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Where did all of the terrans go? - Page 123

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WaKai
Profile Joined August 2011
Canada88 Posts
March 22 2012 23:26 GMT
#2441
@ the person who said that you have to warp in units on q is such bs. I played toss at master level then switched to t because toss was boring. All you do is defend for lategame, a move and storm. The warp in mechanic is FORGIVING. You see every protoss do this. They'll have 6 gateways, with forge and robo going on 2 base, YOU CANNOT SUPPORT THAT with perfect warp ins. Warp ins are meant for when you are being attacked, or see an attack comming. By having 4-5 sentrys full energy, by the time the attack hits, you'll have had 2-3 rounds of units extra. With good ff micro you delay and the 3-4th warp in mid battle.
vvvgaming.com @vVv_WaKa http://www.facebook.com/#!/vVvWaKai http://www.twitch.tv/vvvwakai
Nimic
Profile Joined September 2010
Norway1360 Posts
March 22 2012 23:29 GMT
#2442
I'm just going to say one thing. People need to understand what the MULE does. If a terran is even on economy and can still be in the game when he's 30 workers down, he's got something like 8 Orbital Commands. A mule is ~3.5-4 workers. Some people are way too quick to blame the MULE when they see a terran come back from a bad situation. Does it help? Of course it does. It's potentially ~3.5-4 workers that won't go away unless you lose the actual OC (or if you have to scan, or call down supply, etc).
HejaBVB
Profile Joined March 2012
Germany125 Posts
March 22 2012 23:29 GMT
#2443
If you have the best Multitasking and Micro in the world, you are nearly unstoppable as Terran. But if you don't have perfect micro/multitasking... you're FUCKED - especially against Toss.
If your units get caught in bad FFs = game over. If you don't saw the 6gate/8gate coming = game over! If you don't see the techswitch into colossi or templar = game over.
I don't count the matches anymore, where I was sooo far ahead and the Toss just crushed me, because I hadn't enough Vikings/Ghosts or my Micro was just too bad (like it is always).
The only games I can win against Toss is, when they go for gimicky builds like Colossi-Drop or Immortal-Drop - or if I 3 Rax, but thats boring and I feel guilty if I play 1 Base.

For Toss its so much easier in. If his army gets crushed, he can survive most of the time cause of FFs.
Nimic
Profile Joined September 2010
Norway1360 Posts
March 22 2012 23:30 GMT
#2444
If protoss really think the warp-in mechanic is a negative, they are fully aware that they can simply not make their gateways into warpgates? That way, you also get to queue up units and rally them. Give it a try, and then come back to us.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 22 2012 23:30 GMT
#2445
On March 23 2012 08:24 huehuehuehue wrote:
Beastyqt vs Perfect TvP and PvT showmatch gogo?


Beasty can go toe to toe with EU GMs with his offrace. No offense, but I've never even heard of Perfect and his post doesn't bode well for his Terran skills if he thinks 1 rax expo is 100% safe :D. It'd be as pointless as Avilo's example game of him off race stomping.
EienShinwa
Profile Joined May 2010
United States655 Posts
Last Edited: 2012-03-22 23:44:58
March 22 2012 23:43 GMT
#2446
Everyone acknowledges this game is broken with its core mechanics. Back to Broodwar I go...
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
Fencar
Profile Blog Joined August 2011
United States2694 Posts
March 22 2012 23:58 GMT
#2447
On March 23 2012 08:43 EienShinwa wrote:
Everyone acknowledges that Protoss is broken with its core mechanics. Back to Broodwar I go...

Fixed IMO.

Honestly Terran and Zerg are fine, but Protoss is a bit of a broken race. :\ Not fun to play against forcefields, and colossus are 1dimensional units without a role more than 'I own you with X unit unless you build Y unit, in which case they both die and we reset to before X and Y units were built'. Warpgate is also not a great mechanic. :\ It makes Terran Mech un-viable because if you use it with speed prisms and blinkstalkers against mech, you basically auto-win with good control.
This is my signature. There are many like it, but this one is mine.
Raambo11
Profile Joined April 2011
United States828 Posts
March 23 2012 00:00 GMT
#2448
On March 23 2012 08:26 WaKai wrote:
@ the person who said that you have to warp in units on q is such bs. I played toss at master level then switched to t because toss was boring. All you do is defend for lategame, a move and storm. The warp in mechanic is FORGIVING. You see every protoss do this. They'll have 6 gateways, with forge and robo going on 2 base, YOU CANNOT SUPPORT THAT with perfect warp ins. Warp ins are meant for when you are being attacked, or see an attack comming. By having 4-5 sentrys full energy, by the time the attack hits, you'll have had 2-3 rounds of units extra. With good ff micro you delay and the 3-4th warp in mid battle.


