• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:19
CEST 21:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On5Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Stellar Fest: StarCraft II returns to Canada3Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR11BSL Season 216herO joins T121Artosis vs Ret Showmatch82
StarCraft 2
General
Craziest Micro Moments Of All Time? Stellar Fest: StarCraft II returns to Canada Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR SC2 5.0.15 PTR Patch Notes + Sept 22nd update Had to smile :)
Tourneys
Stellar Fest LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris SC2's Safe House 2 - October 18 & 19 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Thoughts on rarely used units Artosis vs Ret Showmatch Where can I find ASL stats? Flash On JaeDongs ASL Struggles & Perseverance [ASL20] Ro8 Preview Pt2: Holding On
Tourneys
[ASL20] Ro8 Day 4 Cosmonarchy Pro Showmatches [ASL20] Ro8 Day 3 [ASL20] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Current Meta Cliff Jump Revisited (1 in a 1000 strategy) I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1865 users

Where did all of the terrans go? - Page 122

Forum Index > SC2 General
Post a Reply
Prev 1 120 121 122 123 124 202 Next
Nabes
Profile Joined November 2010
Canada1800 Posts
March 22 2012 22:36 GMT
#2421
I wonder if terran mech late game would be viable if it shared upgrades with the bio. I always wondered why the protoss forge upgrades affect all of the gateway units + mech(robo tech), im guessing because its how it worked it BW. Where if terran want to add mech to their army they got to get completley different upgrades from another building. Adding 0/0 mech late game tvp would be a silly thing to do, but if mech shared upgrades with bio( like it does with protoss) i wonder if adding 3/3 tanks/thors would help late game tvp. I can see this breaking TvZ because terran go bio/mech anyways, just throwing out ideas. Just imagine if the forge upgrades didn't affect collosus/immortals, where you have to go to another building for seperate upgrades for them.

Just my 2 cents, I honestly don't see tvp changing at all, atleast from the terran side.
mahi29
Profile Joined May 2011
United States235 Posts
March 22 2012 22:40 GMT
#2422
On March 23 2012 07:31 iAmJeffReY wrote:
Show nested quote +
On March 23 2012 07:27 Whitewing wrote:
On March 23 2012 07:05 Poopi wrote:
Lol VTPerfect, terran's macro is the easiest and most forgiving? Do you have any clue what you are talking about?
Terran's supply mechanic is the hardest and most unforgiving, first of all, the production / barracks timings are hard to master (especially because you can't play passive). Oh and you have to balance your production / power up with income greatly affected by mules, thus lower when attacking (cuz of scans) and higher while harassing/defending.
Bio's macro is hard, mech's might not be but you can't mech in every MU anyways


Terran's have the roughest supply mechanic? Are you joking? You have supply drop, a 50 energy spell that gives you 8 supply for free and is almost as cost effective as a MULE (given mining time lost, the fact that the 100 minerals are retroactive since you'd have to start building the supply depot a while ago, and other factors). I don't think building supply depots are inherently any harder than building pylons or overlords. You just look at your supply to see if you need to build them, then spend the money, and then you wait for it to build. Production for terran is no harder or easier than production for protoss (I might suggest that protoss has it a little harder since you don't have the option of queuing a little bit before the unit finishes so that you don't miss out on production time with warp gates, and you have to look away from the battle to warp units in so you can't micro as much).

Even if you miss a warp cycle by a little bit, you can still get 2 warps ins easily before I can produce 2 cycles out of barracks, with queing taking minerals away early.


