will have an endgame. Simply put, TvP sucks for anyone who doesn't want to do a massive <20 minute timing.
Bagi
Profile Joined August 2010
Germany6799 Posts
April 05 2012 18:29 GMT
#4013
On April 06 2012 03:20 Snowbear wrote:
After seeing the korean winrates (http://i.imgur.com/VCQcQ.png) I realised that we might see another nerf. TvP is already so hard (macro terran), and it seems like it will get even harder in the future.

Winrates alone say nothing.

When Korean terrans say 3-3 protoss is "T_T", or 8+ broodlords mean gg, thats a pretty big tell on balance too.

If they want to nerf terran in the early-midgame, they have to include lategame buffs.
xTrim
Profile Joined April 2011
472 Posts
April 05 2012 18:32 GMT
#4014
On April 06 2012 00:35 ArcticFox wrote:
At least when a T plays vs. a Z, we know that they're putting in as much effort macroing as we are into microing. It's a different mechanic, but both are damn difficult to do. Spreading creep, hitting injects, setting up flanks, keeping map vision, readying counterattacks -- there's a lot of effort that goes into a Zerg trying to beat a Terran, and there's just as much effort the Terran has to put in to keep the Zerg in check and running roughshod across the map.

There's nothing mechanically difficult about what a protoss has to do to win a PvT game (Note to prevent flames: good mechanics are important in general for all 3 races, but by design, there's no micro that a protoss can do that makes a Diamond league viewer think, "wow, there's no way I could pull that off." -- you can blame the Colossus for most of this. I also couldn't tell you the last game I saw where a protoss's nexii didn't all hit 100 energy at some point, plus with how forgiving the warp gate mechanic is, there's no way for a Protoss to wow you with macro either like a Zerg does.), and that's where the disparity starts coming in. At an "equal" skill level (which is theoretically anyone I meet on the ladder, which should have my MMR fairly spot on after 3000 or so 1s games), the amount of effort expended by a protoss to win is FAR less than what I'm expending to win. For a P to win vs a T, it's simply a matter of setting up enough FFs to survive the midgame, secure a 3rd, then 2 cannons and a templar in each base to prevent drops. Then put your zealots in the front of your army, build your AoE units, 1a, and randomly storm to keep the Bio army moving instead of firing. I've played 1s from both sides (I don't play Zerg b/c I'm terrible at it, much respect to all those Zergs who can keep all those macro mechanics flowing all game and not just die to early timings x.x), and once I've secured a 3rd as P, I feel like there's actually no way to lose vs. a T without a glaring error on my side.

The rest of the TvP complaints have been made throughout the thread, but one bears repeating -- the one-sided domino effect. When it gets past about the 15 minute mark, when the T army is broken by a P, with any number of units leftover, the zealot warp-in and 1a ends the game, or at the very least causes significant economic damage and makes the next push the game-ender. When the P army is broken by the T, you're lucky to get any damage done at all before the next zealot warp-in, or even a single templar stationed at the base storms your already damaged army and ends your push.

There's a reason that the current best Terrans in the world (read: Koreans) are all of the 1-base and 2-base timing specialists, and our macro heroes are all falling out of Code S. Terran early game and midgame play are extremely strong, and our late game play is very lacking. So the Terrans who want to win are focusing on hitting strong midgame timings that force massive reactions or just kill the opponent outright, and the Terrans who spent their time learning late-game focused macro styles are really struggling. The macro heroes are performing well in TvT, but not making much of a splash in the other 2 MUs.

Now, what's the fix to this? Remove the Colossus in HotS and make something they're being given useful (HotS units for Protoss, though they're very likely to change, at the reveal looked like utter shit -- except the Tempest of course, which is ANOTHER massive AoE no-micro unit....seriously blizzard, stop with the terrible, terrible damage already...), change how the warp gate mechanic works so that the choice between regular gateway and warp gate is a significant one (such as: make the gateway produce faster, but warp gate can do long-distance reinforcement on a longer CD) and rebalance the game around the idea that something that does a HUGE amount of damage should take at least some effort to maximize its effectiveness. I'm fine with Templar doing a ton of damage, because they take at least some effort to position and use correctly. Colossi are the #1 reason for Protoss being given the "herp derp 1a" stigma, which isn't really deserved, and is detrimental to the game as a whole. And yes, I'm totally for an early game nerf (marine DPS?) if it would get our late game to a usable state.


ANOTHER GEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-04-05 18:34:21
April 05 2012 18:32 GMT
#4015
On April 06 2012 03:20 Snowbear wrote:
After seeing the korean winrates (http://i.imgur.com/VCQcQ.png) I realised that we might see another nerf. TvP is already so hard (macro terran), and it seems like it will get even harder in the future.