Agree 100%, IMO what it does is basically mean you don't need to macro during heavy multitasking moments. Most of the time you won't have the money to use all your gates at the same time anyways, so if your microing your army or w/e and start floating money, you can instanty dump all of it into your gateways as long as you have semi-decent macro. Its just a game design problem.

Terran is the only race that basically cant massively dump the money they are floating after a fight, you will see Terran's die with a lot of money far more often than other races. Zerg of course can remax even faster than protoss, and if your floating 2k/2k you can dump that easy after a huge trade lategame. I always liked one idea I heard where you can que your units while maxed, and they will instantly pop out as soon as your not maxed and have the supply for said units. Kind of like a warp in, except thats its worse because you have to give up the money beforehand. However clever solutions like that would help a lot, its a shame blizzard seems to just use blanket nerfs like the snipe one instead of tweaking more carefully.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 23 2012 00:04 GMT
#2449
On March 23 2012 08:58 Fencer710 wrote:
Show nested quote +
On March 23 2012 08:43 EienShinwa wrote:
Everyone acknowledges that Protoss is broken with its core mechanics. Back to Broodwar I go...

Fixed IMO.

Honestly Terran and Zerg are fine, but Protoss is a bit of a broken race. :\ Not fun to play against forcefields, and colossus are 1dimensional units without a role more than 'I own you with X unit unless you build Y unit, in which case they both die and we reset to before X and Y units were built'. Warpgate is also not a great mechanic. :\ It makes Terran Mech un-viable because if you use it with speed prisms and blinkstalkers against mech, you basically auto-win with good control.


IMO the problems with warp tech extend far beyond just it's relationship with Mech. But honestly, the mechanic is so entrenched in SC2 already I don't see Blizzard taking any drastic measures to change it. They'll probably go on buffing/nerfing individual units as it seems Blizz really wants SC2 to revolve around strengths/weaknesses between units. idk
Baum
Profile Blog Joined April 2010
Germany1010 Posts
March 23 2012 00:04 GMT
#2450
On March 23 2012 06:33 VTPerfect wrote:
Show nested quote +
On March 22 2012 04:26 Empire.Beastyqt wrote:
On March 22 2012 02:30 VTPerfect wrote:
On March 21 2012 19:23 Jono7272 wrote:
On March 21 2012 11:38 VTPerfect wrote:
I wouldn't expect any buffs to Terran any time soon, as of now there are 10 Protoss, 17 Terran and 7 Zerg in Code S. To help fix this Terran Ghost got nerfed not that long ago. Truth of the matter is Terran is still pretty much the "Strongest" race. There are no Terran professionals that put their hands up and say this game is broken Terran can't win cause it simply isn't true and major tournament results show this. Ironically Terran might receive more nerfs in the not too distant future because the Marine and the Mule are still slightly overpowered. It sucks that you guys have a 40% winrate at lower levels but its impossible to buff terran to the point where its fair for lower levels cause it will just ruin every Professional who didn't pick terrans career and the game fails as Esport cause no one wants to watch GomTvTvT.

Says the protoss player

The majority of people here realise that terran is capable of winning against protoss, that's not the point of this thread. The point is more that you need to be top Korean Terran, at lower levels the MU is more difficult for the terran. But even then, protoss are doing better and better against T, even in Korea.

What's your best MU out of interest? :p

Edit: http://www.teamliquid.net/tlpd/sc2-international/players/2236_Perfect According to TLPD its PvT; shocking.


I won't deny I have sick PvT, but I have sick TvP as well because I understand the Match up very well. It's true that Terran units are more cost efficient and Protoss units are more supply efficient, naturally Protoss wants survive to Max out without being too far behind of the early advantages Terran has in cost efficiency to steam roll the terran with extreme high tech army. What Terran needs to compete in the super late game is the game knowledge to know when to sack SCV's (preferably in a 180 supply engagement) and replace them with supply less mules, this gives Terran 30-40 more supply in an engagement to help close the supply efficiency. Secondly Terrans need to use Planetary fortresses more liberally in the late game to control areas of the map, as well as have a very healthy production capability. It's not uncommon for me to have 25 gateways in the Late Late game, so Terrans Need to Over Rax as well behind Planetaries. Also, Snipe/Emp still ourtanges Psi storm pretty healthilly so if alot of storms land on your army its because you need to learn how to EMP better. Most of the Terrans struggling against Protoss and even the Progamer ones are usually missing skillsets required in the MU, IE good unit control. When i switched to Sc2 from Wc3 I had to learn how to multitask several groups at the same time, always have my eye on the minimap and control economies more and more efficiently. Since the game isn't "broken" yet this thread shouldn't exist and should be trying to discover the best way to learn the skills necessary to play the TvP match up.