How exactly? Theoretically speaking, if both T and P have a unit that takes 30 seconds to construct. For P, said unit warps in and then the gate cooldown is 30 sec. So in a given minute - both players can construct 2 of a unit. The difference between P and T as far production goes is that P gets their unit first and then waits and for T its the other way around.
And for both races, if you forget to build, you lose that time forever. However with T, you can queue up units and not worry about missing production cycles - assume minerals aren't a problem. So in late-game scenarios, a terran can queue up his rax completely - since he has a bank and a protoss would have to hit all his warp ins perfectly to keep up - hypothetically anyway.
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
mahi29
Profile Joined May 2011
United States235 Posts
March 22 2012 22:42 GMT
#2423
On March 23 2012 07:36 OrangeSoda wrote:
I wonder if terran mech late game would be viable if it shared upgrades with the bio. I always wondered why the protoss forge upgrades affect all of the gateway units + mech(robo tech), im guessing because its how it worked it BW. Where if terran want to add mech to their army they got to get completley different upgrades from another building. Adding 0/0 mech late game tvp would be a silly thing to do, but if mech shared upgrades with bio( like it does with protoss) i wonder if adding 3/3 tanks/thors would help late game tvp. I can see this breaking TvZ because terran go bio/mech anyways, just throwing out ideas. Just imagine if the forge upgrades didn't affect collosus/immortals, where you have to go to another building for seperate upgrades for them.

Just my 2 cents, I honestly don't see tvp changing at all, atleast from the terran side.


Don't forget that technically for protoss to match terran in upgrades, it has to have 3-3-3. Which is 3 more upgrades than a bioball needs. Still, as a protoss player, I've wondered that too - why our robo units share upgrades w/ gateway units.
The mind is its own place, and in it self Can make a Heaven of Hell, a Hell of Heaven.
Ice Climber
Profile Joined January 2012
United States46 Posts
March 22 2012 22:42 GMT
#2424
Terran really just need firebats.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-03-22 22:45:04
March 22 2012 22:43 GMT
#2425
On March 23 2012 07:40 mahi29 wrote:
Show nested quote +
On March 23 2012 07:31 iAmJeffReY wrote:
On March 23 2012 07:27 Whitewing wrote:
On March 23 2012 07:05 Poopi wrote:
Lol VTPerfect, terran's macro is the easiest and most forgiving? Do you have any clue what you are talking about?
Terran's supply mechanic is the hardest and most unforgiving, first of all, the production / barracks timings are hard to master (especially because you can't play passive). Oh and you have to balance your production / power up with income greatly affected by mules, thus lower when attacking (cuz of scans) and higher while harassing/defending.
Bio's macro is hard, mech's might not be but you can't mech in every MU anyways


Terran's have the roughest supply mechanic? Are you joking? You have supply drop, a 50 energy spell that gives you 8 supply for free and is almost as cost effective as a MULE (given mining time lost, the fact that the 100 minerals are retroactive since you'd have to start building the supply depot a while ago, and other factors). I don't think building supply depots are inherently any harder than building pylons or overlords. You just look at your supply to see if you need to build them, then spend the money, and then you wait for it to build. Production for terran is no harder or easier than production for protoss (I might suggest that protoss has it a little harder since you don't have the option of queuing a little bit before the unit finishes so that you don't miss out on production time with warp gates, and you have to look away from the battle to warp units in so you can't micro as much).

Even if you miss a warp cycle by a little bit, you can still get 2 warps ins easily before I can produce 2 cycles out of barracks, with queing taking minerals away early.


How exactly? Theoretically speaking, if both T and P have a unit that takes 30 seconds to construct. For P, said unit warps in and then the gate cooldown is 30 sec. So in a given minute - both players can construct 2 of a unit. The difference between P and T as far production goes is that P gets their unit first and then waits and for T its the other way around.
And for both races, if you forget to build, you lose that time forever. However with T, you can queue up units and not worry about missing production cycles - assume minerals aren't a problem. So in late-game scenarios, a terran can queue up his rax completely - since he has a bank and a protoss would have to hit all his warp ins perfectly to keep up - hypothetically anyway.

Except only marines take less than 30 seconds. Marauders take exactly 30, irrc.. Ghosts don't. Reapers don't. Also not to mention all terran units have the slowest fucking possible accel/basespeed for everything sans the hellion.