I'm pretty sure Blizzard is never gonna change something on core units.
That's why they like to adjust on lategame spellcaster, they don't affect any other part of the game.

But nerfing marine, marauder or medivac ? They'll never do that now.
And only that basicly win you a good part of TvP games.

A good example would be how they nerfed early game bio or proxy marauder by using nerf like the depot before rax, the stim research increase time, or slow shell as an upgrade.

" I'm not gonna fight you. I'm gonna kick your ass ! "
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 05 2012 18:40 GMT
#4016
On April 06 2012 03:25 Gimix wrote:
Show nested quote +
On April 06 2012 00:35 ArcticFox wrote:
At least when a T plays vs. a Z, we know that they're putting in as much effort macroing as we are into microing. It's a different mechanic, but both are damn difficult to do. Spreading creep, hitting injects, setting up flanks, keeping map vision, readying counterattacks -- there's a lot of effort that goes into a Zerg trying to beat a Terran, and there's just as much effort the Terran has to put in to keep the Zerg in check and running roughshod across the map.

There's nothing mechanically difficult about what a protoss has to do to win a PvT game (Note to prevent flames: good mechanics are important in general for all 3 races, but by design, there's no micro that a protoss can do that makes a Diamond league viewer think, "wow, there's no way I could pull that off." -- you can blame the Colossus for most of this. I also couldn't tell you the last game I saw where a protoss's nexii didn't all hit 100 energy at some point, plus with how forgiving the warp gate mechanic is, there's no way for a Protoss to wow you with macro either like a Zerg does.), and that's where the disparity starts coming in. At an "equal" skill level (which is theoretically anyone I meet on the ladder, which should have my MMR fairly spot on after 3000 or so 1s games), the amount of effort expended by a protoss to win is FAR less than what I'm expending to win. For a P to win vs a T, it's simply a matter of setting up enough FFs to survive the midgame, secure a 3rd, then 2 cannons and a templar in each base to prevent drops. Then put your zealots in the front of your army, build your AoE units, 1a, and randomly storm to keep the Bio army moving instead of firing. I've played 1s from both sides (I don't play Zerg b/c I'm terrible at it, much respect to all those Zergs who can keep all those macro mechanics flowing all game and not just die to early timings x.x), and once I've secured a 3rd as P, I feel like there's actually no way to lose vs. a T without a glaring error on my side.

The rest of the TvP complaints have been made throughout the thread, but one bears repeating -- the one-sided domino effect. When it gets past about the 15 minute mark, when the T army is broken by a P, with any number of units leftover, the zealot warp-in and 1a ends the game, or at the very least causes significant economic damage and makes the next push the game-ender. When the P army is broken by the T, you're lucky to get any damage done at all before the next zealot warp-in, or even a single templar stationed at the base storms your already damaged army and ends your push.

There's a reason that the current best Terrans in the world (read: Koreans) are all of the 1-base and 2-base timing specialists, and our macro heroes are all falling out of Code S. Terran early game and midgame play are extremely strong, and our late game play is very lacking. So the Terrans who want to win are focusing on hitting strong midgame timings that force massive reactions or just kill the opponent outright, and the Terrans who spent their time learning late-game focused macro styles are really struggling. The macro heroes are performing well in TvT, but not making much of a splash in the other 2 MUs.

Now, what's the fix to this? Remove the Colossus in HotS and make something they're being given useful (HotS units for Protoss, though they're very likely to change, at the reveal looked like utter shit -- except the Tempest of course, which is ANOTHER massive AoE no-micro unit....seriously blizzard, stop with the terrible, terrible damage already...), change how the warp gate mechanic works so that the choice between regular gateway and warp gate is a significant one (such as: make the gateway produce faster, but warp gate can do long-distance reinforcement on a longer CD) and rebalance the game around the idea that something that does a HUGE amount of damage should take at least some effort to maximize its effectiveness. I'm fine with Templar doing a ton of damage, because they take at least some effort to position and use correctly. Colossi are the #1 reason for Protoss being given the "herp derp 1a" stigma, which isn't really deserved, and is detrimental to the game as a whole. And yes, I'm totally for an early game nerf (marine DPS?) if it would get our late game to a usable state.


More people need to read this.

The only reason T winrates are higher is because every PvT is practically guaranteed to have a midgame while it is not guaranteed that every game will have an endgame. Simply put, TvP sucks for anyone who doesn't want to do a massive <20 minute timing.


PvZ is the same way. You can't macro for 20 minutes and expect to win without some significant aggression. It is just the way the game works.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xTrim
Profile Joined April 2011
472 Posts
April 05 2012 18:48 GMT
#4017
On April 05 2012 22:59 MetalSlug wrote:
Show nested quote +
On April 05 2012 22:48 DarkPlasmaBall wrote:
On April 05 2012 21:59 xTrim wrote:
http://drop.sc/143521

how about this one then?

win every single engagement and not being able to do absolutely nothing after them

Then lose ONE engagement and lose the game :D
masters level as well


I noticed four engagements:

@16:30- You sacrificed vikings for colossi (fair enough), but you never did any harrassment at all. It's fine; you guys are both macroing and powering. This attack ends up being negligible, as you both just re-make your units.