Im amazed that protoss players STILL dont understand this thread after 100+ pages. Can terran win while playing 100% perfect, YES ALWAYS! can protoss win if they play their 30%? YES and thats the PROBLEM in TvP and in lower leagues.

Can you stop for a second and think why does EVERY protoss has pvt best MU and EVERY terran worst MU is tvp? I talked with KR terrans and I asked every EU terran and they ALL share same opinion on protoss and tvp, do you even watch GSL? Every terran allins protoss in bo1 and the one who go for 2+ base die like a joke. Now I know someone will come and say "tbh puma and polt got best MU tvp.." so what? you are still missing point in this thread, 2 out of 200 doesnt make it balanced.

Here is an example of TvP and why people complain about it:

Today I had this game where I went for 1-1-1, eventually I killed ton of probes but he defended attack, i got expo + stim + shields with 7-8 tanks and decided to go for kill (I was in big lead), I siege up at his natural he starts (a-)moving down with archon/ht/zealot off 2 base, he had 7 hts I believe. I stim start pre-emptive (spelling check) splitting marines in case of storms, drop PDD, pull banshees back to not get feedback on them and I focus fire with tanks on HT's, as he progresses to my army I clump all rines behind tanks so the zealots melt and then from high ground there was HT, he droped storm and killed all my marines, I eventually did win because I already started 3rd up, point of this "story" is that I played almost perfect and then that ONE HT click storm and I possibly lose game (if game was even to start with I would) and all he did was a-move down ramp and got one storm off. If in your mind he deserves to win because of that one storm before me where I had 350-400 apm during fight and he had 50-80 and comparing what I had to do to win fight and what he did to clear up my push then I dont know what to tell you.

About your sick TvP im pretty sure you would get wrecked by any okayish protoss, but I would still like to see it. Since you said you have sick TvP you probably play T here and there, I play protoss in 4v4 sometimes and im pretty sure you would lose to me who isnt even main race toss.



I think there is alot of bias in your assessment. Firstly Terran Units may require more baby sitting on average than Protoss units, but Terran macro mechanics are extremely easy and forgiving. Terran starts out with Detection as soon as the OC is made This makes Build Order loss due to lack of detection highly unlikely. If a Protoss player does the Parting build and Terran went Cloak Banshee, game over. You think the Terran deserved to win cause he blindly decided to gamble cloak? Terran economies are very hard to damage, Protoss has 20 probes vs 50 scvs? game over so badly its not even funny. Protoss has 50 probes to 20 SCV? Terran actually might just win. We've all seen in it. Another advantage Terran has over Protoss is the opening build order, If I know without a shadow of a doubt you are going to no gas 1 rax CC, there is nothing I can do to punish you. If I no gas Nexus and u do anything but no gas 1 rax fe or 1/1/1 im dead game over.


Having to get detection in most of your games doesn't put Protoss behind at all. You have to account for the fact that most of the time Protoss players want to get a robo and an observer anyway. The Parting build is designed to be used against a gasless expansion and even if a Terran plays incredibly greedy and goes for cloak after this you can still come out ahead because he has a miniature ground army and your counter attack can do a lot of damage while you get detection. You think the Protoss deserves to get a free advantage cause he blindly decided to gamble a fast third without detection?

Sorry to say but if you are really arguing that Terrans are able to come back when they are 30 workers behind you are full of shit. Show me a couple examples where that happens without horrible mistakes from the Protoss player. Also you have to always account for OCs when counting worker differences. If a player is 15 workers down but has 3 OCs his situations is obviously not as bad as it seems if you only look at the difference in workers.

Why should there be a blind counter to a gasless fe? It would only make the game worse. There is no blind counter to a 1 gate expand neither. Protoss doesn't have to go nexus first to be even with a no gas 1 rax CC. Also there are a lot of ways to pressure or kill a Terran who goes for a fast expand(3/4/5/6 gate, 3gate voidray, blink all in, immortal bust). The equivalent of a nexus first would be a cc first which is a lot more flimsy. You could even turn around your argument and say: As a Terran I have to get gas to be able to punish a nexus first build a Protoss can scout and react accordingly to a CC first.

On March 23 2012 06:33 VTPerfect wrote:I may be able to punish you if you went double gas factory off 1 rax CC but vs 1 rax CC 2 rax into double gas its safe vs everything. But there is no way ever for me to know which one you did because by the time an Obs or Hallu sees what you went the opening is closed where as your Scan mechanic as a good chance of identifying what tech tree im going which doubles as your hardly ever lose to cloak mechanic.