Not to mention your instant cycle is where ever you want, same with 2nd cycle. I have to have mine walk out of a building usually to cross a giant map.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
KenDM
Profile Joined June 2011
Netherlands206 Posts
March 22 2012 22:45 GMT
#2426
On March 23 2012 07:42 Ice Climber wrote:
Terran really just need firebats.


Goliaths with their anti-air and maybe the campaign upgrade with which they can shoot up and down simultaneously. They'll pwn Colossi as well as the zealots =D
Nabes
Profile Joined November 2010
Canada1800 Posts
March 22 2012 22:50 GMT
#2427
On March 23 2012 07:42 mahi29 wrote:
Show nested quote +
On March 23 2012 07:36 OrangeSoda wrote:
I wonder if terran mech late game would be viable if it shared upgrades with the bio. I always wondered why the protoss forge upgrades affect all of the gateway units + mech(robo tech), im guessing because its how it worked it BW. Where if terran want to add mech to their army they got to get completley different upgrades from another building. Adding 0/0 mech late game tvp would be a silly thing to do, but if mech shared upgrades with bio( like it does with protoss) i wonder if adding 3/3 tanks/thors would help late game tvp. I can see this breaking TvZ because terran go bio/mech anyways, just throwing out ideas. Just imagine if the forge upgrades didn't affect collosus/immortals, where you have to go to another building for seperate upgrades for them.

Just my 2 cents, I honestly don't see tvp changing at all, atleast from the terran side.


Don't forget that technically for protoss to match terran in upgrades, it has to have 3-3-3. Which is 3 more upgrades than a bioball needs. Still, as a protoss player, I've wondered that too - why our robo units share upgrades w/ gateway units.


True, but the shield upgrade helps protoss ground/air/buildings.
Kamse
Profile Joined November 2010
Denmark6 Posts
March 22 2012 22:51 GMT
#2428
Old master P here, but dia T now

Maps Maps Maps.

It would certainly help to get smaller maps back on the ladder. I know this doesnt actually change our weak position in the late game, but having a smaller map from the start would force Z/P into being more defensive and not expanding so fast as they are atm. It would enable us to expand more freely (when we feel like it), keeping the Z/P from expanding as they are now with more pressure, and keep an edge with that enough to make late game more even (we make late game even by getting there faster, so to say).

Yes, making T units stronger in lategame would be the prober solution, but this is the easy way out. We all know the feeling of fx. walking across the map for 10 mins with your vulnerable siege army.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
Last Edited: 2012-03-22 22:54:00
March 22 2012 22:52 GMT
#2429
double post
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
March 22 2012 22:53 GMT
#2430
On March 23 2012 06:33 VTPerfect wrote:
Show nested quote +
On March 22 2012 04:26 Empire.Beastyqt wrote:
On March 22 2012 02:30 VTPerfect wrote:
On March 21 2012 19:23 Jono7272 wrote:
On March 21 2012 11:38 VTPerfect wrote:
I wouldn't expect any buffs to Terran any time soon, as of now there are 10 Protoss, 17 Terran and 7 Zerg in Code S. To help fix this Terran Ghost got nerfed not that long ago. Truth of the matter is Terran is still pretty much the "Strongest" race. There are no Terran professionals that put their hands up and say this game is broken Terran can't win cause it simply isn't true and major tournament results show this. Ironically Terran might receive more nerfs in the not too distant future because the Marine and the Mule are still slightly overpowered. It sucks that you guys have a 40% winrate at lower levels but its impossible to buff terran to the point where its fair for lower levels cause it will just ruin every Professional who didn't pick terrans career and the game fails as Esport cause no one wants to watch GomTvTvT.

Says the protoss player

The majority of people here realise that terran is capable of winning against protoss, that's not the point of this thread. The point is more that you need to be top Korean Terran, at lower levels the MU is more difficult for the terran. But even then, protoss are doing better and better against T, even in Korea.

What's your best MU out of interest? :p

Edit: http://www.teamliquid.net/tlpd/sc2-international/players/2236_Perfect According to TLPD its PvT; shocking.