@20:00- You kill off his colossi with your vikings but oh my god your units are all sitting in his (somewhat poorly placed) storms x.x If you just moved your army back a few feet they would all be green instead of red. You just sat there and took it. You were so worried about taking out his colossi that you sacrificed most of your army's health, which allowed reinforcements to clean you up (you had no medivacs left).

@26:00- You have a lot of ghosts and you EMP most of his army, but you still miss some HTs and he still hits some key storms, which equalizes the damage. The colossi/ HT/ ghost/ viking count are all pretty much reduced to zero, and so the game resets and stabilizes.

@32:00- The final engagement, once you guys are all powered and maxed again. You run up and EMP all his high templars (well done) but apparently don't consider that now he's got a fuckton of colossi and archons (merged high templar) and you end up being backed into a wall/ don't micro effectively and you get rolled this time around. It also didn't help that a lot of your vikings got erased by archon splash damage before they could take out the mass colossi. You should have sniped colossi with your vikings (you can at least 2-shot them with that many vikings) since he had no more storms, and then after that harrassment just split your army so that your pile of bio doesnt get hit by multiple archons at the same time.

And then you BM ::shrugs:: It really all came down to that last engagement. You tried engaging max archon, colossi, chargelot head on, and that shouldn't work, considering your unit composition of... bio and vikings (because the ghosts and HTs and medivacs were gone at that point) is so much cheaper and weaker. You needed to harrass more and pick off units, imho.


So basicly what you trying to say is that while Terran is not allowed to make any mistakes its totaly normal that protoss come back from anything and mob the floor ?
Because you are analysing this replay by pro/semi-pro standarts...


AND YEAH... very true... please guys take your time to watch this rep and make up your opinion;...!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 05 2012 19:01 GMT
#4018
On April 06 2012 03:17 Noocta wrote:
Show nested quote +
On April 06 2012 01:54 Plansix wrote:
On April 06 2012 01:52 Blasterion wrote:
On April 06 2012 01:50 Noocta wrote:
On April 06 2012 01:47 SeventhPride wrote:
On April 06 2012 01:44 Blasterion wrote:
On April 06 2012 01:43 SeventhPride wrote:
Weird how this thread has went from "Zerg imba!" To "Protoss imba!"

Its always been mostly about TvP though

:/ This thread was created after the snipe nerf though, but I don't mind. Its entertaining at least, ahhaha, watching protoss and terran having a go at each other. I wonder if we have all forgotten we are actually humans. (And no, I am not saying we are all terrans.)


I strictly believe this thread is still here because it prevent the whiners to go somewhere else.
Like some kind of catalyst you know.

It's because they are not courageous enough. Terran are only for the courageous ones.


It is true, there are some truely brave terrans in this thread, who have said they have skills fighting protoss and are able to beat them in open combat at all parts of the game. These terrans have the courage of Russian Dancing Bears.


Haha

Yeah. I might rage a little but we all know that the real Terran players don't really care, and just play along.
You might lose more TvP than before ( hell, I just lost one because i missed ONE templar ) but whatever, gonna improve that ghost control. :D

Well if i must out play my opponent to win, well.... skill will fix some of it, the rest I'll let my courage trump them.
[TLNY]Mahjong Club Thread
ganil
Profile Joined August 2009
253 Posts
Last Edited: 2012-04-05 19:08:10
April 05 2012 19:06 GMT
#4019
I have a lot more troubles vs Z than vs P... at least vs P you can do some effective timing pushes while zerg counters everything and they have even better lategame than toss with bl/infest.

I just lost a game... it was retarded. 5 bases T vs 3 bases Z. He's not mining anymore. I'm maxed and he's not, but he has ~10 bl and some infestors; there is nothing I can do and I lose -_-.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 05 2012 19:10 GMT
#4020
I've been facing a TON of terrans the past few days :O I think they are returning!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Prev 1 199 200 201 202 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 4
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech140
EnDerr 49
StarCraft: Brood War
Rain 1918
sSak 91
Dota 2
NeuroSwarm135
League of Legends
JimRising 570
Counter-Strike
shoxiejesuss215
Super Smash Bros
hungrybox537
Other Games
ceh9404
XaKoH 277
Happy225
m0e_tv196
Livibee116
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 6
• Light_VIP 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV99
Upcoming Events
The PondCast
2h 47m
OSC
15h 17m
IntoTheTV X SOOP
1d 3h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
[ Show More ]
GSL
5 days
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.