Terran scouting is pretty bad until you can move out on the map around 10 minutes. To truly know what your opponent is doing you have to hit a lucky scan while a Protoss player gets map control with stalkers early against anything but a 2rax and has an obs in the terran base at around the 7 minute mark. So I have the same Problem against 1gate expand into quick collosus or anything like that.
I want to be with those who share secret things or else alone.
mazqo
Profile Joined September 2010
Finland368 Posts
March 23 2012 00:04 GMT
#2451
On March 23 2012 08:58 Fencer710 wrote:
Show nested quote +
On March 23 2012 08:43 EienShinwa wrote:
Everyone acknowledges that Protoss is broken with its core mechanics. Back to Broodwar I go...

Fixed IMO.

Honestly Terran and Zerg are fine, but Protoss is a bit of a broken race. :\ Not fun to play against forcefields, and colossus are 1dimensional units without a role more than 'I own you with X unit unless you build Y unit, in which case they both die and we reset to before X and Y units were built'. Warpgate is also not a great mechanic. :\ It makes Terran Mech un-viable because if you use it with speed prisms and blinkstalkers against mech, you basically auto-win with good control.

And what race do you play? Zerg is very broken in TvZ. Bane + ling/roach allins are super easy to do and extremly hard to defend without super safe builds. And if zerg has 3base eco and hive tech its impossible to win. You need +10 siegetanks and marauders against ultras, but they are completely useless against broods. And even if you have "counter" = +10siege tanks and marauders against ultras, its still very hard to win, you need good positioning and you cant remake 10 sieges while zerg remakes 10 ultras and amoves again. And vikings against corruptor+brood+infestor, you mismicro once and all your vikigns are dead and you cant win anymore.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
March 23 2012 00:07 GMT
#2452
[image loading]

Hmm where did all the terrans go. -_-
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
oxxo
Profile Joined February 2010
988 Posts
Last Edited: 2012-03-23 00:10:34
March 23 2012 00:10 GMT
#2453
On March 23 2012 09:07 mishimaBeef wrote:

Hmm where did all the terrans go. -_-


Picking a tournament containing Code S Terrans where players are PICKED to play in. What a great example.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
March 23 2012 00:12 GMT
#2454
They picked the winning-est players in the world to go in their tourney? unfair
Kharnage
Profile Joined September 2011
Australia920 Posts
March 23 2012 00:20 GMT
#2455
On March 23 2012 09:12 Resistentialism wrote:
They picked the winning-est players in the world to go in their tourney? unfair


I wouldn't say the winning-est players would exclude DRG, MC, Leenock.
fox77
Profile Joined December 2011
Canada95 Posts
March 23 2012 00:26 GMT
#2456
Part of the problem is due to the macro mechanics of the game the protoss can simply camp and have infinite units on one hot key which is absurd. Meanwhile the terran has to use various control groups and execute multiple drops which makes things easier for protoss the fact that the protoss can have all his on units one hot key is ridiculous this isn't a problem about balance the problem is the mechanics of the game makes it easier for protoss.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
March 23 2012 00:27 GMT
#2457
On March 23 2012 09:07 mishimaBeef wrote:
[image loading]

Hmm where did all the terrans go. -_-


LOL,
Loves the subtle sarcasim
FoTG fighting!
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
March 23 2012 00:33 GMT
#2458
On March 23 2012 09:26 fox77 wrote:
Part of the problem is due to the macro mechanics of the game the protoss can simply camp and have infinite units on one hot key which is absurd. Meanwhile the terran has to use various control groups and execute multiple drops which makes things easier for protoss the fact that the protoss can have all his on units one hot key is ridiculous this isn't a problem about balance the problem is the mechanics of the game makes it easier for protoss.


name a quality protoss player that doesnt seperate his units into 3 control groups midagme to handle drops at main/3rd while keeping units at natural... In main engagements, sure its common to group because SC2 obviously hasn't required the need for many different control groups yet that people are using, but dont be stupid and dumb the race, its just as hard to handle 3 pronged attacks as it is to execute 3pronged attacks, if not harder due to unplanned reactions.
FoTG fighting!
OPL3SA2
Profile Joined April 2011
United States378 Posts
March 23 2012 00:39 GMT
#2459
IPL has 18 invited terrans let's see if there's a single terran in the finals
Playoffs? You're talking about playoffs?
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
March 23 2012 00:46 GMT
#2460
On March 23 2012 09:39 OPL3SA2 wrote:
IPL has 18 invited terrans let's see if there's a single terran in the finals


I'd imagine, since terrans have probably won 50% or so of all major tournaments/leagues since release. Rough estimate? sure, but I'd imagine after GOMTvT and all the recent success its a good bet.
FoTG fighting!
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