I won't deny I have sick PvT, but I have sick TvP as well because I understand the Match up very well. It's true that Terran units are more cost efficient and Protoss units are more supply efficient, naturally Protoss wants survive to Max out without being too far behind of the early advantages Terran has in cost efficiency to steam roll the terran with extreme high tech army. What Terran needs to compete in the super late game is the game knowledge to know when to sack SCV's (preferably in a 180 supply engagement) and replace them with supply less mules, this gives Terran 30-40 more supply in an engagement to help close the supply efficiency. Secondly Terrans need to use Planetary fortresses more liberally in the late game to control areas of the map, as well as have a very healthy production capability. It's not uncommon for me to have 25 gateways in the Late Late game, so Terrans Need to Over Rax as well behind Planetaries. Also, Snipe/Emp still ourtanges Psi storm pretty healthilly so if alot of storms land on your army its because you need to learn how to EMP better. Most of the Terrans struggling against Protoss and even the Progamer ones are usually missing skillsets required in the MU, IE good unit control. When i switched to Sc2 from Wc3 I had to learn how to multitask several groups at the same time, always have my eye on the minimap and control economies more and more efficiently. Since the game isn't "broken" yet this thread shouldn't exist and should be trying to discover the best way to learn the skills necessary to play the TvP match up.


Im amazed that protoss players STILL dont understand this thread after 100+ pages. Can terran win while playing 100% perfect, YES ALWAYS! can protoss win if they play their 30%? YES and thats the PROBLEM in TvP and in lower leagues.

Can you stop for a second and think why does EVERY protoss has pvt best MU and EVERY terran worst MU is tvp? I talked with KR terrans and I asked every EU terran and they ALL share same opinion on protoss and tvp, do you even watch GSL? Every terran allins protoss in bo1 and the one who go for 2+ base die like a joke. Now I know someone will come and say "tbh puma and polt got best MU tvp.." so what? you are still missing point in this thread, 2 out of 200 doesnt make it balanced.

Here is an example of TvP and why people complain about it:

Today I had this game where I went for 1-1-1, eventually I killed ton of probes but he defended attack, i got expo + stim + shields with 7-8 tanks and decided to go for kill (I was in big lead), I siege up at his natural he starts (a-)moving down with archon/ht/zealot off 2 base, he had 7 hts I believe. I stim start pre-emptive (spelling check) splitting marines in case of storms, drop PDD, pull banshees back to not get feedback on them and I focus fire with tanks on HT's, as he progresses to my army I clump all rines behind tanks so the zealots melt and then from high ground there was HT, he droped storm and killed all my marines, I eventually did win because I already started 3rd up, point of this "story" is that I played almost perfect and then that ONE HT click storm and I possibly lose game (if game was even to start with I would) and all he did was a-move down ramp and got one storm off. If in your mind he deserves to win because of that one storm before me where I had 350-400 apm during fight and he had 50-80 and comparing what I had to do to win fight and what he did to clear up my push then I dont know what to tell you.

About your sick TvP im pretty sure you would get wrecked by any okayish protoss, but I would still like to see it. Since you said you have sick TvP you probably play T here and there, I play protoss in 4v4 sometimes and im pretty sure you would lose to me who isnt even main race toss.



I think there is alot of bias in your assessment. Firstly Terran Units may require more baby sitting on average than Protoss units, but Terran macro mechanics are extremely easy and forgiving. Terran starts out with Detection as soon as the OC is made This makes Build Order loss due to lack of detection highly unlikely. If a Protoss player does the Parting build and Terran went Cloak Banshee, game over. You think the Terran deserved to win cause he blindly decided to gamble cloak? Terran economies are very hard to damage, Protoss has 20 probes vs 50 scvs? game over so badly its not even funny. Protoss has 50 probes to 20 SCV? Terran actually might just win. We've all seen in it. Another advantage Terran has over Protoss is the opening build order, If I know without a shadow of a doubt you are going to no gas 1 rax CC, there is nothing I can do to punish you. If I no gas Nexus and u do anything but no gas 1 rax fe or 1/1/1 im dead game over.


Terran macro extremely easy, is this actually a troll? If terran gets supply blocked for 20sec, your unit will come 20sec AFTER you arent supply blocked while protoss unit comes INSTANTLY after pylon is done, I wonder which one is less forgiving. "terran starts with perma detection and free 8 supply crap" - let me explain to you the game. Mules are in game so that terran can keep up with P/Z with chrono/larva, its not free 280 minerals adventage in early game its 280 minerals to cover for chrono/larva, so if you actually use supply drop you took yourself 180 minerals early game and your build will be delayed 180 minerals (100 depo) and having risk of losing that depo and going in red supply which means your 3 marines (150mins) will be delayed for the amount of time needed to mine those 180 minerals and you can lose the game because of it.

If protoss goes for Parting build whichever build it is and has no detection I can imagine its some greedy FE with mass upgrades and tech with 0 detection and you whine thats terran not deserved win? What if I go 1 rax into 2 CC's and make no bunker and say "ffs this game is dumb I died to 3g...too much coinflip" - no I was just greedy playing without basic stuff your race needs.

"Protoss has 50 probes to 20 scv terran might win?" This ONLY and ONLY can happen if protoss does 6g ALLIN (which is why its called ALLIN because if you dont kill opponent you will most likely lose) and kills 20 scvs and he had 6gates while terran has upgraded bio with stim/shields/shells, medivacs and +1 or +1/1 what is there hard to understand why protoss loses? If terran makes 10 rax with no gas off 2 base and he kills protoss natural while he was teching to colossus, gets 3 colossus and goes to kill terran, do you think terrans will say "derp I had 100 un-upgraded marines with no stim or shields how did I lose to higher tier units with 50 range". Please, think.
But please, feel free to post replay of game being completely even in tech and then its 20 scv to 50 probes and terran wins, I'd love to see it.

"Another adventage faster CC" - ok so TvZ has zerg adventage every game and terran is behind and needs to do miracle to come back, not really just how the game is. Hit chrono on probes and you will be ahead 10+ workers in 2min.

"there is nothing I can do to punish 1 rax fe" - blink stalker allin will kill terran 1 rax fe on 99% of maps if terran doesnt know on start its coming. Also tip - defending 1-1-1 is much easier if you get your natural faster, so I dont see how getting gasless FE as protoss is bad vs 1-1-1.
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
TheSamuraj
Profile Joined October 2011
Netherlands27 Posts
March 22 2012 22:55 GMT
#2431
Protoss is an AoE reliant race and against Terran this is most shown (my point of view). The Protoss needs storms or collusi to be able to defeat a bio force because the single target damage is just better at the terran side. With mech u are bringing in your own AoE but then the mobility of the blink stalker comes in to play, since hellions dont do damage against stalkers, u need tanks. Thats why i don't think that mech is viable against protoss. There are just to many ways for the protoss dealing with a mech army (blink stalkers, chargelots, even carrier/phoenix).

Another point is that the amount of effort to be taken on both sides is imbalanced, i feel. The protoss has the easy part here as they need to amove their gateway+collusi army and aim their storms in the middle. If u want to get better with that u make sure u target fire vikings, feedback ghosts, dont clump up hts and try to get a good angle. The terran has to do more than that. They have to engage in an open area, split up, stim, emp hts(if u miss one u will lose half of ur marines), get ur vikings to attack the collusi (dont get them all in the same hotkey group), kite and preferably all at once. If one of those factors isnt there and the supplies and upgrades are even, u will lose. And even if u manage to win, ur standing army is usually not big enough to take the game because of the chargelot warp in.
"Be ready for all the miracles that are going to happen today": A Friend of Day[9]
m4inbrain
Profile Joined November 2011
1505 Posts
Last Edited: 2012-03-22 23:13:19
March 22 2012 23:06 GMT
#2432
On March 23 2012 07:40 mahi29 wrote:
Show nested quote +
On March 23 2012 07:31 iAmJeffReY wrote:
On March 23 2012 07:27 Whitewing wrote:
On March 23 2012 07:05 Poopi wrote:
Lol VTPerfect, terran's macro is the easiest and most forgiving? Do you have any clue what you are talking about?
Terran's supply mechanic is the hardest and most unforgiving, first of all, the production / barracks timings are hard to master (especially because you can't play passive). Oh and you have to balance your production / power up with income greatly affected by mules, thus lower when attacking (cuz of scans) and higher while harassing/defending.
Bio's macro is hard, mech's might not be but you can't mech in every MU anyways


Terran's have the roughest supply mechanic? Are you joking? You have supply drop, a 50 energy spell that gives you 8 supply for free and is almost as cost effective as a MULE (given mining time lost, the fact that the 100 minerals are retroactive since you'd have to start building the supply depot a while ago, and other factors). I don't think building supply depots are inherently any harder than building pylons or overlords. You just look at your supply to see if you need to build them, then spend the money, and then you wait for it to build. Production for terran is no harder or easier than production for protoss (I might suggest that protoss has it a little harder since you don't have the option of queuing a little bit before the unit finishes so that you don't miss out on production time with warp gates, and you have to look away from the battle to warp units in so you can't micro as much).

Even if you miss a warp cycle by a little bit, you can still get 2 warps ins easily before I can produce 2 cycles out of barracks, with queing taking minerals away early.


How exactly? Theoretically speaking, if both T and P have a unit that takes 30 seconds to construct. For P, said unit warps in and then the gate cooldown is 30 sec. So in a given minute - both players can construct 2 of a unit. The difference between P and T as far production goes is that P gets their unit first and then waits and for T its the other way around.
And for both races, if you forget to build, you lose that time forever. However with T, you can queue up units and not worry about missing production cycles - assume minerals aren't a problem. So in late-game scenarios, a terran can queue up his rax completely - since he has a bank and a protoss would have to hit all his warp ins perfectly to keep up - hypothetically anyway.


Lets disregard the "given minute" and look what happens at 61-89 seconds, if you may?

You also completely disregard the fact that you can even improve the output of your warpgates by chronoboosting them?

You dont lose the time with protoss. Even if you miss a circle by 5 seconds, chronoboost the gates, and you make up for the time. You have the chronoboost anyway. So, yeah, a terran can queue up all his barracks (and with that, spend his entire bank with little to nothing left, which actually can hurt you, and you have to "unqueue stuff"), but it doesnt help at all.

Please, do the math with chronoboost and for 61 seconds. Would be fun to read, i guess. But i also guess, you pretty much knew that beforehand, just tried to hide that little fact.

edit: forgot to mention the fact that terran units take even longer in a real situation, because one needs to run them across the map (with the probability to get intercepted and cut off reinforcements), while protoss gateway-armys pretty much are created at least near the battle, if not directly behind your army. So you can add the walk-time to the productiontime as well, at least if youre attacking as terran - just because a protoss does NOT have to wait that much before the first cycle arrives.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
March 22 2012 23:10 GMT
#2433
On March 23 2012 08:06 m4inbrain wrote:
Show nested quote +
On March 23 2012 07:40 mahi29 wrote:
On March 23 2012 07:31 iAmJeffReY wrote:
On March 23 2012 07:27 Whitewing wrote:
On March 23 2012 07:05 Poopi wrote:
Lol VTPerfect, terran's macro is the easiest and most forgiving? Do you have any clue what you are talking about?
Terran's supply mechanic is the hardest and most unforgiving, first of all, the production / barracks timings are hard to master (especially because you can't play passive). Oh and you have to balance your production / power up with income greatly affected by mules, thus lower when attacking (cuz of scans) and higher while harassing/defending.
Bio's macro is hard, mech's might not be but you can't mech in every MU anyways


Terran's have the roughest supply mechanic? Are you joking? You have supply drop, a 50 energy spell that gives you 8 supply for free and is almost as cost effective as a MULE (given mining time lost, the fact that the 100 minerals are retroactive since you'd have to start building the supply depot a while ago, and other factors). I don't think building supply depots are inherently any harder than building pylons or overlords. You just look at your supply to see if you need to build them, then spend the money, and then you wait for it to build. Production for terran is no harder or easier than production for protoss (I might suggest that protoss has it a little harder since you don't have the option of queuing a little bit before the unit finishes so that you don't miss out on production time with warp gates, and you have to look away from the battle to warp units in so you can't micro as much).

Even if you miss a warp cycle by a little bit, you can still get 2 warps ins easily before I can produce 2 cycles out of barracks, with queing taking minerals away early.


How exactly? Theoretically speaking, if both T and P have a unit that takes 30 seconds to construct. For P, said unit warps in and then the gate cooldown is 30 sec. So in a given minute - both players can construct 2 of a unit. The difference between P and T as far production goes is that P gets their unit first and then waits and for T its the other way around.
And for both races, if you forget to build, you lose that time forever. However with T, you can queue up units and not worry about missing production cycles - assume minerals aren't a problem. So in late-game scenarios, a terran can queue up his rax completely - since he has a bank and a protoss would have to hit all his warp ins perfectly to keep up - hypothetically anyway.


Lets disregard the "given minute" and look what happens at 61-89 seconds, if you may?

You also completely disregard the fact that you can even improve the output of your warpgates by chronoboosting them?

You dont lose the time with protoss. Even if you miss a circle by 5 seconds, chronoboost the gates, and you make up for the time. You have the chronoboost anyway. So, yeah, a terran can queue up all his barracks (and with that, spend his entire bank with little to nothing left, which actually can hurt you, and you have to "unqueue stuff"), but it doesnt help at all.

Please, do the math with chronoboost and for 61 seconds. Would be fun to read, i guess. But i also guess, you pretty much knew that beforehand, just tried to hide that little fact.


Don't forget that you can still rally even if the opponent is next to your warpgates instead of insta-losing all units that trickle out of barracks.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
March 22 2012 23:13 GMT
#2434
Don't count the chronoboost unless you think chronoboost is the real culprit. Elsewise you need to account for muling in your production comparison which is really complicated.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2012-03-22 23:18:45
March 22 2012 23:14 GMT
#2435
On March 23 2012 06:58 Bluerain wrote:
Show nested quote +
On March 23 2012 02:55 petro1987 wrote:
On March 23 2012 02:49 Type|NarutO wrote:
On March 23 2012 02:25 Tsuki.eu wrote:
On March 22 2012 22:09 Thrombozyt wrote:
The terran problem is illustrated very simple:
Given a 15min no rush game, terran loses.

In what scenario are Toss or Zerg compelled to attack a Terran? Nearly every time for Zerg/Toss it's better to sit back, get more tech, more bases and work towards their endgame.

I'm growing tired of being forced to be the aggressor in the game and I'm thinking about switching to Zerg, where I just have to defend and can decided when to attack and I won't lose ground when there is a lull in the game.



This.

Terrans got tired of being the race that HAS to attack, HAS to pressure etc..


Pick another race? What a ridiculous statement. Terran is designed and is given the options to be agressive. If you don't like the design of the race, pick another. Protoss nowadays is very agressive as well as Zerg... if you want to sit back, work on a style that works with it.


I don't think you understood what he meant. Being the race that always has to make something happen or die in the late game is more mentally taxing then playing defensively (especially if you know the timings of the agressions), at least for the majority of average gamers. "Pick another race?" Isn't it already happening? lol. Isn't that the whole point of this thread (where did all terran go?)?


all i see is a bunch of whine. look at the GSL racial balance. if they can do it, so can you. and if you dont wanna put the effort into it, then dont be a pro gamer. if ur not a progamer, then u shouldnt really care much about balance. sc2 is like life, certain races need to work harder than others to achieve the same amount of success. u wanna give up just cus its unfair then go ahead.


Out. Just get out. We've gone over everything in your post over the last 100 pages and established that GSL racial distributions means little to nothing in terms of this discussion. This kid obviously didn't even read a single comment before making such a stupid post.

Also, how have people not realized by now that Mules simply allow Terran to keep a relatively even economic footing, nothing more. Sure, in the late late game they have increased potential but overall, there's nothing "forgiving" about Mules. Watch any standard TvP or ZvT. Terran will quickly fall behind 10-15 workers at least. Even while being on top of your Mules, Terran can't stay even in economy without inflicting damage. Anyone who thinks Mules boost Terran eco above a P/Z who is macroing semi well has obviously never played Terran.
m4inbrain
Profile Joined November 2011
1505 Posts
March 22 2012 23:16 GMT
#2436
On March 23 2012 08:13 Resistentialism wrote:
Don't count the chronoboost unless you think chronoboost is the real culprit. Elsewise you need to account for muling in your production comparison which is really complicated.


Well i cant mule barracks, can i? I dont even think that its the real culprit, im just saying if you compare the sheer amount of units you can pump, its normal to take that into account. Because its not "two cycles in 60 seconds" if you chronoboost, but its ALWAYS "two cycles for terran". Regardless of how much one mules. But if you want, disregard chronoboost and just tell me the amount of units on both sides at 61 to 89 seconds (which actually is a pretty big window).
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
March 22 2012 23:21 GMT
#2437
Mules are much better than a worker supply lead more often than they should be, but this is just another larger problem with SC2 that other threads are already going over.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
March 22 2012 23:22 GMT
#2438
how is this arguement still going on?
Just about every person knows the flaws of terran. Obviously Blizzard is unable to balance the races at this point in time, most likely because it would require fundamental changes in the game.

Stop bitching and wait for HoTS
huehuehuehue
Profile Blog Joined August 2011
Estonia455 Posts
March 22 2012 23:24 GMT
#2439
Beastyqt vs Perfect TvP and PvT showmatch gogo?
Aquila-
Profile Blog Joined April 2011
516 Posts
March 22 2012 23:25 GMT
#2440
What people don't get is that an increased income due to mules doesn't help shit if your army is crap. Terran is usually ahead in income in TvP but what does it help if your army melts instantly and takes forever to rebuild? I can have a billion minerals in the bank and still lose because I can't beat the Protoss army and he kills me before I can rebuild...
Prev 1 120 121 122 123 124 202 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 735
UpATreeSC 156
JuggernautJason73
BRAT_OK 63
ForJumy 7
StarCraft: Brood War
EffOrt 660
Mini 368
Dewaltoss 214
Zeus 137
ggaemo 128
PianO 111
Mind 60
soO 16
Sacsri 14
HiyA 11
[ Show more ]
Hm[arnc] 3
Dota 2
monkeys_forever266
Fuzer 244
Counter-Strike
fl0m1373
pashabiceps549
Heroes of the Storm
Liquid`Hasu489
Other Games
Grubby2507
FrodaN1728
Beastyqt634
mouzStarbuck231
KnowMe215
ArmadaUGS131
C9.Mang0116
crisheroes108
Hui .97
Livibee67
Trikslyr61
NeuroSwarm35
MindelVK28
ZombieGrub5
Organizations
Other Games
BasetradeTV99
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 16
• Reevou 2
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2990
• masondota2341
League of Legends
• TFBlade817
Other Games
• imaqtpie2704
• WagamamaTV343
• Shiphtur264
• tFFMrPink 13
Upcoming Events
PiGosaur Monday
4h 41m
LiuLi Cup
15h 41m
OSC
18h 41m
Online Event
1d 3h
The PondCast
1d 14h
Online Event
2 days
Wardi Open
2 days
Online Event
2 days
Online Event
3 days
[BSL 2025] Weekly
3 days
[ Show More ]
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
EC S1
ESL Pro League S22
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.